MA/SR critique plz


Chaos_String

 

Posted

I have made several toons, but not a scrapper and not quiet sure on DEF caps. Tanks are 90 but, i'm a retard with scrappers.I don't know. So, that is my main question. Do i have enough DEF yet. As for the powers taken, Is cobra strike underslotted? And is stealth a waste. I took stealth because it gives better DEF then manuevers and it would be cool to "stealth" a baddie. I love the MA style as my toon's concept, while SR has low end costs. I want to keep the bulk of my powers i have. (unless i made a blunder in choices.) I didn't take elude because I hate not have endurance or being in the fight. I was thinking of dropping cobra strike and stealth for manuever and assult for the extra damage. I would lose a tad DEF but would it be ok? I don't mind not having hasten....Feel free to rip my build apart, I love different thought process and input. THANKS IN ADVANCE... Here is my build info, can't remember if this is the exact order of powers I took but it is the powers and slots I have. (Yes it is 3 full sets of TOD...took a while to aqurie those).


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Chuck Lil Dell 23: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Acc/Dmg:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dam%:40(7)
Level 1: Focused Fighting -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(7), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx:50(9), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(48)
Level 2: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:30(11), RedFtn-Def/Rchg:50(11), RedFtn-EndRdx:50(34), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(45)
Level 4: Agile -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(31)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(36), Zephyr-Travel/EndRdx:50(36)
Level 8: Swift -- Empty(A)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Crane Kick -- Mako-Dam%:40(A), Mako-Acc/Dmg/EndRdx/Rchg:40(13), Mako-Acc/Dmg:40(13), Mako-Dmg/EndRdx:40(15), Mako-Dmg/Rchg:40(15), Mako-Acc/EndRdx/Rchg:40(17)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17), RgnTis-Regen+:30(19), Numna-Heal:50(45)
Level 18: Crippling Axe Kick -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dmg/EndRdx:40(21), T'Death-Acc/Dmg:40(23), T'Death-Dmg/Rchg:40(23)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(31), P'Shift-Acc/Rchg:50(37), P'Shift-EndMod/Acc/Rchg:50(46)
Level 22: Focus Chi -- AdjTgt-EndRdx/Rchg:50(A), AdjTgt-Rchg:50(37), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit:50(40), AdjTgt-ToHit/EndRdx:50(42)
Level 24: Dodge -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:40(42), RedFtn-EndRdx:40(43), RedFtn-EndRdx/Rchg:40(43), RedFtn-Def/EndRdx/Rchg:40(45), RedFtn-Def/Rchg:50(50)
Level 26: Dragon's Tail -- Sciroc-Dam%:50(A), Sciroc-Dmg/Rchg:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg:50(29), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 28: Lucky -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:40(39), RedFtn-EndRdx:40(40), RedFtn-Def/Rchg:40(40), LkGmblr-Rchg+:50(46)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 32: Eagles Claw -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Acc/Dmg:40(34)
Level 35: Assault -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 38: Aid Other -- Empty(A)
Level 41: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(46)
Level 44: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(48), Mrcl-Heal/Rchg:40(48), Mrcl-EndRdx/Rchg:40(50), Mrcl-Heal/EndRdx/Rchg:40(50)
Level 47: Quickness -- Run-I:50(A)
Level 49: Conserve Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 5.63% Defense(Smashing)
  • 5.63% Defense(Lethal)
  • 5.63% Defense(Fire)
  • 5.63% Defense(Cold)
  • 7.19% Defense(Energy)
  • 7.19% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 11.3% Defense(Melee)
  • 14.4% Defense(Ranged)
  • 11.3% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 145.6 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 11.6%
  • MezResist(Immobilize) 20.4%
  • 5% (0.08 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 5% RunSpeed



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Posted

You're thinking of resistance cap for tankers, which is 90. (Res cap for scrappers is, I think, 75). There's NO def cap for any class, but there is a "soft" def cap of 45%, which is the point at which more def starts to become redundant (at least against even-level minions). I'd mess up the explanation here, but there is a fabulous guide on all the ins and outs of defense in the player's guide section.

Since you've got more than 45% in all the positional defenses, you're good. Not unexpectedly, your psionic defense is weak. You might diddle with some of your other IO's for some more with psionic def. (I don't have time to look those up right now, but there are a number out there). Still, I think most psionic attacks -- except for mind control attacks -- are typed "ranged", so you'd still be good in almost all cases. I think. :-)


 

Posted

Psionic's mostly come under Range for positional defence, though some AoEs


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

To clarify the Psi issue:

Psychic Blast attacks (the pink ones with the annoying SFX) roll against ranged or AoE defense as applicable. So you're fine against these.

Mind Control and Illusion Control powers like Dominate, Mesmerize, Confuse, Mass Confusion, Total Domination, Decieve, and Flash ignore positional defenses, so against these, only psi defense will suffice. I'm not clear about Spectral Wounds off the top of my head, which is kinda dumb since I've played over 75 levels of Illusion Control. I suspect it bypasses positional defense, but I'm not 100% certain.

So: psy attacks with a visible projectile can be dodged. Ones with no visible projectile can only be avoided via psi defense.


 

Posted

That's y you guys/gals here all rock. THanks. 'll tweek just at the recomendations. Will stealth and celerity cancell the other out, or is that just extra stealth radius? Thanks again.