Victory PvP University


Cherry Cupcakes

 

Posted

I have had a few players request information and guidance about pvp (builds,powers,AT, Strategies). Which give me the idea to hold some introduction to PvP classes for anyone interested.

So, I went to some of the most respected PvPers currently on Victory as well as City of Heroes to try to gather a group that could help new players to understand PvP in CoX.

The Professors

Victory's Own:
@PerilX
@Saga
@Xury
@toiletduckx
@Lousy Day
@D to the E A D L Y

Distinguished Visiting Professors:
@macskull
@We eat Rice
@Psoma
@Psyrene
@CriticalKat


The format for this will be the following:

Questions may be posted on this thread and will be responded to by the pvp community at large as well as our helpful Professors.

Questions may also be PM'd to myself via game or forums and I will answer or direct your question to whomever will give you the best answers.

"Classes" will be posted on this thread and will be instructed via game chat or Ventrilo voice chat. Demonstrations will be conducted in Pocket D arena matches or zones as needed.

Lectures by Professors will be posted on this thread.

I would just like to start all of this by giving everyone who has volunteered to help with this a huge thank you.


 

Posted

I like this idea. I think it's funny, but not in a bad way. Could be fun!


 

Posted

This should be interesting. Also, hai Victory!


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

i think i have been "defeated" by everyone on that list....


 

Posted

Any recommendations for someone who wants to melee in PvP? I'm thinking of tweaking out a secondary build for my MA/Regen Scrapper, and wondering what I should shoot for. I've heard that defense is useless and I'll be better off going for more recharge, regen, and resist, but I'm still curious if that is the best goal.

Or maybe melee isn't worth it and I should just trick out my Earth/Storm Controller, or one of my Blasters?


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I like the fact that people are taking the time to do this. I know that a while back something like this was attempted, but I'm not sure how far along it got. I don't remember if the PvP changes killed it or what.

Regardless, it's cool that the more experienced PvPers are taking part in developing interest in PvP amongst the general population.


My first suggestion/request is this:

When I see a PvP build posted, usually it's a build that is purple/PvP io'd to the max. This can be extremely intimidating to a newer player or one that doesn't have a lot of cash to throw at a build.

I do understand the reasoning. You want to get the most out of a build. However, for the new/poor player, this isn't very practical and can discourage people from even attempting PvP because they don't feel that they have a chance to be even slightly competitive.

My suggestion/request is that when builds are posted, have an alternate build that is more budget minded. I know that it is more work but it might make it easier for folks to transition into PvP.


Thanks


Better to reign in hell than serve in heaven.

 

Posted

I know what you mean, Flux. My builds tend to be as reasonable as I can make them whenever I make suggestions, and I really hate it when I see people posting purple'd out builds like they're the most natural thing in the world.

I pretty much can only afford regular IO sets, and they do take awhile to put together. Took me a few months to get Grey Pilgrim's offensive build together, partially from cost, partially from waiting on market orders to come through (that I could afford).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Any recommendations for someone who wants to melee in PvP? I'm thinking of tweaking out a secondary build for my MA/Regen Scrapper, and wondering what I should shoot for. I've heard that defense is useless and I'll be better off going for more recharge, regen, and resist, but I'm still curious if that is the best goal.

Or maybe melee isn't worth it and I should just trick out my Earth/Storm Controller, or one of my Blasters?
MA is a solid set after the I13 changes (long animation times = more damage). Regen's been the Scrapper standard since I4 and I don't see that changing anytime soon. Anyways, you're going to want to build for some HP (try to get around 1750-1800 with accolades) and recharge (60% or more is good, as recharge means your heals and such will be up faster). Don't be afraid to kite a target instead of standing in melee range with them constantly or you'll get AS'd a lot. My Spines/Regen has Speed, Leaping, Leadership, and Concealment, though an argument could be made to take Fighting instead of Leadership (Tough gives resistance to all which is somewhat nice on a Regen, but I found I wanted the tohit and perception more).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Re: Builds



So what should I (as a new pvper) build for?

Build for +HP, +HP is not affected by DR so if you add 500HP by set bonuses you will still have +500HP in pvp.

Hit Points are what is going to keep you alive in pvp/duels. The nice thing about getting +HP is that you can do it without spending 1 influence or infamy.

Go get those +HP accolades and while you are at it, get the +recharge/+recovery and the +def/+resist ones as well.

Builds do not have to be super expensive to be effective. +HP set bonuses are found on a lot of different and fairly inexpensive IO sets. Get as much as you can without breaking your bank.

PROC's (Programed Random OCcurances) are another great way to build a pvp toon. PROCs do the same damage in PvP as they do in PvE, so loading up your attacks can really help to boost you damage spike and damage output together.


 

Posted

So, I'm kinda new to the whole "forum" thing, as well as the whole "PvP" thing. A few questions:

I would assume that controllers are pretty uh.. not-good at PvP based on the fact that everyone and their mother walks around with a tray full of BFs and our damage output is pretty terrifyingly low. Maybe I'm just not doing it right, or what, but I can't seem to have any luck in PvP on my old controllers. But I might have just tried to PvP in a bad time for controllers, I dunno.

Second Question:
I've got a few toons floating around at 30ish or 40ish, and I can't decide which one I should take up to do some PvP with. They are as follows:

Dish Pan Hands: Level 41ish Energy Manipulation/Nin Stalker
Mental Maiden: Level 42ish Illusion/Storm Controller
Cholorokin: Level 32 Plant/Kinetics Controller
Elkin: Level 35ish Illusion/Kinetics Controller
Psy Wren: Level 32 Sonic/Mental Blaster
Beating Maiden: Level 44ish Super Strength/Willpower Brute
Mutinia: Level 20ish Dual Pistols/Mental Blaster
Sparking Maiden: Level 32 Electric/Mind Control Dominator

I'm not really sure what my role would be in a PvP match on any of my given characters. Would I be out to beat people up?? I dunno, really. It's just all so intimidating what with IOs and stuff like that. To be honest, I'm lucky if my characters have any sort of enhancements in them, and doubly so if they're valid at any given level. :X


Thanks for all the help that I'm sure will be forthcoming!


 

Posted

Quote:
Originally Posted by Tizgone View Post
So, I'm kinda new to the whole "forum" thing, as well as the whole "PvP" thing. A few questions:

I would assume that controllers are pretty uh.. not-good at PvP based on the fact that everyone and their mother walks around with a tray full of BFs and our damage output is pretty terrifyingly low. Maybe I'm just not doing it right, or what, but I can't seem to have any luck in PvP on my old controllers. But I might have just tried to PvP in a bad time for controllers, I dunno.

Second Question:
I've got a few toons floating around at 30ish or 40ish, and I can't decide which one I should take up to do some PvP with. They are as follows:

Dish Pan Hands: Level 41ish Energy Manipulation/Nin Stalker
Mental Maiden: Level 42ish Illusion/Storm Controller
Cholorokin: Level 32 Plant/Kinetics Controller
Elkin: Level 35ish Illusion/Kinetics Controller
Psy Wren: Level 32 Sonic/Mental Blaster
Beating Maiden: Level 44ish Super Strength/Willpower Brute
Mutinia: Level 20ish Dual Pistols/Mental Blaster
Sparking Maiden: Level 32 Electric/Mind Control Dominator

I'm not really sure what my role would be in a PvP match on any of my given characters. Would I be out to beat people up?? I dunno, really. It's just all so intimidating what with IOs and stuff like that. To be honest, I'm lucky if my characters have any sort of enhancements in them, and doubly so if they're valid at any given level. :X


Thanks for all the help that I'm sure will be forthcoming!
I take it the last time you pvp'd was before issue 13? Because nowadays no one brings a tray full of break frees anymore. Controllers were always top tier in pvp, it's a lack of understanding on your part to know why. However with the changes, controllers can still be good, it's just understanding your role in a team setting.

But to answer these questions, you really have to understand what Issue 13 did to the archetypes. More or less, controllers add in a degree of disruption and damage. Depending on your primary and secondary some will way outshine others.

Whenever we actually run classes we can help you with some of the understanding.

But to answer your specifics:

Em/Nin stalker does well
Ill/Storm does pretty well
Sonic/MM blaster does well
Mind/Elec dom does very well

And I suppose the SS/Will brute can do well if you know what to pick. (Taunt, webnades)


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

Posted

Quote:
Originally Posted by _Flux_ View Post
When I see a PvP build posted, usually it's a build that is purple/PvP io'd to the max. This can be extremely intimidating to a newer player or one that doesn't have a lot of cash to throw at a build.

I do understand the reasoning. You want to get the most out of a build. However, for the new/poor player, this isn't very practical and can discourage people from even attempting PvP because they don't feel that they have a chance to be even slightly competitive.

My suggestion/request is that when builds are posted, have an alternate build that is more budget minded. I know that it is more work but it might make it easier for folks to transition into PvP.


Thanks
Masque found a way to finally get me to start posting on the main boards.

I can't speak for everyone, but I'm one of the main folks who sends out build advice at Legion of Valor, and I pretty much always design my builds with relatively inexpensive IOs. For me, the alternate suggested build is always the one that includes all the unique IOs, and I usually only include that kind of build if it is requested specifically. Since most of us don't wanna spend all our time farming inf to build a pvp toon it just makes good sense. That's definitely a suggestion I stand behind.


 

Posted

Quote:
Originally Posted by Xury2 View Post
I take it the last time you pvp'd was before issue 13? Because nowadays no one brings a tray full of break frees anymore. Controllers were always top tier in pvp, it's a lack of understanding on your part to know why. However with the changes, controllers can still be good, it's just understanding your role in a team setting.

But to answer these questions, you really have to understand what Issue 13 did to the archetypes. More or less, controllers add in a degree of disruption and damage. Depending on your primary and secondary some will way outshine others.

Whenever we actually run classes we can help you with some of the understanding.

But to answer your specifics:

Em/Nin stalker does well
Ill/Storm does pretty well
Sonic/MM blaster does well
Mind/Elec dom does very well

And I suppose the SS/Will brute can do well if you know what to pick. (Taunt, webnades)
Funnily enough, you picked four out of five of my favorite toons. (Who plays Ill/storm anyways?). I like my dom because the control she has, and the fact that I like the electricity. It seems to me like it does a fair amount of damage compared to fire, and it also has a chance to drain end, etc. I might just be totally wrong, but I hit the proverbial jackpot.

Thanks for the help.


 

Posted

Quote:
Originally Posted by macskull View Post
MA is a solid set after the I13 changes (long animation times = more damage). Regen's been the Scrapper standard since I4 and I don't see that changing anytime soon. Anyways, you're going to want to build for some HP (try to get around 1750-1800 with accolades) and recharge (60% or more is good, as recharge means your heals and such will be up faster). Don't be afraid to kite a target instead of standing in melee range with them constantly or you'll get AS'd a lot. My Spines/Regen has Speed, Leaping, Leadership, and Concealment, though an argument could be made to take Fighting instead of Leadership (Tough gives resistance to all which is somewhat nice on a Regen, but I found I wanted the tohit and perception more).
I think the only other +HP accolade I need is TF Commander, and I have a few of those TFs out of the way on him. I'll keep working on them, then.

I'll have to work on a build and see what you all think. One last question, how does movement suppression work in PvP? Does it affect travel powers AND Spring and Combat Jumping? I know you used to be able to leap around fairly well in PvP with CJ + Hurdle, but I am wondering if you can still do that (I also figure you need to be able to run well with things like webnade potentially grounding you).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I think the only other +HP accolade I need is TF Commander, and I have a few of those TFs out of the way on him. I'll keep working on them, then.

I'll have to work on a build and see what you all think. One last question, how does movement suppression work in PvP? Does it affect travel powers AND Spring and Combat Jumping? I know you used to be able to leap around fairly well in PvP with CJ + Hurdle, but I am wondering if you can still do that (I also figure you need to be able to run well with things like webnade potentially grounding you).
The gist of it is, every travel power except teleport suppresses to a set amount.

When you get attacked you get slowed to (x) amount in all 3 speeds for 2 seconds. When you attack you get slowed to (x) amount for 4 seconds.

And now a full explanation:

Everyone moves the same speed. Playing cat and mouse on a melee character is hard enough, which is why Taunt and webnades are VERY much recommended.

Speed buffs and debuffs? Forget about it. It's resisted and diminished pretty hard to the point where neither is noticeable. This applies mainly to Super Speed. When you use super speed, it is extremely hard to slow you below the (x) amount. Most don't bother with it in the first place.

And here is why... You have your speed buffs, and speed debuffs. While suppression is in play, as long as the speed total is over the (x) amount, you remain at that speed.

True travel powers work differently than speed buffs or debuffs. Both are diminished pretty hard in pvp, and do not effect the true travel power that much. Melee characters have built in pvp-only resistance to speed debuffs, so slowing them is even harder.

If you start stacking hard debuffs to speed, (Like Lingering rad, snowstorm, ect), the value is diminished slightly, but does not exceed (x) amount. If you stack 2 hard slows, the 2nd one will hit the diminishing returns cap, still not hitting the (x) mark, and will only be 1/3 effective. Any more stacking only add on less and less afterward.

It's fairly complicated. But with a buttload of slows it's possible to bring someone to a crawl like before I13. Not a melee character though, a squishie. Most squishies do not get speed debuff resists (Yes I know cold domination and a few others have speed resist).

Oh and about Teleport... Yea while suppressed it's completely disabled during TS. It's pretty bad.


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

Posted

Will there be a Victory PVP Uni Chat channel?


 

Posted

At this time, I don't think so. I am already at the max number of channels and I am sure other people are as well. If the need arises, to have a channel to communicate 'classes' or 'lectures' we can make one then.


 

Posted

This is both funny and a great idea. I still don't believe that a server is named Victory though.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Slax View Post
This is both funny and a great idea. I still don't believe that a server is named Victory though.
That's just how much we rock, man.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Any recommendations for someone who wants to melee in PvP? I'm thinking of tweaking out a secondary build for my MA/Regen Scrapper.
GP, worked out a fairly cheap MA/regen build.
You should be able to do some pretty nice spike damage with the attacks loaded with procs. You have 3 ranged attacks which will be nice against pesky runners. I focused on +HP (2 hps shy of 2k). I would imagine that this build would cost upwards of 500-700million if you ran TFs to get the 3 LoTGs. I know that still sounds expensive but honestly it is cheaper then some of the PvP IOs and Purples on the market.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Grey: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Thunder Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dam%(25), Mako-Dmg/Rchg(25), T'Death-Dam%(46)
Level 1: Fast Healing -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(43), RgnTis-Heal/Rchg(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), RechRdx-I(43)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), P'Shift-End%(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(37), RechRdx-I(37)
Level 12: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), GSFC-Build%(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(17)
Level 18: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/Rchg(19)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23)
Level 24: Super Jump -- HO:Micro(A)
Level 26: Crane Kick -- ExStrk-Dam%(A), Mako-Dam%(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), T'Death-Dam%(46)
Level 28: Instant Healing -- Numna-Heal(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), RgnTis-Heal/Rchg(31), RgnTis-EndRdx/Rchg(31), RgnTis-Heal/EndRdx/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), Rec'dRet-Pcptn(40)
Level 35: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36)
Level 38: Eagles Claw -- Mako-Dam%(A), T'Death-Dam%(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Ring of Fire -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), TotHntr-Dam%(43)
Level 44: Fire Blast -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/EndRdx(45), Dev'n-Hold%(45)
Level 47: Char -- G'Wdw-Dam%(A), GladNet-Dam%(48), Dev'n-Acc/Dmg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

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Posted

Dearest Masque,

Do you think it would be possible for you to whip up a build for my up-and-coming elec/mind dom? I'd love you forever and ever and ever if you did so.

Love,
Tiz


 

Posted

Quote:
Originally Posted by Tizgone View Post
Dearest Masque,

Do you think it would be possible for you to whip up a build for my up-and-coming mind/elec dom? I'd love you forever and ever and ever if you did so.

Love,
Tiz

Fix'd. Are you sure you wouldn't rather have a build for the brute?


 

Posted

Okay, had just a moment to look at the build, Masque (I'll have to post the one I was working on for him on my own to see what you think, once I revise it some). Few questions. First of all, why 50s? I know I usually slot low 30s recipes to be able to exemp with bonuses to more PvE content, but I thought the same ideas made sense for PvP? I know zone PvP is a little quieter now, but I'd rather make this build as flexible as possible.

Is Web Grenade and Shuriken a better approach? I thought the -fly in Web nade would help more than just an immobilize power. The build I had thrown together had 52% recharge from IO sets... is that enough without getting Hasten? Also... which would be more helpful... Tactics, or Tough?

Anyway, I'll post more later, I have to get to my night class. I'll have a few more questions and try to put up my build.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I just always keep my mids set to lvl 50 for IOs. Slot 30s and some of your set bonuses would carry over into Sirens and up.


Webnade is good as a -fly, but honestly, since Xadin left, you won't see many flying opponents in pvp on victory. You can also buy temp webnades in sirens if the zone is controlled by Heroes, or if you are in the arena you can always buy webnades.

As far as the +recharge, yeah that is plenty. Are you 'vet' enough to take SS without hasten?

Finally, Tactics or Tough. Its a hard call, Tough can give you about 15% resist to all (but that gets DR'd, I'm not sure what it ends up at). I usually go with Leadership because the set bonuses you can get from those powers usually are better then what you can get from Fighting pool.


 

Posted

Here's what I was working on, let me know what you think. If everyone can get immobilized, is it worth even getting Combat Jumping? If I dump that, I could get Tough instead of Caltrops... and I'm not sure how useful that will be. I'll work on it slowly, I guess.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Crey Hunter PvP: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Thunder Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19), Mako-Dam%(46)
Level 1: Fast Healing -- Heal-I(A), Numna-Heal(39), Numna-Heal/EndRdx(39)
Level 2: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(11), Mako-Dam%(27)
Level 4: Reconstruction -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(15), Mrcl-Heal(17), Numna-Heal/Rchg(19), Numna-EndRdx/Rchg(21)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), Mako-Dam%(43)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), F'dSmite-Acc/Dmg(13), ExStrk-Dam%(43)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(25), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal(37)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Swift -- Run-I(A)
Level 18: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx/Rchg(46)
Level 20: Health -- Heal-I(A), Numna-Heal(39), Numna-Regen/Rcvry+(42)
Level 22: Focus Chi -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37)
Level 24: Fly -- Flight-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(50)
Level 28: Instant Healing -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(29), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31)
Level 30: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit(36)
Level 32: Eagles Claw -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Dam%(50)
Level 35: Cobra Strike -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(37), Stpfy-Acc/EndRdx(43), Stpfy-EndRdx/Stun(45), Stpfy-Stun/Rng(46)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(40)
Level 41: Web Grenade -- RtngG-Acc/Rchg(A), RtngG-Acc/Immob/Rchg(42), RtngG-Acc/EndRdx(42)
Level 44: Shuriken -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(50)
Level 47: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Dmg/Slow(48)
Level 49: Resilience -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory