Option to get rid of prompts for "visitor" zoning
agreed
and also agreed about the pocket d double prompt
/signed.
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/Signed
Once upon a time, there were supposed to be some actual consequences of zoning to the other side. As far as I know, there are none now
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On this one, I agree: the prompt at the zone doors is superfluous.
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/sign on the issue
and /sign again due to double prompt in PD
I agree completely, lose the prompts. If there are still consequences for going to the "other side's" zones, like losing advancement on faction change or something like that, lose the consequences too. What you are should not be defined by where you are. For that matter, some of the stores (like the ICON tailors and Facemakers) could stand to be a little less snotty about characters being Rogue/vigilante. Ok, maybe Serge could be stuck up about helping a Rogue straighten his tie, but Facemakers should be more than happy to take a vigilante's money.
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I could be wrong (and can't find the info in ParagonWiki), but doesn't zoning to the "opposite" side causes you to lose the advance you currently have in your Alignment missions, i.e wiping out advance towards Hero if you go to the Villains' side ?
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Hero/Villain merits will only be wiped when changing alignment, and also the only way to 'reset'/wipe the tip progress for alignments missions.
Plus, if you are a Vigilante/Rogue, you don't have Hero/Villain merits anyways.
Only thing that will reset is mission progress from an active mission.
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There is one instance where a prompt might help, and the game doesn't provide one.
When I'm a rogue running in Paragon City (or Hero in the Rogue Isles), the Ouroboros portal will send me to Villain (Hero) Ouroboros. Most of the time this is not what I want, as Ouro is used as a way station to zone for missions. (I believe the mission teleporter also provides no prompt in similar cases.)
Since going to Ouro in this case by mistake will wind up making me spend several minutes correcting your error, a prompt here would make the most sense, but one is not provided.
Which only serves to points out how useless the prompt for going from Pocket D to another zone is in comparison.
There is one instance where a prompt might help, and the game doesn't provide one.
When I'm a rogue running in Paragon City (or Hero in the Rogue Isles), the Ouroboros portal will send me to Villain (Hero) Ouroboros. Most of the time this is not what I want, as Ouro is used as a way station to zone for missions. (I believe the mission teleporter also provides no prompt in similar cases.) Since going to Ouro in this case by mistake will wind up making me spend several minutes correcting your error, a prompt here would make the most sense, but one is not provided. Which only serves to points out how useless the prompt for going from Pocket D to another zone is in comparison. |
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And Signed in Triplicate for a combined Orouboros.
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I would love a combined Orbourous. I've always thought it was silly that they weren't combined. It's not like anything is different about the two different instances other than where you can teleport.
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I would love a combined Orbourous. I've always thought it was silly that they weren't combined. It's not like anything is different about the two different instances other than where you can teleport.
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...yes, I am only illustrating a point.
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Totally /signed. It doesn't seem to serve any purpose, especially the double one at Pocket D.
This has probably been suggested before, but I couldn't find anything in the first few pages of a search in this sub-forum.
When Vigilantes and Rogues visit "opposite" aligned zones though zones like or Pocket D the RWZ, they get a prompt, asking if they really want to go face the "challenges" of the other side. These prompts no longer serve any good purpose.
Once upon a time, there were supposed to be some actual consequences of zoning to the other side. As far as I know, there are none now, and so there is no good reason for anything to prompt us whether we really want to zone. Not all cross-zone passages even present them. For example, the exit portals from First Ward and the new DA say nothing of the sort when you use them. Based on that, my suggestion is to just get rid of the prompts in zones that have them. However, in case someone out there likes them or feels they are useful, I'd be happy with an option to disable them, even if it was buried somewhere in Null The Gull's dialog tree.
At the very least, please get rid of the double prompt in Pocket D. We don't need to be prompted both at the elevator and at the actual zone doors.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA