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Posts
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Joined
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^ Just thought I should inform you that I have 5 level 50 blasters with full attack chains and none of them go into melee.
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I know Intuition is great for debuffers, but I'm sticking with Vigor on my dark/poison for now because I like not having end problems AND the extra accuracy and healing.
Also this isn't necessarily applicable to you but despite what Neeto said, I love my new build w/ both paralytic poison and poison trap because GladNets are the most affordable PvP IOs with great bonuses. -
I would rather blasters follow the "squishy" standard.
I also agree that being able to focus on other things like recharge, accuracy, etc. in slotting with minimal hp slotting is a nice benefit for blasters. -
Yea I agree with most of this, but I wouldn't worry quite as much about the extra accuracy against defense characters, because melee is a joke, and you'll probably end up just forcing a draw with any melee character anyway.
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I was simply pointing out that your point is wrong.
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Lol it's pretty clear you've never done any real PvP in this game then.
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Quote:Don't use this build.Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Bad Blueberry: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx(7)
Level 1: Power Thrust -- GS-Acc/Dmg(A), GS-Dam/Rech(7), GS-Dam/End/Rech(9), GS-Acc/End/Rech(9), GS-Acc/Dmg/End/Rech(11), GS-%Dam(11)
Level 2: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(17)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21)
Level 6: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(25)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 10: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(29), Ksmt-ToHit+(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(33)
Level 18: Abyssal Gaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx(34)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 26: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx(40)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40), EndRdx-I(42)
Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(42), GS-Dam/End/Rech(42), GS-Acc/End/Rech(43), GS-Acc/Dmg/End/Rech(43), GS-%Dam(43)
Level 41: Bile Spray -- Acc-I(A)
Level 44: Knockout Blow -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(45), JavVoll-Dam/Rech(45), JavVoll-Dam/End/Rech(45), JavVoll-Acc/End/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
Level 47: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Acrobatics -- KBDist-I(A), KBDist-I(50)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
Quote:You guys should read above posts before postingYou make a good point, but the point to this post was to note that herding is indeed no longer efficient, like you said, but, if it's not going to be abused like it used to be, then why is it not allowed for solo or solo w/ a buffer?
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You make a good point, but the point to this post was to note that herding is indeed no longer efficient, like you said, but, if it's not going to be abused like it used to be, then why is it not allowed for solo or solo w/ a buffer?
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Guess I had a different definition of exploit in mind.
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Does anyone know how long Time's Juncture lingers on a foe? [Time's Juncture] doesn't say. IE Hurricane lingers on a foe for 10 seconds after the foe leaves range or the power is detoggled. Trying to determine if the power could be useful for my dueling build.
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With how easy it is to level these days and with how the devs are seemingly ok with it, is there any reason we can't have herding back for fun? It's not like Dreck runs will ever touch AE farms.
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Because the devs' main goal with this game is to allow players to make exact replicas of famous superheroes...
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That would be dumb, no one with a life would be able to get incarnates on a new toon that fast.
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Has anyone been able to use mids on a Mac yet?
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Looking at all my 50s (if I can remember them all), these are my most used sets:
5 with Storm Summoning - Storm/Dark, Ice/Storm, Mind/Storm, Storm/Sonic, Necro/Storm
5 with Dark Blast - Storm/Dark, Rad/Dark, Cold/Dark, Dark/Poison, Dark/Nrg
4 with Energy Manipulation - Arch/Nrg, Elec/Nrg, Psy/Nrg, Dark/Nrg
4 with Kinetics - Grav/Kin, Fire/Kin, Ice/Kin, Kin/Sonic
3 with Radiation Emission - Ill/Rad, Rad/Psy, Rad/Dark
3 with Super Strength - Ice/SS, SS/WP, SS/Fire
That's all I can think of to that extent, listing "2 with..." options would just get retarded. -
Vigor is typically better than Cardiac for Defenders/Corrupters/etc.
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That's a very good point, but the only reason *I* would ask you not to use interface, at least, is if I didn't have it in the first place.
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The devs have already tried to keep me away from PvP by ensuring that I lose 80% of my duels for not having purples and PvP IOs, so I don't know how you can hold it against me that I want to play my characters before a few weeks of trials. I mean I can understand your frustration at the people that get alpha and never go further out of laziness, but don't hate me for getting the other incarnate powers too slowly.
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I can get behind increasing the -regen.
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^ This will now be my excuse for losing 90% of my duels with my unpurpled/unpvpIOd dueling toons.