Victory PvP University
Thanks much!
So, if build was right, would Mind/Emp troller be useful in PVP?
yes its a very popular emp in pvp.
Sometime we should chat about a build. Tribid, my first 50 is Mind/Emp with all the respecs from day one available
So when I19 drops, will you be changing up the builds to include the new inherit fitness pool? Like tossing powers around and slots as well?
I was thinking of keeping all my toons 'classic' with real fitness.
(not really) Yes all builds will need to be updated, I am actually hoping by the end of this event everyone will be able to make viable pvp builds though (you know the whole give a man a fish....).
Grav/fire build for Pedro.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
grav fire: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), TotHntr-Acc/Rchg(5), TotHntr-Acc/Immob/Rchg(5), TotHntr-Dam%(7)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Decim-Acc/Dmg(9), Decim-Dmg/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 2: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Hold%(15), ExStrk-Dam%(15), HO:Nucle(17)
Level 4: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(19), Zephyr-ResKB(21)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), Decim-Acc/Dmg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 12: Dimension Shift -- RechRdx-I(A), Range-I(27), Acc-I(27)
Level 14: Super Jump -- Jump-I(A), Jump-I(29), EndRdx-I(31)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(29)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 20: Super Speed -- Run-I(A), EndRdx-I(31)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal(33), RgnTis-Heal/EndRdx(50), RgnTis-EndRdx/Rchg(50), RgnTis-Heal/Rchg(50)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Acc-I(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Krma-ResKB(39)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40)
Level 32: Singularity -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(40), S'bndAl-Acc/Dmg/Rchg(42)
Level 35: Blazing Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46), Mantic-Dam%(48)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(43), Decim-Acc/Dmg(43), Decim-Dmg/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-Rchg/EndRdx(42)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Summon Coralax -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(48), S'bndAl-Acc/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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I was thinking of keeping all my toons 'classic' with real fitness.
(not really) Yes all builds will need to be updated, I am actually hoping by the end of this event everyone will be able to make viable pvp builds though (you know the whole give a man a fish....). |
Fire/em blaster build.
This is a 100% Rice build (therefore very expensive but pretty damn nice).
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), Dev'n-Hold%(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(11)
Level 2: Flares -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Hold%(13), GJ-Acc/Dmg(15), GJ-Dam/End/Rech(15), GJ-Acc/Dmg/End/Rech(17)
Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(17), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(21)
Level 6: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(21), Zephyr-Travel(50)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(29), Zephyr-Travel(29)
Level 18: Blaze -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(31), GJ-Acc/Dmg/End/Rech(31), GJ-Dam/End/Rech(33), GJ-Acc/Dmg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(46)
Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(34), Zephyr-ResKB(36)
Level 24: Maneuvers -- Krma-ResKB(A), Ksmt-ToHit+(27), LkGmblr-Rchg+(36)
Level 26: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), Rec'dRet-Pcptn(37)
Level 28: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(39)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dmg/Rchg(42), GS-%Dam(42)
Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Acc/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Sleep/Rchg(43)
Level 44: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(45), LkGmblr-Rchg+(45), SW-Def/EndRdx(45), SW-Def/Rchg(46), SW-Def/EndRdx/Rchg(46)
Level 47: Hoarfrost -- S'fstPrt-ResKB(A), Numna-Heal/Rchg(48), Dct'dW-Heal/Rchg(48), Mrcl-Heal/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
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Another awesome Rice build...ele/ss tank
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec SS Taunt Bot: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Charged Armor -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), TtmC'tng-ResDam(5)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 2: Conductive Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx/Rchg(7), TtmC'tng-ResDam(7)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Static Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/EndRdx/Rchg(11), TtmC'tng-ResDam(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(13), Numna-EndRdx/Rchg(13), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-Heal/Rchg(15)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(17), Run-I(17)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(19)
Level 18: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Acc-I(25), Range-I(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29)
Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 24: Grounded -- S'fstPrt-ResKB(A)
Level 26: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(37)
Level 30: Super Jump -- HO:Micro(A), HO:Micro(33), Jump-I(33)
Level 32: Boxing -- Empty(A)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37)
Level 38: Tough -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(39)
Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43), Acc-I(43)
Level 44: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), Rec'dRet-Pcptn(45)
Level 47: Weave -- Krma-ResKB(A), SW-Def/EndRdx(48), SW-Def/Rchg(48), SW-EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Hi. Masque, may i ask if you could please take a look at the following and tweak as you see fit? I started this when I was logging of on Monday and after seeing your Mind/thorn and Mind/fire, I'm a little concerned that I might not be building right...
Please let me know if you have any questions. Thanks in advance for your assistance!
Sunny
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Jaded Dreams: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Villain Profile:
Level 1: Mesmerize
- (A) (3) (5) (13) (23)
- (A) (7) (9) (15) (25) (34)
- (A) (3) (7) (34) (34) (36)
- (A) (5) (9) (15) (25) (36)
- (A) (13) (27) (42) (45)
- (A)
- (A) (11) (11) (17) (29) (37)
- (A)
- (A) (17) (21) (37) (43) (48)
- (A) (19) (29) (37)
- (A) (19)
- (A) (21) (31) (39) (43) (48)
- (A) (23)
- (A) (31) (31) (39)
- (A) (27) (33) (40) (43)
- (A) (33) (40)
- (A) (33) (46)
- (A)
- (A) (36) (42) (46)
- (A) (39) (40) (46)
- (A) (42) (50)
- (A) (45) (45)
- (A) (48) (50)
- (A) (50)
Level 1: Brawl
- (A)
- (A)
- (A)
Level 4: Ninja Run
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PVE~* @Sunnysprite *~PVP *~SHI~Victory~JI~*Hawaiian Built*Ainokea*DaKine*H.I.C.*T&C
May I ask, What is a "Rice" build?
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
He is a well known and respected PvPer. I almost always go to him for PvP build advice.
Hi. Masque, may i ask if you could please take a look at the following and tweak as you see fit? I started this when I was logging of on Monday and after seeing your Mind/thorn and Mind/fire, I'm a little concerned that I might not be building right...
Please let me know if you have any questions. Thanks in advance for your assistance! Sunny |
Sunny, I am very sorry, I thought I had posted a mind/nrg dom build but it looks like somehow this slipped through the cracks. I will work on one right now.
As far as the build, I do not think this would be viable in PvP. Again, my fault for not having a template ready for you.
Cheapish mind/nrg-
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
mind nrg: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Decim-Acc/Dmg(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), HO:Nucle(15), ExStrk-Dam%(17)
Level 4: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-Hold/Rng(17), G'Wdw-Dam%(19), Dev'n-Acc/Dmg(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21)
Level 6: Power Push -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), ExStrk-Dam%(27)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(29)
Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Decim-Acc/Dmg(33)
Level 12: Confuse -- Mlais-Acc/Rchg(A), Mlais-Conf/Rng(33), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(34), Mlais-Acc/Conf/Rchg(34), Pplx-Acc/Rchg(45)
Level 14: Super Jump -- Jump-I(A), Jump-I(34), EndRdx-I(36)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Rcvry+(36), Mrcl-Heal/EndRdx/Rchg(36), Numna-Heal/Rchg(45), Numna-Heal/EndRdx(45), Numna-Heal/EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Super Speed -- Run-I(A), EndRdx-I(39)
Level 26: Power Boost -- RechRdx-I(A), RechRdx-I(40)
Level 28: Telekinesis -- EndRdx-I(A), Range-I(40), EndRdx-I(43)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(40), Ksmt-ToHit+(42)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 35: Assault -- EndRdx-I(A)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(46)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
Level 49: Hibernate -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-EndRdx/Rchg(50), RgnTis-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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No worries! I know you have a lot on your plate too! I was actually trying to run off of a different template and tweaking as I thought would work.
Thank you for the template and I'll respec Jaded when i get home.
PVE~* @Sunnysprite *~PVP *~SHI~Victory~JI~*Hawaiian Built*Ainokea*DaKine*H.I.C.*T&C
This is what my screen looks like when I pvp:
PvP Binds/Macros:
Targeting bind:
/bind k, team >>$target<<
This will announce in team who ever you are currently targeting, its useful (if not using a voice chat program) to let the spike caller know you are locked on the right target and ready to spike. I use my "k" key for this because I just think k=kill. Use any key that you want to.
Inspirations macros:
/macro Grn, inspexecname respite
/macro Red, inspexecname enrage
/macro blu, inspexecname catchabreath
These allows you to pop an inspiration no matter where they are in your insp tray.
Hibernate:
/macro hib, powexectoggleon Hibernate
This is extremely helpful and I would suggest using it to prevent accidently double clicking any power (hibernate/phaseshift) it only will turn it on and no matter how much you mash it it wont turn it off. You will have to either click the actual power key again to turn it off or make another macro (powexectoggleOFF Hibernate) to break free of hibernate/phase.
More to come!
Something like this?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), GJ-Dam%(7)
Level 1: Power Thrust -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg/Rchg(45)
Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Telekinetic Blast -- GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(17), GJ-Dam%(17), GJ-Acc/Dmg/End/Rech(19), GJ-Dam/Rech(19), GJ-Acc/Dmg(21)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25)
Level 8: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 10: Will Domination -- GJ-Acc/Dmg(A), GJ-Dam/Rech(29), GJ-Acc/Dmg/End/Rech(31), GJ-Dam%(31), GJ-Acc/End/Rech(31), GJ-Dam/End/Rech(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(33), HO:Micro(34)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(39)
Level 22: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Krma-ResKB(39), Zephyr-ResKB(40)
Level 26: Super Jump -- Zephyr-ResKB(A), HO:Micro(37), HO:Micro(37)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit(42), Rec'dRet-Pcptn(42)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Assault -- EndRdx-I(A)
Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(43), FtnHyp-Acc/Rchg(43), FtnHyp-Acc/Sleep/Rchg(46), FtnHyp-Sleep/Rchg(46)
Level 44: Hoarfrost -- H'zdH-Heal/Rchg(A), H'zdH-EndRdx/Rchg(45), H'zdH-Heal/EndRdx/Rchg(45), Mrcl-EndRdx/Rchg(46)
Level 47: Frozen Armor -- SW-Def/EndRdx(A), SW-Def(48), SW-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48), Krma-ResKB(50), S'fstPrt-ResKB(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
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Hi Masque! You know that I joined the Free Agent's list on a Sonic/Pain Corr (Think I called myself Tympanal). You mentioned that you could post a build for me (preferably low costing if so..)? I would make one myself, but having only slightly PvPed, I have little to no idea of how to build one. Thanks for letting me join anyways, and thanks in advance for your help
ok this is a low costing build and I discovered something, I have been putting decimations in everyones' builds for +1.5hp and ruin actually gives that as well and is much cheaper so if you are only slotting 3, I would switch to ruins rather then Decimations.
War you are at HP cap, which is nice. I think most healers go with phase over hibernate so we might need to switch around your build a little (drop leadership for stealth pool) but lets see how you play and if this fits better for you.
Sonic/pain- cheap hp cap
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Ruin-Acc/Dmg(5), Ruin-Dmg/Rchg(5), Ruin-Acc/Dmg/Rchg(7)
Level 1: Nullify Pain -- Heal-I(A), EndRdx-I(7), RechRdx-I(9)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Ruin-Acc/Dmg(13), Ruin-Dmg/Rchg(13), Ruin-Acc/Dmg/Rchg(15)
Level 4: Soothe -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Range-I(17), EndRdx-I(19), EndRdx-I(19)
Level 6: Share Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(21), Mrcl-Heal/EndRdx/Rchg(21), Range-I(23), RechRdx-I(25), RechRdx-I(25)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Swift -- Run-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Super Jump -- Jump-I(A), Jump-I(29), EndRdx-I(31)
Level 16: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Rcvry+(31), Mrcl-Heal/Rchg(31)
Level 18: Super Speed -- Run-I(A), EndRdx-I(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc(36)
Level 22: Enforced Morale -- EndRdx-I(A), Range-I(23)
Level 24: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
Level 26: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Range-I(39), Range-I(40), HO:Nucle(40)
Level 28: World of Pain -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/Rchg(33), S'fstPrt-ResKB(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(46), Ksmt-ToHit+(48)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit/Rchg(37), AdjTgt-EndRdx/Rchg(50), AdjTgt-Rchg(50)
Level 35: Acrobatics -- EndRdx-I(A)
Level 38: Painbringer -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(40), RgnTis-EndRdx/Rchg(42), Efficacy-EndMod/Rchg(43), Efficacy-Acc/Rchg(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(42), TtmC'tng-ResDam(42), S'fstPrt-ResKB(43)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/Rchg(45), G'Wdw-Acc/Rchg(45), G'Wdw-Hold/Rng(46), G'Wdw-EndRdx/Hold(46)
Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
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My cold/rad def is up to level 30-something. I would love to have a build for her to get used to...I've been picking powers as I go, but I'm not familiar with how I should be creating her for pvp. :P
Cheap Earth/nrg
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Earth energy: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(46), TotHntr-Acc/Rchg(46)
Level 1: Power Bolt -- ExStrk-Dam%(A), Decim-Dmg/EndRdx(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(40), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42)
Level 2: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), G'Wdw-Acc/Rchg(36), G'Wdw-Hold/Rng(36), G'Wdw-Acc/Hold/Rchg(37)
Level 4: Power Push -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(5), Decim-Acc/Dmg(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Decim-Acc/Dmg(34), Decim-Acc/Dmg/Rchg(34), Decim-Dmg/Rchg(36)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), Range-I(34)
Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(17), Mrcl-EndRdx/Rchg(17), RgnTis-Heal/EndRdx(19), RgnTis-EndRdx/Rchg(31), RgnTis-Heal/Rchg(31)
Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Speed -- Run-I(A), EndRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(27)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(48)
Level 30: Assault -- EndRdx-I(A)
Level 32: Animate Stone -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Build%(33), S'bndAl-Acc/Rchg(33)
Level 35: Acrobatics -- EndRdx-I(A)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Dmg/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx(45)
Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
Level 49: Hibernate -- H'zdH-EndRdx/Rchg(A), RechRdx-I(50), H'zdH-Heal/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run