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I've been trying to come up with a build that uses Enhancement Sets, without going into the purple, PvP or Hamidon sets.
Could someone give an estimated price in inf for this build? I know it's probably more than a billion, but is it much more, or a little more? I'm thinking of maybe using some of my Paragon Points to buy some enhancements in the store, like the LotG ones.
I replaced Hasten with Revive compared to my earlier build. I had the feeling Hasten didn't add much more and I find that I'm using Revive quite often with the way I play right now. I end up forgetting to watch my health bar in a frantic fight. The build has a huge amount of haste without Hasten. But that slot could also hold Manoeuvres or something like that.
And I replaced Air Superiority with Hover. It doesn't do a lot in defence, but allows another LotG. I did like Air superiority though knocking the boss you're fighting down is also a form of protection.
I might need much more defence in this build, it's low compared to the examples.
I'm wondering if I now have way too much accuracy and ToHit.
And any other critique is welcome.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Dmg/EndRdx:50(21)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(46)
Level 2: Heavy Blow -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Acc/Dmg/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:35(9), C'ngImp-Dmg/EndRdx/Rchg:35(19)
Level 4: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7)
Level 6: Sweeping Cross -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(25)
Level 10: Reconstruction -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(39)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(50)
Level 14: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(19)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(37), Numna-EndRdx/Rchg:50(42)
Level 18: Spinning Strike -- Mocking-Acc/Rchg:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
Level 20: Resilience -- ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(27), ResDam-I:50(40)
Level 22: Fly -- Flight-I:50(A)
Level 24: Afterburner -- Flight-I:50(A), LkGmblr-Rchg+:50(29)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Heal:50(34), Dct'dW-Rchg:50(43)
Level 30: Combat Readiness -- RechRdx-I:50(A)
Level 32: Crushing Uppercut -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(33), BasGaze-Acc/Rchg:30(34), BasGaze-EndRdx/Rchg/Hold:30(36), Dmg-I:50(40), Dmg-I:50(40)
Level 35: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(36)
Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(46), LkGmblr-Rchg+:50(50)
Level 41: Laser Beam Eyes -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(42), Entrpc-Dmg/Rchg:35(42), Entrpc-Dmg/EndRdx/Rchg:35(43), Entrpc-Heal%:35(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
Level 49: Revive -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(50)
Level 0: High Pain Threshold
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Quote:The thing is that in some of his powers in the example he posted, there is 3x Numira's Covalescence instead. I understand that putting 5x Doctored Wounds in everything will take too many slots. My question is how do you choose which ones get 5x Doctored Wounds and which ones get 3x Numira' Covalescence?I can answer the first question;
Five Doc Wounds has a set bonus of 5% to global recharge, and extra recharge is always good.
Quote:As for one billion being an costly build, most of mine are around 3 billion and I have online friends that are around 5 to 10 billion builds on the average. As in life, once you get a little money its easier to make more with just keeping a eye on the market. With yours, likely you could bring it in under the 1 billion mark with a little effort. Likely the most costly IO set would be the ATO for Brutes, but it still would be far less then most purple or PVP melee sets.
What's ATO?
Thanks for the reply. -
Quote:What is +5 ?I really wish I would have known you couldn't +5 a store bought IO. I found this out the hard way, after buying 2 sets of Kinetic Combat for my recently respec'd Scrapper. They were on sale, and I will respec them out for 'real' IOs. but I was frustrated for a few hours afterwards lol
I'm a total newbie.
As I do have money, but little time to gather inf in game, the store bought IOs seemed interesting.
Do you get the actual IOs, or recipes, and what level are they?
I actually came to this forum looking for similar information as the OP. -
It took that other large MMO out there, starting with 'World of', a lot of time to get their LFG tool right. Once they did figure it out, it became instantly very popular. Their solutions will not work here though.
If the complaint is that players aren't using it as intended, then it was designed around the wrong assumptions.
I have now been playing for 3 months and my highest level toon is 35. I have not ever used the LFG tool. Therefore I have no clue how it works (It's not in the tutorial either) so I will not comment on anything specific. I have played on teams a lot, but always though /chat and global channels. My point is that for me at the moment the LFG could as well not exist and I would not notice a difference.
A few things that the other MMO had to do before their LFG tool became popular.
- Clear indication of the length of the queue and estimated waiting time.
- Allow you to continue what you were doing until the group is complete, and have you continue where you left of after the group is finished.
- Allow you to select your role/playstyle.
- Keep the time you have to wait to reasonable levels. 15 minutes seems to be about the maximum before the effectiveness becomes less.
The one thing they didn't figure out yet, is how to queue one alt, and then continue playing on another while waiting. -
I have a SJ/regen brute and it's a lot of fun. My favourite and highest level toon.
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Quote:The Mac thing is basically the same as the Windows version wrapped in a Mac package. Right click on the .app and do Show Content. Dig a few directories down and you should find something like c-drive/program files/city of heroes. I haven't tried myself, but from there I think you should be able to follow the same instructions as for the Windows version.Anyone know how to swap out the login screen on a Mac? The Statescrotch image is basically keeping me from playing the game right now. Must. Go. Scour. Eyeballs.
What I find weird about the image is a lack of any bulge. Is Statesman really a guy? -
Quote:Thanks for all the advice and putting some numbers on how much the builds cost. If 1 billion is cheap, then I have some way to go.You can run the WWD SSA with any hero/vill toon over lvl 20 (I prefer to run WWD 1 or 2 with lvl 20-30 toons). You can get the merit once every week per toon. 1 merit will buy many different single IO recipes, some of the better ones cost 2 merits. Add alignment missions for more merits, and multiply by however many toons you can run every week and it all adds up fast. 2 merits may also buy you some enhancements that you can sell for 50-100 mil, so that helps buy all of the cheaper sets really fast (dont waste a merit on any cheap enhancement, sell something expensive then buy from the market). My build I posted cost around 1 billion inf (without the 4 Lotg which I bought with merits), where that other one with all the purple IOs may have cost 20 billion. His has some advantages, but IMO they aren't worth that cost after incarnate powers. Depends what you are planning to do with the toon though.
Until then, I threw this non-set build (with the same powers) together to emphasize some things to watch for on slotting. Mainly look at the Recovery and EndDrain first.
Mine: (3.63end/sec)-(.69enddrain/sec)= 2.94 end/sec net gain
Yours: (3.73end/sec)-(1.04enddrain/sec)= 2.69 end/sec net gain
You have less end recovery, and your actual attacks which are not included in end drain cost more endurance to run. Slotting powers like physical perfection for end mod is no replacement for slotting end redux in your usable powers because it has such a low base number. The same idea goes for slotting +tohit in focused accuracy. You are getting 2.49% extra added to your tohit, at a very high end cost. I dont remember the exact formula on how accuracy works, but 1 acc enhancement in each attack is usually enough, especially with the +20% acc from focused accuracy.
The stun, def debuff, slow etc.. you have slotted in some attacks do give you some higher numbers, but not as helpful as just making the attack hit harder.
Don't slot knockback enhancements in a power that has .67 mag kb. That pushes it from knockdown to knockback (aka harder to hit with your next attack). Trust me, I love knockback more than anyone here, but turning a knockdown power into knockback isn't helping you any. I have some doms with 45 mag knockback that are pretty awesome, but they can piss off the melee guys quite a bit.
Moment of Glory- any defense added to the power is giving you exactly 0 more survivability. You can search about the soft cap elsewhere, but anything over 45% def is not doing anything other than helping dilute defense debuffs. 1 resistance enhancement there IS putting you to the resistance cap, but since nothing can hit you anyway it is practically useless.
You should start playing with sets on mids (costs 0 inf to try them out) and see what you can come up with. Sets are better at enhancing more aspects of a power with less slots, but you have to watch for sets putting you over the ED cap. In this case maybe taking 1 or 2 out to slot elsewhere is probably better depending on what set bonuses you are focused on. Also watch for wasting slots on powers with low base numbers that don't really need enhancing. Figuring out all of the tricks to good slotting takes a bit of studying, but just keep reading these forums and see what people say about others builds. Im no expert but I have learned a ton in the last year that I really started using sets.
I'll look at the build you posted later. I have looked at the two you did post, and I learned a lot. They were very useful. I do have some questions about those later. I like your build more than the other one though. You do a fairly straightforward focus on getting lot's of recharge. Going for the one LotG in as many powers as you can get, and trying to get sets that give it as a bonus. That's the most important thing I got from your build. The other build has a higher wow-factor from the special enhancements, but seems less focussed and goes over the ED limits much more, while you seem to have tuned things more to be near or just over the ED diminishing returns.
I have one general question: Are there any sites other than RedTomax for searching Enhancement sets, or is that it? I find that some things are hard or impossible to search for, and the wording is a bit difficult at times as well. For example the LotG +7.5% Recharge is something I would not have spotted on my own.
I have a few questions related to the builds you posted:
1) When do you chose to go 5xDoctored Wounds vs. 3xNumina's Covalencence. In some cases I think I understand (for example the Doctored Wounds helps to bring down endurance use on toggled powers, while it does nothing on Auto powers.
2) Related to your comment on Knockback. I sort of had that one figured out already, given that I'm melee. The chance is very low, I think 10% or 20%, so it was more a fun thing to see a ragdoll flying every now and then. Street Justice has very little in Stun/Disorient/Knockdown/up or other crowd control (mez?). I was wondering if using the Kinetic combat +20% Knockdown and going for 5x Kinetic Combat in some of my powers would be a good idea? (gives a lot of extra movement speed from the (5) bonus, which is not terribly useful though). Or are there other sets that then might be a better idea.
3) Related to the above, I mainly have Air Superiority for the 100% knockdown and to get to Afterburner. I find it useful when fighting bosses, as a mitigation, and to keep flying enemies in range. But I could lose it for Hover, which I could slot another LotG into. If you have suggestions to get some crowd control (is that called mez?) via other means, this would be a nicer option. I've figured out that I can also slot a LotG in Afterburner.
4) What are the most expensive enhancements in your build?
5) I think the end drain will improve from just using more sets, as they will often include it. I currently don't have an endurance problem so I didn't pay a lot of attention to it yet. Is that correct?
6) I thought I had more questions, but can't remember them right now. I will look at your other build and probably have more to ask later. Thanks for the replies, they've been very helpful. -
Totally /signed. It doesn't seem to serve any purpose, especially the double one at Pocket D.
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Having to wait 30 seconds each time is annoying but something I can live with. It would be very nice if you could save and load the settings of the body and face sliders separately from the costume, like you can for the power colours.
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Quote:I completely disagree with this.I don't want the devs to spend much time on this I think an icon over their head showing they are conversing would be all that is needed.
I'm a new player, (Christmas 2011) and I've been playing 90% of my time teamed with friends. We find this the biggest flaw in this game. Even if you're both on the same mission, only one can see the actual dialog.
I like this game a lot because of all the nice story arcs is has. (First Ward for example). But the story is in the dialogs, not so much in the missions (which often look very similar).
We have resorted to copy-pasting all dialogs into Team Chat for most of the things we do. Otherwise the rest of the team has no clue what's going on. It's my number one annoyance with the game.
Sometimes parts of the dialogs will be said by the NPCs, but not always and not consistently. Even the before mentioned SSA's don't do this consistently. If they do it inconsistently it's even more of a pain, as you then have to compare dialog with spoken text. -
Quote:If it's not your OS, then maybe something else you share is causing you to all share this problem? Maybe you're using the same resolution, or video card?I just put the operating system info up there for the obvious "what operating system are you using? it could mess with your window placement" responses, or unforeseen responses for that information.
it seems i22 did something to change things. When I logged in the first time after, my tray had moved. After putting it back, it stays where I put it though. I'm running the Mac client so it's not the same, but given my experience I think they changed something with i22, and in a specific combination of hardware, and drivers, it gives your problems. It seems to be a corner case, as not more people are complaining. Providing more information about your setup could help someone trying to track down the problem. Video card, driver version, those kinds of things. -
Quote:Oh, ok. I just didn't know you could do that. I like your signature by the way.It still has Fitness as a Power Pool selection since some characters may still have it on their characters that way.
I know I still have a few characters that I haven't felt inclined to respec just to opt in to Inherent Fitness.
On a different note. It now wants me to install an update, which is an .exe
I don't think that's going to work, does U Dark need to update the wrapper each time that Mid's updates? Or is there some trick you can use? -
Quote:I'm a new player, so I don't know what's old or new, except obvious things like Praetoria and First Ward.What chance do you really think that LB can hold her for any length of time?
I've had some who have failed this in the past and she was available to pick as a patron later - no need to worry about missing any other content because of this. The tech to allow this was introduced with GR much later.
Quote:Thats about the extent of it - doesn't affect anything beond the arc and even that can be redone in a flashback.
If you are quick you can exit mish and reset it between her dropping and the mish failing.
We tried really hard, so we were very disappointed when it failed. We've had hard fights in the past, where we had to figure out a strategy and could abandon the mission and try it again, no such luck here. For example the mission in First Ward where you have to rescue Nadia after her building is ambushed by the Talons of Vengeance (Loose Ends Part 3). We had to do that a few times before we figured it out. It's unclear to me when you can and can't abandon a mission. -
Quote:Thanks for the examples. I will look at them. I'm currently a Rogue, so earning Hero or Villain merits could be a problem. I've chosen Rogue because my friends mainly play Villains and we have a SG together, but in general there seems to be more activity in Paragon City.Are you planning to go with sets on your final build, and what sort of budget are you working with? If not much, would you be willing to run the "who will die" SSA and hero tips with a handful of characters every week to get hero merits? It can be quite a bit of work, but your toon will be ridiculously stronger in many ways.
This is a rather expensive build someone else posted that should give you some ideas of what sets are capable of, but unless you are drowning in influence I think you should only look at this for the general ideas and not actually plan to build it:
http://boards.cityofheroes.com/showthread.php?t=275993
And for comparison here is my relatively cheap claw/regen scrapper build:
...
Eventually I could try actually putting together an affordable SJ/regen build, but I think helping you understand how to use sets so that you can build for your own playstyle would be more beneficial.
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I'm assuming this is to obtain the recipes for things like Hecatomb? I don't know if I can also run the SSA on lower level alts and then mail or trade to my main toon? I think you need to be level 40 or 50 to get the Alignment Merits?
I could switch to either Hero or Villain for a while if the benefits are worth it. The alignment switching is quite easy. I've already run SSA 1&2 a few times, do you need to run all of it to get the Alignment Merit, or only parts of it?
I have no clue about the costs of Enhancement Sets, including Salvage, and I don't have a good feeling for how fast I'll be able to earn inf. So far it's picked up a lot after level 30 (even in SG mode), and I've gotten some very generous donations, of which I might spend some on this as well. Costs are going up as well though, so I'm not sure where I'd end up by the time I reach level 50. Currently I seem to be on track for something in the 50-100 million inf. range. I think that with the prices I've seen on the Black Market, that's still low budget. That's the best answer I can give as far as budget goes.
Another problem I have, is that I can look at the numbers in Mid's but I have no idea if they are "good". Is 600% regen good, or 1400%, or ?
I understand more is better., until you hit certain soft and hard caps. I think in some things Mid's also displays the caps. But I'm basically running it in a windows emulator on a Mac, so it doesn't always display everything correctly to begin with.
I will look at the builds you posted this evening. -
I think this is what you were trying to tell me?:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- Insult-Dsrnt%:20(A), Acc-I:50(3), Acc-I:50(3), Dmg-I:50(5), Dmg-I:50(21)
Level 1: Fast Healing -- Heal-I:50(A), Heal-I:50(5)
Level 2: Heavy Blow -- KBDist-I:50(A), Acc-I:50(7), Acc-I:50(9), Dmg-I:50(9), Dmg-I:50(19)
Level 4: Fly -- Flight-I:50(A)
Level 6: Sweeping Cross -- Acc-I:50(A), Acc-I:50(11), Dmg-I:50(11), Dmg-I:50(13), Dsrnt-I:50(36), Dsrnt-I:50(37)
Level 8: Rib Cracker -- Acc-I:50(A), Acc-I:50(13), Dmg-I:50(15), Dmg-I:50(25)
Level 10: Reconstruction -- RechRdx-I:50(A), RechRdx-I:50(17), Heal-I:50(34), Heal-I:50(39)
Level 12: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(17), Heal-I:50(37), Heal-I:50(46)
Level 14: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(19)
Level 16: Integration -- Heal-I:50(A), Heal-I:50(21)
Level 18: Spinning Strike -- Acc-I:50(A), Acc-I:50(23), Dmg-I:50(23), Dmg-I:50(25), RechRdx-I:50(37), RechRdx-I:50(39)
Level 20: Resilience -- ResDam-I:50(A), S'fstPrt-ResDam/Def+:30(27)
Level 22: Air Superiority -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(29), Dmg-I:50(29)
Level 24: Afterburner -- Flight-I:50(A)
Level 26: Shin Breaker -- Acc-I:50(A), Acc-I:50(31), Dmg-I:50(31), Dmg-I:50(31), Slow-I:50(39)
Level 28: Instant Healing -- Heal-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), RechRdx-I:50(43)
Level 30: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 32: Crushing Uppercut -- Acc-I:50(A), Acc-I:50(33), Dmg-I:50(34), Dmg-I:50(36), RechRdx-I:50(40), Hold-I:50(40)
Level 35: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(36)
Level 38: Moment of Glory -- ResDam-I:50(A), ResDam-I:50(40), RechRdx-I:50(42), RechRdx-I:50(46), LkGmblr-Def:50(50), LkGmblr-Rchg+:50(50)
Level 41: Laser Beam Eyes -- Acc-I:50(A), Dmg-I:50(42), Dmg-I:50(42), DefDeb-I:50(43), DefDeb-I:50(43)
Level 44: Energy Torrent -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(45), RechRdx-I:50(46)
Level 47: Physical Perfection -- Heal-I:50(A), Heal-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 0: High Pain Threshold
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(7)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Quote:Oh. Very nice advice. I need to read that a few times before I understand everything.Ill throw out some bits of advice, then see what you can do with it.
Recharge, recharge, then if you can make it fit, more recharge. Regen is actually pretty good if you can get ridiculous amounts of recharge. Reconstruction/dull pain/instant healing/MoG should all be as close to the ED cap as you can get. Then stack recharge bonuses and get perma hasten if you are willing to get rid of a power (revive). I highly recommend it. You also will want the recharge/heal alpha when you get to incarnate.
Moment of glory- those def IOs you have aren't helping (already almost double the softcap), and only 1 of the res IOs are (though even the 15% resist isn't necessary with all that defense). I suggest 1 LotG +rech proc, and 2 lvl50 recharge IO.
Superior conditioning- Im not sure how bad street justice is on end, but I dont think you need this power once you slot some sets in your attacks. If you just want it to get into the energy pool, I doubt it needs more slots since you already have quick recovery and physical perfection (probably don't need this either, definitely don't need all of the slots in it).
Resilience- 2 lvl 50 res IOs would be plenty for this power, also this is a good place to put the steadfast +3% def proc.
Regen could always use tough and weave.
To maybe help you understand why I say these things, on my claw/regen scrapper build I have:
64 hp/sec base regen (with perma DP)
instant healing on 50% of the time 157 hp/sec
reconstruction recharges in 16 seconds
dull pain recharges in 96 seconds
MoG recharges in 65 seconds
What this means is that for the 90 seconds that instant healing isn't running, I can use dull pain, reconstruction, MoG, reconstruction, then turn instant healing back on with dull pain ready right after. Also dont forget that a /regen with 4 purple insps on is practically unkillable for those 60 seconds.
Will do when I've had some time to digest Mr_Kingkillaha's advice. -
Quote:Yeah, this was basically +5. Not fun, especially because afterwards:Level 40? neat. I had the 2 EBs spawn on me at once solo on it last week, but they were only the +1 i was set for. Figured it was wai since she's there to help. Luckily it was on my /storm corruptor so hurricane made it doable.
1) Ghost Widow gets taken by Longbow (pretty significant NPC)
2) The mission giver goes: "I'm very disappointed in you and will not give more missions."
Not sure what either of them means in the long term for my character. -
Did any of the Rikti stuff actually happen? I didn't notice anything and I was online during a large part of the weekend and lurking in Union Chat. I saw Damz MOTD but not really anything else.
I'm not level 50, so I was mainly interested in the Rikti invasions that were mentioned. Or did I just entirely miss some kind of message.
The only thing I had happen was at some point in St. Martial a Deadly Apocalypse happened. (That's what Paragon wiki calls it). I tried fighting the mobs at one of the banners, but that seemed without effect. -
I did this mission on a level 35 Brute and Blaster team, and we got two level 40 Elite Bosses to fight, with about 15 minnions. Ghost Widow was there as an NPC to help, but also died quickly. Even resurrecting 3-4 times wasn't enough to kill the bosses and GW died as well.
According to Paragon Wiki this is a known bug since 2009. Apparently is has not been fixed in Issue 22.
Please fix. -
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike -- Insult-Dsrnt%(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(37)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(7)
Level 2: Heavy Blow -- KBDist-I(A), Acc-I(7), Dmg-I(9), Dmg-I(9), Dmg-I(37)
Level 4: Fly -- Flight-I(A)
Level 6: Sweeping Cross -- Dsrnt-I(A), Acc-I(11), Acc-I(11), Dmg-I(13), Dmg-I(36), Dmg-I(40)
Level 8: Rib Cracker -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(15)
Level 10: Reconstruction -- RechRdx-I(A), Heal-I(17), Heal-I(34), Heal-I(39)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(17), Heal-I(37), Heal-I(46)
Level 14: Quick Recovery -- EndMod-I(A), EndMod-I(19), EndMod-I(19)
Level 16: Integration -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 18: Spinning Strike -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(25), KBDist-I(39)
Level 20: Resilience -- ResDam-I(A), ResDam-I(27), ResDam-I(27)
Level 22: Air Superiority -- Acc-I(A), Dmg-I(29), Dmg-I(29)
Level 24: Afterburner -- Flight-I(A)
Level 26: Shin Breaker -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), Slow-I(39)
Level 28: Instant Healing -- Heal-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(43)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Crushing Uppercut -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), Dmg-I(40), Hold-I(40)
Level 35: Superior Conditioning -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 38: Revive -- Heal-I(A)
Level 41: Laser Beam Eyes -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), DefDeb-I(43), DefDeb-I(43)
Level 44: Moment of Glory -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), ResDam-I(45), ResDam-I(46), RechRdx-I(46)
Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48), EndMod-I(50), EndMod-I(50)
Level 49: Energy Torrent -- Acc-I(A), Dmg-I(50)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3 -
Quote:I will post a build, but I wouldn't even know what my priorities are or what to min/max for. I will show what my current build looks like and how I would evolve it to level 50.You should really practise on Mids, play with it, do whatever you come up with, then post a build.
Then ofc what you can hope for is advice that will make you a better builder because of it in your mind. We will all preach and prefer different things but you got to have your own priorities and concept to min/max into.
These forums shouldn't have people that will put you down for trying to come up with things for yourself or put you down for what you did. So if I were you come up with a build see if people can help you with your thinking as a builder of builds.
Quote: -
Hey, I'm a total newbie. Started playing around Christmas, and I now have my first level 35. I know it's still a long way to level 50 (I've read level 40 is considered midway.)
I've now got Mid's Hero designer working (I'm on a Mac, thanks U_Dark!) and now I'm wondering what I should aim for.
I'm looking for specific advice on my highest level toon: A Brute Street Justice/Regeneration. I'd really like to have The Laser Beam Eyes/Energy Mastery and Fly/Afterburner in the build for thematic reasons*. Rib Cracker is a must. The only thing I've skipped so far is Taunt. I have been playing with friends, and found that even with my limited AoE and no Taunt, I still end up tanking most of the spawn. (Friends play Blasters mostly).
Currently I've just selected every power when it became available, but I have the feeling that this is not optimal now that I'm getting more and more enhancement slots. It's probably better to have a few less powers and have them recharge faster? Then you can use the freed-up power slots to enhance other things or hold specific enhancement sets?
Any advice is welcome. As I now have a working Mid's, if someone wants to provide a full build that would be very nice as well. I've been on a bit of a shopping spree in the Paragon Market, so I already have a few respec tokens from Paragon Rewards, I'm looking for how, when and if I should spend them.
I know that probably the combination SJ/Regen/EM is far from optimal, but I would like to go for it because of thematic reasons. As I understand, there are very few builds in CoX that are totally not viable. I know about a few basics, like diminishing returns, Rule of Five and similar information I've gleaned of the Paragon Wiki. I have no clue about Enhancement Sets. I've looked on the RedTomax site, but I kind of get lost there. Advice on those would be very welcome.
Cheers,
RW
*) The character design is somewhat inspired by several comic book heroes/heroines from the DC and Marvel universe. -
Quote:As far as I understand, only personally crafted items like like a telepad would be lost if you leave the SG, not the Paragon Rewards items. I assume they stay behind in the SG you left? The Paragon Rewards stuff seems to be bound to the account and thus the characters, not the SG (base). The warning isn't about those, but about items like the telepad.Hmm. This just got more puzzling. I took my main, the same character who just quit her SG, and had her create her own SG. I went into "Edit Room" mode, and clicked the "Room Details" tab, and there were all the Wall Mounted Weapon Displays and Signature Character Items that she supposedly "lost" when she left her previous SG. Weird.
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Are a lot of these guides outdated? For example the ones I've read so far seem to all focus on getting Stamina, which I think is now an Inherent Power.
Next to that I'm playing a Street Justice/Regeneration Brute, and those powersets don't seem to be mentioned at all. This could of course also be because it's the worst possible combination, but then I'd like to see someone saying that in a guide. From what I understand from the Paragon wiki, those powers have only been available to Brutes since Issue 21 or later and that's more likely the reason they're not mentioned?
I'm a new player and was looking here for advice. But when a lot doesn't apply to the current game it becomes very hard for me to figure out what is and isn't relevant and the guides become more or less useless.