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I think that's the biggest problem with all MMOs when it comes to PvP vs PvE, most seem to focus on one and the "other" suffers for it. WoW seems to be the only game that I've seen that has had a decent success at doing both but even hardcore PvPers say that the PvP in WoW is laughable... not sure why... that's just what they say.
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Quote:lol I'd still like to see open world PvP but it seems as though it will never happen here... I'm sure the biggest reason for that is that it was done as an after thought instead of part of the original structure.Making it easier for the people that like PvP the ability to get together is a great idea. Just keep that open world PvP stuff away from this game.
Quote:This is turning out to be one of the most productive PvP suggestion threads I've ever seen. I would love to see this implemented--like Fleeting Whisper, I just hope that enough people would take advantage of it to justify the expense. However, I would, and I'm hardly the target PvP audience--maybe that's a good sign. This idea has none of the things that make me uncomfortable about most PvP suggestions: no PvP flags, no focus on 1 on 1 dueling, etc. You only join the event if you sign up for it, and even the loners will have a better shot at joining a PvP team. I like it.
Unfortunately, we're already partially down that road already. The PvP IOs are pretty rare though. I think it was a mistake to add them, personally.
I'm not familiar with the PvP IOs and like I said I really hope that if they even consider this idea further PvP rewards are made for either PvP only or something.
Granted there are those people that want nothing to do with PvP but I honestly think that even they might get a kick out of something like this if they can get past the fact that they would lose at some point. That would be my best advice and was always the first thing I told anyone in WoW if they asked about PvP... be prepared to lose... a lot... and you'll have fun. Go in and expect it to be as easy as PvE and you'll hate it. -
Quote:That's actually EXACTLY how BGs work in WoW. You queue up and are auto-teamed with people from your "battlegroup" which consists of all players from certain servers. A battlegroup concept wouldn't be necessary in CoX as it doesn't have nearly as many servers as WoW does.Agreed. Another thing I'd like to see would be auto teams. I believe WoW as something similar
This would give everyone what they want... those that want PvP will get it rather than going to an empty zone in hopes of running into someone else, and those that don't want it will never have to see it as long as they don't queue up.
The ONE potential downfall of this (which I hope NCSoft would recognize) is to create rewards that are so powerful that some would feel forced to PvP in order to get the best IOs or whatever. WoW did this and enjoying PvP I didn't mind but it SUCKED for those who didn't want to PvP. -
Again, assuming you're right ignoring 10% of the playerbase is still not a smart move... it just comes down to finding a way to address their wants without ticking off the rest of the community... admittedly that hasn't happened but there seems to be a general consensus that cross server PvP zones might be the answer... wouldn't you agree that even if only 10% of the population enters those zones it's a good idea for the devs to address that as a possibility?
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Quote:I would agree with everything in your post... but these points I guess are what I kinda missed... first off I'm not sure what PvP was like prior to I13 I just know that it's considered to be what "broke" PvP.With an idea like this, trying and failing is worse for their business than not trying at all.
Further still, the "broken" version of PvP (which you yourself have pointed out) does not easily lend itself to new players becoming interested. If you want to increase PvP participation, "fixing" the current state of PvP should be a far greater priority. (I will admit, as someone who does not actively PvP, I can't claim what is broken nor how to fix it.)
Aside from fixing any broken aspects of PvP, I think cross-server PvP would be a far greater boon to the PvP-inclined. Cross-server PvP in the PvP zones would concentrate the PvP playerbase from 11 servers (15 servers if you include the EU) into 4 zones (plus arena, if that's included). Creating world PvP would spread the population of one server's 4 zones into 44 zones, diluting the pool of potential opponents.
I should think concentrating as many PvP players as possible from the small PvP population would be more desirable than diluting it.
That being said I also cannot really offer any suggestions as far as fixing it other than those already stated but they clearly have issues (the solutions not those stating them).
Aside from cross server zones I do think it would be a good idea to have (pardon me for this) some WoWish Battle Ground type instances. For any unfamiliar basically the BGs are different cross server instances where one team faces another in a battle over a common objective (capture the flag is the easiest to explain). Having an objective gives it purpose other than just having the ability to say "HAHAH NOOB I GOT YOU!". Granted there are those players that still do that but they are usually on the losing team.
I don't know I happen to like PvP (in general never tried it in CoX) and I'd think if they could find a way to fix what they broke in I13 (anyone care to explain that btw?) it would make all involved happy. -
Quote:You're the third person to randomly generate a percentage from who knows where... anyone have any facts to back any of these up?i'm going to stop you right where you are. PvP is around 1-3% of the population of the game.
You could also point out that that it's a small percentage of players that are actually active on the forums so any statements consisting of "most people on the forums" are irrelevant because they do not represent the entire community as a whole. -
Quote:Saying "We" followed by any statement does imply just that.Read carefully--he doesn't even imply that he speaks for everyone, just the large majority (which he probably does).
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The problem is, no one who suggests world PvP has been able to "work out" exactly how those potential issues would be avoided (well, other than saying "PvP flags will fix everything!", "Make a PvP server", or "Grow a thicker skin!").
In order to make an official PvP server, you'd have to do one of several things:
1. Convert an existing server into the "official" PvP server. This would upset a lot of current players, and probably lead to a mass exodus. Many of those players would quit in a fit of nerdrage rather than transfer to another non-PvP server.
2. Make all server PvP servers, but only one is "official". You know how empty the PvP zones are? Imagine if the entire server had the same population as a PvP zone. Now imagine the entire game with that same population...
3. Make a seperate codebase and a seperate, new PvP server. This would be a coding/maintenance/updating nightmare. [/QUOTE]
3 would be the only viable option... nobody said it would be easy... but it could be done.
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If the only way your idea will succeed is for someone to implement it without considering how players would react to it, it's probably not a good idea. [/QUOTE]
We'll never know if they don't try it.
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You're right about one thing--it's not 50/50. It's probably not even 90/10, especially after PvP rebalancing. I wouldn't be surprised if the number of current, active PvP'ers on any given server were less than 1% of that server's population. And I'd also argue that the number of people who hate PvP with an irrational passion outnumber that 1%. So...to play devil's advocate, do you really think that the devs want to ignore the requests of the PvP haters? They aren't in the majority either, but they are a minority that should have their voices heard, right?[/QUOTE]
Has it not occured to anyone that PvP might not be as popular because of the lack of open world PvP? I've not participated in PvP at all because all I hear about is how it's been broken since I13. Those of you that have been playing for awhile forget that there are other people out there that are relatively new to the game that might like to see something like this implemented.
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Those customers probably aren't coming back--there are many games out there with arguably better PvP implemention. Rather than trying to pull PvP'ers (who were a small percentage under the best of circumstances) back into the game, they'd be better off trying to appeal to the people still playing.[/QUOTE]
They are appealing to those that are still playing... but what's wrong with also trying to appeal to those that they may have lost as well as possibly draw new ones in that like the idea of PvP in a comic book world which as Golden Girl pointed out makes more sense here than a lot of people here want to realize.
Edit: So I haven't quit figured out how to multiquote the same message lol -
Quote:How would they lose $13,500,000? If they created a new server (cost aside) that was an official PvP server that allowed for open world PvP the 90% you and PP claim to represent would not be affected.And 90% of that 10% is perfectly content with PvP zones and the arena. So not spending money and developer time on world PvP would then only be ignoring 1,000 customers, or $15,000/mo. And maybe 10% of that 1% would be willing to quit over the issue, for a loss of $1,500/mo.
I think NCSoft and Paragon Studios are perfectly happy to lose $1,500/mo if it means retaining $13,500,000/mo.
So, when you can't reply with facts you rely on sarcasm. Duly noted. -
Quote:^ also a good point.Actually, if any MMO would be expected to have PvP, it's a superhero one
Quote:He is speaking for atleast 90% of the game. We do NOT want World PvP.
He may not be speaking for you, but I would place you in the > 10% of the game.
I'd love to see where you got your figures but I bet I know and on second thought I'd rather not see it.
Even assuming they're accurate last I heard CoX has over 100K subscribers... so do you really think NCSoft wants to ignore 10,000+ customers? That's a source of over $150,000 a month that I'd see what I could do to make happy. -
Quote:I don't think you are comprehending what we are saying.
WE DON'T WANT WORLD PVP
There are far more PvE players than there are PvP players. The majority rules.
Go back to the Arena, Bloody Bay, Siren's Call, Warburg, or Recluse Victory. If we ever need you we'll come to you.
But don't hold your breath.
Please don't speak as though you speak for all... personally I'd like to see some kind of world pvp implemented, yes there would be potential issues but nothing that couldn't be worked out. They could after all make an official PvP server since we don't have one. Yes, Freedom is the unofficial one but there is still no open world PvP.
Also, the devs rule... not the majority, and aside from that 51% is technically a majority... so by your logic it'd be ok for the devs to ignore the request of a minority group even if it's almost half their playerbase. I know the ratio is no where near 50/50 but do you really think the devs want to ignore any requests regardless of the percentage of players that do and do not want it? I'm sure they're not going to make PvP their focal point for the time being but I'm sure it's something that they'd like to get involved in to possibly get back those customers that did enjoy PvP before I13. -
Quote:^ This. I happened to love PvP in WoW and I understand that it's not popular here but the question I would ask is why? Especially the way it's being suggested here... if it's an issue of being flagged or not. Not being flagged means you don't have to worry about it so where's the problem?hmm, this is true almost all pvp in any game is populated by whiners and sore-losers (in wow there's a language barrier but that wouldn't work here) But you can always ignore the person.
Quote:I suggested ages ago that PVP should be CROSS SERVER.
Please get behind that idea, instead of trying to ruin PvE game with PvP.
WoW's PvP instances are cross server and it works well... but even if they were to do that in CoX how would open world PvP ruin your PvE experience if it's not mandatory? PvP is like AE in that if you want to be involved in it then great if you don't... then it has absolutely no effect on you other than (as has been pointed out) maybe witnessing it which can be entertaining in and of itself. -
Quote:Rarely do I feel the need to openly insult someone on the forums... but seriously, you're a *********.I think your funny.
Trick Arrows is anything but weak, and neither is Poison.
I read your posts on how Trick Arrows is needing to be given more power, and I wanted to reply, but I was laughing way to hard that I couldnt type, so I didnt bother.
I read Trickshooter's thread as well before making my Archery/TA corrupter. Not only was it very well written, he presented facts. If you want to negate what he said you should try the same instead of just tossing out instults backed by nothing but your inexperienced opinion.
Edit: and for the love of god learn to spell when you're trying to make fun of someone! It's "YOU'RE funny" and "TOO hard". -
This thread simply proves that Power is a professional troll.
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Quote:I agree with all of the above... and I even like the idea in the OP...This thread and others suggest you need to get out more.
I know that sounds harsh. Others have worded it more harshly. But there may be a REASON for the lonliness, in that you spend all your time indoors.
Me? Im a social recluse and happy as larry. The friends I do make are good ones who share my addict- uh, hobbies (gaming, films, animation, art, more gaming) so...yeah.
*shrug* I like the idea itself. I just dont think we can get away with it on this engine and without a fragnatz worth of work.
But who's Larry? -
For the love of all that is holy somebody suspend his ability to post in the suggestion forums!
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No.
I wouldn't mind seeing the ability to change a powerset MAYBE.
But all we need is a blaster hitting 50 then thinking he can change to a tank and be good at it.
This might be the worst idea I've ever seen here. -
Honestly I don't think they should change it to 20 either... just my opinion... but the OP is overreacting a bit, I'm not gonna lose sleep over it.
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Quote:Also, all the ranting about 'it's easy to get to 20!'...Well...yeah, because you know how to. A new player will NOT have that knowledge, unles they ask around and study up. In which case they are probably bright enough to either figure out or learn how the EATs work best.Quote:I suspect it's to make things a little more streamlined for new players. The EATs (particularly the Kheldians) introduce several new mechanics not found on other ATs. Throwing a brand new player in with trying to learn this AND learn the basic command and concepts of the game might be to much. Requiring people to unlock EATs at least means they've played a bit and understand the basics of the game before tacking on the EAT mechanics.
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Randomly, while playing CoX my pc will just lock up... if I do a hard shut down and reboot it works fine again and I've noticed no pattern and it doesn't seem to happen any other time.
I don't have the specs of my pc memorized or handy but it's less than two years old and this just started about a month or so ago. Any ideas? -
Neither do I (in a perfect world where I get paid for playing video games)... but I know that when I get off work if I go home and make a new toon I can easily have it to 20 before I go to bed or damn close, hell a decent sewer team can get you to 10 in an hour.
I'm not saying it's easy but if you form your own teams and focus on nothing but trying to get xp it's nowhere near difficult enough to say it's vastly different from just offering khelds at lvl 1. -
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Voids and Quantums are only a significant threat to the Kheldians themselves, and the cysts are only a big threat until you figure out how to fight them. Sorry folks, I don't buy the "but we'll have Quantums and Cysts in missions more frequently" as an argument against this move. In fact, I wouldn't mind seeing more of them in the regular game. Why is it that an entire enemy group is reserved for only one archetype? Surely other heroes see the Void Seekers and Nictus as a threat to the city.
I understand what you're saying but the way I understand it the voids and nictus are hunting the khelds not terrorizing the city. That's why they're "reserved" for one AT is it not? -
Not sure if this was mentioned but I always like the guns from the Blade movies.
Unfortunately typing Blade and gun in google brings up all kinds of gunblade pics rather than the gun I'm referring to. -
Quote:Still not having seen a lot of TFs that's probably what I'll do.Well, there are xp farms in AE, and there are well crafted missions in AE. I have NEVER seen one that was both. If I'm running in AE for the mission quality, I really don't care about the xp I gain for it, since it's purely for my entertainment.
On double xp weekend TFs are your best bet
As far as AE I just wish they would find some balance... as I said before I love some of the stories I've seen but the fact that they only give a percentage of normal xp I still don't understand. I do understand why it was done whenever the nerf happened (before I started) but from the missions I've seen I don't see how allowing normal xp to be given would cause any problems but still being relatively new to the game (7-8 months) I'm sure there's just something I'm missing. -
The only thing I don't understand is with leveling so easy in this game (20 can be done in a day if you really wanted it) why not just remove the prereq entirely and make them available at lvl 1?
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Quote:This. Although not knowing how to get out of AP is ridiculous if I didn't know the xp was nerfed I could have easily leveled to 50 in AE because I'm lazy... even in a video game although I'm sure at some point I'd have wanted to get out and see the rest of the city.If someone's polite, then you should help them, no matter how basic their question might be, or how high their level is.
At the same time having gone to different zones along the way to 50 there's still a LOT I don't know because I did mostly radio missions.
I do hope they fix AE... I've run a couple different missions in there and some of them are really fun but while I am being entertained I'd still rather get normal xp.