Rhyltran

Apprentice
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  1. [ QUOTE ]
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    I think it'd be interesting to actually drop this at the devs' feet in this thread. I really would be curious as to all of the canon effects of Superadine and all of the canonical differences between the pure and cut strains.

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    Yeah, I intend to eventually. There are several aspects of Superadine that I was unware of (or completely forgot) that have come up from this thread. I would prefer to bang out all those facts, then ask any questions that linger in that thread.

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    You could be blunt and straight up ask, "What are all the negative effects of Superadine?"

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    A better question (meaning that it's more likely to get a more comprehensive answer) would probably be "Would you please verify all of these negative effects we've found, along with any others, as well as the "canon" differences between the pure strain of Superadine and the impure version the Family distributes among the various gangs of the city?"

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    Yeah, I like that question better.
  2. Rhyltran

    At help!

    I made a Super Strength/Willpower brute recently and I have to say that it levels extremely fast. It also works really well as a solo character, has decent survivability that gets higher as you go up in levels, and can solo high difficulties without much issue.
  3. I like this. The controversy to the methods of the original post are the same kind of controversy with the show itself. (How their primary method of determining who's the deadliest warrior is by rating weapon's ability to one hit kill over all other factors.)
  4. [ QUOTE ]
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    I think it'd be interesting to actually drop this at the devs' feet in this thread. I really would be curious as to all of the canon effects of Superadine and all of the canonical differences between the pure and cut strains.

    [/ QUOTE ]

    Yeah, I intend to eventually. There are several aspects of Superadine that I was unware of (or completely forgot) that have come up from this thread. I would prefer to bang out all those facts, then ask any questions that linger in that thread.

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    You could be blunt and straight up ask, "What are all the negative effects of Superadine?"
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    From the words of Angel Lopez in the City of Villain's tutorial after you give him some Superadine that he requests from a troll, "This stuff is fantastic! Just be careful how often you use it or you'll end up green like Mr. Verde over there, he's a troll and they love to overdose on that stuff and cause havoc. That's not really my cup of tea."

    This implies that if you use it carefully/wisely you won't ever become a Troll. That the negative effects associated with Trolls is from a direct overdose of Superadine. This makes it quite different than modern drugs where overdose can almost certainly mean death. I believe that Superadine isn't outlawed because it always does horrible things to the body but because it gives increased aggression/super powers. This makes it very hard on the police of paragon city and the heroes in general. It's outlawed because it's just plain dangerous.

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    Hey, thanks. I forgot all about that exchange.

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    No problem. I guess as long as you're careful, other than anger problems, a minor hallucinogenic, and addiction there's no real negative side effects. Only if you give in to the craving and over indulge. As I said in my other post, it's probably outlawed only because of how much trouble the drug causes to the general public.
  6. From the words of Angel Lopez in the City of Villain's tutorial after you give him some Superadine that he requests from a troll, "This stuff is fantastic! Just be careful how often you use it or you'll end up green like Mr. Verde over there, he's a troll and they love to overdose on that stuff and cause havoc. That's not really my cup of tea."

    This implies that if you use it carefully/wisely you won't ever become a Troll. That the negative effects associated with Trolls is from a direct overdose of Superadine. This makes it quite different than modern drugs where overdose can almost certainly mean death. I believe that Superadine isn't outlawed because it always does horrible things to the body but because it gives increased aggression/super powers. This makes it very hard on the police of paragon city and the heroes in general. It's outlawed because it's just plain dangerous.
  7. [ QUOTE ]
    I do agree with you that there are bad players that bite off more than they can chew and dump their mess on the team.

    I do agree that these players should avoided if they are beyond redemption.

    However, there are a couple points in which I disagree.

    You make a presumption that I equate fun with achieving some maximum overall kill rate. While getting through a mission at a good pace is a factor in my having fun, going through a task at maximum speed often sacrifices another thing I consider fun--interaction/communication between team members. Even taking twice as long as the average team can be fun if there is good interaction in team chat or on vent.

    You also seem to think that I mandate running through missions in a "hero huddle". I don't know how you derived that from my series of posts. let me assure you that my playstyle is much more flexible than that.

    People that set the pace are important. But on a team of friends who all play the game at various skill levels, sometimes it's best to set a pace in the middle to ensure that your friends are having fun too.

    I believe my original points still hold merit. Though by the reactions I'e received on this thread I think they fall on deaf ears.
    1) Everyone has their own definition of fun.
    2) My version of fun deviates from that of some of the popular old time scrappers.
    3) Sometimes "sharing the fun" can allow good relationships to grow or even a better understanding of the game.

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    The thing is there can be some form of middle ground. Why does it bother you if a Scrapper runs ahead of the team and solos a certain spawn? If the Scrapper is handling it pretty well on his own I don't really see the issue. I know that you like to communicate with your team/have discussions with friends but there can be two different play styles on one team. You and the rest of the group continue at the rate that you're comfortable with and just let the scrapper do his own thing. You can communicate with the team and if it doesn't slow down the scrapper/if he isn't being social you can pretend he's not there which makes everybody happy.

    The mission may end a bit faster but if you don't conform to the scrapper's speed then you can still be enjoying your play style while he's enjoying his. Why does he want to team if he's happy on his own? Some people enjoy the companionship of others even if they don't join in the social interaction. If the Scrapper's play style endangers your team then feel free to kick him out but I don't see why it's so wrong if everyone wants to do their own thing.

    Truth be told this is the main reason why I reject teams. Many people feel the need to dictate how we play the game and expect us to stick with the group when we know full well what we can handle and what we can't. This also creates further problems in the game with other people complaining that they can't find teams (of course if you really try you can always get them but there's tons of people who WOULD be willing but are now reluctant). You seem like an understanding person but there's those out there (I know they're not too prevalent) that will make personal attacks on the person in question for not conforming to their play style.

    As a Scrapper I sometimes do run off to do my own thing but I never once expect people to speed up. I also only go as fast that is safe to me and if I was going to die I'd let the group know I got in over my head and take the mobs elsewhere before I perish. I make sure that my "solo" antics don't get anyone killed.
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    I am an unabashed Leeroy.

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    No no, there is a difference. Leeroy was a nut job who was intent on screwing over his party. (granted the party were morons as well, but that's beside the point)

    Scrappers are Chaos incarnate, and letting them loose is a GOOD thing, provided you aren't a target.

    And it sounds like we need a reclarification on the 6-second rule.

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    Actually, this is a misconception. (Adressing only the leeroy thing.) The whole thing was staged to be funny. His guild came forward later and admitted that which makes the whole leeroy popularity thing really stupid. Similar situations have happened in countless other mmos without being staged but no one cares about them. The only reason the whole Leeroy thing is popular was because it happened on wow. Had it happened on any other mmo no one would have cared.

    But that's going way off topic. I've been in similar situations as the original poster where I felt the group was moving too slow and I'd rush from mob to mob. However, I can't recall many instances where the parties actually wiped. My dps, with the support of the rest of the party, is typically enough to wipe out the group of mobs before they do much damage.
  9. Thank you! Working in the changes! One more question. Both of you recommend against choking cloud with good reasoning. What would you replace for it? I mostly took it because I don't know what to take in it's stead.
  10. Here's a leveling build I created for an Assault/Rad corrupter..

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Sergei The Hunter: Level 50 Science Corruptor
    Primary Power Set: Assault Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Burst -- Acc(A), Dmg(3), Dmg(5), Dmg(13), RechRdx(33), EndRdx(43)
    Level 1: Radiant Aura -- Heal(A), Heal(9), Heal(15)
    Level 2: Slug -- Acc(A), Dmg(3), Dmg(7), Dmg(15), EndRdx(25), RechRdx(42)
    Level 4: Radiation Infection -- EndRdx(A), EndRdx(5), EndRdx(11), ToHitDeb(17), ToHitDeb(33), ToHitDeb(34)
    Level 6: M30 Grenade -- Acc(A), Dmg(7), Dmg(9), Dmg(13), EndRdx(37), RechRdx(43)
    Level 8: Swift -- Run(A)
    Level 10: Accelerate Metabolism -- RechRdx(A), RechRdx(11), RechRdx(34)
    Level 12: Hasten -- RechRdx(A), RechRdx(33), RechRdx(48)
    Level 14: Health -- Heal(A), Heal(31)
    Level 16: Enervating Field -- EndRdx(A), EndRdx(17)
    Level 18: Sniper Rifle -- Acc(A), Dmg(19), Dmg(19), Dmg(21), EndRdx(23), RechRdx(37)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(23)
    Level 22: Super Speed -- Run(A)
    Level 24: Lingering Radiation -- Acc(A), Slow(25), Slow(39), RechRdx(40)
    Level 26: Flamethrower -- Acc(A), Dmg(27), Dmg(27), Dmg(31), EndRdx(43), RechRdx(45)
    Level 28: Choking Cloud -- EndRdx(A), EndRdx(29), EndRdx(29), RechRdx(31), RechRdx(34), RechRdx(50)
    Level 30: Stealth -- EndRdx(A)
    Level 32: Mutation -- RechRdx(A)
    Level 35: Full Auto -- Acc(A), Dmg(36), Dmg(36), Dmg(36), RechRdx(37)
    Level 38: EM Pulse -- Acc(A), Hold(39), Hold(39), Hold(40), EndMod(40)
    Level 41: Power Sink -- EndMod(A), EndMod(42), EndMod(42)
    Level 44: Electric Shackles -- Hold(A), Hold(45), Hold(45), Acc(46), Acc(46), RechRdx(46)
    Level 47: Charged Armor -- ResDam(A), ResDam(48), ResDam(48), EndRdx(50)
    Level 49: Invisibility -- DefBuff(A), EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge


    I was just wondering if this looks alright? I'm looking for mostly solo work. As for the reason why I have stealth/invisibility they're in there for thematic reasons. This is also going to be my leveling build. Any feedback would be appreciated!
  11. Fire/Fire. Fiery Embrace + Build Up+ Attack Chain= Love.
  12. Rhyltran

    Vigilante Theme

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    For leveling, I am generally OCD about contacts being complete and collecting all the contact badges.

    I am thinking of leveling a guy this that is themed more as a vigilante. As in only teaming with other heros to help them and when soloing only doing police scanner quest.

    So, basically is it possible to never have contacts in your contact list (except the default one out of the tutorial, zone detectives, and scripted contacts such as the university, architect, etc)?

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    I've done this as well and yes. You don't have to do any contacts. My character I did this on only has a few contacts in his list but other than that there isn't any. Try to think of them as people who have given you their card but you can ignore them entirely.
  13. I had the opinion from the beginning that MA shouldn't award any experience. I think that the MA should have existed just to allow people to create creative missions with interesting story lines. That the MA should have been in the game strictly for fun. The ticket system was still a good idea. If they did this from the beginning people would have still enjoyed the MA. Other groups would still be alive as well and even farmers would have been pleased (farming tickets/badges.)

    There's those that disagree but this is my opinion. I don't think that the game is dying but I honestly believe that would have caused a lot less issues.
  14. [ QUOTE ]
    I'd say get more EndRdx into the attacks. The 2nd Res in the Wolf Spider Armor is not the best use of that slot. I'd snag slots from Wolf Spider Armor (1), Wide Area Web Grenade (2, both of the Immobs) to add EndRdx into Slug and Burst and Recharge in Venom Grenade. You can probably afford to go with 2 EndMods in Stamina if you want to keep 1 of the Immobs in WWAG.

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    Will do these changes. Thanks for the advice! The EndRdx sounds like a good idea. It'll mean that I will take longer to run out of stamina, thus last longer without resting, and in turn it'll help me reach level 24 faster.
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    Good build

    Just remember you're a ranged squishy and you'll be fine. People end up sucking at Wolf Spiders cause of this. Corner pulling into a WAWG+Venom+Heavy Burst is amazingly sexy.

    *will laugh if you fall in love with Wolf Spiders*

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    Yeah, staying Wolf Spider and going Huntsman is a tempting prospect. I plan to try out all of them eventually. Thank you for the feedback! I'm casual so it's good to know I'm on the right track.
  16. So I was wondering how this build is for leveling? I plan to go Crab when he hits level 24. Anyway, here's the build..

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Operative Baby Spider: Level 23 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Speed

    Villain Profile:
    Level 1: Single Shot -- Acc(A), Dmg(3), Dmg(5), Dmg(7)
    Level 1: Wolf Spider Armor -- ResDam(A), ResDam(15)
    Level 2: Burst -- Acc(A), Dmg(3), Dmg(5), Dmg(7)
    Level 4: Combat Training: Defensive -- DefBuff(A)
    Level 6: Swift -- Flight(A)
    Level 8: Heavy Burst -- Acc(A), Dmg(9), Dmg(9), Dmg(11), EndRdx(13)
    Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(13)
    Level 12: Tactical Training: Maneuvers -- DefBuff(A), DefBuff(15)
    Level 14: Wide Area Web Grenade -- Acc(A), Immob(19), Immob(19), RechRdx(23)
    Level 16: Venom Grenade -- Acc(A), Dmg(17), Dmg(17), Dmg(23)
    Level 18: Health -- Heal(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Mental Training -- Run(A)
    Level 24: Frag Grenade -- Acc(A)
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------

    Is this a viable setup for solo/group (mostly solo) for 1-24? Or am I missing anything important? Feedback would be greatly appreciated!
  17. [ QUOTE ]
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    Is it worthwhile to do AE missions at low levels?

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    The mission architect has missions that are just as difficult as what you'd experience normally. However, when you run into custom enemies, overpopulous bosses and AVs, as well as "high level" missions that automatically side-kick you, then you'll be an an extreme disadvantage. Low level enemies are incredibly easy when compared to the rest of the game.

    Except for spectral daemons on the teens. Whoever designed those needs to be shut in a microwave.

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    Abominations in the teens also do way too much damage for their level. I avoid Vahzilok missions in the teens like the plague.
  18. [ QUOTE ]
    Too bad the Devs pretty much will give us a new zone to play in instead of actual side switching......much easier coding wise.

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    No offense but it sounds like you didn't read the press release. It clearly states that heroes will get to experience Rogue Isles when they cross over to villains and vice versa. Source..

    "City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil. For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Isles™ and villain archetypes to experience Paragon City™. Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment."

    Link.. http://us.ncsoft.com/en/news/press-r...ing-rogue.html
  19. [ QUOTE ]
    thx for the replies and that is kinda how I feel as well...I like the concept so that is what i go with...thx all for your input

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    No problem! Hope you enjoy it!
  20. [ QUOTE ]
    I am kinda new and haven't found a post about DB/Invul...Is it a good combination or would somthing else be better suited? thx in advance for your input..

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    Any combination works with scrappers. No matter what you pick, you can solo just about any content, do well just about any group, and no one will ever complain about your power picks. If invulnerability as your secondary appeals to you or your character concept then go for it. This normally isn't the answer that most people are looking for but it's very true when applied to scrappers.

    If you want a more detailed answer about invulnerability, someone will probably post with more knowledge than I have so I'll let them do their thing. However, I do have some experience with invulnerability and it's not a bad powerset. It's really fun and I find it pretty easy to use.
  21. [ QUOTE ]
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    I disagree. My expeience with World of Warcraft's content was very much the sam as my expeience iwth tehc onten here. it was fun, and interesting, and reasonably well written, and I enjoyed it. And once i'd done it once or twice, I never, ever wanted to see it again. A difficult and complex raid, however, took a looooot longer to get old.

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    I have a slightly different take on this.

    First of all, you will notice in WoW that the level 1-70 (and these days, even the 70+ zones) are all but ghost towns. You may be able to quest through it, but the game is so endgame-slanted that finding groups for instanced stuff along the way is very, very hard. 90% of the game's population and activity are taking place at level 80 now, quite different from City of Heroes.

    Second, raiding can get old very fast. Been there, done that, both me and my husband stopped doing it eventually (after we had been doing it for quite a while only because we didn't want to leave the rest of the guild in a lurch).

    Difficult raids are indeed a very different beast, but not necessarily in a good way. You don't mention the extensive grind that goes along with hardcore raiding, because you need the consumables, the enchantments, and the gear (and because you're on the bleeding edge of progression, only the best stuff will do). You don't mention the rigid raiding schedule imposed by most guilds to make a speedy progression possible despite all those challenging fights, usually requiring several evenings a week where you are expected to show up and schedule your RL around that. You don't mention that once you've overcome a challenging boss fight, you will farm it for weeks and weeks and weeks to come in order to get the necessary upgrades for the next tier of raid content. In short, those challenging raids are usually something like 10% actually overcoming the challenges and 90% farming activity.

    Another point is that this kind of content is very expensive to create. We can safely assume that Ulduar (the latest WoW raid instance) cost millions to make. And people eat through content fast: Every raid instance that Blizzard has brought out since their first expansion was conquered in a few weeks, if not days, unless they took steps to artificially prolong its life. No game company can possibly keep up with the hunger hardcore gamers have for new content.

    And yes, I understand that once you had done Katie Hannon a few times, you didn't get much more out of doing the taskforce again. On the other hand, once you had done Black Temple a few times, you were heartily sick of it, too.

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    This is why I don't take anyone seriously who claims that WoW is less grindy than COH. WoW is one of the most grindy games out there. Maybe not the leveling but the end game definitely is. Don't forget to also include that after doing all of that within a year or two a new expansion will come out making all that gear worthless. You'll then have to grind ten more levels and then start the above all over again.
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    Yup, Discussed to death,

    Personally I'd like to see "Radiation Melee" A set that is slightly lower on base damage but comes with strong DoT and stronger Def/Res debuffs,

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    Oh god. Radiation Melee has me drooling. Not from the potential power but because of the cool factor. I would absolutely LOVE a radiation melee set.

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    Radiation seems like a really horrible power for a hero to be using. Why don't we just stop talking around it for the scrapper set, and call the T9 "Cancer Punch". It's minor smashing damage followed by a really slow DoT that ramps up in damage the longer it's on the target, but it's extremely hard to get rid of, eventually killing almost anything.

    Radiation, seriously.

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    Villain side there's a mission regarding the infected about how one gained powers over radiation (and he focuses on radiation melee attacks) named Biopulse who wanted to make contact with longbow to become a new hero and overall a hero of the infected, a leader. So the idea must have been kicked around at some point. Realize also we got Fire Melee and that's pretty much burning our enemies severely.

    There's also the fact that Defenders already have access to Radiation. Including moves such as Radiation Infection which in the descript even says (Infect a foe with Deadly Radiation, severely reducing their chance to hit and defense. All foes that come near the target will become infected.) and that's not the only attack they have either.

    So considering we already have a radiation set in another hero archetype what makes a scrappers radiation so much worse than that of the defender when the defender can attack with radiation as well?
  23. [ QUOTE ]
    Yup, Discussed to death,

    Personally I'd like to see "Radiation Melee" A set that is slightly lower on base damage but comes with strong DoT and stronger Def/Res debuffs,

    [/ QUOTE ]

    Oh god. Radiation Melee has me drooling. Not from the potential power but because of the cool factor. I would absolutely LOVE a radiation melee set.
  24. I was wondering because I didn't see this addressed in the FAQ. What is the difference between the male/female uniforms? Despite the males not having butt capes?
  25. [ QUOTE ]
    Well now. This is the replies I was hoping for...Gotta say, if you know KotOR...you ARE a nerd and SW Fan hehe. Dont feel bad, I used to Pencil/Paper/Dice all the time with some friends years back.
    Ok so, LordLundar, you narrowed the field down alot for me...I would prefer ranged, not getting my hands dirty, but I already have a MM, and realy cant stand them. Tho, I did a google search last night and found some of the original Sith Lords names and brief discriptions of each. One intrigued me and gods, do I realy wish I could use a whip. But, there is one of the original Sith Lords (After the reformation) that intrigued me alot. Darth Nihilus came out as one of the tops. All the Sith Lords are melee of some sort, including Sithius at one point of another.
    I too was considering strongly going DB/ but wasnt quite sure on the secondary. So you think Wp, Sr, or Dark huh? Hrmm...All good suggestions. Ugh, wish there was a Regen for Brutes, I could work with that a bit more easily as according to Palpatine that there was one Sith Lord who could over come death...
    Well, Definately thanks for the help. But I need to get some sleep for work, I will definately sleep on this and work on it this weekend.

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    Dark Armor has a self ressurect where you steal the life force from those around you to bring yourself back from the dead. I think that this is a very sith like power. Plus you get a heal called "Dark Regeneration." You also get cloak of fear which mimics other sith powers. Go into the Mu line for lightning esque powers as well and you have yourself a Sith Lord.