Ravenous33

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  1. Ravenous33

    i17 open beta

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    It's gonna be scary to see how little time it takes for Stalkers to run the old Posi TF once Going Rogue is released.
    Merit Mules Unite!

    It is a bit of a scary thought to be honest
  2. Quote:
    Originally Posted by Turbo_Starr View Post
    Off topic, but I am also reworking the forum sticky threads as we speak. Renaming, adding and removing some that are obsolete.
    Was just going to ask if you could redo that with our updated requests in the first post.
  3. Ravenous33

    i17 open beta

    Quote:
    Originally Posted by VoodooCompany View Post
    I'd like to wish only a week for open, but I know that's not gonna happen Probably the 27th; don't remember what the anniversary date is.

    Demon Summoning will be my life for quite some time when it hits. Closed beta made me believe again.
    I think the aniversery is the 28th?
    Which is actully my One year aniversery in heros and on Victory! I created my account when last years aniversery party began.
  4. Ravenous33

    Issue 17: Badges

    Thanks!! Great work Beta Players!
  5. Ravenous33

    i17 open beta

    SO glad we can talk about it now! A lot of hard work and goodies in issue 17. A great way to tide us over until Rouges this summer! Thanks Devs!
  6. Ravenous33

    New Blaster

    I would suggest Nrg/Elec is one of my fav's which is a combination of two you already have sooo I doubt you would find it as fun as I do. The Nrg keeps them at range, and if one were to sneak there, Elec has some power melee with stun's that makes quick work of anyone that gets near. Team that up with force for some resistance to s/l and another AOE attack with Knockdown. Very fun to play.
  7. Will be there again this week!
    CyraxMourningstar
  8. Quote:
    Originally Posted by JohnnyKilowatt View Post
    I am in awe. Thank you everyone. Honestly I wasn't expecting much response beyond "lol u c8zee".

    I'm willing to put up another 2 billion, However I have a better (worse) idea:

    It's come to my attention that dumping influence into my own supergroup, while not an optimal method of gaining prestige, is not truly "pissing it away". I'm still getting a bigger base for my friends and my other characters out of the deal.

    Issue 17 presents a new opportunity, with the announced feature to allow us to email influence between characters. Please let me know if I am wrong about this, or if it isn't feasible to move that much across servers.

    I propose a new supergroup be created on a neutral server (I'm on Champion so somewhere else), for the purpose of draining influence. This will leave a verifiable receipt of the transaction, viewable by anyone who wishes to join. For those who want to participate, the rules of this supergroup will be simple:

    1) Choose a suitable name. Bit Bucket, Price of Vanity, Brewser's Millions, Slash my Wrists, Barnum Was Right, etc.

    2) Prestige may only be gained by donations to the SG registrar. Multiples of 1 million (500 million influence) are encouraged, to make tracking rule 3 easier.

    3) Do not play in super group mode. Ever. That would defeat the point. Better yet just don't play that character at all.

    4) Do not make a SG base. Using prestige to do anything defeats the point.

    If I make such a supergroup, I will pass SG Leader star to someone else. This way I won't be able to take the prestige, kick everyone, and start my own SG with a sweet base. Or if we really want to finalize the transaction we could disband the SG, although that would close the door to future expansion (you know you want into the top-100 SG list).

    We'll also need a suitable SG name, see names suggestions above for ideas.

    If anyone has suggestions or feedback (or just wants to tell me how stupid this idea is) let me know.
    LOL well if ya want to donate to my cause though prestige will be used! Come friday I will be exchanging 2 billion influence into prestige!
  9. Awsome idea BB! Look forward to seeing the turnout on this!
    CyraxMS
  10. Quote:
    Originally Posted by Sidhe_Blade View Post
    okay what did you use at the end of the lights for the stairs? I am looking at redoing my steps
    Grey Cabinents.
  11. Ravenous33

    PvP Drops

    the +3 lvl's rule is only in the Arena I belive. When you are in a zone like Warbug you are exemplared to the same level as everyone else, so every kill is a rep kill.
  12. I am in! Give me a shout out and I will be there to get my butt kicked!
    CyraxMs
  13. Will there be a Victory PVP Uni Chat channel?
  14. Quote:
    Originally Posted by Fulmens View Post
    ... If someone else wants to do this and take pictures, I'll match the money*. Who's up for EIGHT MILLION PRESTIGE?!?!

    * Once. I can only make inf so fast.

    To clarify: If you have another 2 billion, Johnny Kilowatt, you're eligible.
    I am close, very close, just waiting on a few big sales to go though (3 LoTG's are on the market that will put me over 2bill).

    I have currently scrapped my entire base and going to rebuild the entire thing. We are a small SG with 4 active members, BUT I have a passion for base building(but only 5 mil in prestige after one year). If you can give me until friday to complete my last sales, well I will do this in a heart beat to help fund my base project.

    I was wanting to do this anyways to be completely honest, but with the nerf to the BotZ I was going to wait for I17 and then work on my build first, then fund the base with what is left. But, oddly enough my base comes before my build, and with an offer this good to be true!
  15. Max I have ever had the balls to do is 750 million O.o. MY hat is off to you.
  16. I would like to see Larger SG's able to donate Prestige to newer and smaller SG's to help them get going
  17. Quote:
    Originally Posted by Chantress View Post
    We completed a run of bombs, plus defeated GM. Unlike my impromptu one on Monday this one ran into problems. A lot of people bailed out towards the end, and we kept having problems with "Team 3" splitting up. I only myself racked in about 129 merits from the whole ordeal. So by some defintions a success, but a frustrating success.

    I may just do these impromptu from now on. Most people in my SG have complicated work schedules and I had very little involvement in it from my own SG despite scheduling in advance. I dunno, I will post something if I decided to announce another one. Congrats to all who got badges they needed from this last raid, etc.
    Regaurdless, while there were some bumps I think you lead, and handled it wonderfuly Chant and I do look forward to the next one!!!!

    CyraxMourningstar
  18. Quote:
    Originally Posted by Chaos_Reaver View Post
    Specially if they can be specifically placed, as with other items, and told to perform certain action(s).

    Exactly
  19. "A good start would be to have AE items enter our base editor options including the ability to add non-combat NPC’s such as nurses and technicians with animation options. "

    I would LOVE to have NPC's for my base. Bartender and techs and all of that!
  20. Ravenous33

    Memory usage

    Same with me, it is REALLLLLY bad when base editing, 90% of the times I crash it is because I break that 1.4 mark.
  21. Very very excited to see that Dead!
  22. Well if the Rp'ers on Virture can get walk and moving tails there is no reason why we can not get bases fixed !!!

    Anything I can do to help TS, let me know. This is a long time coming and I do so want to belive that the Dev's know this. With Rouges and the new Incarnate system, there will be an influx of new players. Super Bases is one thing that sets us apart from the others, but for how long? Changes will be coming, one way or another *again prehaps wishful thinking*
  23. sorry for the double post. I would also like to see some of the control items be able to be useable for looks that do not actully produce control or consume energy. Items such as the Database, or the corner terminals for tech decoration!
  24. Quote:
    Originally Posted by Turbo_Starr View Post
    I am building a list of things that our community would like to see improved in base design and construction. This could range from room/plot prices to issues with stacking or new creative units you would like to see. I have researched previous posts but would rather have it under one branch where we the community can hold a candid discussion.

    I intend to compile this information and bring it to the attention of a developer who will be designated to bases. Feel free to PM me if you feel uncomfortable posting here. Being the base representative, I can promise that our concerns will be addressed because I too am a base builder and want some closure. I will be following this thread regularly.
    Thanks TS, I have been wanting to see a new and updated list for our beloved Dev's.

    First of all I would love LOVE to see the ability to be able to break the continuity of the base while editing. If I want to redo a room in the middle of base and some of the surrounding rooms have false walls. HECK! We have to delete walls and such and if worse comes to worse, delete a huge part of the base just to make the Control Room 4 to an Operation Center and I want it in the same place(the middle of my base) I am really really screwed!

    Simple fix would be allow us to SAVE our rooms, and everything in them!

    Would also be nice to be able to place rooms side by side without the space or the doorway between the rooms to help save a bit on space.