SS / Stone
This is by no means what your build should be, this however is a build to look at, and see what I am going for:
I wanted to be at the soft cap for S/L in Rock Armor, and the Psi soft cap when in Minerals
While In granite, at Resist cap for S/L, and at soft cap for most types, except Psi. (Also, in Granite +37.5% recharge, no granite: 102.5%) And increased speed is about 50%
Was thinking about dropping hurl, and adding Crystal Armor, and having the same slot situation as Minerals (Run bonus + Recharge Bonus in particular), and that way i'll be at the 5 max.
http://www.cohplanner.com/mids/downl...AAF8074BD0EDCA
Yeah, with your build I would consider dropping hurl since you have laser beam eyes if you do need to use a ranged attack. Than you'd have the extra defense to E/N plus the bonuses.
What I'm really liking is the massive regeneration your capable of.
I'm curious, with the two +recovery unique and performance shifter how are the crashes from rage and hasten? Haven't gotten those enhancements for my tanker yet.
Also, the enhancements in mud pots is meant purely for bonuses or is maxing its damage output intentional?
Personally I would drop LBE before Hurl, for a ranged attack. You don't need LBE as a prerequisite to anything, and don't need it for power specific set bonuses. Sure, Hurl's a little slower, but it does solid damage. If the bad guy's running, I'd like to drop him with as little fuss as possible. Just my 2 cents.
Yeah, with your build I would consider dropping hurl since you have laser beam eyes if you do need to use a ranged attack. Than you'd have the extra defense to E/N plus the bonuses.
What I'm really liking is the massive regeneration your capable of. I'm curious, with the two +recovery unique and performance shifter how are the crashes from rage and hasten? Haven't gotten those enhancements for my tanker yet. Also, the enhancements in mud pots is meant purely for bonuses or is maxing its damage output intentional? |
Mud Pots slotting, I go back and forth on them. not really sure which way I am going to go on them (and Footstomp for that matter, but I really like the Force Feedback: +Recharge, Highly recommend that).
My Biggest issue is trying to get the LoG: Recharge Speed, they are very expensive, and have to research an easier way of getting them (especially 5 of them)
Personally I would drop LBE before Hurl, for a ranged attack. You don't need LBE as a prerequisite to anything, and don't need it for power specific set bonuses. Sure, Hurl's a little slower, but it does solid damage. If the bad guy's running, I'd like to drop him with as little fuss as possible. Just my 2 cents.
|
I guess that helps in deciding which ancillary to go with.
Latest build. Reached the soft cap goals outside of granite. Evened out the -% recharge while in granite, and only sacrificed a small portion of run speed. Went from about 28mph to about 25mph.
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Gift of the Ancients - Run Speed +7.5%
- (3) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (23) Force Feedback - Recharge/Knockback
- (25) Force Feedback - Recharge/Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (25) Force Feedback - Recharge/Knockback
- (31) Force Feedback - Recharge/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal
- (A) Aegis - Resistance/Recharge
- (23) Aegis - Resistance/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (34) Aegis - Resistance/Recharge
- (A) Endurance Reduction IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (19) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (A) Gift of the Ancients - Run Speed +7.5%
- (21) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (A) Hecatomb - Damage
- (42) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (A) Interrupt Reduction IO
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (27) Winter's Gift - Slow Resistance (20%)
- (A) Gift of the Ancients - Run Speed +7.5%
- (29) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (33) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Aegis - Resistance
- (34) Aegis - Resistance/Recharge
- (34) Aegis - Resistance/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance/Recharge
- (A) Armageddon - Damage
- (40) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (42) Armageddon - Damage/Endurance
- (42) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Heal
- (A) Perfect Zinger - Taunt/Range
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (5) Run Speed IO
- (5) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
Set Bonus Totals:
- 17.3% Defense(Smashing)
- 17.3% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 11.6% Defense(Melee)
- 13.5% Defense(Ranged)
- 7.56% Defense(AoE)
- 44% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 67.5% Enhancement(RechargeTime)
- 29% FlySpeed
- 154.6 HP (8.25%) HitPoints
- 29% JumpHeight
- 29% JumpSpeed
- MezResist(Immobilize) 8.25%
- MezResist(Terrorized) 4.4%
- 12% (0.2 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.56% Resistance(Fire)
- 12.6% Resistance(Cold)
- 76.5% RunSpeed
------------
Set Bonuses:
Gift of the Ancients
(Rock Armor)
- 7.5% RunSpeed
(Rock Armor)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Earth's Embrace)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Haymaker)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Kick)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Kick)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Rooted)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Brimstone Armor)
- 5% RunSpeed
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Crystal Armor)
- 7.5% RunSpeed
(Crystal Armor)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)
- 7.5% RunSpeed
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Teleport)
- 5% Resistance(Cold)
- 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Minerals)
- 7.5% RunSpeed
(Minerals)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Granite Armor)
- 7.5% RunSpeed
(Granite Armor)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Granite Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Hurl)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Foot Stomp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Laser Beam Eyes)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Physical Perfection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
I'll start off by saying that I'm a long time forum reader but first time poster. So I apologize if my post isnt up to standards. Not posting an example build as I have a couple and usually on a mac. I do have access to mids if you'd like to reply with a data link.
Currently working on a SS / Stone armor and have worked out a couple builds but not sure what the best route would be. My goals ( in no particular order so far) have been to offset the -% recharge and -% run speed of Granite and also to soft cap lethal/smashing as well as energy/negative with rock/crystal armor for play outside of granite. So far it seems I'm not going to be able to hit all three of my goals together.
Would the best option be to hit my soft cap goal and worry less about recharge since I wont be in granite form all the time?
Between the builds I've thrown together run speed has been anywhere from 28mph to 31mph I believe while in granite. Would like to stay in that range.
Ancillary power pools are open as the character is only level 40 at the moment and I'm not set on a particular one. Whichever helps my cause the most. So please consider the character level 50 as I'm looking at this as an end result build.
As far as cost goes, purples are fine if they are really that needed.