Rikti

Legend
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  1. ^ Just thought I should inform you that I have 5 level 50 blasters with full attack chains and none of them go into melee.
  2. I know Intuition is great for debuffers, but I'm sticking with Vigor on my dark/poison for now because I like not having end problems AND the extra accuracy and healing.

    Also this isn't necessarily applicable to you but despite what Neeto said, I love my new build w/ both paralytic poison and poison trap because GladNets are the most affordable PvP IOs with great bonuses.
  3. I would rather blasters follow the "squishy" standard.

    I also agree that being able to focus on other things like recharge, accuracy, etc. in slotting with minimal hp slotting is a nice benefit for blasters.
  4. Yea I agree with most of this, but I wouldn't worry quite as much about the extra accuracy against defense characters, because melee is a joke, and you'll probably end up just forcing a draw with any melee character anyway.
  5. I was simply pointing out that your point is wrong.
  6. Lol it's pretty clear you've never done any real PvP in this game then.
  7. Quote:
    Originally Posted by Arkive View Post
    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bad Blueberry: Level 50 Magic Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx(7)
    Level 1: Power Thrust -- GS-Acc/Dmg(A), GS-Dam/Rech(7), GS-Dam/End/Rech(9), GS-Acc/End/Rech(9), GS-Acc/Dmg/End/Rech(11), GS-%Dam(11)
    Level 2: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(17)
    Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21)
    Level 6: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(25)
    Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
    Level 10: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(29), Ksmt-ToHit+(29)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
    Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(33)
    Level 18: Abyssal Gaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx(34)
    Level 20: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 26: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx(40)
    Level 28: Stealth -- LkGmblr-Rchg+(A)
    Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Phase Shift -- RechRdx-I(A)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40), EndRdx-I(42)
    Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(42), GS-Dam/End/Rech(42), GS-Acc/End/Rech(43), GS-Acc/Dmg/End/Rech(43), GS-%Dam(43)
    Level 41: Bile Spray -- Acc-I(A)
    Level 44: Knockout Blow -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(45), JavVoll-Dam/Rech(45), JavVoll-Dam/End/Rech(45), JavVoll-Acc/End/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
    Level 47: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
    Level 49: Acrobatics -- KBDist-I(A), KBDist-I(50)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Don't use this build.
  8. Quote:
    Originally Posted by Rikti View Post
    You make a good point, but the point to this post was to note that herding is indeed no longer efficient, like you said, but, if it's not going to be abused like it used to be, then why is it not allowed for solo or solo w/ a buffer?
    You guys should read above posts before posting
  9. You make a good point, but the point to this post was to note that herding is indeed no longer efficient, like you said, but, if it's not going to be abused like it used to be, then why is it not allowed for solo or solo w/ a buffer?
  10. Guess I had a different definition of exploit in mind.
  11. Quote:
    Originally Posted by Darth_Khasei View Post
    Ironic Rikti wants exploits back.
    Since when is herding an exploit lol.
  12. Does anyone know how long Time's Juncture lingers on a foe? [Time's Juncture] doesn't say. IE Hurricane lingers on a foe for 10 seconds after the foe leaves range or the power is detoggled. Trying to determine if the power could be useful for my dueling build.
  13. With how easy it is to level these days and with how the devs are seemingly ok with it, is there any reason we can't have herding back for fun? It's not like Dreck runs will ever touch AE farms.
  14. Quote:
    Originally Posted by AresSupreme View Post
    I'd prefer not to fight psy based toons as EA has a huge psy hole but I am completely open to anyone.
    You'd prefer to fight with 6-9 minutes of invincibility. Understandable.
  15. Because the devs' main goal with this game is to allow players to make exact replicas of famous superheroes...
  16. That would be dumb, no one with a life would be able to get incarnates on a new toon that fast.
  17. Has anyone been able to use mids on a Mac yet?
  18. Looking at all my 50s (if I can remember them all), these are my most used sets:
    5 with Storm Summoning - Storm/Dark, Ice/Storm, Mind/Storm, Storm/Sonic, Necro/Storm
    5 with Dark Blast - Storm/Dark, Rad/Dark, Cold/Dark, Dark/Poison, Dark/Nrg
    4 with Energy Manipulation - Arch/Nrg, Elec/Nrg, Psy/Nrg, Dark/Nrg
    4 with Kinetics - Grav/Kin, Fire/Kin, Ice/Kin, Kin/Sonic
    3 with Radiation Emission - Ill/Rad, Rad/Psy, Rad/Dark
    3 with Super Strength - Ice/SS, SS/WP, SS/Fire
    That's all I can think of to that extent, listing "2 with..." options would just get retarded.
  19. Quote:
    Originally Posted by Supermax View Post
    Thanks a lot for the detailed replies guys!

    The last thing I'm wondering about is the new Alpha powers. On all my toons I've gone with either spiritual or cardiac. Would any of the new ones be a better solution than those, or at least on par with them?
    Vigor is typically better than Cardiac for Defenders/Corrupters/etc.
  20. Rikti

    Freedom Fiteclub

    That's a very good point, but the only reason *I* would ask you not to use interface, at least, is if I didn't have it in the first place.
  21. Rikti

    Freedom Fiteclub

    Quote:
    Originally Posted by recalx View Post
    "alpha-only tards"
    The devs have already tried to keep me away from PvP by ensuring that I lose 80% of my duels for not having purples and PvP IOs, so I don't know how you can hold it against me that I want to play my characters before a few weeks of trials. I mean I can understand your frustration at the people that get alpha and never go further out of laziness, but don't hate me for getting the other incarnate powers too slowly.
  22. I can get behind increasing the -regen.
  23. Rikti

    KM/?

    ^ This will now be my excuse for losing 90% of my duels with my unpurpled/unpvpIOd dueling toons.