DarkPoisonSoul - pls give thoughts on my build.
if you look please comment |

Consciousness: that annoying time between naps.
Well I don't usually try to give -my- advice on someone elses build because of -their- stylistic choices, but you want comments. Most of this is opinion, with some math thrown in.
For example, I wouldn't bother with all the range. A little is nice, but it doesn't really matter whether I'm 10 feet or 80 feet away from a blaster who only uses ranged. 90 ft is plenty enough for me on a ranged toon.
I'd prefer more procs, I'd give Dark Blast 3 maybe 4 and put an unbreak set(minus hold)with apoc dmg in soul storm. You'd lose range but get some good accuracy, and it also depends on access to 52 nucs. Unresisted damage is very nice though, and I try to get as much as possible.
I'd shoot for more accuracy. If you look at the Accuracy % on mids, I aim for 200% minimum with 230% being 'good' accuracy. You're sitting at 183.9% on your attacks (had to detoggle envenom with the proc and power boost), but maybe you figure the AOE typed -def debuff would be good enough. It would give you problems with SR though, from the AoE debuff missing and it resisting the defense debuff very well. Scrappers in overload would do the same, a shield tank might if built correctly.
1 slot in phase gives 42.4% rech and you have 51.25% global. Together that's 93.65% rech in phase, DRed to 79.35% rech meaning 180/(1+0.7935)=100.36
Basically with 1 recharge enhancement, it'll recharge before [nophase] is up (lasts 120 seconds). That doesn't include hasten which will likely take a chunk off each and every time. I wouldn't 2 slot phase unless you're looking at fighting rech debuffs, although the rest of the build doesn't look like it's meant to. Slows are rare as it is.
For life drain. Try 2 nucs, 4 touch of the nictus (proc, heal, acc/end/rech, heal/rech). Not as much range, but you may like it better, since it now gets a proc.
Regardless of Acc or tohit, try to put a kismet acc in your build (possibly stealth). I don't see one, and I've calculated the benefit even after a +30% from rage and +10% from tactics. Conclusion there was that it's hard to include a kismet and not benefit greatly from it.
Wouldn't the analyze weakness +tohit proc gives them the tohit? We all know performance +end gives the enemy endurance and the two look pretty damn similar on redtomax.
http://tomax.cohtitan.com/data/power...ance_Shifter_F
http://tomax.cohtitan.com/data/power...yze_Weakness_F
I think you may want to use achilles' heel proc instead for the extra -20%.
Don't forget to get t4 polars and really abuse the dmg/defense debuff alpha you have with them.
If you're really into getting a lot of run speed (5 slotted super speed), consider using sprint. Even with 2 end reducs it'll give more than the quickfoot:run speed does in SS.
The +end proc is better than the end mod IO you have in stamina. This is widely known PvE and only more true with PvP. It's basically +recovery that dodges DR.
Most of what I'm throwing out here are pure suggestions. The build you have is more than viable, just consider if anything I've said here persuades you enough to take it into account for any future changes.
GL with it
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Everything Sentry said, also just use microfilaments in your SS and SJ and preserve some slots. Consider picking up the patron pet as in 1v1's they do help out with dmg plus they provide a diversion against anyone else's pet.
Take advantage of the dmg procs available to dark blast as they will make a noticeable difference to your damage output. You can even 3 proc dark blast and double proc gloom
Gl with your build.
Morti.
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
Yea I agree with most of this, but I wouldn't worry quite as much about the extra accuracy against defense characters, because melee is a joke, and you'll probably end up just forcing a draw with any melee character anyway.
How should gloom be slotted ? 5 Glad javs and 1 Clouded proc ?
- if you're not going with musculature core, then go with intuition.
- Dark embrace might be over slotted, but if you're gonna six slot it might as well go with the last glad armor.
- Life drain can be better slotted.
- I'd move the slots from alkaloid into health and stamina. You might have end problems if you don't go with something like ageless.
- i'd take breath over trap and it saves you some doe.
- SS and SJ might be over slotted to, just go with celerity, leap, and maybe a zephyr and a WG20%.
- Give one more slot to hurdle.
- you don't need Paralytic Poison.
Thats all for now
I know Intuition is great for debuffers, but I'm sticking with Vigor on my dark/poison for now because I like not having end problems AND the extra accuracy and healing.
Also this isn't necessarily applicable to you but despite what Neeto said, I love my new build w/ both paralytic poison and poison trap because GladNets are the most affordable PvP IOs with great bonuses.
As title says, if you look please comment
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Dark Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(11), GJ-Dam%(13), GJ-Acc/End/Rech(19), GJ-Dam/End/Rech(19)
Level 1: Alkaloid -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(39)
Level 2: Gloom -- GJ-Acc/Dmg(A), GJ-Dam/Rech(21), GJ-Acc/Dmg/End/Rech(21), GJ-Dam%(23), GJ-Acc/End/Rech(23), GJ-Dam/End/Rech(25)
Level 4: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(5), LkGmblr-Rchg+(5)
Level 6: Super Jump -- Zephyr-ResKB(A), ULeap-EndRdx(7), ULeap-Jump(7), ULeap-Stlth(9), Winter-RunSpd/Jump/Fly/Rng/EndRdx(9), Zephyr-Travel(11)
Level 8: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(31), Cloud-%Dam(31)
Level 10: Envenom -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(33), AnWeak-Acc/Rchg(33), AnWeak-DefDeb/EndRdx/Rchg(33), AnWeak-Acc/Rchg/EndRdx(34), AnWeak-%ToHit(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(15), QckFt-EndRdx/RunSpd(15), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-EndRdx/Rchg(27)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 20: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), Rec'dRet-Pcptn(46)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Grant Invisibility -- Krma-ResKB(A)
Level 28: Life Drain -- GJ-Acc/Dmg(A), GJ-Acc/End/Rech(40), Nictus-Acc/Heal(40), Heal-I(42), HO:Centri(42), HO:Centri(43)
Level 30: Paralytic Poison -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(45), GladNet-Acc/EndRdx/Rchg/Hold(45)
Level 32: Vengeance -- Krma-ResKB(A)
Level 35: Dark Embrace -- GA-ResDam(A), GA-Res/Rech/End(36), GA-End/Res(36), GA-RechEnd(36), GA-RechRes(37), S'fstPrt-ResKB(37)
Level 38: Poison Trap -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(46), GladNet-Acc/EndRdx/Rchg/Hold(46)
Level 41: Power Boost -- RechRdx-I(A), RechRdx-I(42)
Level 44: Venomous Gas -- EndRdx-I(A)
Level 47: Soul Storm -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(48), GladNet-Acc/EndRdx/Rchg/Hold(48), GJ-Acc/Dmg(48), GJ-Acc/End/Rech(50), Apoc-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
Level 50: Musculature Radial Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Consciousness: that annoying time between naps.