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Posts
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Joined
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Sweet, just about to check this out because I'm on several contacts that have available Story arcs.
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AdBlock Plus 1.1.3
Java Console 6.0.17
Skype 3.3.0.3971
And that's it.
Seeing as how it happens on my home machine (PC) and the Mac at work, it might be AdBlock Plus. It's the only extension that the two have in common. Although, if it does end up being AdBlock Plus, then I'll live with the problem, better that then the alternative. -
Can you edit your published arc, and save it again from there?
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Quote:Got on it immediately.
Now I just need to scour the forums for the other posts where this has come up..
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So you want a larger thumbnail
A tip on posting larger thumbnails, without posting the full-sized image. Some of the folks here host their images on their own web pages and are able to dictate the size of their thumbnails. But most of us just use what's available for free out there on the net.
I took this from how Photobucket creates thumbnail links, but I wanted to post a larger image.
And if people want to post a large number of images in a single post, going to a thumbnail route would be kinder on some peoples computers.
I cheat with mine, because if I use Photobucket's thumbnail option you end up with:
A dinky little image that no one can see much on, though it is clickable to a larger image. But even then, Photobucket, like Flickr, puts a max limit on the images. (It shrunk the one above to down to 1024x717.)
So I've been putting images on imageshack and then alter the thumbnail link. Flickr offers links for multiple sizes to post so I grab the link for the medium sized image and place that url in the image tags, while the image itself links to the full image on imageshack.
The thumbnail link goes like this:
[url=http://img188.imageshack.us/img188/447/midnightangel.jpg][IMG]http://farm3.static.flickr.com/2617/3885857175_8f885ec893.jpg[/IMG][/url]
so:
[url=insert url to full-size image][IMG]insert url to your chosen 'thumbnail' image[/IMG[/url]
So now you have a decent size thumbnail, that is clickable to the full-sized image:
I'm sure there's an easier way to do it, but this is what I've been able to come up with on my own. -
Tips on taking screenshots
Okay, I've seen quite a few posts where people are having issues with taking screenshots, particularly within the costume creator. ParakonWiki does have an extensive write up on taking screenshots.
Vista* and Win7* users.
Vista and Win7 have a screen capture app called Snipping Tool, You will find it in the Accessories folder. It allws you to capture free-form, rectangles, windows, and full-screen.
*Vista/Win7 Home Premium, Business, Ultimate, and Enterprise.
Now, on occasion I have come across users that have the 'blank-screen' issue when trying to use 'prnt-scrn' in the Costume Creator. (I know I did until I was pointed towards the Snipping Tool.) I have a work-around that I have yet to see fail for anyone that tries it.
Blank screenshot workaround.
1. Bring up whatever art program you are going to use (MSPaint, GIMP, etc.) I recommend one that is less of a resource hog for these initial screenies.
2. Move said program so that only a small portion of it is visible like the Title bar down at the bottom of your screen. Be sure leave it in the foreground (on top of CoX.)
3. Hit PrintScreen.
4. Move your art app back into view.
5. Paste.
I would actually have two instances of MSPaint running, that way I could select a part of the full screen image, and paste in into the second window gathering a little collection of cropped screenies.
I hope this helps.
~Red
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Tablets come up quite often. I suppose I should add that to my sticky, or at least a 'Peripherals' section.
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Gorgeous, Caemgen. Congratulations of the lasts acquisitions.
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Well, it didn't start happening after I updated to 3.6, but I'm pretty sure one or more of my extensions have updated since then.
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Apparently file size is increasing as well.
As for what I would like to see (along the lines of 'TP on defeat' and 'Ally dialogue with task completion')...
Ally Emotes upon task completion - With the new 'Lead ally to...' function being added, I would like to give them an emote when the task has been finished. -
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Another important factor, even if they did manage to create a 'Water Control' powerset with appropriate fluid movements and attacks, then it's all on our machines to render it. I'd rather not even imagine that kind of lag that would likely introduce.
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Quote:At times I wont see this error, while more often I will get it every other time I attempt to post. Doesn't matter if it's a Quick Reply, Advanced post, saving from an edit, or sending a PM. I even got it trying to send a message through the "inform forum admin" link above.
Your submission could not be processed because a security token was missing.
If this occurred unexpectedly, please inform the administrator and describe the action you performed before you received this error.
It happens often enough that I have learned to ctrl+c everything before clicking on post/send. (usually) -.-
Time does not seem to be an issue, doesn't matter if I spent 30 seconds on a post or 5 minutes.
Is anyone else having this issue? -
Also, be sure that you are applying the game code to your trial account as an upgrade, not creating a new account.
You also don't have to buy the latest release. If you have something like a Big Lots! nearby, you're likely to find a City of Heroes, City of Villains, a DVD Collector's Ed., and possible Good vs Evil, for a whopping $5. -
Congratulations to the Gold, Silver, and Bronze medal winners.
An outstanding job by all participants and I concur, it was difficult even picking just three. -
Quote:Truthfully, I don't know. I ponied up on my 14th day, and back then the limitations were not nearly as draconian. But my Reg Date started when I created my game account, not when I sub'd. (Although it took me a month to find the forums.)Interesting!
Does this mean that if you upgrade your trial account with a real full code, that you:
can continue the trial time, without the trial limitations,
and THEN, it starts your 1st month paid time after that?
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Also, to any of you on trial time,
When you activate a full code
BE SURE that you upgrade the current account that you are using on trial.
If you start a new account, it will not be able to see the characters you are currently running. It would be a seperate account with its own list of characters if you start a new one. -
Quote:Thanks for the help.oh. I sent him a PM about it. The crashing described is pretty much consistent with a particular vendors 64bit driver support. However, since I've been rather... harsh.... about that vendor, and even more so in recent posts... was trying to stay out of that thread.
Yeah, since nVidia blew up my laptop... twice, I'm right there with you. (Though it's more of a design issue with the video chip and MB, still twice in under 3 years, colour me unimpressed.) -
Electric Control for Controllers was stated as an "Upcoming Feature" at HeroCon. I'm trying to find out which Dev at which panel stated it.
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No, I've not tried to copy over in the last 24 hours. It seems to be a toss of the coin if the Copy tool is up or down, can't remember how many times I've see the Mods stated that it's been restarted.
I would PM Avatea, Niv, or Mod8 about it, they're usually pretty quick on getting it restarted. (If they were on, currently I see two Rednames on at the moment.) -
Well, I've always assumed that paid time started after the trial time period. I know your Reg date starts from the beginning of your trial period.
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je_saist, could you give Legion_of_One a hand down one thread?
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One of the reason I wish they'd include an SG log that would show who kicked who. If it showed nothing in the log or an odd kick message then you know it was a bug.
Is it possible that someone was in 'Hide All' mode that booted said characters? -
Do you already have characters on Test? If so how many? There was the issue of the server reset that lost track of the slots you may have 'purchased'. So you have to delete down to the original slots open up, this may be why characters are not transferring over.