Rabid_M

Legend
  • Posts

    784
  • Joined

  1. Quote:
    Originally Posted by SmegHead View Post
    Good news:
    One less rare purple set to be used as a "NEW ITEM!"

    Bad news:
    We still have "rare" PvP sets...
    I believe they've said they're never going to sell PvP IOs.

    So... mid-August, at the soonest.
  2. Quote:
    Originally Posted by Oathbound View Post
    Agreed. Those legs get ignored FAR too often.

    I mean, the Barbarian fur bit would have been IDEAL for the monstrous legs, heck the Minotaur mobs even have a loin cloth with their monstrous legs, but player characters don't get access to that piece, and the Barbarian version is arbitrarily restricted to tights only.

    There was even a Minotaur character in the preview images of the barbarian pack... but it had to use NORMAL LEGS. Come on!
    Agreed. This has been a long-standing failing of many of my character's costumes.

    I'm hoping the Cyberpunk pack has some monster feet in it that can pass for armored/mecha boots for monster legs/feet. (as I requested in the Character Art thread)
  3. Quote:
    Originally Posted by Nericus View Post
    The Dolph Master of the Universe movie has been classified under Chapter 13 of the Geek Code, under section 8, paragraph 11. You can find it indexed under W.W.N.S.O.T.

    WE WILL NOT SPEAK OF THIS
    But why not?

    The teen aged boyfriend and girlfriend, caught up in events with the "cooler" heroes from a far away place. The boy knows some mechanical stuff, because that makes him "tough". The girl has unresolved family issues, and a hairspray addiction. The heroes fail, but then the day is saved because the boy is also an aspiring rock star, with an awesome talent for synthesizer music! The heroes win the battle at last, and the teens are sent home, with all their problems magically fixed.

    It's a shining example of what things were like in the 80s, and must be kept as a warning to us to NEVER LET THAT HAPPEN AGAIN!
  4. Quote:
    Originally Posted by Vitality View Post
    While I can appreciate the idea of Hulk having enough pure physical strength to lift the hammer...I definitely prefer the Hammer to be Thor's...and no one else's. I don't even care to see cap lift it.
    I'm hoping that in A2, Cap just picks it up and hands it back to Thor. Thor can take it, then do a double take as Cap walks away, unaware of the true implications of what he just did.
  5. First, the pack ideas!

    Strong and Pretty: This pack would contain the muscular female details that Samuel_Tow was asking for, or a good replacement. It would also contain items for "pretty" male/huge characters, such as a few types of long hair and a hip sash. Finally, it could contain a frilly shirt/jacket like the Jon Pertwee wore as the 3rd Doctor.

    Beast Pack 2: Mythical: It seems like there's enough support for new beast/monster parts to make two packs, so let's start with the mythical stuff. New dragon heads, dragon wings that lack the spots and better match the reflective nature of the reptilian scales. Horse head, with optional spiral horn. A fox head (I've seen more than a few Kitsune running around) and a jackal head would find a fair amount of use as well. Toss in a few arcane/ancient weapons and scaled tail that ends in a snake head, and you're set.

    And now, for a few select items that don't fit in with a pack:

    Mecha feet for Monster legs: Make them big enough that the large clawed feet can fit in them, and they're big enough for all the monster feet to wear. I would suggest three versions: One normal that you can put patterns on, one with glowing bits, and one with glowing bits and claws.

    Top Hat with long hair: It's much easier to make someone creepy with a top hat if you can give them long hair. It can look good on non-creepy characters, too. Something like the Male/Huge long hair would be fine for how the hair should look.

    Fur shoulders: We had this at one point, in the CoV Beta. It was taken from us, but I'd really like to see another shot taken at this. Great for barbarians, animal people, or (colored green) any stone people that have sat around for too long and become covered in moss.

    Thank you for your time.
  6. Quote:
    Originally Posted by EU_Damz View Post
    Speaking about those experienced charges, I didnt realise that if you claim say 5 in one go then activate one that you have to wait the full 2 hours for it to recharge just to use another one.
    However if you claim just one and then use it, you can then claim another one and instantly use that too and so forth.

    Just some neat little thing that made me go "hey!"
    Ohh, that's handy to know. I'll have to remember that.

    I got a few, basically I just got what my remaining points would cover. I'll be saving them for ITFs only, I think.

    When they DO go on sale again, I'd suggest giving us plenty of advance warning, and making sure that the ITF is the WST for that week. I honestly think that will get them more sales than doing it on some random week, especally if they give advance warning to give people time to plan for it.
  7. I thought of one more:

    For the next batch of Super Packs, I'd make Very Rare cards actually matter when it comes to the ATOs. Rare cards would contain the 5 normal ATOs from each set. Very Rare cards would contain the specials from each set, and ONLY the specials. No more getting a "Very Rare" that's the same thing you could have gotten from a Rare.
  8. First, I too would either cut down the +Def bonuses from IOs, or set a cap on how much you can get from them. This is killing Def based characters/power sets, because the Devs are having to account for people running around at the soft cap.

    Second, I would put in some IO sets that carry penalties. Example: A standard set of 5 normal IOs with normal bonuses. The bonus for slotting the sixth would be something huge, but the sixth IO is a Unique proc that does nasty things to the player. Bonus: +10 Max End. Proc: -15% global recharge.

    Third: Domination mode only refills your End if you're not in Domination mode when it activates.

    Fourth: Bases. Doesn't matter if I do anything with them or not, someone will hate me for it. Still, there has to be some way to add new items to them, much like the vet reward decorations were added.

    Fifth: I would remove the recharge on Snipes, and up the range. If you can see it, you should be able to snipe it. Once you fire, you're already in position, take aim and fire off another round, if you think you have time.

    Alternate Fifth: Taking a snipe power would give you a second power, Sniper's Positioning. This would be a toggle that drops you into a sniper's pose and immobilizes you, but ups the range of the snipe and either removes the recharge or ups the damage.

    Sixth: Add the occasional cat or dog to the city streets. This also includes giving groups like the PPD some Police Dogs.

    Finally: Remove EXP and INF from the AE rewards. Add the "Experienced" power to the list of things you can buy with Tickets, and reduce the recharge on it greatly.
  9. Quote:
    Originally Posted by Beltor View Post
    2 For masterminds, but they're both similar.

    1: If you drag an inspiration to a pet, it'll use it, except wakes.

    2: Target a pet and type /inspexec_pet_target "the inspiration name" and that pet uses the named inspiration.

    I knew about the first one for about a year but i just recently learned the second one. Good for macro's and/or binds
    Adding to that: If you pop a Team Inspiration, it will buff your nearby MM pets, too. And any belonging to any other MM on your team.

    I'm not sure about other kinds of pets, though.
  10. /getglobalname can tell you more than just the player's global name, it also tells you the character they're currently playing.

    Let's say you met a character named "Fool's Golden Girl", and you wonder if that player's online. If you do "/getglobalname Fool's Golden Girl" you may get back:

    "Arby Drab's player has the global name of @Statsman"

    That tells you that "Fool's Golden Girl" is played by "@Statsman", and said player is currently playing a character named "Arby Drab".

    This doesn't work if they're offline, or correctly hidden, naturally.
  11. Quote:
    Originally Posted by starphoenix View Post
    Just had a thought that was inspired by this movie. Would projectile weaponry be very effective against Jedi since they like to deflect blaster bolts coming their way. Of course, regular projectile weaponry would be useless, but make every bullet an explosive round that blows up when cut should be deadly against a jedi. Of course, a machine gun might be effective against jedi since they should be faster than a jedi's ability to react.
    A Jedi might be able to stop bullets with the Force easier than they can stop a blaster shot, though. Still, it would be worth a try.
  12. Quote:
    Originally Posted by Golden Girl View Post
    Maybe he could form one of the small statues kneeling at the feet of the gigantic Penny Yin statue?
    I figured it would be facing away from her, on his knees but face down in the dirt, with the pointed heel of Penny's boot lodged firmly in his ... patriotism.

    Then there could be a zone event where Lord Recluse attacks to destroy it and preserve some small shred of his friend's dignity, and you can either help him or help the Clockwork to defend it.
  13. Rabid_M

    Mutant issue....

    If you want to tell a story about mutants in CoH, I think you need to look at what's different about them compared to mutants in other comic/game universes.

    What's different? They're connected. They were rare before mankind split its first atom, but became more common after that. Later, you have a group of 90 kids all around the world born with linked mutations in one year.

    It's obvious that CoH mutants are/can be born in response to something, but what? Why?

    One of my characters suggested (way back, before the Origin of Power arc) that the various animal type mutants showing up all over the place were a response to the stress mankind was undergoing. They were made to deal with the stress upon the human race (cull population or eliminate a threat), but the changing world had outstripped them so there were more and more being born as the human race tried to adjust. The unleashing of stronger and more dangerous powers upon the Earth leads to the birth of stronger and more dangerous mutants to deal with the situation.

    Having characters look into that, and deal with someone/something trying to manipulate that defensive response, would make for a fairly good story arc, I think. Maybe you could even find out what the Nuke 90 were born to deal with.
  14. Quote:
    Originally Posted by Zwillinger View Post
    (never personally seen them use broadcast on Virtue)
    I know I and some others use it when there's a particularly loud noise that other people would be able to hear and react to. This is especially true in a base, where Broadcast is much more limited and the people around are likely RPers as well.
  15. Quote:
    Originally Posted by PleaseRecycle View Post
    Nobody's excited about 4.5 PPM Hecatombs? Or were those added last week and I somehow didn't notice? Stack of procs: acquired!
    We just expect them to be nerfed, that's all.
  16. Quote:
    Originally Posted by VoodooGirl View Post
    I'm annoyed that the Double XP Boosters went Live - but only until the 30th.

    Epic fail, Paragon.

    You should have at least given some sort of heads up that Double XP Boosters would be on the market this week.

    That way people could have possibly financially planned ahead of time. It's not in my budget this next week to buy it, so huge fail Paragon Studios. Next time maybe try to advertise when something like that will be hitting the market - you always advertise double XP weekends.

    Whatever.
    I'm going to have to agree on this one. I expected the Panther form power to go on sale this week. The Double EXP boosters AND storage? Sorry, I didn't have the points saved up for those, and I spent my "mad money" yesterday. So, I won't be buying what I would have if I had known this was coming.
  17. Rabid_M

    Character locks

    It might be better to show some kind of indicator that there's other locks on a character beyond the character slot one. That way, you'll know that there's more to do before you can play that character, but still choose to unlock the slot if you wish to.

    If you can't unlock it without unlocking the rest of the stuff on the character first, then you'll be unable to access that slot to delete the character if it's one you didn't like and want to reuse the slot without paying for something you're found unfun.
  18. Quote:
    Originally Posted by Mister Rik View Post
    "May contain Elite Bosses, Extreme Bosses, Archvillains, and Extreme Archvillains" (or however it's worded).

    Dang it, as a solo player who isn't level 50 and IO'd to the gills, I'm not up to "Extreme Bosses" and Archvillains. I can usually handle a lone Elite Boss, but anything tougher than that? Fageddaboutit. So I just skip those - I don't see the point in playing through a story that I can't see the end of.
    Part of the problem with that is that you get that message even if you don't have to fight said EB/AV. Have Ghost Widow show up for plot reasons, but she doesn't fight? You get the warning. So, skipping missions with that warning might make you miss some you'd enjoy.
  19. The pattern for chain mail armor DOES look nice, but is there any chance we'll be getting it for baggy tops and tucked-in bottoms, too? Or if not baggy tops, maybe a robe variant? I'm looking at it, and wondering where the padding is, so I'm kind of hoping for the other types to created a more under-padded look.
  20. Quote:
    Originally Posted by DarkGob View Post
    I really do like this game but at this point the marketing department is just forcing me to spam /em facepalm.
    I'd be spamming it too, but I don't use Facebook.

    I qualify to get these items, but I do hope that they put them (and the facepalm emote) into the market at some point. Easy money is easy money.
  21. Try making a boss spawn when they click on the trigger.

    Set the boss at the beginning of the mission. AV, with /Nin as the secondary power so it has Hide. No minions, and set to run away as soon as it's down to no minions.

    The boss should spawn when they click the device and run right for the nearby exit, causing the mission to fail before they have a chance to get back to the start of the map and stop it. Just to make sure they realize they're not supposed to, I'd call him something like "Mechanics Trigger" and put in his description that he's there just to trigger game mechanics.

    I think this'll give you something close to what you want, if it works like I think it will.
  22. Rabid_M

    Lockout

    So... not only should they blow it up, but they'd get to make it a tax write-off as well?
  23. Quote:
    Originally Posted by Bad_Influence View Post
    [WHY would a wolf need a sword? Do they not possess natural armaments?]
    When it's a normal sword? Go with the teeth.
    When it's a +5 vorpal sword? Learn to use the sword.

    Quote:
    Originally Posted by dugfromthearth View Post
    Marvel has only 2 cat girls that I know of, Tigra and Hepzibah.

    But I would be happy to see the Thundercats, TMNT, DarkWing Duck, or Perry the Platypus in the game.
    Feral and her sister (I can't recall her name, sorry). I'm not sure if they're currently still there or not, but they were at one time.
  24. Rabid_M

    Lockout

    I'm sorry, but I just can't swallow the idea behind this move.

    So, you have a prison in space, for the worst criminals. Anyone that goes up there should know what might happen, I don't care who they are.

    When they break free, the rest of the movie should last about 5 minutes. The person responsible for dealing with it gets the news, they arm a device, and press a big red button.

    Boom. Roll credits.
  25. Quote:
    Originally Posted by I Burnt The Toast View Post
    Yes base designers want more more more, but we also realize that the system is flawed and will not allow more features, BUT with that said we also know that adding in game items to the editing tool is a safe thing to do, but that it just has not been done. Most base designers are content with the editor as we have used it for years, but we would just like more ITEMS to play with
    Haven't the Devs said somewhere that adding any more items to bases is actually dangerous, and may cause further problems?

    I think that's why the hacked teleporters look the same as the old ones, to avoid adding any more items into the base item lists. Yes, they do something different, but they're the same physical item, so they could sidestep that issue.