KM/Energy Aura - NO CS


Acanous_Quietus

 

Posted

So some of you have seen me, others have fought me, and well I have been getting a lot of crap for using overload, for not using CS, for being ranged lol.

Basically I am giving an open challenge to all ranged toons (on the count of I severely doubt any melee toon can kill me as I kite.)

Since technically I am a melee toon, I am giving this challenge because no one seems to think it is worth rolling any sort of melee toon. I'd prefer not to fight psy based toons as EA has a huge psy hole but I am completely open to anyone.

Just looking to test the limits of this toon.

Rules are:
Cargo Ship
No ts
No hd
No lore
10min
small insp.

You know what I am, so let me know what you are. I've done a few "mystery" matches where someone knows who I am, but I have no idea what i'm fighting and slot very basic and it always ends in a draw.


 

Posted

Quote:
Originally Posted by AresSupreme View Post
I'd prefer not to fight psy based toons as EA has a huge psy hole but I am completely open to anyone.
You'd prefer to fight with 6-9 minutes of invincibility. Understandable.


 

Posted

Quote:
Originally Posted by Rikti View Post
You'd prefer to fight with 6-9 minutes of invincibility. Understandable.
"but I am completely open to anyone."


 

Posted

which server, and are you open to Masterminds?


You can't spell Slaughter without laughter

All your gonna do is just farm behemoths anyways.

My thoughts on November 30.

 

Posted

I'll quickly take an estimate on how survivable I think he is. I don't think it's as much as people think.

Using some of my EA builds as examples, with Overload he probably has somewhere around 110% to 130% for all types. So I'll use 120% for everything. That means he has 54% defense in RV.

Let's assume a blaster with 100% accuracy in bonuses and 66% acc in an attack from a glad set. This means 1.66x ACC for that one attack, DRed to 1.23x for that attack. 30% Elusivity hits it down to 0.86x Acc.

I didn't see any -tohit debuffs coming from Ares so we won't factor any.

The blaster has Kismet and Tactics. Tactics gives 11% slotted, 10% after DR. That's 16% tohit in total, DRed to 13%. (Combat attributes would say 88% tohit).

The equation would look like

=Acc*(Basetohit-Defense+Tohit)

=(1+0.86)*(50-54+13)
=1.86*9
=16.74% Chance to hit

Let's say they pop 2 yellows for an extra 15% tohit

16%+15% = 31% tohit DRed to 20% tohit

=(1+0.86)*(50-54+20)
=1.86*16
=29.74% Chance to hit

This is the same as Ares having 70% res to everything (including unresisted procs), but he also dodges all effects at the same time.

When the blaster uses a 5 slotted Aim with adjusted targeting, he gets +55% tohit. With only kismet and tactics, he'll get 55+16 = 71% DRed to 27.7% tohit. (Combat attributes would say 102.7%)

=1.86*(50-54+27.7)
=1.86*23.7
=44% Chance to hit

That's the same as 56% resistance to all while a well slotted blaster uses Aim.

You also have to factor the fact he has 2404 HP from overload, that he has rebirth and energize as heals and gets +regen from each of them as well, and he has a lot of ranged attacks that will add up.

The fact that a really good blaster can kill an invul brute in unstoppable, sitting at 3202 HP with 85% res and more regen than an EA scrap tells me there are doms and blasters that could kill him, even if they didn't use psi.

Lastly, here's a secret. If you look at his EA shields on Red Tomax, they're all set to stop giving him DDR while held/stunned/slept. This means, when he's held, all his DR (except overload) disappears. He'll only resist about 30% of the defense debuffs. That means telekinesis + defense debuffs (clicks not toggles) could potentially really harm him.

Blaze mastery also means he doesn't have targeting drone or FA to resist tohit debuffs. I think a good Dark/Poison/Psychic could beat him, but I don't have one. A good Dark defender would have a nice chance too. Good luck with the fights.

tl;dr Just the last 2 paragraphs.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
I'll quickly take an estimate on how survivable I think he is. I don't think it's as much as people think.

Using some of my EA builds as examples, with Overload he probably has somewhere around 110% to 130% for all types. So I'll use 120% for everything. That means he has 54% defense in RV.

Let's assume a blaster with 100% accuracy in bonuses and 66% acc in an attack from a glad set. This means 1.66x ACC for that one attack, DRed to 1.23x for that attack. 30% Elusivity hits it down to 0.86x Acc.

I didn't see any -tohit debuffs coming from Ares so we won't factor any.

The blaster has Kismet and Tactics. Tactics gives 11% slotted, 10% after DR. That's 16% tohit in total, DRed to 13%. (Combat attributes would say 88% tohit).

The equation would look like

=Acc*(Basetohit-Defense+Tohit)

=(1+0.86)*(50-54+13)
=1.86*9
=16.74% Chance to hit

Let's say they pop 2 yellows for an extra 15% tohit

16%+15% = 31% tohit DRed to 20% tohit

=(1+0.86)*(50-54+20)
=1.86*16
=29.74% Chance to hit

This is the same as Ares having 70% res to everything (including unresisted procs), but he also dodges all effects at the same time.

When the blaster uses a 5 slotted Aim with adjusted targeting, he gets +55% tohit. With only kismet and tactics, he'll get 55+16 = 71% DRed to 27.7% tohit. (Combat attributes would say 102.7%)

=1.86*(50-54+27.7)
=1.86*23.7
=44% Chance to hit

That's the same as 56% resistance to all while a well slotted blaster uses Aim.

You also have to factor the fact he has 2404 HP from overload, that he has rebirth and energize as heals and gets +regen from each of them as well, and he has a lot of ranged attacks that will add up.

The fact that a really good blaster can kill an invul brute in unstoppable, sitting at 3202 HP with 85% res and more regen than an EA scrap tells me there are doms and blasters that could kill him, even if they didn't use psi.

Lastly, here's a secret. If you look at his EA shields on Red Tomax, they're all set to stop giving him DDR while held/stunned/slept. This means, when he's held, all his DR (except overload) disappears. He'll only resist about 30% of the defense debuffs. That means telekinesis + defense debuffs (clicks not toggles) could potentially really harm him.

Blaze mastery also means he doesn't have targeting drone or FA to resist tohit debuffs. I think a good Dark/Poison/Psychic could beat him, but I don't have one. A good Dark defender would have a nice chance too. Good luck with the fights.

tl;dr Just the last 2 paragraphs.
Very good analysis lol. You hit my actual def numbers on the head. But in actual gameplay there are things which aren't factored here some of which cannot be.

Incarnates play a big part in it. (I've fought many dark/poisons. even ones with psy mastery, and iv'e drawn and won.)

Also I have tough, though I could have phase shift.

When a blaster hits aim or BU I generally put on my nikes and break LOS

Though I am very curious to see how these matches continue to play out.


 

Posted

Quote:
Originally Posted by Acanous_Quietus View Post
which server, and are you open to Masterminds?
Freedom, never ever arena'd a MM. Look forward to the challenge.


 

Posted

Hi was wondering if you could give me a good SJ/EA pvp build. not sure what to slot and what powers to pick.