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Posts
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Doesn't really seem like griefing to me. Maybe the conduct of an ******, but not griefing. Although I wouldn't expect people to leave a league just because the leader drops out.
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I had heard tell of level 35s getting their missions steam rolled by a marauding league. Guess the game really is out after soloers :P.
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Not a single purple in my builds, mostly cause I don't like playing the market. But even still, if 3 people go after the grenades and 5 go after the acids, in a PuG that's doable. What's more important than IOs is knowing where each object spawns and having the incarnate level shifts. -
Actually, I was in that run. It kicked a third of our league, I was one of the lucky ones that wasn't given the boot. We still finished, but it really does suck for the 7 or so that, after getting to the end of the last phase, didn't get the rewards.
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Lambda is actually easier with 8 than with 16. I've won about 5 Lambdas, 1 where someone else lead and the other 4 when I lead. When it's only 8 people in the league, I can safely solo the warehouse (having both incarnate shifts help) and send the other 7 for the acids. I've had the most success with this, by the time they've gotten all 10, we still have 4-5 minutes left on the clock and they come clean out the pacification grenades with me. Everytime I do it this way, it's 20 for 20 temp powers. Once more people have the shifts and know what to do, it'll be enough for 2(or 3-4 in a full 16 Lambda) people each to go collect the items while the rest farm for threads.
What I'm wondering is the Master of Lambda, it requires that you collect all the grenades and then not to use them. How will Marauder get hurt? It'll require massive, massive stacking of -res, severely limiting the ATs and power sets welcomed on Master of runs. -
My main character has pretty much all the rares she needs to craft secondary tier 3s in each slot, but no very rares. My namesake has two very rares (one of which was given on his very first success) and a few rares, but has hit the crapper on uncommons. I didn't think that would actually ever happen, even the badge uncommons he gets he doesn't need.
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There's a badge named after all WM/EA brutes, the Strong and Pretty badge in BAF. Someone needs to get it and use it as a title on a WM/EA brute!
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I'll use my main (and I've been in a few leagues with ya to boot!) Elite Dreadnaught, a Dual Blades/Electric Armor/Mu Mastery brute. She is a misplaced demon from another dimension. In her home, she was a priestess to her goddess Alroaxt, the Chaos Warlord. Having only attained the third highest rank in her military, she agreed to a dangerous mission of stopping her enemies from making interdimensional allies in order to go up the military ladder. She went into the portal and when she arrived on Primal Earth, the vastly different magics of the dimensions had her sapped of almost the entirety of her strength. With time she was able to resist Earth's ley lines effects on her. Her Electric Armor is just chaos magic used to protect her. Mu Mastery is played as offensive chaos magic.
Alpha: Cardiac
This isn't an incarnate ability for her, this is just her getting fit due to the constant battles that she seeks out.
Judgement: Ion
She channels a Chaos Blast and directs it at her enemies. This was the last spell she had learned in her dimension before being given a one-way ticket to Earth.
Interface: Reactive
She has finally learned the art of weaving magic into her weapons. This chaos enchantment tears through all protective barriers while the chaos armor she surrounds herself with magically causes unexpected results in the form of flames.
Destiny: Ageless
Alroaxt looks down upon those who stop battling. The only reason to not continue fighting is death. This chaotic refresher sends her and everyone around her into a frenzy, ignoring debilitating effects (debuff resistance) and granting celerity (+recharge). Despite Elite Dreadnaught having a t4 Alpha and Power Sink, she sometimes still runs out of endurance. The full endurance bar refill helps fight this problem. She is also at the soft cap for S/L, the debuff resistance helps fight cascading defense failure.
Lore: Seers
In order to help spread chaos across all battlefields, she has learned some illusion magic from the humans she has derided since she arrived. She uses the reflection of defeated enemies in an attempt to confuse her opponents. This is her first foray into human magics and she has not mastered the spell. -
Allow me to cry a little... let me tell you the story of the PuG Lambda I just led.
I'm on my Brute, who is 50(+3) with Lore and Destiny at t3, Judgement and Interface at t2. So we get in and someone immediately leaves, leaving us with 7 and the turnstile system does not fill us. So there we are merrily plopping along, laying a path of destruction through the Praetorian forces. After a more tedious than expected fight against the Security Team, I go into detail explaining what needs to happen. I go over the basics, have some room in your power tray for the temps, destroy the objects and move on, patrols pile up if you stay. I even go to the details, describing what the containment units look like so that they know what to hone in on. I sent all 6 of them after the acids while I alone went after the grenades.
Anyone care to guess at the outcome of the raid phase? Anyone? Did you think maybe 5 acids and 1 grenade? Perhaps 4 acids and 3 grenades? No, sadly, and I mean that to the full extent of the word, sadly no. We ended the raid phase with 7 pacification grenades and *2* acids. I trusted them when two of them told me they had expertise in the lab before. I was actually still fine, still had Demonic Aura and Elusive Mind for the last three weapon caches when we ran out of time.
Ugh.
To make it all the better, the turnstile finally adds two people, when we have 10 minutes left on Marauder and 5 portals still up. -
Quote:I will second this. Since I PuG almost exclusively, I've taken lead of all the Lambdas I land in regardless of star (always asking first, no one has ever turned down the opportunity to hand the star to someone else). At the split up phase, I always ask for volunteers, depending on League size. If it's 8, I ask for a brave partner. If it's 9 or 10, I ask for two extra pair of hands. We always go for the Pacification Grenades, because I trust that 6-8 people will be able to beat out 2-3, but sadly, that's never happened. My small team always finishes getting the grenades before the acids, so we end up helping them get the last few ones that are left, the last few Lambdas I've done, I always get those 3 Astral Merits.Fear is awesome in Lambda. Very surprisingly effective considering my Dark/ defender isn't even alpha slotted yet.
As far as getting the crates/acids, with my fastest glowie acquisition run I was running my DM/Inv scrapper with a Spines scrapper and an Illusion controller - us three took most of the acids by having me charge in (I wouldn't say "tank" because it was too much for my scrapper to really tank, but good enough to take the alpha and their attention), the spines would come and start with the damage while the Ill/ would lay the ground support. We had time after that to go up and help hunt down the last couple of crates. Haven't failed to get all the destructibles my team was in charge of getting yet with that scrapper.
So what makes a difference, I think, is having strike teams with laser-guided focus on getting those destructibles and sticking together, and pushing hard. Don't be afraid of just getting a couple of people and doing it yourself, while harder than your usual content, you can still individually make great contribution towards the overall progress. If you plan beforehand and bring a full tray of your favourite survival inspirations specifically for this part, even you alone can make the final difference in getting all those objectives.
What destroys most leagues are those people who refuse to listen to my advice of clearing 3-4 spots in their power trays for ease of temp power management. Without fail, every single time, there's always 2 or 3 portals left open when there shouldn't be (for example, getting 8 acids, but only 6 portals are closed). It's lead to most of my defeats. I mean, it's the first thing I mention after the Security Team and I stress it, so very much. But there's always someone who doesn't listen or refuses to cooperate. -
My Dual Blades/Electric Armor brute. She is a powerful whirlwind of chaos and destruction. She's at 44.80% S/L Defense and 63% S/L resistance. And in about 10 minutes, when my Lore power finishes recharging, she'll be 50(+3) in the incarnate trials
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The Lambda team that was not with Voodoo Girl successfully completed the trial. My first success with Lambda and a proud owner of a tier 2 Ageless Destiny power. Thanks Voodoo Girl, for organizing and running all of this!
And to Maxi and Talon Blue for successfully leading the Lambda! -
Quote:Now that Flight is speed-capped without anything in the slot, you can place the BOTZ -KNB in there without losing any speed.
Wait what? When did they change this? Last I had heard (granted I don't keep up to date with travel power changes) the only change to flight was raising it's speed cap, not that it automagically reaches it without slotting.
As to Sam's decision on slotting nothing but 50s, it's his choice. How does what he do affect you? He made it clear he will not exemplar, so slotting anything below 50 is moot (and more expensive). I don't do it personally, my brute is happily sitting on the lowest level Steadfast. -
Ghost Widow's version of "Project: DESTINY", warning you that the mission contains an AV.
- I would not be saddened to hear that you were humbled. I suppose that's petty, but at least I'll be honest about it.
Also from Ghost Widow, her version of "Time After Time" midway through after sending you on a mission:
-Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him. And besides, if they did not see it coming, they can't be terribly good at seeing the future, now can they? -
Count me in! I may not be able to make it till right at 8pm CST though. I'm going to bring my brute, Elite Dreadnaught (Dual Blades/Electric Armor). She's the only one of my characters with a T4 Alpha and I'd like to test the water on my durable one first.
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Just something to keep in mind, Gravity is considered the worst set for Dominators because it has a power that's good on Controllers. That power being Propel that, as awesome as it is, is completely a waste on Dominators. I recently got my own namesake to 49 (3 bars from 50) and it's a Gravity/Ice Dominator (in a similar concept to your character actually! He was a human stuck in the void, a place between dimensions. Gravity goes very well with inter dimensional beings and I colored the ice powers a dark purple so they're void powers rather than ice IC). I'll tell you this much as someone who has taken 4 Dominators past 30, two before their revamp. Gravity is an exercise to increase your patience. You have one hold, and until Wormhole, it will be your only source of hard control. You can use the AoE immob if you have a corner to take advantage of the enemies being rooted, but that's about it. With the exception of Fire Control, I skip the AoE immobs but in the case of Gravity, there is literally nothing else to take.
So basically, if you don't like controls, a Gravity Dominator will only enforce that believe unless you stick with it till 26. Even then, Wormhole has a longish recharge. It isn't until you get Singy that you'll feel completely safe, when other Dominators get that security much sooner.
Edit: Fixed a few things, I blame the previous mistakes on the alcohol. -
I saw you recruiting for a team in Cap au Diable so I'm going to make the assumption you're red side. One thing to keep in mind about villains (specially the villainous archetypes) is that they're self sufficient. Most of my teams (I'm a redside only player) end up splitting without us even noticing. Those tend to be the smoothest team, as we're tackling +8 with usually 3, 4, or 5 (pre level 50 or IOs even) without a hitch. Like many posters have said, whether I'm the leader or someone else is, the only thing the star holder does is get missions or set missions if someone else already has some.
Reminds me of a story, when I was doing the Operative Renault Strike Force. It was 8 of us, 2 brutes, 3 widows, a stalker, a tanker, and myself on my Dominator. We were in the environment-friendly Arachnos base (never turning on the lights must save a lot of power!) and the tanker had died at some point because we had split. When he commented that people should be following him (I was the leader of the team) I corrected him and let him know that in the Rogue Isles, the team follows whoever is moving faster and survives the alpha strike. The others in the team pretty much pitched in and said they don't follow someone arbitrarily just because of their AT, maybe that's how it works in Paragon City but not here.
The tanker didn't get argumentative and made sure he was being followed by at least two others from that point on and we finished the SF without any problems. Granted, we didn't get split intentionally in the Arachnos base, but that is what happened. There was a brute who was keeping a good pace and that's who most of the team ended up following at the time. Not to mention it's hard to see in those eternally dark bases and the brute was keeping close. -
As a villain, I approve of your first choice! Though as a Virtueite, I stand strong with my Virtue pride! Really though, take the advice that some have given you regarding global channels. Find them, I bet the Freedom forum probably has a few listed.
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I've only got 3 50s, but I'll count my Dominator in on this since he's 48.
-Elite Dreadnaught, Dual Blades/Elec Brute (T4 Alpha, Soft capped S/L Defense)
-Webmistress Elhaym, Crab Spider (No alpha, common IOs)
-Dread Fey, Necromancer/Trick Arrow (T3 Alpha, a few +Rchg bonuses)
-Rikis, Gravity Control/Ice Assault (No alpha, 60% global +Rchg so far)
I think they'd make a solid half a team. A good mix of AoE damage and single target damage (Brute and MM are a mix of both, Crab is AoE and Dominator is single target). The MM brings on the debuffage (with some minor buffs via leadership) while the Crab adds buffage (and Venom Grenade). And the only truly squishy character there is the Dominator.
And my next project is a Radiation Blast/Sonic Resonance corruptor. -
You'll get a far better response posting this on the forum focused on PvP.
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Hush you! When I got this tip mission 3 days ago I got all three glowies in the fish farm room. I generally dismiss this tip unless it's the last one I get, not only because of the mission itself but because it sends you all the way to Port Oakes. I like staying in Grandville, kthx.
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