Ruin_Of_Irony

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  1. I don't have a problem with the current setup for Villains, though if they'd set it up this way for heroes I'd feel differently.

    I understand that from a metagame standpoint, people might get frustrated. "OMG, I worked so hard to minmax my character! If I make teh wrong decision, I might NOT BE UBER!!1!!! Damn you Devs for not letting me change my mind!"

    ...however, from a comic-book point of view, this type of decision-making is perfectly in line with Villain Psychology. "Wow! The (insert item of cosmic power here)! If I can sieze control of that, I'LL BE INVINCIBLE!!!1!" Naturally, as every good comic reader knows, the villain is usually incinerated three panels later.
    ..What I'm saying is, traditional Comic-Book Villains have always suffered from Poor Impulse Control. The repercussions of the myriad of bad decisions Villains make is what makes their character compelling, and gives them an interesting history.

    So, if my character chooses a Patron that turns out to be gimped, well, tough noogies. I'll have to find some other way to boost my wickedness to make up for it.... probably by siezing the nearest (item of cosmic power) and blowing up the planet.
  2. Avonlea, be aware that too many torches in a room can overload the graphics buffer and crash your base. I doubt you've enough to do it currently, but it has been accomplished by others more 'talented'.

    I once managed to use the bridges pretty interestingly in a big decorative room, by using them to link a series of "islands" (raised platforms) at the back of the room. I then used a combination of tree/shrubbery planters, deep green lighting and a few other tricks to make the lowered floor beneath them look deeper and darker, like a jungle-moat thing. some judiciously placed bookshelves and lateral files created some very nice apartments/living spaces on the islands...

    It was a long time ago on Test, but I'll see if I can dig up the screenshots.
  3. hee hee hee... KidEclipse, your virtual base tour reminds me of the old infocom text games.

    [ QUOTE ]
    Welcome to Zork.
    This version created December 8.
    West of House.
    Your are in an open field west of a big white house with a boarded front
    door.
    There is a small mailbox here.
    >GO NORTH
    North of House
    You are facing the north side of a white house. There is no door here,
    and all the windows are barred.
    >EAST
    Behind House
    You are behind the white house. In one corner of the house there is a
    small window which is slightly ajar.
    >OPEN THE WINDOW
    With great effort, you open the window far enough to allow entry.
    >GO IN
    Kitchen
    You are in the kitchen of the white house. A table seems to have been
    used recently for the preparation of food. A passage leads to the west,
    and a dark staircase can be seen leading upward. To the east is a small
    window which is open.
    On the table is an elongated brown sack, smelling of hot peppers.
    A bottle is sitting on the table.
    The glass bottle contains:
    A quantity of water


    [/ QUOTE ]

    ...Which probably shows my age. Argh.
  4. [ QUOTE ]
    [ QUOTE ]
    These items are geared towards small SG's that will quite likely never be able to pay for the first plot upgrade period.

    So the idea that they'll require special rooms, that require a plot upgrade is quite far fetched. Until something like that is even so much as hinted at (which it hasn't been yet.) there's no reason to assume such a thing.

    [/ QUOTE ]

    Actually, in beta, there was a specific class of room (iirc, with the same footprint progression as most other functionality rooms) called Storage that was removed prior to release.

    Secondly, all of the existing rooms have a "x number of functional items" restriction in them. This seems unlikely to be altered.

    Those two facts indicate that the likelihood that storage items at least, if not necessarily empowerment stations, will require their own rooms, and potentially force plot upgrades for small SGs.

    [/ QUOTE ]

    It's a little early to be crying DOOOOM!, I think me. I hope alla youse doomsayers have already copied your characters to Test so you can assist the Devs in their time of trial, and help them make the *right* decisions.

    Actually, I could see two possibilities:
    1.) All the storage items as Vault auxiliaries. Room type already exists, gives SGs on the cusp of raiding a reason to buy a Vault room, and something to put in it besides an (expensive, ugly) IoP base.
    2. All storage items coded like Anchors, able to put them in any room.

    Either possibility would be fine by me.
  5. SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

    Looks like at least one new tileset as well.
    ...the wall-tinting feature is AWESOME.
    *happy Brute dance*
  6. Cuppajo already sent a copy of this thread to the Devs a few weeks ago. She also perma'ed it, so we don't have to worry about it disappearing.

    We DO have to worry about thread creep, so I'd prefer that we keep discussion brief and stay focused on brainstorming good ideas. I'll prob'ly work up a Mk. 3 at some point, when I've got a lot of free time and inclination. Perhaps after Ish 7, when presumably a nice, freshly formatted list will actually be useful and topical. (Wish we had a UBB code for strikethrough, would be really handy for archiving the items that DO come out in i7; Base Storage, for instance, is confirmed.)

    But in case I haven't said it before, many thanks to Sleepy_Kitty, Captain_A, DojrhomTRW, and all the others who have helped keep this thread on track; couldn't have done it without you folks.
  7. [ QUOTE ]
    <.< I'm going to avoid answering that ruin ^^ give it a week or two and we'll see...

    [/ QUOTE ]

    rrrrrrrrrRRRRRRRRRAWRGH! RUIN SMAAAAAAAASH!* /sound of breaking furniture


    [ QUOTE ]
    REMINDER: PLS USE THIS!!! FORMAT FOR IDEAS:

    formatcut & paste)
    Item name
    Originally suggested by: (person)
    Category: (aux/main) (room type) (other/new)
    Customizable? (Y/N)
    Type: (unlocked/purchased/crafted)(special conditions)
    Description: (Does thus and so; what makes your item special?)
    Limitations: (if any. What can't be done with your item? How many can fit in a base? Etc.)

    [/ QUOTE ]

    /e promotes Sleepy_Kitty to Official Threadkeeper
    Honestly, you're ten times better at this than I am.

    * translation from Brutish: But I don't want to wait a week, Sleepy_Kitty! ;_;
  8. Now, now... We're not here to make fun of other people's ideas....

    <.<

    >.>

    ...Well, we ARE, but CONSTRUCTIVELY...

    Seriously, all I'm hoping for is water features and placeable ambient sounds. And them fixing the stupid trim/doorway bug. And more options for doorways in general. And pipe assemblies. And more furniture options. And wall decorations. And weightlifting/gym stuff. And... hm, this is getting long...
  9. !!!!!!

    ...how do you know this, Sleepy? 0_0
  10. Heh, yes. Wth the recent revival of the old thread, things are getting a bit confusing around here.
  11. You'll find the tidied and consolidated wishlist here.

    It's all the same stuff, cleaned up and formatted, minus some of the discussion. Honestly, I didn't expect both threads to survive the dreaded forum purge. 0_0

    The fact that they're currently right next to each other on the boards makes me feel a little silly. Ah, well.

    Anyway. Ish 7. Goodies. What do you want to see there the most? Discuss.
  12. Added to the Mk. II thread, CaptA.

    ...not that we can't keep talking here. Discussion is always good. Especially when Sleepy_Kitty's involved.
  13. Infirmary healing tank
    Originally suggested by:CaptA
    Category: Decorative
    Customizable? No
    Type: Decorative
    Description: A large tank of liquid that would go in the infirmary for healing purposes. Think bacta tank from Star Wars: ESB (the one Luke was in after his rescue on Hoth)
    Limitations: None - just a decorative item.
  14. I tend to use a blend of Arcane, Sewer (brick walls), and Hirano, myself. All my details are Arcane-themed, but I find the Arcane floor tiles too busy, and the Arcane wall tiles too dull...

    *sigh* I still want water features in my base, dammit.
  15. Leet's interesting. It's the world's first exclusively typewritten thieves' cant. Because of leet's unique nature, it's easily archived and preserved, which has given it an unnaturally long lifespan, not to mention slowing it's rate of change. I wouldn't be surprised if leet becomes a permanent addition to first-world culture. The article notes that it's already crossed language barriers.

    more info on thieves cant for those who care.
  16. Don't be cross.

    Known issue = Stuff they are actively trying to fix. (On the QA dept's plate.)
    Known bug = Stuff that is on the list to fix. (Still in line at the Cafeteria.)

    If they listed all the known bugs on the website, people would just get disheartened and scream more. Also: some bugs are more serious than others, and some are complicated than others... It's not like they can run through and fix them in chronological order. So such a list would undoubtedly frustrate people who see an issue they care about sidelined over and over as more important/urgent/easier things are queued up instead.

    And that's why they don't list all of them.
  17. I think I've zoned into the actual base about one time in ten. I'm usually in the forest in the northeast quadrant.

    I honestly don't remember whether I had Shivan bits on me at the time, though. Guess I'll have to start paying attention...
  18. Ruin_Of_Irony

    Comic #10

    *sigh* Yes, but if villains were sensible and intelligent, movies and comic-book series alike would be much, much shorter.

    Well, maybe he'll just have to fool a henchie. Someone dumb, like Scorpion or Capt. Mako...
  19. Ruin_Of_Irony

    Comic #10

    I, also, have a very hard time beliving that Manticore is going bad. He's obviously trying to use his 'disobedient" image to sucker his way into Arachnos and divine their plans towards Siren's Call.

    ...And see, here's my problem. Manticore's a smart guy. I have no problem believing that he can outwit your average thug, or even a streetwise gang boss.

    But he's going to try and outsmart Lord Recluse. Recluse the mastermind. The guy whose primary power is outsmarting everyone else, all the time.

    Here's how I think this conversation should go.

    LR: Well, well, if it isn't Manticore. Giving up the hero life, are we?
    M: Yup. I'm tired of Statesman bossing me around.
    LR: Really. So you've come to me for.. what? Revenge? Petty rivalry?
    M: I think revenge sums it up pretty well.
    LR: Oh, good. *rubs hands together evilly* I'm sure you'll be a fine asset to the team. Let's start with finances, shall we?
    M: Uh, what?
    LR: Assets, my dear, assets. Be a good lad and transfer them over to my bank account. Don't worry, I assure you I'll be putting them to good use.
    M: Don't you want me to prove myself by, oh, I don't know.. betraying my comrades?
    LR: You've already done that.
    M: Uh.. Killing Statesman?
    LR You've done that too, as I recall. I must admit, I'm a bit jealous, myself. No, no, I assure you, you've proven yourself as adequately as I'll ever need. I'll just need your signatures here, here, and.. here.
    M: What? NO! I'm not doing that.
    LR: Having second thoughts about joining my merry band? *snaps fingers*
    M: Um...
    *ominous rustle of weaponry as all the henchmen step out of the shadows*
    LR: I thought so. Ordinarily I'd have you sent to the dungeons, but.. heh heh heh... it seems to be full of Vindicators at the moment! I guess I'll simply have to kill you.
    *sounds of massive gunfire*
    M: *gurgle* *die*
    LR: Don't worry. The rest of the Freedom Phalanx will be joining you soon.
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I want Marrow to be in it though.

    [/ QUOTE ]

    Marrowmaul?

    [/ QUOTE ]Marrowsucker?

    [/ QUOTE ]
    If you made a hero who was recruited into the Skulls but broke free, would it be a Marrow Escape?
  21. Sounds a little too much like a WoW Hearthstone to me. Inkeepers, anyone?

    I'd make it a craftable for the Worktables, like Raid pylons. Uses up salvage to make, and that way your SG members have things they can craft that won't wreck your base.
  22. Word freakin' up.

    Got recharge slotted on my brute's Taunt for a reason. that's MY aggro! Mine Mine Mine!
  23. Do join pick-up groups of newbies. The best way to teach is by example.

    Keep your temper.

    Separate your chatbox into two or three separate tabs and put them in separate windows. It's easier to monitor several small windows than one big one, and that way you can scan general chatter & combat logs and still catch private tells.

    Respond to tells. Even if it's just to say, "No".

    Pull brilliant, creative pranks on your friends. Strangers may not get the joke.

    Keep in mind that Real Life is Always More Important. Always. That means be willing to log off (or AFK) whenever, and be tolerant of others who d/c without warning.

    Plan ahead. Joining a Strike Force/Respec Trial/Dance Marathon/Whatever an hour before you have to go to work will just hack people off.

    Play how you want. Accept the consequences of your actions with good grace, but play how you want. Some things are worth getting smacked for.
  24. Bwahahaha... I always figured that if you were screaming HEAL PLZ with a kinetics on your team, it just meant you weren't killing stuff fast enough.

    SS/Inv Brute + Mind/Ice Dom + Kin Corr = High-Speed Death on Wheels. Wheeeeeeeeeeeeeeeee!
  25. Do Not...
    <ul type="square">[*] 1. Lose your temper. It's just a game, s**t happens.[*] 2. Tell other people how to play. Some of us play our ATs well, and some of us enjoy playing them badly. As long as my 'incompetence' isn't getting you killed, it's not your business.[*] 3. Get really drunk IRL and then be a jackass in the game. You'll say things you regret.[*] 4. Chat up your PUG about J-lo's latest crazy boyfriend. We don't care. No, really. We don't. Stop talking.[*] 5. Harass people in-game because you think they might be GURLS. Most ESPECIALLY don't do this if you're drunk.[*] 6. Make obscene comments in Team about "wife aggro". Chances are, that guy's wife is the eight-foot Brute behind you.[*] 7. Hold a grudge. Use /ignore, use /petition:harassment if things get really ugly, but never try to "settle a score". That path leads to the Dark Side.[*] 8. Bring Real Life into the game, or demand IRL details about someone. Ain't your business. Ain't my business either.[*] 9. Get offended when I don't chat back. It doesn't mean I'm unfriendly (though I am) or antisocial (though I am). I'm also a slow typer, and I'm usually busy SMASHing things.[*] 10. Demand other ATs make up for your mistakes. We're all doing the best we can, and even the toughest Brute in the world is gonna kiss asphalt sometimes. That's why they make Awakens.[/list]