Rush_Bolt

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  1. Quote:
    Originally Posted by BrandX View Post
    It's just a matter of when.
    Soon™
  2. Rush_Bolt

    Good grief, yo.

    Quote:
    Originally Posted by warden_de_dios View Post
    Defeat Atta is worse then this mission. Grabbing the invisablity temp power from Siren's Call can help get this mission done faster since you only have to take out the generals.
    Atta's much easier than this one.

    It's the same map, yeah, but Atta's always in the same spot and his guards are always in the same route to him.

    Hector's generals? Haha, good luck finding them.
  3. Personally, I like StJ on a Stalker.


    For note though: Batman is a Street Justice Stalker.
    Just saying.

  4. Quote:
    Originally Posted by Sailboat View Post
    Uh...it's not a matter of coding preventing them.
    Technically, it is a matter of coding preventing them from completely eliminating redraw.

    Before he was let go, BAB was working on doing just that. His efforts unfortunately ran into a major issue which he did not elaborate on, but implied that it severely broke many things and that proceeding along that path would be very bad.

    The other way to get rid of redraw would be to make alternate, weapon-out animations for EVERY animation. Which would basically be like completely remaking the game. This is a viable option in the "Yes, it can be done," way, but is also very non-viable in the "No, it can't be done any time soon," way.


    Quote:
    Yeah, but remember, previously we had the delay when chaining our weapon attacks but NOT when using a non-weapon power; now, although we pay the penalty when switching from a non-weapon to a weapon power, it does not impeded a continuous weapon attack chain each. time. a. power. is. used.
    Isn't that what I said?

    Also, the "delay" was always there in the original animations. It was just being eaten up by the redraw animation. Under the old animations, redrawing the weapon for every single attack had the exact same DPS as not doing so.

    The new animations mean doing that sort of thing would be a major strike on your DPS.
  5. Huh. I'm not sure I really-

    OH GOD! COMIC LOIS IS STARING INTO MY SOUL!
  6. Rush_Bolt

    buying powers?!

    Quote:
    Originally Posted by powerpuf View Post
    i guess people are misunderstanding my point.
    I think you are misunderstanding the responses.

    Quote:
    let's compare CoX to another product, cereal.
    How about another comparison? Hamburgers.

    Quote:
    i used to like fruity pebbles. it started out with 3 flavors. then they added more flavors.
    I like hamburgers. I'm willing to be a lot of posters here do. And then the burger joints added on cheese and bacon. Mmm... bacon cheeseburgers...

    Quote:
    did the price of fruity pebbles go up? no.
    Does a bacon cheeseburger cost more than a regular burger? Uh, yeah. It's a bacon cheeseburger.

    Quote:
    i pay for a superpower game. they add new superpowers. my price should not go up to get those superpowers (as a vip).
    They added in a whole new side, 5 new ATs and a bunch of new power sets once. It wasn't free then.

    In response, bacon cheeseburgers.
  7. Last official word I heard on this subject was back when BAB and Castle worked to remove the "baked in" redraw times from all the various weapon sets. That did wonders for those sets' DPS, but also meant that redraw was an unequivocally bad thing in that regard.

    I've also heard of the "animation times are faster if you redraw" deal, but I haven't actually seen anything official stating that. Personally, I have extreme doubts on this as far as I can tell, that sort of dynamic animation time modification just doesn't exist. Or rather, didn't until very recently with the advent of Titan Weapons' Momentum mechanic.

    Whatever the case may be though, I'd still go out of my way to avoid redraw. It's just annoying as hell.
  8. Rush_Bolt

    buying powers?!

    Quote:
    Originally Posted by powerpuf View Post
    some of us are still willing to pay as long as we continue to get treated as well as before
    As luck would have it, you are.

    You didn't get everything for free before. You're not getting everything for free now.
  9. Put me in the "I don't think it ever did that" category too. Pretty certain Short Circuit was not giving my Elec/Son Corr any END back during last year's Halloween event.

    I also went at looked at Parawiki's history for the power set as well as their archive of patch notes. I didn't see anything that might've changed something as big as this.

  10. Quote:
    Originally Posted by Gospel_NA View Post
    I think that just may make it the shortest range for a PBAoE I've seen.
    It's not a PBAoE.

    It's a Targeted AoE with a short range.



    EDIT: For absolute clarity, it's a Targeted AoE with a range of 7'. It's AoE is 6' radius.
  11. Quote:
    Originally Posted by Kitsune9tails View Post
    It was less realistic, but more beleivable?

    If that makes any more sense...
    Reality is oft claimed as being unrealistic.

    Stupid reality.
  12. Quote:
    This should be taken as a good approximation of how newbies will see this system. Except that I'm a lot more knowledgable than a newbie.)
    As an approximation, it's a very bad one. You're including a lot of unnecessary information that a newbie would not know.

    As a newbie, you wouldn't know about Veteran Rewards, Vet Badges, Claiming the reward in your Badge menu, etc. All a newbie would know is that you get a Reward Token for subscribing and/or paying X dollars in the store. Which is all you really need to know.


    However, to address the rest of this information you're getting hung up on:
    Quote:
    Originally Posted by RemusShepherd View Post
    I get one Reward Token for every Veteran Badge, which is every three months, except some months come with extra badges
    No they didn't. Veteran Badges only come with 1 (one) actual badge. The other markers were just to claim the rewards. They were not badges.


    Quote:
    which used to be Veteran Rewards but are now things I have to purchase
    You're not purchasing so much as unlocking. PR claims are global and affect all your characters. Even the ones you haven't made yet. It's like claiming them from your badge menu for everyone at the same time.


    Quote:
    The Tokens are used in the Market,
    No they are not.
    Reward Tokens are used ONLY in the Paragon Rewards program. They are not used for the in-game market (Wents/Black Market) which uses INF nor the Market which uses real-world currency.


    Quote:
    the market I'll find somewhere once I'm in the game but not yet in the game.
    The Paragon Rewards Program will be displayed on your screen immediately once you get in game. You can choose to hide it afterwards from the Game Options menu.


    Quote:
    Each Tier costs from 1 to 7 Tokens and may unlock things that I already have, unless all my controllers have suddenly vaporized because hey, that's what controllers sometimes do.
    As a VIP, you'll already have access to almost everything the Paragon Rewards Tier Bonuses will grant. The major benefit is for if/when you decide to go Premium and stop paying for your VIP access.
  13. Quote:
    Originally Posted by RemusShepherd View Post
    I don't beta test, so I have no idea how the new Paragon Rewards program works. Reading up on it on the forums and the wiki makes it sound like a very complicated and confusing system.
    Not really. It's pretty simple.
    Step 1: You get 1 (one) Reward Token for every Veteran Badge you currently have.

    Step 2: You get 1 (one) Reward Token for every month subscribed from here on out AND 1 (one) for every year subscribed from here on out.

    Step 3: Apply those Tokens in-game to the Paragon Rewards. As you fill each "tier" (which range in size from 1 up to, I think, 7) you will also get certain bonuses. For example, filling tier 5 unlocks Controllers and Masterminds permanently for your account.

    And that's it.
  14. Personally, I'd be opposed to turning them into bright flashy things, but I wouldn't be opposed toward turning them into plaques.

    This way they'd be more visible (instead of the invisible nubs they currently are from more than 5' away) and would also be easier to re-read if you liked instead of having to hunt through your badge list to find it.
  15. Quote:
    Originally Posted by droid550 View Post
    Thanks, how many costume slots can you have ingame?
    Currently, you can have 5 via getting access to one at levels 20, 30 and 40 as well as one via Halloween event salvage.

    Once Freedom goes live, you will be able to purchase an additional 5 costume slots for a grand total of 10.
  16. Quote:
    Originally Posted by Forbin_Project View Post
    I thought this was gonna be another merge the servers complaint.
    Merge the dead servers! They they can be double dead!
  17. Quote:
    Originally Posted by Nalrok_AthZim View Post
    In fact, here. Go read some of this before you think there aren't references in this game.
    Keyword was "every".

    Just because references exist (and nobody's saying they don't) doesn't mean EVERYTHING is a reference.

    Which was the entire point of what LL said.
  18. Quote:
    Originally Posted by Psycho_Sarah View Post
    What is a tier? And how would someone have tier 9?
    Tiers are "levels" of Paragon Rewards. Once you fill one tier, you can start filling the next one with your Paragon Reward Tokens.

    From the Paragon Rewards description page:
    Quote:
    The Paragon Rewards program has nine tiers. Each tier has one to seven rewards that can each be unlocked with a Reward Token. If you have earned enough Reward Tokens to completely fill a tier, you unlock the accountwide benefits for that tier.
    Tier 9 is the top tiers which is separated into two "levels"


    "Normal" tier 9: re-claimable rewards like Windfalls, XP Boosters, Enhancement Boosters, Unslotters, etc.

    and

    Tier 9 VIP: Costume parts and/or other as-yet-unknown single purchase rewards


    Currently, the Celestial Armor costume parts and aura is the tier 9 VIP reward.
  19. Quote:
    Originally Posted by Bad_Influence View Post
    Can you imagine HOW confusing this would all be to someone new to the game?
    As a new player would not have access to any of that for some time... I'd say they wouldn't even bother to care about it, let alone be confused by it.

    Also, tiers are not currency.
  20. Hm. Looks kinda cool. Digging the sci-fi fantasy angle and I kinda like the bright and cartoony design they seem to be going for instead of gritty realistic.
  21. Rush_Bolt

    Beam Rifle?

    Quote:
    Originally Posted by Lothic View Post
    Given that they can create "recoiless rifles"
    You do realize a "recoiless rifle" is almost nothing like a conventional rifle and is more akin to a rocket launcher, yes?
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    Oh, the old tutorials were bore-worth, yes.

    BUT, given the mega-massive hype about the new one, I was expecting, not wrongly I think, something a bit more impressive. As it is, it's lightning fast, non-explanatory and also doesn't make you feel 'epic', unless your definition of that is 'letting everyone else do all the work'.

    YMMV
    The new tutorial is more epic. It does not make you more epic.

    These two notions are not mutually exclusive.
  23. Quote:
    Originally Posted by Quasadu View Post
    PS: Searching by inventor name for his name turns up nothing. A search for "STDTS" turned up no results - is there someplace where he spells out what STDTS stands for? I didn't see it.
    "Spacetime Dilator Transmitter System"

    Took a lot of digging to finally find a spot where it was fully spelled out. Take that however you will.
  24. Rush_Bolt

    Beam Rifle?

    Quote:
    Originally Posted by Arbegla View Post
    I stand corrected. I mistook CR for build up. But the point still kinda stands, the Combo system is Street Justice is leaps and bounds better then the combo system in Dual Blades.
    This I agree with. It's much more flexible and therefore open to different styles.

    The DB system requires more finesse which is probably why its effects are more pronounced rather than StJ's more robust and mundane effects. But that's neither here nor there.
  25. Rush_Bolt

    Beam Rifle?

    Quote:
    Originally Posted by Arbegla View Post
    Eh, the combo system in Street Justice isn't nearly as bad as the button mashing you have with Dual Blades. Basically, you have 3 finishers, 1 BU powers, and 5 combo builders. Any of those 5 combo builders, when hitting a target, will build 1 or more combo points (AS builds 2 on stalkers, but placate doesn't build any, so its made up in AS) Plus BU automatically gives you 3 combo points.
    Minor quibble:

    Build Up in Street Justice (which is only available for Stalkers) does NOT give 3 Combo Points. It just gives +DMG and +ToHit like all the other versions of Build Up.

    Combat Readiness (which is in the version of Street Justice available to Scrappers, Brutes and Tankers) DOES give 3 Combo Points as well as a minor bit of +DMG and +ToHit, albeit not as much as BU.