Rajani Isa

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  1. Doing one of the Terra Volta respecs and convincing the fire tank if you rush them and click, you can disarm the proximity bombs
  2. Quote:
    Originally Posted by Fusion_7 View Post
    Yeah, luckily it came back up within that hour and I was able to add my toon back on. I never had that happen before thus I was kinda spooked in thinking they changed it all of a sudden...
    Happens frequently on test
  3. Quote:
    Originally Posted by sblinks View Post
    I did it with the damage proc in confuse
    That proc is good for seeds - it grabs aggro anyway.
  4. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    In a similar vein, I know for a fact that using Fire Control's Smoke power with the Deflated Ego: Chance for Recovery Debuff proc will cause it to pull aggro...

    (Thank goodness that was a cheap enhancement. I was more or less broke at the time I tried using it.)
    Yeah, the IO isn't flagged for "Do not notice"
  5. Quote:
    Originally Posted by ArcticFahx View Post
    They don't, but the hold procs do, and Blind takes hold sets as well.
    What I was going for was : Chances are the proc will wake the targets, then, if the sleep Io sets lack a damage proc.
    Pretty much every other mez seems to have one, IIRC, and the main reason I would see for not having one is if testing had the proc waking the slept targets.
  6. Quote:
    Originally Posted by StarGeek View Post
    A friend is contemplating putting a damage proc in his blind power, but is wondering if the proc will affect critters hit by the aoe sleep part, and if so, will it break the sleep? Anyone know?
    Stargeek asking a question? Wow.

    Anyway - my guess would be it would not affect the sleep targets - but I'm not totally sure. As for the wakeup - do any of the sleep procs deal damage? I'm at work so reasearch is difficult. I'd think not as the damage is delt at the same time
  7. Quote:
    Originally Posted by Organica View Post
    That one's been fixed as far as I know. It used to happen all the time, but I've run manti on almost a daily basis for the last 6 weeks and haven't seen it.

    Even back when it happened, a good team was only slowed down a little bit. ^_^
    I've been here since launch, pretty much. I'll believe that problem is fixed AND GONE FOR GOOD(!)... probably never :P
  8. Quote:
    Originally Posted by Sparda13 View Post
    Im running an Nvidia 6800M GT and when I load up City of Heroes, and go a server that I have a character on, the graphics show up all whack, it just looks all green and fuzzy and glitchy, this has only recently begun to happen, about 3 days ago actually.

    I have tried downloading the latest drivers for my card, bu when I did the game would freeze up and not load at all. So I had to stick with my old drivers since they were the last ones that would run the game stable.
    1) This would fit better in the Tech Issues and Bugs forum.

    2)... What series drivers are you running, then>?
  9. Quote:
    Originally Posted by Shadow State View Post
    Could be anywhere from a few hours to a few days.
    Few days, unless something big happened (and we'd get an announcement) is very unlikely on live, as the store does have a huge impact on gameplay (for things like slots).
  10. Quote:
    Originally Posted by JuliusSeizure View Post
    Hey, my game recently started being displayed as a window, with the little red [x] in the upper right hand corner and the blasted windows desktop task bar along the bottom of the screen.

    How do I get the game to be displayed full screen again and not be treated as a window?
    In your menu, Options -> Video/Graphics tab.

    If that doesn't work, on your game SHORTCUT to the UPDATER, make sure you don't have " -Fullscreen 0" or something like that in the Target line.
  11. Quote:
    Originally Posted by Lemur Lad View Post
    Standard spawning bug for pretty much all missions with them in that level range. Happens in Citadel, Hess, and Moonfire TFs, Scanner missions, Paper missions, Tip missions, Contact missions, whatever.
    Of course, the fun part is the other problem, known to pop up every now and then on the Manticore Task Force - instead of Paragon Protectors, you get Paragon Protector Elites... which spawn at a minimum of 40.

    Manti is 30-35 TF
  12. Quote:
    Originally Posted by warden_de_dios View Post
    that was seriously going to be my next guess.

    I swearz
    Quotes are always the FIRST guess :P
  13. Quote:
    Originally Posted by Schismatrix View Post
    *sigh* What Arbegla said. i really, really have to work on explaining things more clearly. Considering how often i end up writing installation/assembly instructions for sculptures when we ship them out you'd think i would do better at this.

    Power Siphon is not an aura. It's more like a unique version of Build Up.
    Power Siphon, like the Swap Ammo powers, changes YOUR powers, and does not affect the enemy at all, is another way to put it.
  14. Quote:
    Originally Posted by Eiko-chan View Post
    One of each is probably best.

    Corruptors still beat Defenders damage-wise, though; the Defiant buff brings a solo Defender's damage to about par with a Corruptor's before Scourge; with Scourge factored in, Corruptors will do more damage (and Corruptors have access to Fire Blast, which Defenders do not). In a duo, Defiant supplies less damage bonus, so the balance goes even more towards Corruptors there.

    Depending on which sets you mix, Corruptor numbers might be "good enough", but Defenders still get noticably more out of their buffs and debuffs. A Rad/ and a Kin/ Defender pair, for instance, would probably come out on top of a /Rad and /Kin Corruptor pair, simply because of the stronger buffs and debuffs from the Defenders, even though the Corruptors have Scourge and slightly higher damage.
    Not only that - defenders get the buffs before Corruptors - somewhat significantly before later in the game.
  15. Quote:
    Originally Posted by RobertoLyon View Post

    The key, I think, as mentioned in other posts here, is to focus on hitting that Soft Cap at the expense of everything else (damage, endurance, recharge) as quickly as possible, THEN you can think about other aspects of the build.
    That, and max recharge to your Mez protection power as, IIRC< it's one of your best sources of Def Debuff Resistance.
  16. When SuperMartin was around, he had a gmail address for us to email those to, but I doubt it's the proper method anymore.
  17. Quote:
    Originally Posted by StarGeek View Post
    When you switch sides, you're missions are Abandoned, just as if you had clicked the "Abandon" button yourself. You will be able to get them back by talking to the contact again.
    This does mean, however, it's best to try to finish off any story arcs before switching to minimize mission issues.
  18. Quote:
    Originally Posted by Catastrophe View Post
    Is it the whiffing sounds that makes mono-handular clapping different than unpartnered hi-fives??

    I remember seeing something about it on Discovery Channel once but I was kind of tired...
    You Tube "Guide to one-handed clapping" video.

    Is it any wonder Google bought them out?
  19. Rajani Isa

    Macros

    Quote:
    Originally Posted by RobertoLyon View Post
    Hey! I actually helped someone in Player Questions!

    This may be a first...

    *pop* CHAMPAGNE FOR EVERYONE!
    *Watches as the Teddie Bear known as RobertLyon gets soaked with champagne, then catches on fire from the lighter...*
  20. Quote:
    Originally Posted by gameboy1234 View Post
    Just jumped on the Test server after a long absence.

    I noticed that I couldn't redeem the two slots I have (I tried and nothing happened). And when I deleted slots, they reverted to "Unavailable."

    Any ideas what's going on?

    And can I purchase slots on the test server with out being charged, like used to be?

    Thanks, it's kinda hard to test Praetoria since all my toons are already elsewhere, and I'd prefer to not have to delete most of them since the copy tool is still down.
    Quote:
    Originally Posted by Kheldarn View Post
    The answer to your problem is:



    During the time you've been gone from Test, they've mucked with the database a few times. This is the result. You'll have to delete characters until you have 11 or less. All unlocked slots will be relocked. Once you have 11 or less characters, you'll be able to redeem slots normally.

    It sucks, but at least it's Test, and not Live.
    You shouldn't have to delete, unless there is something new that I didn't get hit with.

    WHen you try to redeem your slots, are they used up, but don't open up any new character slots? If so, you just need to keep redeeming until you account for all used slots over 12.

    Training Room store is never hooked up to the actual store, so it can never charge you.
  21. Question : Is the normal rule of being 20+ supposed to apply to the holloween tip missions?
  22. Quote:
    Originally Posted by Radionuclide View Post
    The same sound as an unrequited high-five.

    --Rad
    Not true.
  23. Quote:
    Originally Posted by Lothic View Post
    Besides not talking about exploits in the forum the Devs, as a matter of policy, will never "advertise" any exploit fixes in the patch notes. Basically what this means is that if there's an exploit the Devs are aware of they WON'T ever tell us when or if they fixed it.
    Eh, when they fix it live they tend to announce some indication - even if just "fixed some bad geometry in Warburg".
  24. We know some of the Incarnate related stuff involves level shifting - having our or our enemies combat levels adjust up or down.
  25. Rajani Isa

    mouse problem

    This is better served by the "Tech Issues & Bugs" forum in the Development section (located above this forum) - make sure to check the common issues thread.