Almost finished tweaking my Mind/Fire and was considering the idea of making a build for pvp once she's complete and i have nothing better to do. Only problem is I have no idea where to start as I don't know the ins and outs of pvp other than you apparently need lots of KB protection. I would also assume you would need much higher def than the standard 45% for PvE, right? Figured I would basically use my current build but tweak it here and there like reducing the endurance of Telekinesis further since I'm thinking thats going to be my go to power for crippling opponents. So if I could get any advice such as how much def is needed for such an endeavor, tactics, is it possible to get enough perception to see a stalker coming?, etc etc. And is Domination going to give me enough protection from KB?
Below is my current build. Once its finished the crushing impacts will be removed for hecatomb, ragnarok will be in fireball, the 5th apoc will be in blaze and the last luck of the gambler will be in there.
I also just need to get my incarnate slots (minus alpha) from T3 to T4. I already have two T3's of each created just need those Very Rares to drop.
*Just realized I put T4 spiritual, which i do have, but I currently use a T4 cardiac on this toon.
Level 50 Mutation Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Fire Mastery
Almost finished tweaking my Mind/Fire and was considering the idea of making a build for pvp once she's complete and i have nothing better to do. Only problem is I have no idea where to start as I don't know the ins and outs of pvp other than you apparently need lots of KB protection. I would also assume you would need much higher def than the standard 45% for PvE, right? Figured I would basically use my current build but tweak it here and there like reducing the endurance of Telekinesis further since I'm thinking thats going to be my go to power for crippling opponents. So if I could get any advice such as how much def is needed for such an endeavor, tactics, is it possible to get enough perception to see a stalker coming?, etc etc. And is Domination going to give me enough protection from KB?
Below is my current build. Once its finished the crushing impacts will be removed for hecatomb, ragnarok will be in fireball, the 5th apoc will be in blaze and the last luck of the gambler will be in there.
I also just need to get my incarnate slots (minus alpha) from T3 to T4. I already have two T3's of each created just need those Very Rares to drop.
*Just realized I put T4 spiritual, which i do have, but I currently use a T4 cardiac on this toon.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Mesmerize
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Flares- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Dominate- (A) Lockdown - Accuracy/Hold
- (13) Lockdown - Accuracy/Recharge
- (13) Lockdown - Recharge/Hold
- (15) Lockdown - Endurance/Recharge/Hold
- (15) Lockdown - Accuracy/Endurance/Recharge/Hold
- (17) Lockdown - Chance for +2 Mag Hold
Level 4: Incinerate- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Confuse- (A) Coercive Persuasion - Confused
- (21) Coercive Persuasion - Confused/Recharge
- (23) Coercive Persuasion - Accuracy/Confused/Recharge
- (23) Coercive Persuasion - Accuracy/Recharge
- (25) Coercive Persuasion - Confused/Endurance
- (25) Coercive Persuasion - Contagious Confusion
Level 8: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 10: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
Level 12: Mass Hypnosis- (A) Fortunata Hypnosis - Sleep
- (33) Fortunata Hypnosis - Sleep/Recharge
- (33) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (33) Fortunata Hypnosis - Accuracy/Recharge
- (34) Fortunata Hypnosis - Sleep/Endurance
Level 14: Hover- (A) Luck of the Gambler - Recharge Speed
Level 16: Embrace of Fire- (A) Recharge Reduction IO
Level 18: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Telekinesis- (A) Endurance Reduction IO
Level 22: Total Domination- (A) Lockdown - Accuracy/Hold
- (34) Lockdown - Accuracy/Recharge
- (34) Lockdown - Recharge/Hold
- (36) Lockdown - Endurance/Recharge/Hold
- (36) Lockdown - Accuracy/Endurance/Recharge/Hold
- (36) Lockdown - Chance for +2 Mag Hold
Level 24: Boxing- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
Level 26: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Defense Buff IO
- (40) Defense Buff IO
Level 30: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 32: Mass Confusion- (A) Malaise's Illusions - Accuracy/Recharge
- (40) Malaise's Illusions - Endurance/Confused
- (40) Malaise's Illusions - Accuracy/Endurance
- (42) Malaise's Illusions - Confused/Range
- (42) Malaise's Illusions - Accuracy/Confused/Recharge
- (42) Malaise's Illusions - Chance of Damage(Psionic)
Level 35: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 38: Blaze- (A) Apocalypse - Damage
- (43) Apocalypse - Damage/Recharge
- (43) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (45) Empty
- (45) Range IO
Level 41: Fire Ball- (A) Empty
- (45) Empty
- (46) Empty
- (46) Empty
- (46) Empty
Level 44: Rise of the Phoenix- (A) Stupefy - Accuracy/Recharge
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Chance of Knockback
Level 47: Fire Shield- (A) Empty
Level 49: Invisibility- (A) Empty
Level 0: MarshalLevel 0: Megalomaniac
Level 0: High Pain Threshold
Level 0: Demonic Aura
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Pyronic Partial Radial Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
------------
Level 1: Brawl
- (A) Empty
Level 1: DominationLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
------------Set Bonus Totals:
------------
Set Bonuses:
Thunderstrike
(Mesmerize)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike(Flares)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown(Dominate)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact(Incinerate)
- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Coercive Persuasion(Confuse)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Thunderstrike(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Fortunata Hypnosis(Mass Hypnosis)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Lockdown(Total Domination)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Mako's Bite(Boxing)
- MezResist(Immobilize) 3.3%
- 15.3 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler(Weave)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Malaise's Illusions(Mass Confusion)
- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Apocalypse(Blaze)
- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
Stupefy(Rise of the Phoenix)