Applly to all costumes


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Posted

Something that I have found to be somewhat of a nuisance is that if I want to change one of my toon's proportions, I have to go through an elaborate series of gymnastics with costume saving and editing in order to get the same sizes on every one of my costume slots. This of course follows up with those costume design glitches that removes player faces and then eliminates the whole color scheme if you hit the undo button... just a big mess.

I wonder... is it possible to make it so there is an option when changing a toon's size/gender/proportions to have it apply to all costume slots at once? I'm not sure how to factor in price, but it would be nice to be able to adjust your toon's size globally without having to loop, curl, cross stitch, then put up with every glitch the character designer has.



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Posted

/signed

It have happened to me too, that I wanted to change the proportions (body sliders and face), skin tone or face texture.
One particular annoying bug is that face texture is sometimes reset to #1, and all face sliders are reset. I use to work around it by making screenshots of slider settings.




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Posted

Yes.. screenshots is what I use too. And in the old creator that was without numbers. Even now its not that easily recognisable what the extact setting is.


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Posted

This would be great. Alternately, a separate option for "Save Scales", or even just putting a typable number field to specify slider settings. You can kinda fake that now (I think?) by editing costume files.


 

Posted

Sure I wouldn't mind having a specific "make all costume slots have the same scales" button. But I think the more general solution here would be to have the actual slider numbers directly visible in the costume editor GUI.

Yes you can kind of fake this out now with the .costume files, but as Hopeling implied that's an annoying workaround at best. If we had the actual numbers usable in the GUI then we could not only precisely control what our settings are costume slot to costume slot but we could also better duplicate settings across all costume slots or any characters. Having easily selectable scale numbers in the costume GUI would solve multiple problems at once.


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Posted

I don't know if the original suggestion is possible. I kind of doubt it is. Either way, I like it and hope I'm wrong.

And if an "apply to all costumes" option is possible, then for the love of Xenu -- let me use it on power customization too! By the time I get, say, incarnate Judgement powers, I've personally got somewhere between four and eight costume slots to deal with, and I can't edit those powers until I get them! Seriously, I'll pay for each one separately, but don't make me stand there waiting out the timer eight times just to make my Pyronic Judgement match my Radiation Blasts on all of my costume slots.

Quote:
Originally Posted by Hopeling View Post
Alternately, a separate option for "Save Scales", or even just putting a typable number field to specify slider settings.
This I think is far more doable. And I still don't understand why numeric representations of scales haven't been a part of the character creator since day one. I want to be able to put my chest slider at 25%, not "this area here that's around halfway between the left end and the center of the bar."


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Posted

Quote:
Originally Posted by Doctor Roswell View Post
And I still don't understand why numeric representations of scales haven't been a part of the character creator since day one. I want to be able to put my chest slider at 25%, not "this area here that's around halfway between the left end and the center of the bar."
I figure the Devs originally made the costume editor "numberless" for the same reason that the Devs tried their best to keep all the powers numberless as well. I suppose they thought people wouldn't want to micro-manage numbers and just accept playing the game based on "feel" and/or "abstractness". Clearly that was a silly idea.

I don't know if the Devs will ever add numbers to the costume editor the same way they expanded access to the number "info" of the powers in this game. It'd be very cool to see it happen regardless.


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Posted

Having to wait 30 seconds each time is annoying but something I can live with. It would be very nice if you could save and load the settings of the body and face sliders separately from the costume, like you can for the power colours.


 

Posted

The problem isn't the wait between costumes. The problem is that if you are adjusting the slider to anything that isn't the minimum/maximum, you have to do the following steps.

#1: Adjust the primary costume and apply changes.
#2: Save the primary costume file.
#3: Quit customization screen and reload primary costume.
#4: Import alternate costume on primary costume.
#5: Reset sliders to be that of the primary costume.
#6: Save new alternate costume as an alternate costume file.
#7: Quit customization screen and select to customize the costume you wish to alter.
#8: Import new alternate costume save file over current alternate costume.
#9: Apply changes to alternate costume.
#10 Repeat steps 4-9 several more times depending on number of costumes.
#11: fix or restart steps 4-9 if any bugs or glitches appear.

And that is how you adjust the sliders from one costume to another. This doesn't work on Soldiers of Arachnos, though, since their signature costume can't be imported on other costumes and vice versa. There just has to be an easier way.

From what I hear, there are many ways to do this. So far, we have displaying the actual numbers so they can be written down then replicated, and we have saving proportions separately from the costumes themselves. NCsoft can pick any one they want. As long as I don't have to go through an 11 step process to adjust how fat my toons are per costume slot.



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