SS / Stone


Absorber_NA

 

Posted

I'll start off by saying that I'm a long time forum reader but first time poster. So I apologize if my post isnt up to standards. Not posting an example build as I have a couple and usually on a mac. I do have access to mids if you'd like to reply with a data link.

Currently working on a SS / Stone armor and have worked out a couple builds but not sure what the best route would be. My goals ( in no particular order so far) have been to offset the -% recharge and -% run speed of Granite and also to soft cap lethal/smashing as well as energy/negative with rock/crystal armor for play outside of granite. So far it seems I'm not going to be able to hit all three of my goals together.

Would the best option be to hit my soft cap goal and worry less about recharge since I wont be in granite form all the time?

Between the builds I've thrown together run speed has been anywhere from 28mph to 31mph I believe while in granite. Would like to stay in that range.

Ancillary power pools are open as the character is only level 40 at the moment and I'm not set on a particular one. Whichever helps my cause the most. So please consider the character level 50 as I'm looking at this as an end result build.

As far as cost goes, purples are fine if they are really that needed.


 

Posted

This is by no means what your build should be, this however is a build to look at, and see what I am going for:

I wanted to be at the soft cap for S/L in Rock Armor, and the Psi soft cap when in Minerals
While In granite, at Resist cap for S/L, and at soft cap for most types, except Psi. (Also, in Granite +37.5% recharge, no granite: 102.5%) And increased speed is about 50%

Was thinking about dropping hurl, and adding Crystal Armor, and having the same slot situation as Minerals (Run bonus + Recharge Bonus in particular), and that way i'll be at the 5 max.

http://www.cohplanner.com/mids/downl...AAF8074BD0EDCA


 

Posted

Yeah, with your build I would consider dropping hurl since you have laser beam eyes if you do need to use a ranged attack. Than you'd have the extra defense to E/N plus the bonuses.

What I'm really liking is the massive regeneration your capable of.

I'm curious, with the two +recovery unique and performance shifter how are the crashes from rage and hasten? Haven't gotten those enhancements for my tanker yet.

Also, the enhancements in mud pots is meant purely for bonuses or is maxing its damage output intentional?


 

Posted

Personally I would drop LBE before Hurl, for a ranged attack. You don't need LBE as a prerequisite to anything, and don't need it for power specific set bonuses. Sure, Hurl's a little slower, but it does solid damage. If the bad guy's running, I'd like to drop him with as little fuss as possible. Just my 2 cents.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by RevolverMike View Post
Yeah, with your build I would consider dropping hurl since you have laser beam eyes if you do need to use a ranged attack. Than you'd have the extra defense to E/N plus the bonuses.

What I'm really liking is the massive regeneration your capable of.

I'm curious, with the two +recovery unique and performance shifter how are the crashes from rage and hasten? Haven't gotten those enhancements for my tanker yet.

Also, the enhancements in mud pots is meant purely for bonuses or is maxing its damage output intentional?
To be honest, I have less then half the IO's for my ideal build. But I do already have the performance shifter, which helps, but Conserve Power was a really nice addition. He's currently level 46, and for the most part the build powers are the same, except for 41 I went Conserve Power, 44 Physical Perfection, 47 Laser Beam Eyes, 49 Crystal Armor (IDK why I had Hurl to be honest, I am going to be so much better off with Crystal)

Mud Pots slotting, I go back and forth on them. not really sure which way I am going to go on them (and Footstomp for that matter, but I really like the Force Feedback: +Recharge, Highly recommend that).

My Biggest issue is trying to get the LoG: Recharge Speed, they are very expensive, and have to research an easier way of getting them (especially 5 of them)


 

Posted

Quote:
Originally Posted by Starflier View Post
Personally I would drop LBE before Hurl, for a ranged attack. You don't need LBE as a prerequisite to anything, and don't need it for power specific set bonuses. Sure, Hurl's a little slower, but it does solid damage. If the bad guy's running, I'd like to drop him with as little fuss as possible. Just my 2 cents.
That is true, I actually switched my Epics, I had Stone Epic first, but respec out of it and went Energy, and I am much happier. Conserve Power is really nice, and Physical Perfection gives a little more to my Regen and Recovery (433 Regen w/o PP, 473 w/it)


 

Posted

Quote:
Originally Posted by Absorber_NA View Post
That is true, I actually switched my Epics, I had Stone Epic first, but respec out of it and went Energy, and I am much happier. Conserve Power is really nice, and Physical Perfection gives a little more to my Regen and Recovery (433 Regen w/o PP, 473 w/it)
Yeah, I run CP and PP on my Inv/Stone and it's fantastic. He's mostly running generic IO's and it makes a big difference.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

I guess that helps in deciding which ancillary to go with.


Latest build. Reached the soft cap goals outside of granite. Evened out the -% recharge while in granite, and only sacrificed a small portion of run speed. Went from about 28mph to about 25mph.


Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Gift of the Ancients - Run Speed +7.5%
  • (3) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Force Feedback - Recharge/Knockback
  • (25) Force Feedback - Recharge/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Force Feedback - Recharge/Knockback
  • (31) Force Feedback - Recharge/Endurance
Level 10: Rooted
  • (A) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Endurance/Recharge
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
Level 12: Brimstone Armor
  • (A) Aegis - Resistance/Recharge
  • (23) Aegis - Resistance/Endurance
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Aegis - Resistance/Recharge
Level 16: Mud Pots
  • (A) Endurance Reduction IO
Level 18: Crystal Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (19) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
Level 20: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (21) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
Level 22: Knockout Blow
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
Level 24: Recall Friend
  • (A) Interrupt Reduction IO
Level 26: Teleport
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Winter's Gift - Slow Resistance (20%)
Level 28: Minerals
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (29) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
Level 30: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Granite Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Aegis - Resistance
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance/Endurance
Level 35: Hurl
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Endurance
  • (42) Force Feedback - Chance for +Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Physical Perfection
  • (A) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
Level 49: Taunt
  • (A) Perfect Zinger - Taunt/Range
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
  • (5) Run Speed IO
  • (5) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 17.3% Defense(Smashing)
  • 17.3% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.6% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 44% Enhancement(Accuracy)
  • 8% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 29% FlySpeed
  • 154.6 HP (8.25%) HitPoints
  • 29% JumpHeight
  • 29% JumpSpeed
  • MezResist(Immobilize) 8.25%
  • MezResist(Terrorized) 4.4%
  • 12% (0.2 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 7.56% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 76.5% RunSpeed

------------
Set Bonuses:
Gift of the Ancients
(Rock Armor)
  • 7.5% RunSpeed
Luck of the Gambler
(Rock Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Earth's Embrace)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Force Feedback
(Haymaker)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Force Feedback
(Kick)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Doctored Wounds
(Rooted)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Aegis
(Brimstone Armor)
  • 5% RunSpeed
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gift of the Ancients
(Crystal Armor)
  • 7.5% RunSpeed
Luck of the Gambler
(Crystal Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 7.5% RunSpeed
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Teleport)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Gift of the Ancients
(Minerals)
  • 7.5% RunSpeed
Luck of the Gambler
(Minerals)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Gift of the Ancients
(Granite Armor)
  • 7.5% RunSpeed
Luck of the Gambler
(Granite Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Thunderstrike
(Hurl)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Thunderstrike
(Laser Beam Eyes)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Doctored Wounds
(Physical Perfection)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)


 

Posted

Quote:
Originally Posted by Absorber_NA View Post
My Biggest issue is trying to get the LoG: Recharge Speed, they are very expensive, and have to research an easier way of getting them (especially 5 of them)
Alignment merits are the best option. You can run five tips each day and get one merit every other day. At the same time, you can convert 50 reward merits (the stuff you get from task forces) and 20M inf into an alignment merit once per day. You can buy a LotG 7.5 for two alignment merits, which is a steal. You can only buy one recipe per character each day with alignment merits, though, so it'll take you at least five days under even perfect conditions.