RevolverMike

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  1. hands down Mind/Fire. Good damage and lots of control. Downside is no pet, so if thats something that really matters to you.
  2. Current price isnt acceptable. you gotta figure with 30 A merits being a glad +3% proc you can figure out how much you should be getting for 1 A merit. Before I was making just above that and now its selling for well below.

    Problem is, until those 30 merits come in on each of my toons that are working towards them I guess I'm going to be low on funds for a while.

    And never shared what my niche was. :P know better than that. It was an easy 90mil every 2 days tho. And I run 5 tips almost everyday on 2 toons. Getting tips to drop is fast red side and running the missions with incarnates doesnt take too long. Maybe 30 minutes for all 5. Hour for both toons. Not a bad days work.
  3. Thanks. I'll have to look into rolling merits.
  4. How do I go about making more money for my toons?

    I had a niche in the market but someone went and messed it up by selling for about 2/3rds the price i was. Just checked and prices are still in that range weeks later. Dont think prices are going to go back to where they once were. >_>

    LotG are consistant but at the rate of 2 A merits for one I would end up making more just saving those A merits for Glad armor 3% def. Which is exactly what I'm doing. Problem is its a slow process and I do have the patience but I'm running out of funds atm.

    I do have a ss/fire brute but lets just say after getting 2 sets of purples on him that I dont want to set foot in another AE for a good while.

    Also saving incarnate merits on my main since its fully T4'd in all slots but the rate of picking those up is inconsistent since you need a league for those and can't always get one going.

    Any other ways to make inf that I'm missing? Preferably something that can be done solo.
  5. How do I go about making more money for my toons?

    I had a niche in the market but someone went and messed it up by selling for about 2/3rds the price i was. Just checked and prices are still in that range weeks later. Dont think prices are going to go back to where they once were. >_>

    LotG are consistant but at the rate of 2 A merits for one I would end up making more just saving those A merits for Glad armor 3% def. Which is exactly what I'm doing. Problem is its a slow process and I do have the patience but I'm running out of funds atm.

    I do have a ss/fire brute but lets just say after getting 2 sets of purples on him that I dont want to set foot in another AE for a good while.

    Also saving incarnate merits on my main since its fully T4'd in all slots but the rate of picking those up is inconsistent since you need a league for those and can't always get one going.

    Any other ways to make inf that I'm missing? Preferably something that can be done solo.
  6. RevolverMike

    starting a trial

    Thank you. Hopefully I'll be running a trial sometime soon.
  7. RevolverMike

    starting a trial

    How exactly do I start a incarnate trial since I havent seen any in game help on using the LFG.

    Trials are only ran when certain members of the community throw them together and I'd like to be able to form some when those members arent around or are already running a trial. I would assume just form a league with enough people and open the LFG and it does the rest?
  8. Signed onto Exalted for the first time since the day it was brought online and my single character that I created on the server is not on my character list. Now of course the name I had is no longer available.

    Was there any word about characters being lost on that server? or am I the only one that was affected by this happening.
    or a Dev wanted the name I had and saw the character hadnt been touched since creation and made it go poof.
  9. I'm tempted to do a BAF with mostly doms and controllers and see if we can hold an AV.
  10. What are the limits on the signature arc rewards? Can we only get the alignment merit, 4X Reward merits, Astral merit, threads choice once upon the first time completing it? or once a week? etc.
  11. It's doable. I'd say your best bet is with mind and use telekinesis. It's a bit of an end hog but with cardiac and a end reduc in its inherent slot you should be good to go. Having the force of nature accolade power and its +800% recovery also helps. It gives you more recovery than Ageless does.

    Now what ive been having trouble with is trying to hold AV's during incarnate trials. I flip on telekinesis and I'm not seeing "Domination" show up over the AV every other second like i should be. Can anyone verify if the power is suppressed or something during trials? Other AV's dont seem to be a problem. Granted there is the level difference. But than again my toon is +3 shifted on a trial.

    Also out of curiosity, stone was mentioned for power boost. What are the exact benefits of that? Less or the same as having megalomaniac accolade?
  12. What Lore pet is everyone using with their brute? I made rikti for the extra recharge from AM but it doesnt seem to last that long and the pet doesnt seem to like to reapply it right away. It's also only a 15% recharge boost. Anyone know what the recharge boost is from the phantom support pet?
  13. RevolverMike

    Mind/Fire Dom

    Figured I'd copy this over here in case the Dom forums prove to not be helpful. Any advice would be great.

    Almost finished tweaking my Mind/Fire and was considering the idea of making a build for pvp once she's complete and i have nothing better to do. Only problem is I have no idea where to start as I don't know the ins and outs of pvp other than you apparently need lots of KB protection. I would also assume you would need much higher def than the standard 45% for PvE, right? Figured I would basically use my current build but tweak it here and there like reducing the endurance of Telekinesis further since I'm thinking thats going to be my go to power for crippling opponents. So if I could get any advice such as how much def is needed for such an endeavor, tactics, is it possible to get enough perception to see a stalker coming?, etc etc. And is Domination going to give me enough protection from KB?

    Below is my current build. Once its finished the crushing impacts will be removed for hecatomb, ragnarok will be in fireball, the 5th apoc will be in blaze and the last luck of the gambler will be in there.

    I also just need to get my incarnate slots (minus alpha) from T3 to T4. I already have two T3's of each created just need those Very Rares to drop.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Mesmerize
    (A) Thunderstrike - Accuracy/Damage
    (3) Thunderstrike - Damage/Endurance
    (3) Thunderstrike - Damage/Recharge
    (5) Thunderstrike - Accuracy/Damage/Recharge
    (5) Thunderstrike - Accuracy/Damage/Endurance
    (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Flares
    (A) Thunderstrike - Accuracy/Damage
    (7) Thunderstrike - Damage/Endurance
    (9) Thunderstrike - Damage/Recharge
    (9) Thunderstrike - Accuracy/Damage/Recharge
    (11) Thunderstrike - Accuracy/Damage/Endurance
    (11) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Dominate
    (A) Lockdown - Accuracy/Hold
    (13) Lockdown - Accuracy/Recharge
    (13) Lockdown - Recharge/Hold
    (15) Lockdown - Endurance/Recharge/Hold
    (15) Lockdown - Accuracy/Endurance/Recharge/Hold
    (17) Lockdown - Chance for +2 Mag Hold
    Level 4: Incinerate
    (A) Crushing Impact - Accuracy/Damage
    (17) Crushing Impact - Damage/Endurance
    (19) Crushing Impact - Damage/Recharge
    (19) Crushing Impact - Accuracy/Damage/Recharge
    (21) Crushing Impact - Accuracy/Damage/Endurance
    Level 6: Confuse
    (A) Coercive Persuasion - Confused
    (21) Coercive Persuasion - Confused/Recharge
    (23) Coercive Persuasion - Accuracy/Confused/Recharge
    (23) Coercive Persuasion - Accuracy/Recharge
    (25) Coercive Persuasion - Confused/Endurance
    (25) Coercive Persuasion - Contagious Confusion
    Level 8: Hasten
    (A) Recharge Reduction IO
    (27) Recharge Reduction IO
    (27) Recharge Reduction IO
    Level 10: Fire Blast
    (A) Thunderstrike - Accuracy/Damage
    (29) Thunderstrike - Damage/Endurance
    (29) Thunderstrike - Damage/Recharge
    (31) Thunderstrike - Accuracy/Damage/Recharge
    (31) Thunderstrike - Accuracy/Damage/Endurance
    (31) Thunderstrike - Damage/Endurance/Recharge
    Level 12: Mass Hypnosis
    (A) Fortunata Hypnosis - Sleep
    (33) Fortunata Hypnosis - Sleep/Recharge
    (33) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    (33) Fortunata Hypnosis - Accuracy/Recharge
    (34) Fortunata Hypnosis - Sleep/Endurance
    Level 14: Hover
    (A) Luck of the Gambler - Recharge Speed
    Level 16: Embrace of Fire
    (A) Recharge Reduction IO
    Level 18: Fly
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Telekinesis
    (A) Endurance Reduction IO
    Level 22: Total Domination
    (A) Lockdown - Accuracy/Hold
    (34) Lockdown - Accuracy/Recharge
    (34) Lockdown - Recharge/Hold
    (36) Lockdown - Endurance/Recharge/Hold
    (36) Lockdown - Accuracy/Endurance/Recharge/Hold
    (36) Lockdown - Chance for +2 Mag Hold
    Level 24: Boxing
    (A) Mako's Bite - Accuracy/Damage
    (37) Mako's Bite - Damage/Endurance
    (37) Mako's Bite - Damage/Recharge
    (37) Mako's Bite - Accuracy/Endurance/Recharge
    (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    (39) Mako's Bite - Chance of Damage(Lethal)
    Level 26: Tough
    (A) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    (A) Luck of the Gambler - Recharge Speed
    (39) Defense Buff IO
    (40) Defense Buff IO
    Level 30: Stealth
    (A) Luck of the Gambler - Recharge Speed
    Level 32: Mass Confusion
    (A) Malaise's Illusions - Accuracy/Recharge
    (40) Malaise's Illusions - Endurance/Confused
    (40) Malaise's Illusions - Accuracy/Endurance
    (42) Malaise's Illusions - Confused/Range
    (42) Malaise's Illusions - Accuracy/Confused/Recharge
    (42) Malaise's Illusions - Chance of Damage(Psionic)
    Level 35: Grant Invisibility
    (A) Luck of the Gambler - Recharge Speed
    Level 38: Blaze
    (A) Apocalypse - Damage
    (43) Apocalypse - Damage/Recharge
    (43) Apocalypse - Accuracy/Damage/Recharge
    (43) Apocalypse - Accuracy/Recharge
    (45) Empty
    (45) Range IO
    Level 41: Fire Ball
    (A) Empty
    (45) Empty
    (46) Empty
    (46) Empty
    (46) Empty
    Level 44: Rise of the Phoenix
    (A) Stupefy - Accuracy/Recharge
    (48) Stupefy - Endurance/Stun
    (48) Stupefy - Accuracy/Endurance
    (48) Stupefy - Stun/Range
    (50) Stupefy - Accuracy/Stun/Recharge
    (50) Stupefy - Chance of Knockback
    Level 47: Fire Shield
    (A) Empty
    Level 49: Invisibility
    (A) Empty
    Level 0: Marshal
    Level 0: Megalomaniac
    Level 0: High Pain Threshold
    Level 0: Demonic Aura
    Level 0: Born In Battle
    Level 50: Spiritual Core Paragon
    Level 50: Pyronic Partial Radial Judgement
    Level 50: Reactive Partial Radial Conversion
    Level 50: Warworks Total Core Improved Ally
    ------------
    Level 1: Brawl
    (A) Empty
    Level 1: Domination
    Level 1: Sprint
    (A) Run Speed IO
    Level 2: Rest
    (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    (A) Run Speed IO
    Level 2: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (50) Miracle - +Recovery
    Level 2: Hurdle
    (A) Jumping IO
    Level 2: Stamina
    (A) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    19.5% DamageBuff(Smashing)
    19.5% DamageBuff(Lethal)
    19.5% DamageBuff(Fire)
    19.5% DamageBuff(Cold)
    19.5% DamageBuff(Energy)
    19.5% DamageBuff(Negative)
    19.5% DamageBuff(Toxic)
    19.5% DamageBuff(Psionic)
    3% Defense(Melee)
    3% Defense(Smashing)
    3% Defense(Lethal)
    5.5% Defense(Fire)
    5.5% Defense(Cold)
    25.5% Defense(Energy)
    25.5% Defense(Negative)
    3% Defense(Psionic)
    36.8% Defense(Ranged)
    8% Defense(AoE)
    67.5% Enhancement(RechargeTime)
    3% Enhancement(Stun)
    5% Enhancement(Held)
    6.5% Enhancement(Confused)
    43% Enhancement(Accuracy)
    12% FlySpeed
    76.3 HP (7.5%) HitPoints
    12% JumpHeight
    12% JumpSpeed
    MezResist(Held) 7.7%
    MezResist(Immobilize) 5.5%
    19% (0.32 End/sec) Recovery
    16% (0.68 HP/sec) Regeneration
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    12% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Mesmerize)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)
    4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Flares)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)
    4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Lockdown
    (Dominate)
    3% DamageBuff(All)
    2.5% Enhancement(Held)
    MezResist(Held) 2.2%
    2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Crushing Impact
    (Incinerate)
    MezResist(Immobilize) 2.2%
    11.4 HP (1.13%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Confuse)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)
    5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Thunderstrike
    (Fire Blast)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)
    4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Fortunata Hypnosis
    (Mass Hypnosis)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    7.5% Enhancement(RechargeTime)
    Lockdown
    (Total Domination)
    3% DamageBuff(All)
    2.5% Enhancement(Held)
    MezResist(Held) 2.2%
    2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mako's Bite
    (Boxing)
    MezResist(Immobilize) 3.3%
    15.3 HP (1.5%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%
    3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Steadfast Protection
    (Tough)
    3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    2.5% (0.04 End/sec) Recovery
    2.5% Enhancement(Confused)
    2.5% DamageBuff(All)
    6.25% Enhancement(RechargeTime)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Grant Invisibility)
    7.5% Enhancement(RechargeTime)
    Apocalypse
    (Blaze)
    16% (0.68 HP/sec) Regeneration
    30.5 HP (3%) HitPoints
    4% DamageBuff(All)
    Stupefy
    (Rise of the Phoenix)
    2.5% (0.04 End/sec) Recovery
    19.1 HP (1.88%) HitPoints
    3% Enhancement(Stun)
    6.25% Enhancement(RechargeTime)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  14. RevolverMike

    Mind/ Psi/ ?

    Wanting to make a toon that is Mind/ Psi but having trouble making a build for it. Conceptually I want to take the Psi mastery epic and use link minds, indom will, mind over body, and world of confusion. Only problem is no matter how many ways I put it together I cant seem to get S/L softcapped. Yes I know world of confusion isnt the greatest but I'd like it just for theme. Is this goal possible? or am I going to have to take villains mace for scorp shield just to keep this one alive in the thick of things. :/

    Right now I'm thinking getting enough recharge to get link minds perma would be my best bet. Granted it's +Def isnt as high as I'd like. Surely no scorp shield. Its +Def is across the board tho which is nice. So if other damage types are soft capped along with S/L than thats a bonus.

    How much below softcap do you think it would be safe to be considering I have my control powers and world of confusion?

    Any advice would be appreciated and any budget is acceptable.
  15. RevolverMike

    Mind/Fire

    Almost finished tweaking my Mind/Fire and was considering the idea of making a build for pvp once she's complete and i have nothing better to do. Only problem is I have no idea where to start as I don't know the ins and outs of pvp other than you apparently need lots of KB protection. I would also assume you would need much higher def than the standard 45% for PvE, right? Figured I would basically use my current build but tweak it here and there like reducing the endurance of Telekinesis further since I'm thinking thats going to be my go to power for crippling opponents. So if I could get any advice such as how much def is needed for such an endeavor, tactics, is it possible to get enough perception to see a stalker coming?, etc etc. And is Domination going to give me enough protection from KB?

    Below is my current build. Once its finished the crushing impacts will be removed for hecatomb, ragnarok will be in fireball, the 5th apoc will be in blaze and the last luck of the gambler will be in there.

    I also just need to get my incarnate slots (minus alpha) from T3 to T4. I already have two T3's of each created just need those Very Rares to drop.

    *Just realized I put T4 spiritual, which i do have, but I currently use a T4 cardiac on this toon.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Mesmerize
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Dominate
    • (A) Lockdown - Accuracy/Hold
    • (13) Lockdown - Accuracy/Recharge
    • (13) Lockdown - Recharge/Hold
    • (15) Lockdown - Endurance/Recharge/Hold
    • (15) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (17) Lockdown - Chance for +2 Mag Hold
    Level 4: Incinerate
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    Level 6: Confuse
    • (A) Coercive Persuasion - Confused
    • (21) Coercive Persuasion - Confused/Recharge
    • (23) Coercive Persuasion - Accuracy/Confused/Recharge
    • (23) Coercive Persuasion - Accuracy/Recharge
    • (25) Coercive Persuasion - Confused/Endurance
    • (25) Coercive Persuasion - Contagious Confusion
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 10: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (29) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 12: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep
    • (33) Fortunata Hypnosis - Sleep/Recharge
    • (33) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (33) Fortunata Hypnosis - Accuracy/Recharge
    • (34) Fortunata Hypnosis - Sleep/Endurance
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO
    Level 18: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 20: Telekinesis
    • (A) Endurance Reduction IO
    Level 22: Total Domination
    • (A) Lockdown - Accuracy/Hold
    • (34) Lockdown - Accuracy/Recharge
    • (34) Lockdown - Recharge/Hold
    • (36) Lockdown - Endurance/Recharge/Hold
    • (36) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (36) Lockdown - Chance for +2 Mag Hold
    Level 24: Boxing
    • (A) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Defense Buff IO
    • (40) Defense Buff IO
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Mass Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (40) Malaise's Illusions - Endurance/Confused
    • (40) Malaise's Illusions - Accuracy/Endurance
    • (42) Malaise's Illusions - Confused/Range
    • (42) Malaise's Illusions - Accuracy/Confused/Recharge
    • (42) Malaise's Illusions - Chance of Damage(Psionic)
    Level 35: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Blaze
    • (A) Apocalypse - Damage
    • (43) Apocalypse - Damage/Recharge
    • (43) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Accuracy/Recharge
    • (45) Empty
    • (45) Range IO
    Level 41: Fire Ball
    • (A) Empty
    • (45) Empty
    • (46) Empty
    • (46) Empty
    • (46) Empty
    Level 44: Rise of the Phoenix
    • (A) Stupefy - Accuracy/Recharge
    • (48) Stupefy - Endurance/Stun
    • (48) Stupefy - Accuracy/Endurance
    • (48) Stupefy - Stun/Range
    • (50) Stupefy - Accuracy/Stun/Recharge
    • (50) Stupefy - Chance of Knockback
    Level 47: Fire Shield
    • (A) Empty
    Level 49: Invisibility
    • (A) Empty
    Level 0: Marshal
    Level 0: Megalomaniac
    Level 0: High Pain Threshold
    Level 0: Demonic Aura
    Level 0: Born In Battle
    Level 50: Spiritual Core Paragon
    Level 50: Pyronic Partial Radial Judgement
    Level 50: Reactive Partial Radial Conversion
    Level 50: Warworks Total Core Improved Ally
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 25.5% Defense(Energy)
    • 25.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 36.8% Defense(Ranged)
    • 8% Defense(AoE)
    • 67.5% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 5% Enhancement(Held)
    • 6.5% Enhancement(Confused)
    • 43% Enhancement(Accuracy)
    • 12% FlySpeed
    • 76.3 HP (7.5%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • MezResist(Held) 7.7%
    • MezResist(Immobilize) 5.5%
    • 19% (0.32 End/sec) Recovery
    • 16% (0.68 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 12% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Mesmerize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Flares)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Lockdown
    (Dominate)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Crushing Impact
    (Incinerate)
    • MezResist(Immobilize) 2.2%
    • 11.4 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Confuse)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Fortunata Hypnosis
    (Mass Hypnosis)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Total Domination)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mako's Bite
    (Boxing)
    • MezResist(Immobilize) 3.3%
    • 15.3 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Apocalypse
    (Blaze)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    Stupefy
    (Rise of the Phoenix)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  16. Yeah, thinking the big announcement at pax is going to be "hey, we're launching in a couple days". Guess I wont be getting my brother going rogue for his account now. Tho I may have to quickly consider getting him the martial arts pack that he wants. Anyone know how much ninja run equals to in cash on the new market? If it's 5 dollars or more i'll prolly just get him the pack so he gets all the cool costume pieces with it.
  17. So quick question, does AE not award the double exp/influence?
  18. Is there any way to open two applications of the game using the MAC launcher? Currently I have to restart my computer and switch it to windows using bootcamp which id rather not have to do.
  19. My enhancement values and information aren't showing when I'm in the enhancement window. Not sure how I turned it off but this happened to another character once. I had entered in a slash command on the other character that got it working again but don't remember which since it was a good while ago.

    Any ideas on what I did? So i can avoid doing it again in the future, and how to go about fixing it. Thanks in advance.




    Edit: Problem solved.
  20. RevolverMike

    SS / Stone

    I guess that helps in deciding which ancillary to go with.


    Latest build. Reached the soft cap goals outside of granite. Evened out the -% recharge while in granite, and only sacrificed a small portion of run speed. Went from about 28mph to about 25mph.


    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (3) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Recharge
    Level 4: Haymaker
    • (A) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Force Feedback - Recharge/Knockback
    • (25) Force Feedback - Recharge/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (25) Force Feedback - Recharge/Knockback
    • (31) Force Feedback - Recharge/Endurance
    Level 10: Rooted
    • (A) Doctored Wounds - Heal/Endurance
    • (39) Doctored Wounds - Endurance/Recharge
    • (39) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal
    Level 12: Brimstone Armor
    • (A) Aegis - Resistance/Recharge
    • (23) Aegis - Resistance/Endurance
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Aegis - Resistance/Recharge
    Level 16: Mud Pots
    • (A) Endurance Reduction IO
    Level 18: Crystal Armor
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (19) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    Level 20: Weave
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (21) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    Level 22: Knockout Blow
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    Level 24: Recall Friend
    • (A) Interrupt Reduction IO
    Level 26: Teleport
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (27) Winter's Gift - Slow Resistance (20%)
    Level 28: Minerals
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (29) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    Level 30: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 32: Granite Armor
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (33) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Aegis - Resistance
    • (34) Aegis - Resistance/Recharge
    • (34) Aegis - Resistance/Endurance
    Level 35: Hurl
    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge
    Level 38: Foot Stomp
    • (A) Armageddon - Damage
    • (40) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Damage/Endurance
    • (42) Force Feedback - Chance for +Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 47: Physical Perfection
    • (A) Doctored Wounds - Heal/Endurance
    • (48) Doctored Wounds - Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (50) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Doctored Wounds - Heal
    Level 49: Taunt
    • (A) Perfect Zinger - Taunt/Range
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    • (5) Run Speed IO
    • (5) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 17.3% Defense(Smashing)
    • 17.3% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 13.5% Defense(Energy)
    • 13.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.6% Defense(Melee)
    • 13.5% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 44% Enhancement(Accuracy)
    • 8% Enhancement(Heal)
    • 67.5% Enhancement(RechargeTime)
    • 29% FlySpeed
    • 154.6 HP (8.25%) HitPoints
    • 29% JumpHeight
    • 29% JumpSpeed
    • MezResist(Immobilize) 8.25%
    • MezResist(Terrorized) 4.4%
    • 12% (0.2 End/sec) Recovery
    • 62% (4.84 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 7.56% Resistance(Fire)
    • 12.6% Resistance(Cold)
    • 76.5% RunSpeed

    ------------
    Set Bonuses:
    Gift of the Ancients
    (Rock Armor)
    • 7.5% RunSpeed
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Jab)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Numina's Convalescence
    (Earth's Embrace)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Force Feedback
    (Haymaker)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Kinetic Combat
    (Kick)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Force Feedback
    (Kick)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Doctored Wounds
    (Rooted)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Aegis
    (Brimstone Armor)
    • 5% RunSpeed
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gift of the Ancients
    (Crystal Armor)
    • 7.5% RunSpeed
    Luck of the Gambler
    (Crystal Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Weave)
    • 7.5% RunSpeed
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Knockout Blow)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Winter's Gift
    (Teleport)
    • 5% Resistance(Cold)
    • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Gift of the Ancients
    (Minerals)
    • 7.5% RunSpeed
    Luck of the Gambler
    (Minerals)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Gift of the Ancients
    (Granite Armor)
    • 7.5% RunSpeed
    Luck of the Gambler
    (Granite Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Granite Armor)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Thunderstrike
    (Hurl)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Armageddon
    (Foot Stomp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Thunderstrike
    (Laser Beam Eyes)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Doctored Wounds
    (Physical Perfection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
  21. RevolverMike

    SS / Stone

    Yeah, with your build I would consider dropping hurl since you have laser beam eyes if you do need to use a ranged attack. Than you'd have the extra defense to E/N plus the bonuses.

    What I'm really liking is the massive regeneration your capable of.

    I'm curious, with the two +recovery unique and performance shifter how are the crashes from rage and hasten? Haven't gotten those enhancements for my tanker yet.

    Also, the enhancements in mud pots is meant purely for bonuses or is maxing its damage output intentional?
  22. RevolverMike

    SS / Stone

    I'll start off by saying that I'm a long time forum reader but first time poster. So I apologize if my post isnt up to standards. Not posting an example build as I have a couple and usually on a mac. I do have access to mids if you'd like to reply with a data link.

    Currently working on a SS / Stone armor and have worked out a couple builds but not sure what the best route would be. My goals ( in no particular order so far) have been to offset the -% recharge and -% run speed of Granite and also to soft cap lethal/smashing as well as energy/negative with rock/crystal armor for play outside of granite. So far it seems I'm not going to be able to hit all three of my goals together.

    Would the best option be to hit my soft cap goal and worry less about recharge since I wont be in granite form all the time?

    Between the builds I've thrown together run speed has been anywhere from 28mph to 31mph I believe while in granite. Would like to stay in that range.

    Ancillary power pools are open as the character is only level 40 at the moment and I'm not set on a particular one. Whichever helps my cause the most. So please consider the character level 50 as I'm looking at this as an end result build.

    As far as cost goes, purples are fine if they are really that needed.