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Posts
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Joined
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when you have say 1.9 billion influence and sell something for 500 million influence and hit "get"?
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do away with tickets for salvage and make AE drop a combo of tickets and salvage.
this will lead to more salvage on the market and ensure that all tickets are used on recipes.
actually, just make AE give regular drops.
also, merge the eff'n markets already. -
Quote:how does punching things not fit the scrapper concept? what isn't scrappy about a big punch? you don't make any sense.
The Scrapper Concept does not fit with superstrength at all.
also, if you think foot stomp would be OP on a scrapper i'll gladly point you to elec/shield -
Quote:this assumes that rage wouldn't have hits numbers decreased which leaves it incredibly short sighted. i'm not going to claim that rage wouldn't be better. but I really don't think it would be SO much better that it would be broken. it hasn't broken the game on other sets, why should it on scrappers?Because Follow Up requires substantially more animation time to provide that benefit and doesn't provide BU levels of damage and tohit permanently with SO grade slotting. FU is only 37.5% +dam and 10% +tohit for 10 seconds on a 12 second recharge with a 1.056 sec animation time. Rage would be 100% +dam and 20% +tohit for 120 seconds with an enforced 10 second downtime after on a 240 second recharge and negligible animation time. You can't compare the two of them by the numbers and find FU to be the broken one if you actually know anything about numbers.
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maybe, just maybe. SS isn't overpowered but is the correct level of powerful on brutes and tanks and so maybe it should just be ported over as is.
also, no one complains about perma follow up on scrappers. sure it requires a tohit check but you can stack it. why would that be ok but rage isn't? -
what is curious to me is that you went with "these aren't options" and then made a long list rather than "between these two" and just wrote those.
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what I want is for group fly to be the only way to negate -fly
and by that i mean that someone ELSE'S group fly. -
the enhancement it self does not list it as unique (perf shifter +end). i've never slotted more than one but i suppose you can have up to 3 in a WP or regen build and they would always be going.
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don't change rage into build up. just lower the buff.
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i really don't see why they couldn't tweak the set to work easily.
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the real problem is most people don't think about rolling for salvage because they view it as secondary. in their head they think "man, i really want this recipe, i hope i get it in these 15 rolls" it doesn't even cross the average mind that the salvage they will need for the recipe may be severly overpriced or unavailable.
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or... make AE drop salvage and remove ticket rolls for salvage.
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neverbefore have I wanted to reenter pvp. Screaming Catgirl, Ice/sonic corr would like to join a team once i17 goes live.
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you ruled out so many. just flip an effin' coin.
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i'm hoping that for double xp AE is still "bugged" or whatever it was that kept it from being double last time and as a result. people have salvage to sell again.
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do ninja masterminds count or is this only MA scrappers. what about stalkers?
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are you people STILL getting trolled by this? for god's sake, he started two basically the same troll posts on the same forum on the same day.
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wow, how many people going to fall for this?