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Posts
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Joined
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Excellent! Thank you... I'll do that.
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HT has a lot of attractive debuffs. -500% regen would be nice against SV's, and -62.5% slow is nothing to laugh at. But... if you need to have dead buddies around... it's pretty much a wasted power on a team with any level of competence.
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That makes sense... I'll pay closer attention when I level. Thank you!
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Soooo... like half the civilized world, I logged in on Wednesday and rolled up a new DP hero, and since then I've managed to solo up to level 8 (so sue me... I'm slow). So here's my question. At level 6, I got the "swap ammo" power, and I dragged the toggles for the different ammo types into my tray. But the tier 5, 6, and 7 powers are named after those three toggles. What's the point in taking those three powers? Don't I already have them? Are my toggles just placebos at this point? Does taking the ammo powers actually make the toggles do something?
Any insight that anyone can offer is greatly appreciated. Thanks! -
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I went to the merit vendor with 128 reward merits burning a hole in my pocket. I wanted a particular IO from the Touch of Death set that I couldn't get on the market. However, when I looked at the Melee Damage sets that the vendor sold, all I saw were "Crushing Impact" and "Mako's Bite". Can't you buy any other sets? Is the selection influenced by the vendor's location (I tried both Steel Canyon and Founder's Falls)? Your own level? Help! Thanks.
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Quote:Thanks, Zombie Man... Red Tomax rock.
I figured out part of my problem... I was fighting +3 level PP bosses. I guess I just zoned on checking the targeting window... doh! When I fought some minions and lieutenants, the power was much less onerous because they couldn't repeatedly tear me open for a third or a half of my hp whilst I waited (45 seconds, it turns out) for the effect to end. My counter in the case of these lesser threats was to just keep punching them until I rolled my 5%
I also figured out that they turn it on when they're down around 10% hp (go figure), so if about that time I hit them with an Incinerate, the DoT took them down whilst they thought they would be cozily invulnerable.
Thanks again, all. And... given this discussion... I am back to firmly believing that WE have the better MoG! -
Any idea on the duration? Or of the duration of "Unstoppable" for the PP's? Do I have a way of telling when they crash?
Thanks! -
So some guys in blue and yellow tights seem to be using my own MOG against me. Ok, fine... so I run away for 15 seconds (not dignified, I know, but more so than being faceplanted in a pool of my own blood), but when I bravely run back for round 2, their MOG still seems to be up. Do they have a longer duration than our standard 15 seconds? What about the ones that have "Unstoppable"?
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I like to have a toon for every mood.
Controllers make me feel... well... super! I love being able to have so many ways to screw with the bad guys. "Deceive" or "Confuse" are my favorite powers... lay one of those on the boss, then grab some popcorn and watch him trash his minions. Having so many options can get kinda confusing, though, so I only play my trollers when I have some brain cycles to spare (which is not that often).
When I come home from work and I'm feeling grumpy as heck, there's nothing like pulling out my SS/Invuln Tanker. Smash! Fists flying, ground shaking, bad guys flying up in the air -- very satisfying.
Most of the time, though... I'm a scrapper. This is partly out of necessity. I play a lot at 5am eastern, and face it... there ain't a lot of other heroes up at 5am. In any case, the Scrapper is very exciting... you're up close and personal, you're fully committed, you're living on the edge. And your job is not complicated... step one: identify bad guys... step two: squash them like bugs. Optional step three: say Hi to nurse Betty as you step off the hospital teleporter and readjust your suit for the run back to the mission site. -
Resilience has a MASSIVE bonus to both stun protection and stun resistance. But isn't it kind of redundant with Integration? Is it good for anything besides avoiding the drunk walk after eating a resurrection insp?
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I incorporated all your excellent advice into the following build. In terms of what I was trying to optimize -- regen and defense -- things turned out much better. I managed 35%/23%/19% melee/ranged/AoE defense (as opposed to previous 27%/21%/18%)... a huge gain in melee defense. Even with Hover off (I may never master the art of Hover) I come off with 33%/21%/17%. I also reached 707% regen, as opposed to previous 686%. Additionally, I have 22.5% +recharge, with Hasten to bring me up to 92.5% recharge. (As opposed to previously no bonus recharge).
What I've lost in this build is 1) Resilience (meaning a huge amount of stun resistance), and 2) AS (which I've found extremely useful for halting fleeing mobs, and for preventing at least one mob from unloading in the alpha).
What do you think?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Mortal Phoenix: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg:30(A), T'Death-Dam%:39(13), T'Death-Dmg/EndRdx:39(31), T'Death-Dmg/Rchg:39(34), T'Death-Acc/Dmg/EndRdx:35(45), T'Death-Dmg/EndRdx/Rchg:35(45)
Level 1: Fast Healing -- Numna-Heal:40(A), Heal-I:40(3), Numna-Heal/EndRdx:40(15)
Level 2: Cremate -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:39(3), T'Death-Dmg/Rchg:39(5), T'Death-Acc/Dmg/EndRdx:39(7), T'Death-Dmg/EndRdx/Rchg:39(15), T'Death-Dam%:39(17)
Level 4: Reconstruction -- Dct'dW-Heal:39(A), Dct'dW-Rchg:40(5), Dct'dW-Heal/Rchg:39(9), Dct'dW-Heal/EndRdx/Rchg:39(13), Dct'dW-EndRdx/Rchg:39(37)
Level 6: Hover -- Zephyr-ResKB:39(A), Zephyr-Travel:39(7), Zephyr-Travel/EndRdx:39(9)
Level 8: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(46)
Level 10: Dull Pain -- Dct'dW-Heal:39(A), Dct'dW-EndRdx/Rchg:39(11), Dct'dW-Heal/Rchg:39(11), Dct'dW-Heal/EndRdx/Rchg:40(37), Dct'dW-Rchg:39(46)
Level 12: Swift -- Run-I:40(A)
Level 14: Health -- Mrcl-Rcvry+:39(A), RgnTis-Regen+:30(21), Numna-Heal:39(31), Numna-Heal/EndRdx:39(39), Heal-I:40(46)
Level 16: Integration -- Numna-Heal:39(A), Numna-Heal/EndRdx:39(17), Numna-Heal/Rchg:39(36), Numna-EndRdx/Rchg:39(37), Numna-Regen/Rcvry+:40(40), Numna-Heal/EndRdx/Rchg:39(40)
Level 18: Fire Sword Circle -- Oblit-Dmg:39(A), Oblit-Acc/Rchg:39(19), Oblit-Dmg/Rchg:39(19), Oblit-Acc/Dmg/Rchg:39(21), Oblit-Acc/Dmg/EndRdx/Rchg:39(25), Oblit-%Dam:39(25)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(23), RechRdx-I:40(40)
Level 22: Fly -- Zephyr-Travel:39(A), Zephyr-Travel/EndRdx:39(23), Zephyr-ResKB:39(36)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 26: Incinerate -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(27), T'Death-Dmg/Rchg:35(27), T'Death-Acc/Dmg/EndRdx:35(29), T'Death-Dmg/EndRdx/Rchg:30(31), T'Death-Dam%:39(43)
Level 28: Instant Healing -- RechRdx-I:40(A), RechRdx-I:40(29)
Level 30: Stamina -- EndMod-I:40(A), EndMod-I:40(33)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(33), T'Death-Dmg/Rchg:35(33), T'Death-Acc/Dmg/EndRdx:35(34), T'Death-Dmg/EndRdx/Rchg:30(34), T'Death-Dam%:39(39)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:30(36)
Level 38: Moment of Glory -- RechRdx-I:40(A), RechRdx-I:40(39)
Level 41: Focused Accuracy -- GSFC-ToHit:39(A), GSFC-ToHit/Rchg:39(42), GSFC-ToHit/Rchg/EndRdx:39(42), GSFC-Rchg/EndRdx:39(42), GSFC-ToHit/EndRdx:39(43), GSFC-Build%:39(43)
Level 44: Weave -- LkGmblr-Rchg+:39(A), LkGmblr-Def/EndRdx/Rchg:39(48), LkGmblr-Def:39(50), LkGmblr-Def/EndRdx:39(50)
Level 47: Hasten -- RechRdx-I:40(A), RechRdx-I:40(48)
Level 49: Revive -- RechRdx-I:30(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Silly question... what does "DC" mean? And is it a transitive or intransitive verb?
My guess is "drop connection". -
Thank you all three for the careful and thoughtful analysis. I definitely learned some things, and I'm reworking my build altogether with your advice in mind. I've got like 15 different copies, all with slightly different configurations, and they all are improvements over my original draft. Again, I really can't thank you enough for spending so much time analyzing my build and putting down your thoughts. You have my eternal gratitude!
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What is the point of being invincible for 15 seconds? How could I use that tactically, whether solo or in teams? I'm almost 38... should I take it?
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You're thinking of resistance cap for tankers, which is 90. (Res cap for scrappers is, I think, 75). There's NO def cap for any class, but there is a "soft" def cap of 45%, which is the point at which more def starts to become redundant (at least against even-level minions). I'd mess up the explanation here, but there is a fabulous guide on all the ins and outs of defense in the player's guide section.
Since you've got more than 45% in all the positional defenses, you're good. Not unexpectedly, your psionic defense is weak. You might diddle with some of your other IO's for some more with psionic def. (I don't have time to look those up right now, but there are a number out there). Still, I think most psionic attacks -- except for mind control attacks -- are typed "ranged", so you'd still be good in almost all cases. I think. :-) -
Can anyone offer thoughts / comments / advice / criticism of the following build? Specifically, I'm wondering about the following:
- Can I squeeze out any more defense?
- How expensive is this build? (I avoided purples and anything I thought was going to be astronomically priced... but I don't know the prices of everything so well).
- How would this play out in PvP? I've got perception for the stalkers, but I don't know what other qualities are good for a PvP'er.
- Any suggestions for moving powers to maximize effectiveness when flashbacking?
- What other suggestions/enhancements would be good to consider?
I tried to maximize for regen and defense. Mid's says I got to 451% regen without Integration on, and 686% on. For defense, 27%/21%/18%/12% Melee/Ranged/AoE/Psionic with Maneuvers and Weave on (17%/12%/9%/3% with them off). So, if I pop a Good Luck, I'm at 52%/46%/43%/35%... even psionic is within spitting distance of the soft cap.
In terms of other bonuses, my rule of thumb was to pick recovery and hit points.
I'm pretty sure this build would be effective in PvE. It's got double enhanced perception for the stalkers in PvP, but I don't know what other qualities are good for PvP.
BTW, I know Revive sucks, but my character's name is "Mortal Phoenix" so I sort of need a power that lets me rise from the ashes. Don't worry... I won't let it go to waste... I plan on dying every once in a while just to make use of it (helps with the debt badges, too :-)
So, that said, please make like good scrappers and tear this apart:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(3)
Level 1: Fast Healing -- Heal-I:40(A), Heal-I:40(15)
Level 2: Cremate -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:39(3), Mako-Dmg/Rchg:39(5), Mako-Acc/EndRdx/Rchg:39(7), Mako-Acc/Dmg/EndRdx/Rchg:39(15), Mako-Dam%:39(17)
Level 4: Reconstruction -- Mrcl-Heal:39(A), RechRdx-I:40(5), Mrcl-Heal/Rchg:39(9), Mrcl-Heal/EndRdx/Rchg:39(13)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 8: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(46)
Level 10: Dull Pain -- Mrcl-Heal:39(A), Mrcl-Heal/Rchg:39(11), Mrcl-Heal/EndRdx/Rchg:39(11), RechRdx-I:40(37)
Level 12: Swift -- Run-I:40(A)
Level 14: Health -- Numna-Regen/Rcvry+:39(A), Mrcl-Rcvry+:39(21), Numna-Heal:39(31), Mrcl-Heal:39(39), RgnTis-Regen+:30(48), Mrcl-Heal/EndRdx:30(50)
Level 16: Integration -- Numna-Heal:39(A), Numna-Heal/EndRdx:39(17), Mrcl-Heal/EndRdx:40(40)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg:39(A), Sciroc-Dmg/EndRdx:39(19), Sciroc-Dmg/Rchg:39(19), Sciroc-Acc/Rchg:39(21), Sciroc-Acc/Dmg/EndRdx:39(25), Sciroc-Dam%:39(25)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(23), RechRdx-I:40(40)
Level 22: Fly -- Zephyr-Travel:39(A), Zephyr-Travel/EndRdx:39(23), Zephyr-ResKB:39(50)
Level 24: Boxing -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(31), RzDz-Acc/EndRdx:30(34), RzDz-Acc/Stun/Rchg:30(40), RzDz-Immob%:30(50)
Level 26: Incinerate -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(27), T'Death-Dmg/Rchg:35(27), T'Death-Acc/Dmg/EndRdx:35(29), T'Death-Dmg/EndRdx/Rchg:30(31), T'Death-Dam%:39(43)
Level 28: Instant Healing -- RechRdx-I:40(A), RechRdx-I:40(29)
Level 30: Stamina -- EndMod-I:40(A), EndMod-I:40(33)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(33), T'Death-Dmg/Rchg:35(33), T'Death-Acc/Dmg/EndRdx:35(34), T'Death-Dmg/EndRdx/Rchg:30(34), T'Death-Dam%:39(39)
Level 35: Tough -- TtmC'tng-ResDam/EndRdx:39(A), TtmC'tng-ResDam/Rchg:39(36), TtmC'tng-EndRdx/Rchg:39(36), TtmC'tng-ResDam/EndRdx/Rchg:39(36), TtmC'tng-ResDam:39(37), TtmC'tng-EndRdx:39(37)
Level 38: Moment of Glory -- RechRdx-I:40(A), RechRdx-I:40(39)
Level 41: Focused Accuracy -- GSFC-ToHit:39(A), GSFC-ToHit/Rchg:39(42), GSFC-ToHit/Rchg/EndRdx:39(42), GSFC-Rchg/EndRdx:39(42), GSFC-ToHit/EndRdx:39(43), GSFC-Build%:39(43)
Level 44: Weave -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(45), RedFtn-EndRdx/Rchg:39(45), RedFtn-Def/EndRdx/Rchg:39(45), RedFtn-Def:39(46), RedFtn-EndRdx:39(46)
Level 47: Maneuvers -- LkGmblr-Def:39(A), LkGmblr-Def/EndRdx:39(48), LkGmblr-Def/EndRdx/Rchg:39(48)
Level 49: Revive -- RechRdx-I:40(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Do you mean that I am walking around all proud because I'm near Adamant (17,000 hp to go) and IT MEANS NOTHING?! I feel like such the dork. Am I really too naive to even conceive of anything so diabolical - and simple - as damage farming? Yep. (*Hangs head in shame*)
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Quote:Just to clarify about Integration... that's your status protection. It's also the source of your REAL regeneration.
I see - do I need the stamina pool then?
Regen gets Quick Recovery, which can be a replacement for stamina. I recently asked a question on these boards related to making a regen scrapper viable without stamina, and it seems to come down to "it depends on how you build him." You can use end reduction enhancements, and replace recharge reduction with damage enhancers (to give you more bang for your endurance buck). You can also use some IO sets to increase your recovery rate. -
Fire/regen scrapper. Currently level 34. I don't yet have Stamina and would like to escape the need for it. Yes, stamina would probably solve all my end concerns, but just think... no fitness pool! Three extra powers! The possibilities are heady! So many other builds without regen or wp are plenty successful with just stamina, I ought to be able to do well with just Quick Recovery (or so my thinking currently goes).
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When I see recommendations for slotting attacks, I often see people recommending 2 or 3 damage, but often not very much recharge. I can see some logic behind this... recharge lets you hit things more frequently and thus do more damage. Unfortunately, hitting things more frequently requires higher expenditures of end. Damage increases your damage output without increasing your end use.
I usually slot my heavy-hitting attacks with one or even two recharges, but I find myself huffing and puffing if I'm taking on more than 4 guys solo. And that's with Quick Recovery. Could I help my endurance problems by replacing some recharges with damages? Will that hurt or help my DPS?
Any thoughts? -
Quote:It's true it's the rp server, but not everybody rp's and not all the time. I don't rp much, but I like having the option. And I enjoy watching people get into their characters, when you find someone who really enjoys hamming it up. AND there are still plenty of players that just like to go bust heads now and then (the "bust heads" population on Virtue is probably as large as on the less populated servers). And there are lots of non- or casual- rp supergroups around.
Everybody likes to rp, I never knew it was the rp server.
But, one does what one enjoys. I've certainly had plenty of fun playing on the other servers, too. -
Quote:I think it's $9.99.
How much is a server transfer?
Quote:Im looking to transfer to champions, is that server good for leveling a hero?
Quote:If I just made another scraper and change my style will my game play change?
Quote:Whats a good solo/group arch?
Quote:I was trying to make a defender, but he is so weak and I cant find a team, how do I level them and do they get more easy and soloable with down the road?