Ravens_NA

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  1. [ QUOTE ]
    Sounds like you should of had broadcast chat turned off.

    Teaming up to kill someone in a PvP zone is not cheap - its called using the mechanics of the game.
    Not saying you did anything wrong by leaving, but there are other options. You could of:
    1. Gotten a friend to PvP with you and evened the odds
    2. Done some shadow games and try to get them seperated, then attempt to get the kill on one of them.
    3. Switched to a different toon that might have handled the 2v1 better. (only applicable if you had one).

    [/ QUOTE ]Or option 4 and i use this often, if your so tough and can do this and that to me. How about we see in the arena? And more than likely he would have opted out, if not crush in in the arena, and when you get back if he still is talking, broadcast the results of the crushing numbers don't lie. :P
  2. [ QUOTE ]
    [ QUOTE ]
    ...And for someone to even make a comment like adapt in move on probably wasn't successful in pvp until i13. Or just can't understand the difference, from lack of pvping. And yes it's a shame when things have gotten so bad that the old way seems good in comparison.

    [/ QUOTE ]

    Let's get something really clear. The players in old pvp...the pre I-13 widow players, the 3 button click stalkers, the perma-doms with 4 accounts to buff their character and teleport them to safety...may have been successful, but that does NOT mean they were any good. These are not the types of players that make good company on teams.

    The players, like me, that love pvp, think all the complainers and whiners of old pvp are out to lunch. So, now that I've said my piece I'm going to RV and I'm going PWN me some stalkers...like I always do.

    [/ QUOTE ]Even though you were pwnd for you sheer ignorance by a few pvp'rs after your stupid post, I'll add to it by clearing a few things up first while you were getting ran out of zones, and worrying about things like who's buffed. I was on the test server competing against some of the best pvp'rs who played the game, with my stalker of all things. You would not have killed my stalker I'm sorry just listening to your gibberish, you don't even sound like you'd have a clue how to kill a competent player. I also used my cor, my dom too during the ladder matches. I had a fort but i never transferred him to test my others were solid so i felt no need.

    That being said every who's crying about i12 returning is speaking mostly from a game play standpoint, not once did you hear me mention a build in the tears. Dr is not a build, suppression is not a build, heal decay, mez resist, so on and so forth are not builds. I'll adapt to what ever the build requirement is but drastic game play changes is just not fun to deal with is all.

    If my toon is blue in pve don't turn him yellow in pvp, keep me consistent, i don't want to play two games and or learn tactics for two games.

    So continue being a noob i13 lover that doesn't even know why you like it versus the other or what's bad about it versus the other. And thinking that we are all upset about something as trivial as a build not working the same.
  3. [ QUOTE ]
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    Posi also believed that certain AT's were unbeatable in PvP, so it shows that he really doesn't have too much of an idea of what he's talking about.


    [/ QUOTE ]

    Wow, which build did he think was unbeatable?

    [/ QUOTE ]

    The only thing that I can kinda see as 'unbeatable' would be a double phase ice/em tank in i11 - but ive seen good rad/psis win there too

    [/ QUOTE ]I used to think in i10 good reg stalkers were unbeatable until i seen a gravity rad controller kick his virtual butt all across the arena. I then later believed a good fire/fire dom was virtually unbeatable, until i seen a em/sr stalker wreck him in the arena, all i remember was him kiting and got TF'd in the head to his death lol. I can go on the point is... THAT was pvp at it's best, a good player, good build that's tough to beat is countered by another good player with good strategy. Now pvp is like a cookie cutter, button mash fest and it's sad. Who can mash out the most damage before they die? The New PvP? It's not about the builds or the strategy, it's about the mash...
  4. [ QUOTE ]
    owwww
    [ QUOTE ]
    As a PvE dev, fine, but he needs to stay away from the PvP aspect of the game and get someone better suited for the job in there.

    [/ QUOTE ]
    yeah we got Castle.......................

    Oh and btw, i asked Castle today on test if it would be possible to add no heal decay option so players wouldn't be forced to play with DR off just to get rid of heal decay...
    answer was: It is hard, no

    :/

    [/ QUOTE ]I wished you'd have aked for a i12 button in arena, and seen his response. I could live with that.
  5. [ QUOTE ]
    [ QUOTE ]
    You cant bring an unslotted Blaster into zone and hit the ol' "IWIN" button...so why should you be able to use an unslotted Fort to do the same?

    [/ QUOTE ]

    Nobody is talking about unslotted toons. But the game isn't balanced around purpled out toons either. A blaster can, indeed, go into a zone with SO's and do well. A fort could do it in I13. But now, a blaster can still do it, but a fort needs to be purpled out to have a chance. Not really fair.

    They were clearly overpowered in I13, and every good player admitted it. But making them useless wasn't the solution.

    [/ QUOTE ]I rolled a purple fort when they first launched, and it was great. Than all the crying started and i decided to sit back and observe and when DR hit with i13 i stripped mine down the day it went live. Why? because i knew this was coming it's no way the vills will be allowed to keep such a powerful toon in pvp no way. And yes you can succeed with SO'd blaster easily.

    I just rolled a /dev blaster today got him to 30, went to talos brought so so's from the vender and went to sirens and killed ppl for like 1 hour with fly lol wtf? freaking SO'd Flying blaster killing folks freaking amazing lol.

    That would have been laughed at in real pvp, but now it's sexy lol. But no you probably wont do well with a SO'd fort.
  6. It's called rock, paper, scissors meaning, everyone has an Achilles heal, a build that is very good versus it. And actually in i13 pvp with the elusiveness deal SR users were gods for that whole issue, and not even SS users were a problem. Where were you? I seen whole teams of villains attacking a well slotted elude using scrapper and couldn't kill him. So maybe your build wasn't as good as you might have fathomed?

    So what happened you ask? Some of the same cry babies that landed us in this predicament (i13/14) cried and it was nerfed to near uselessness again. Mind you elustivity was a tad OP'd especially PFF but it at least made sense to me lol. Id rather something be strong even very strong rather than be useless.

    Oh and stop nerf hearding btw lol, get over SS it's fine the way it is. Cry for a SR buff, don't cry trying to nerf stuff even further.
  7. I'm torn on the regen/ wp issue i just made a wp for kicks and i have noticed it's useless in sirens, because you can't fit in everything you need with out sacrificing something else. Basically robbing peter to pay Paul lol. Also in the rv lvls i kinda like hibernoob personally a tad more than shadow meld on a regen, it's saved me so many times from bad situations.

    But imo, regen for zone use and wp for arena no contest, i just think of those villian ladder matches facing those storm MM's and the huddle that they use. I use to run a em/nin and they would use the MM's like bases and conduct strikes from the MM's position, very effective stuff use properly. And all those targets of opportunity in your sites you can't get to because of the repel from bubblers and stormies
  8. [ QUOTE ]
    I would like to have both i12 PvP and i13/14 Fight Club.

    [ QUOTE ]
    Adaptation isn't the issue. Whether one finds it fun or not is.If they added the arena options to remove the rest of the i13 changes (mez durations, protection, universal resists, DPA changes), then I'd be happy. With just what we have now, it comes out somewhat half-baked.

    [/ QUOTE ]

    They should make it easy and just have 2 selection settings for the arena. Fight Club Mode (i13/i14) and Evil Mean Ganker PvPers Mode(i12).

    Additionally, keep all current zones with the i13/14 setting but create 2 new zones.

    [/ QUOTE ] Ironically that's a very good solution and would satisfy all sides and shut everyone up. Similar to how you can have multiple zones when a server is crowded make different zones a
    i12 style zone and a I13/14 zone and arena settings problem and crying solved. Hint: Hint: Castle Hint:

    If that's possible game wise maybe we can see something like this in the future.
  9. [ QUOTE ]
    I did well in i12 pvp, i did well in i13 pvp, i guess what? still do well in i14 pvp. And to be honest i can use toons in i13-14 pvp that i didn't really excel with in i12 or before i12.


    [/ QUOTE ] I had to quote myself so the two non readers wouldnt miss where i said this. It's obvious i adapted, but as someone mentioned it's not fun. And for someone to even make a comment like adapt in move on probably wasn't successful in pvp until i13. Or just can't understand the difference, from lack of pvping. And yes it's a shame when things have gotten so bad that the old way seems good in comparison.

    It compares to growing up in the ghetto of any urban American city, and then suddenly awakening in a war torn portion of Afghanistan, oh my how that ghetto seems so good now.

    Movement suppression, Heal Decay, Diminishing Returns, Mez Resist, The TP deal, Squishies at their resist capp(tank Mages), Npc's in their normal state in zones, Universal Slow resist, Buffers being useless, toons playing different in pvp than they do in pve.

    If you feel pvp is better with that list of stuff included, than you are obviously just trolling and didn't pvp, and are just glad things are like this so you can button mash and not face alot of good pvp'r because so many quit.

    There is no excuse that a defender, can stand toe to toe in melee range with a WP tank, fight club style and win. This disgusted me when i did it and what made me post to be honest. I took my rad defender, and fought my buddy in the arena. I didn't kite, didn't use strategy, and it wasn't skill. I stood their in his face and mashed buttons until he died all 3k+ hp of his tank.

    He has a WP/SS purpled out accoladed tank, my defender had 1 numinas and 1 miracle for end purposes and the rest basically a SO build with a few IO's here and their nothing mentionable. And i didn't even feel threatened and that's BS and not what pvp should be. When he did hit me, since I'm at the resist capp for my toon it didn't really hurt nothing my self heal couldn't handle.

    Edit: Oh and did i mention squishies run with more resist than most melee class toons? Why don't they get this in pve? Answer.. they would put melee out of business, why be a scrapper when i can be a hoarfrost/hibernoob hp capp blaster and kill just as many mobs but at range for max damage and defiance?

    Why no mez resist? Answer if pve mobs mezzed you like zone npc's and you basically had to sit their until it wore because Breakfrees no longer work i see massive despair from the coh pve community.

    Why no heal decay? Movement suppression? or the other crap i didn't mention? Answer.. The whole despair deal comes to mind, maybe some flames, subscription cancels and things.
  10. I just wonder if everyone who prefers i12 style pvp over this new pvp, if we all made a petition would castle change it back?. With hard numbers of player base disapproving of the new pvp?

    Castle has to be a reasonable man, i just refuse to believe he's this stubborn on purpose. When i13 was in closed beta, we pointed out what wasnt really good about it and he just seemed to ignore us. Then that whole debacle with the "things you like positive about i13 pvp" (which was like 3 pages long) And "The things you don't like about i13 pvp" (which was like 100 or so pages long)

    It was an incredible disparity, sometimes you just have to man up and go back to the drawing board. I13 clearly needed to be reworked, re thunk, redid, reconditioned and any other re's i missed just take it away. I did well in i12 pvp, i did well in i13 pvp, i guess what? still do well in i14 pvp. And to be honest i can use toons in i13-14 pvp that i didn't really excel with in i12 or before i12.

    Yet i12 was way more fun, more competitive, less button mashers, all it needed was a tweak here or there. A buff to a set here, a added power there and it would be cool. But i put this out there and hopefully the devs will look at it.

    I12 pvp in it's old form, add the new patrons/epics, buff weaker sets like dark melee, electric blast. Add the taunt -range deal, i can even take DR on outside buffs heals. That would be cool DR on OUTSIDE BUFFS or HEALS, Id even suggest a feature that makes buffs weaker the further you are from the caster that would cut back on base bot using super toons.
  11. [ QUOTE ]
    .

    i13/14 pvp is bad though, very much agree. Still fun at times, but just sad how good it "could" have been with someone who has a clue behind the wheel.

    [/ QUOTE ]Thats why they say be careful what you wish for, i wish we could go back in time and didnt complain at all about i12 pvp and maybe castle wouldnt have borked it all up for us.

    Damn Castle, all we needed was a new room or two for our house, maybe a pool. Not have the dozers come in, wreck our house and get a blind architect to design and build us a new one. And what hurts the worst is, just tweaking it not only would have been the best course of action, but the easiest also, they actually put hard work and effort to destroy pvp.
  12. [ QUOTE ]
    Fire is best because because you can get more damage. KB protection is easy to get from IOs and/or Acro, which you should be taking anyway. With the recent buffs, Invuln is better than WP by a good margin.

    [/ QUOTE ]In this new gimped world of i14 pvp, ko protection is overrated on a melee. I have a wp tank with billions in IO's including kb protection and with the new stupid mez resist i get knocked on my butt often. Even with SOW running all it takes is a well timed kb/ku move it's so stupid atm.

    I don't like wp on a brute really, it has the same values as a scrapper, and since fury is always broke that damage spike from fire is sexy. And with billions invested, and that heal you'll be sick.

    Also having to waste a pool power on a heal hampers you on a wp build, also i had to really go all out to get a 3k hp build with dr on. So on a brute it will be considerably harder for various reasons.

    I like fire better on a broot
  13. [ QUOTE ]
    It wasn't just elusivity that was nerfed but defense as well. I'm not sure on all the numbers but since i14 went live I hit defense based toons noticibly more often.

    My accuracy on each attack is about 70% and I have about 75% global accuracy but I also have targeting drone plus the perception IO for the to hit buff. Same exact build as i13 but I hit much more often.

    [/ QUOTE ]Basically they fixed defense in i13, ppl cried about missing, so they nerfed it again.

    Defense is too linear, it's a all or nothing deal.
  14. [ QUOTE ]
    [ QUOTE ]
    So a normal company would either cut their losses and revert it back, or make it so people could still play the old way and give it's player base an option

    [/ QUOTE ]

    Show me proof where "most companies" would do this, and I'm not talking about 1 or 2 sources as that is not complimenting of "most." Also, the dev's did indeed revert many changes and tone others down. In i14 they do even more of that. In arena, you can already pretty much play with the new i13 changes off. So they "have" indeed done something to pacify the playerbase, whether or not it helped or was right.

    [/ QUOTE ]Your in a bubble, for you to be arguing, listen to what your saying? A business has a portion of it's main customer base that's not happy and they don't take the necessary steps to rectify the situation. This is business not personal, in a business situation it is the goal to accumulate as much capital as humanly possible, and to even bring in new income. An example of this? Why do you think they give you free time to invite a friend? Answer this brings in new income in several ways. 1st your friends bring in their immediate income, if they like the product, then they tell others, this is a word of mouth system. All this is done to bring more income, now the adverse effect of word of mouth is, if I'm a customer and i tell my friends who might be interested in a similar product, what negative effects that was relegated to me, friends i might have lost, or what have you, than that will detract their possible income and maybe someone they might know that wants to use a similar product and continues to grow like a cancer.

    It's a book called basic business practice with not so basic results, written by two of the wealthiest business men in the world i picked up during my time in Afghanistan. And you'll never guess what the first page says "The customer is always right"

    But i digress enough about business, your in a bubble because, even if you cut dr off, you infact make things worst because of the changes that shouldn't have happened IE squishies with capped resist. Also everyone doesn't always want to arena and shouldn't have too. You are one of the few people that is defending this nonsense, and it's your right, and those of us who hate it will continue to create threads such as this and it is our right also. So good luck in your bubble, and hopefully some concessions are made for everyone.
  15. [ QUOTE ]
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    I dissagree completely. Are the issues a little slow? sure, I wont really argue that. But cathedral of pain and pvp?

    The vast vast vast majority of the CoH playerbase this is such a non-issue I seriously dont know how people can say thing like that with a straight face.

    Death sentence of the game? Please. EQ is still running its servers and hasnt been "competitive" in many many years.

    Is CoH competitive? I think so. Their not Bleeding Edge and i'm ok with that. I find the "Bleeding Edge" type games draw a certain type of player who is only interested in whats hot and whats new and then moves on when the next hot new game comes along.

    I think the vast majority of the CoH playerbase loves the game, likes new updates, but isnt rabid about constant new upgrades and updates. They may check out the new games they might even like them enough to quit here, such is the life of MMO's. But the majority play CoH because they like CoH, alot. And they arent really going anyplace.

    The hard core type A's gotta have it my way or else i'll quit already left over the last pvp changes, the majority of the ones remaining arent going anyplace anytime soon.

    [/ QUOTE ]

    time will tell. I believe the majority of people in this game play it because they like/love the super hero genre, through which they have built up a comfortable position here.

    The pve experience in this game is replicated and improved in other titles, while offering better perks during playtime. But none of them let you be a super hero/villain.

    I don't think either of the new titles will mean doom to this game, but I would not be surprised that in 1 to 2 years CoX was 4 servers, which really isn't as bad as it sounds because it could already be cut in half to 6 servers.

    Just FYI too, the hardcore pvp'ers that Castle ran out of town w/ i13 were some of the most dedicated players in the game across all aspects of it. I'd imagine the hardcore badgers would quit too if they removed all the badges or put DR on them heh. Would the hardcore base builders hang around if you could only build a one room base? dunno.

    Anyway, people are saying "step up your game" to the devs because they want CoX to remain good and they don't want to play in a ghost town (ie 6-7 of the live servers now ). Lots of people will stay with CoX because they have settled in nicely and major change is scary and for the most part (pvp not withstanding) the game has hopefully gone through all of its aggressive change cycles, which the new titles will be smack dab in the middle of.

    [/ QUOTE ]I just can't imagine why, if so many folk complain about something (paying customers) why wouldnt you as a business model try to accommodate as many as possible. I myself left for three months over i13 and havent decided whether i'm a stay or not as of yet. I came back to give io's to a buddy, but just think 15 bucks multiplied times three, that's over 45buck lost just from me not much you say?

    Now take that same projection and multiply that by one hundred people or even one thousand, and the loss model greatly increases. The main problem is it was totally avoidable the changes didn't add pvp'rs as it was intended, it instead drove them away. So a normal company would either cut their losses and revert it back, or make it so people could still play the old way and give it's player base an option.

    That way all sides are happy, but they refuse to admit the mistake, and we are where we are now.
  16. Ravens_NA

    New PvP

    [ QUOTE ]
    OK as I write this I am currently in Siren's. Actually, I am dead on the street in Sirens. It's my first time PvPing under the new rules. Frankly, I like them quite a bit. I particularly like the lack of status protection. But I am confused about dimishing returns. Everyone on the forums gripes about them. But we've currently got this defender and controller in Sirens who are tearing us up. I mean I doubt any of us are experts. I am no expert and am just in there tooling around checking out te new rules. So it could be that these guys are experts. But nonetheless, this defender and controller are owning the zone. So why all the whining and complaining? The New PvP rocks.

    [/ QUOTE ]First you only prove what has been said over and over, if you could pvp before i13 you'll still wreck the same people that you did before i13. The only difference is it's not as much fun, the only thing that was accomplished was the FoTm's changed. Just like a defender and a troller can hold down sirens, a good dom and rupter can hold down rv. Hell a good anything and anything can hold down a zone i took my stalker and with the help of a dom held rv down just the other day against like 8 or more heroes.
  17. [ QUOTE ]
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    Stalkers can't even two shot anymore, they even slowed ET down to extend lives.



    [/ QUOTE ]

    THIS IS NOT TRUE!!!!

    I can 2 shot Blasters/Defenders/Controllers, and on rare occasions I've 2 shotted a few scraps too, it can happen!

    No inspirations. Just Build Up. True story.

    [/ QUOTE ]
    Shark missiles don't count.

    [/ QUOTE ]

    Funny how people always wanna make up how they think something is done, or the only way they can conceive it.

    BU+AS+ET= Dead about 35% of the time on a "soft target"

    and I run RV, so the shark counts.

    [/ QUOTE ]I find this kinda hard to believe, unless you are on a back water server and SO non accoladed toons are the norm. !st and for most you are DR'd nuff said, but to further it, AS on live atm is resistable any givin squishie running epics are at 38% or better resist. They are kiting, IE bouncing around not letting you directly follow up, ok you AS them, hmmm green, self heal, phase, either or and no kill. Also you must didn't read in my above post when i was crying to castle about how a defender outright killed tanks and stalkers in close with no regard to their melee?

    Stalkers are weak right now, only shells of their former selves, i run a purpled accoladed stalker, and unless i eat reds, get a proc to fire off, I'm just not seeing this glory you speak of.

    In fact at the moment I'm posting this, I'm trying to two shot my 49 ice/drk fender and he still has a tad of life after the two hits. Constantly I'd agree with 3hits or AS+shark oh and that's getting nerfed come wed so no more of that.

    I'm not totally ruling it out, I'm just having a little trouble with it is all, but anything is possible i guess? I just can't buy into it lol it's so many things that is preventing it from being a reality, from BU being nerfed, in combination with all your attacks including AS being resistable, applied against at their escape tactics and ET with a 2sec activation timer. Alot of times you can't even follow up with it because of running, id been with you if you said you did it before, but you make it seem like it's a given and i disagree
  18. [ QUOTE ]
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    where would that leave the free buffs everyone was given cause if you turn dr off squishies can self cap res pretty easy.

    [/ QUOTE ]

    you'd have roll that back, the free res and res to all...among other things....

    [/ QUOTE ]Actually in my rage of seeing these things, it didnt strike me until today when i logged in my cor. When the tank and the defender fought they cut off DR thus making him a tank mage. Capped res combined with debuffs and a self heal that's the most op'd thing i have seen since i have been playing. Thats a big fail on Castles part all these yeas of unexplained nerfs i have seen, in the name of quote unqoute ballance, only to create the most powerful and OP'd thing the game has seen in pvp.

    A toon with unresisted debuffs, capped resist, self heal, who can attack with impunity at range and depending on the primary ..say rad for instance can floor your acc and just stand there like he did and punish foes. But Energy Transfer was OP'd, Hyber OP'd, Blaster nukes Op'd, we must nerf things for ballance hahahaha. What a joke now that i look at it, how did this even make it past testing? Tank Mage FTW
  19. [ QUOTE ]
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    I see no reason why a defenders hold is so strong he can consistently drop RTTC, sit in the tanks face and whittle his 3k hp down, not in that fashion toe to toe.


    [/ QUOTE ]

    you see more reason to see a tank being able to 2 shot squishy at ease while 2 heavies are targeting him?

    more reason why a blaster can still ignore almost any defense you can come with and drop a brute like if it was a squishy?

    [/ QUOTE ]I don't recall this pvp you speak of, and i'm a avid pvp'r, even before i13 a tank two shoting someone is highly unlikely, unless you just can't pvp? Stalkers can't even two shot anymore, they even slowed ET down to extend lives.

    I run squishies even my cheap 42 therm has never been two shotted by a hero save a blaster in the old days. It's this thing squishies need to become proficient at called kiting. Lets look a scenario boom oh snap.. he just total focus me i'm stunned, hmm activate bf, phase, green or heal, kite and go offensive. This was done all the time... "i did it, it was the way my daddy did it".. lol (iron man pun) but all jokes aside basic range attacks 60-80 feet basic melee attack was like 4 feet also a side note 90% of squishies also debuff key stats so your bad there if that consistently happened i can see once or twice, kiting was so prevalent they inserted the whole taunt -range deal. So try again on that one thats your fault you died, the example i gave was two ppl just standing there slugging it out, no skill being accounted for. Save finger speed maybe? And you had heavies? omg it's just so many levels of wrong there, i seen squishies hold entire teams off with just a heavy and kiting, ask anyone from triumph about morgy in his day, or helmz, or hell that defender i saw wipe that tank just yesturday lol.

    But not to beat a dead horse but.., it's just of all the AT's tanks have been until just recently on the bottom of my list of things to watch for, infact the only AT that i use that i even saw them as a threat was on my fort, because they had good hold protections and i couldn't just whittle them down like most.
  20. [ QUOTE ]
    OP you're wrong. The new PvP is completely 100% balanced. I like the fact that there are even less viable ATs to pvp with, inspirations are useless (particularly BFs), and it has been reduced to button mashing instead of taking skill.

    [/ QUOTE ]Although i understand the sarcasm, your mostly right and that's the problem. Take today for instance i witnessed a defender sit toe to toe with a WP/SS tank and win. Now i'm not saying he got the best of him at range or mixed in melee, no he mashed buttons in his face until the tank fell, this is silly. I see no reason why a defenders hold is so strong he can consistently drop RTTC, sit in the tanks face and whittle his 3k hp down, not in that fashion toe to toe.

    That was disturbing to watch, not to mention he was running SOW. So you give squishies as much resist or more in some cases than melee toons, then give them the ability to fight effectively at range or melee? Come on Castle!!!, then this same defender fought a lolstalker and the only thing that hurt him was AS and the stalker was em. Hold resist is a sad implementation to pvp, and heaven help you if a npc holds you.

    I also have a wp tank, that's fully purpled, Hami'd, and just the best defense IO's and things money can buy. Tough, and all my shields are 6 slotted. I say all this to say, a lvl 41ish or so stalker with a SO build had me spinning in circles with my cape around my butt, while i was running SOW. (Hit with soul storm) that's just silly, what's the point of being a tank? or any melee toon if we are so easily held? This is a real mess they made here.
  21. This write up, is from my perspective it's non bias and i think it alot of people will see my thinking on it. First a little side note, that will help you see how i cleared my head and was able be so non bias. I actually quit three months ago i was just that mad at pvp after i attended i13 closed beta, i felt ignored as did others, and after losing so many friends and rivals i just gave up. I went to the little ncsoft screen and cancled my account, and was playing ffxi fo the last three months.

    Then like a week or so ago a irl buddy who plays, who doesn't pvp called me and begged me to get on, give him some io's. influ, and help him revamp our sg base i was head of at one point. So i paid the 15 bucks and did so. After helping him, and being american i figured i might as well get my 15 bucks worth, so i pvp'd with my old toons, farmed up a new toon for pvp and he is just a ton of fun, so i took a moment to realize why, how, what was missing before that's there now?


    So here's what i came up with, ravens keys to restoring PVP:

    Reduce DR I finally understand the thinking behind DR, to me it seems it was an easy solution that castle came up with to fix defense, and keep all us min max type folk from just ignoring the armor all together like we were doing before. But the problem here is DR in it's current state is just to overbearing, instead of DRing everything isolate what you want to fix specifically and leave the other stuff. Example there's no viable reason i can see that my +50 hp i managed to get through IO's needs to be DR'd, i mean really!! i run at like say 1052hp come in the zone it's 1002hp. Now it's not much of a loss, but it gives an example of how overbearing DR is, it even strikes things on the low side of the spectrum and that's just greedy imo.

    Reverse how Holds work Dominaters, and trollers are not blasters, hell blasters are not blasters any more but that's another story. Everyone should not have the ability to hold you through everything in the form it's in now, it's just silly, and if you were stuck on the new way, atleast make BF's work, i mean come on!! I know you probably heard alot of crying from people getting wrecked by perma doms, but like everyone they had toons that they didnt like to fight the rock, paper, scissors deal worked. It's just some people refused to adjust, and alot used just one toon, so if say my melee guy(just an example) i use 100% of the time can't beat these horrible doms I'll cry about it to castle, and castle wouldn't have time to analyze the source of the tears, he probably would take it as we are all oppressed and make an attempt to fix it. NO Castle just NO!!! Holds and pvp had an understanding, which was at all times carry bf's, and if you got caught wrong, hope you had teammates to help you out, if not tell the dom/troller GF and go restock no biggie. but IMO hold resist is kinda lame, when i leave pvp my holds work great, and Castle it's kind of a slap in the face, because just how npc's in the zone one shot MEZ anyone, even tanks in the zone, if you did that to the pve community where every mission mob could one shot MEZ, even a granite or WP tank, the PVE'rs would light the skies with flames and that's why it's unchanged outside of pvp, and that's not right IMO.

    Movement suppression is nasty This just speaks for itself everything suppresses you is just nasty nuff said, and just like holds it is not this way in pve, because it's nasty.

    Heal decay I can see it on outside heals, but on a self heal that's silly imo, You give me this heal to use on myself, yet tell me if for some reason if i use any heal to often I'm penalized and really it only really hampers regens, i can recall on my regen once, i was getting ganked, i used recon, and DP came back so i used it and was penalized, that's silly it's not like that happens often because DP has a huge timer anyway.

    Elustivity tone it down not kill it Just like this suggest, some things that use this do get abused, like pff as soon as your about to kill them they pff heal up and start over, this i find is annoying, you come attack me, realize you can't win, pff and gather yourself right in my face knowing i can't kill you. Solution? Maybe give pff a huge timer like T-9's. But it's had to tell is elustivity just that good? or is DR just so strong it seems to be so good? in anycase, don't nerf defense toons to crap, just tone them slightly.

    All things Should NOT be created equal By this i mean, to me it was a mistake to try and make a SO'd toon try and perform, just as good as a billion dollar toon. Id rather see pvp only io's that everyone who needs can use for free, than this mess. And what we have learned from this debacle is the same people are still dying just as bad with there SO builds, and empty zones.

    New Stuff Finally with the new stuff, like pvp io's dropped from kills, and arena improvements if the things mentioned above was changed or removed, i think pvp would be better off maybe even good.

    Now this is just my opinion from what i have noticed, thanks for listening, and feel free to comment or add to what i might have missed or overlooked.
  22. Positive FeedBack:

    Taking away absurd one hit one kill abilities like say inferno, was good.
    Toggles not dropping during mez was very good.
    Giving the lesser hp ATs (aka squishies) more resist against damage i can dig it.
    Tp suppression i could dig it if it granted 3/4 second of drone immunity, with the other tp changes.

    The taunt changes very good

    The new ppp/epics excellent
    The npc's being strong? I'm torn on this one because atleast now if things get bad you can retreat to your factions npc's and they actually can help you out, in 12 your attackers would just plow over you and them.

    Ispiration suppresion, i actually like this as it stopped the med store runners, fill up on inspir pop em fight and rinse, now as it stands it's not so bountiful to do that.

    Now for the Bad: Heal suppression is not really that good imo, first it nuetralizes the uses of healing class AT's, and even worse their is no reason that your own self heal should suppress this doesnt make since. Ok if we grant that a outside healer can't just sit and spam heals on you, i CAN live with that, what i CANT live with is on say regen. Their only form of mitigation is the heals and if your taking almost 100% incoming damage than it comes a time you might need to use more than one of your heals at once. But to suppress it is a indirect nerfing to the whole set and either the suppression has to be removed or some extra mitigation needs to be givin to the set.

    Travel suppression, is just not any fun, you spend the whole game trying to avoid being suppressed, via the powers you pick, or even how you slot them, only to be suppressed after ever action you take Ladies and Gents this is not fun, i don't know who's idea this was but they obviously never pvp'd and had fun or pvp'd period because they would have not allowed this to be added, this does nothing but frustrates everyone the attacker and the attacked. Even self buffing or healing yourself suppresses you it's horrible.

    And now we come to the worst change in pvp, DR i can see the wisdom behind the inital thought of DR, bit the execution was horrible imo. The values in place, are just to extreem, and once again we find a change that the only thing it manages to successfully diminish is our fun. So DR stands for " Diminish fun and those who left won't Return"

    You guys although you meant well took the fun and fight out of pvp, i can do all the same things i did before i13 it's just now i don't feel like i earned it, and most importantly i'm not having any fun doing it.

    The mez resist is also not so good, i mean you guys kinda dumbed down pvp with this change, you don't even need bf's and everyone can easily hold anyone, Which totally takes the value of being a dominator or troller away, and that even suppresses IE a tank uses his cheap hold on you you suppress, and if say a troller tries during that suppression stage you can just pound his face in.

    Mez resist for tp is also silly, you guys actually made it easier to drone people, atleast before you could use a set that had protections or use a orange and defeat it now it either takes two oranges or a tp resist set and one small orange this isnt realy any fun, like in my case i got droned almost ten times in a 25 min period and several times i wasnt even near the base they just slotted the range on it and was getting us from the hillside near the hero base.

    Also bad is it used to be many ways to fight and have fun, some ppl even though a minority, really loved thier melee toons and used to duel, in all out toe to toe slugfest until someone fell. A good fight good build could take upwards or 20 min or more, i had a fight ones for like 30 min until i made a mistake and lost. These type of fights were largely determined by who made the first mistake or the most mistakes. And to those who did them they were good fun, a change of pace, and tested your resolve, these are no longer possible, dr will click in and your lucky to get a 5 min fight.

    The ballance is thrown all out of wack, their is no reason why two melee AT's of equal strenth shouldnt fight to a draw if both made no mistakes. Like if a dm/wp tank fought a dm/wp tank this fight should be a stalemate, but not the tank will win everytime.

    Objective: Looking from the outside in, dr needs to suffer from dr and be lowered.

    Travel suppression needs to be washed, it's just not fun guys, the whole everything i do make me suppress.

    Mez needs to be put back, it was actually ok, id rather see holds lose thier mag in pvp than this new resist deal.

    But thats all from me thanks for listining :P
  23. My question would be, is there a chance to see some low level epic fights? What i mean is when your 10-15 you will almost never see a full fledged hero/av and it's cool fighting impossible odds at lowbie levels at times.

    Like the capa TF your 15-20 fighting two AV's thats epic, or the first time fighting frost fire that seems epic so on and so forth.
  24. After the patron power respec and villain emps i was sold, anything eles is icing on the cake.
  25. [ QUOTE ]
    [ QUOTE ]
    2 bf's should free a player from the repel[*] TK toggle should de-activate after 60 seconds

    [/ QUOTE ]


    i totally would agree with this, there needs to be something to make it where you just can't tk someone the entire match. 2 BFs is way better then 4, however that means if you only bring bfs for that ONE power you can only have res to it for 5 mins. i think a one minute limit on the power isn't that unreasonable, if you are the TKer when you see em pop 2 bfs just drop TK then it will be recharged by the time the BFs wear off. by putting the one minute limit on tk, the last 5mins of the match isn't gonna be a totaly"your stuck in a corner from my ONE power."TK will still be effective but will not be the only thing deciding the match.

    [/ QUOTE ]Really it seems like why phase has a timer, it's the same thing win a fight phase gg, tk is less to an extent but same type of thing tk build dom gg, or just tk with out reprocussions. the only thing that makes the dom one so impressive is the fact of the glorius end boost when dom is up so you can tk someone twice as long as a troller or defender under the same conditions.

    Thats why in villian ladder matches /ea stalkers are so cool.