PrincessDarkstar

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  1. Problem there PenDragon is you miss all the experience of actually levelling the new powerset, and would end up with a load of people not knowing their powerset very well.
    Also I am pretty sure the devs have shot this down before.

    Also the more time it take you to level up another character the longer you stay subscribed for, being able to change powersets means they could lose your subscription a month earlier than without.
  2. Ah I always try typing in the bottom part but I get that annoying 'form invalid' bug far too often

    Like for example while trying to post this! Gah!
  3. [ QUOTE ]
    QR = quick reply

    [/ QUOTE ]
    Thats what I thought it meant, thank you
  4. [ QUOTE ]
    I'm happy. I assume this is a <QR>?

    [/ QUOTE ]
    Depends what QR means ...

    It was aimed at the original post though
  5. Rather than take the pre-requisites away from the travel powers they created these temporary powers so that you don't need to go picking 'unnecessary' powers in the early levels anymore and you are still not happy?

    I have loads of level 50's that still have plenty of time on their jetpack and jumppack.

    Aside from that you don't actually 'need' a travel power anyway, especially now that we have ouroboros portals, pocket D teleporters, base teleporters etc. My Bane spider gets around on unslotted swift + sprint (And whatever the Bane version of swift is).
  6. [ QUOTE ]
    One thing I do have about buffing doms though, is that i LIKE the fact they are hard to get into and play. It takes a certain type of player to play them well and get the most out of them

    [/ QUOTE ]
    Same for my Warshade so I understand that logic, I would hate the devs to have suddenly done something drastic to make the forms less important.

    [ QUOTE ]
    make domination a sort of mini fury. Get to a full domi bar and you get at your most twisted, and therefore able to hold bosses and do way more damage. Therefore perma-doms remain unchanged, and normal domies still get a building damage buff and do more damage

    [/ QUOTE ]
    I have heard this before (probably from you) and while I think it is a good way the damage can work I still dislike seeing mag 4 holds with any kind of regularity, it makes things too easy and is the only thing I begrudge perma-doms. I guess having a high threshold like 80 or 90% could be ok for the mag 4 hold which means pretty much every opening hold would be mag 3 then you build up to mag 4 in the middle of the fights.

    [ QUOTE ]
    I think the over abundance of PSW is skewing my vision of doms.
    --------------------------------------------------------------------------------
    And the rest of the set?

    [/ QUOTE ]
    Would need balancing of course because aside from a few very good powers most of the set is a bit meh, but that still doesn't mean it is good to have a set based around one power. Also I am pretty sure at least one Domi just puts PSW on auto and lets that fire every 2.5ish seconds while not doing much else attack wise, it's wrong to let a set work that way.
    PSW needs it recharge upping and its range lowering to put it level with a lot of the other PBAoE's, and obviously the other powers need upping to compensate. It is a good set now and still needs to remain a good set, but because of 9 powers not because of 1.
  7. I wouldn't think claws/sr had the highest DPS
    The combo's in Dual Blades are better for AoE than single target.
    DM/SR is great for the self heal + capped defenses and would be my choice for AV soloing.
  8. PrincessDarkstar

    pb or warshade

    Sadly I saw the title on this and thought "Oh good, a chance to provide some advice", how wrong I was.

    Others have already said most of the things that need saying about your post but I am bored at work and thought I may as well give my own replies too!

    [ QUOTE ]
    this is my info on why i would pick a pb

    [/ QUOTE ]
    You mean your barely fact based opinion?

    [ QUOTE ]
    I typed all this out to help you choose what you will pick outta pb or ws, as I can easily tell you cba to lvl them both up lol, I am gonna type this fast so there might be a lotta typos

    [/ QUOTE ]
    Typo's forgiven, formatting forgiven, assumption people are lazy forgiven.

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    warshades are not any good in human form till lvl 30, while pbs are excellent in human form from lvl 1

    [/ QUOTE ]
    Depends what you want from your Warshade really. I won't argue that damage isn't uber but there are plenty of other reasons for human form with PBAoE damage and stun aura's, good immob and hold + the damage powers. Human form PB's are better but even they struggle with lack of slots when going human only from level 1, I would always advise taking Nova form at least until stamina.

    [ QUOTE ]
    okaii the most important form of all the tank form which is dwarf form
    pbs have a better tank form as the attacks are pbaoe and it has a self heal which is quite fast but heals a lot when slotted

    [/ QUOTE ]
    How is Dwarf the most important form? Thats utter rubbish! In teams Nova is the most useful form for either PB or WS as that is where the damage comes from.
    Dwarf form is good when you have to tank, which considering the Tanker AT exists and the game doesn't even need tanks is very rare.

    [ QUOTE ]
    warshades tp throughout the whole game while peacebringers fly, if you get another travel power for either one of your pb or warshades then your build sucks [censored] from a straw lol

    [/ QUOTE ]
    Both can fly by level 6 when you get Nova, both can TP by 20 when you get Dwarf. My build has SS and SJ and nobody who has seen the build can say anything but wow.

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    warshades are like tanktrollers while peacebringers are like blappers and a scrapper in one
    if u didnt kno wot a blapper is then it is a blaster that is ment to be a build and toughened up for melee so it would have powersets like fighting and that

    [/ QUOTE ]
    The definition of a blapper is about right, but the whole point of Kheldians is that you CAN NOT and SHOULD NOT pigeon hole them into roles like this. [u]Both can tank, both can blast, PB's can scrap well and WS's can control well, but PB's can still control and WS's can still scrap.[u]

    [ QUOTE ]
    warshades suck till higher lvls which is when they are rlly good

    [/ QUOTE ]
    Warshades are very good at higher levels, but from lvl 6 onwards unless you are for some strange reason avoiding picking the key powers (Nova) they are really good. A tri-form Warshade is good at all levels.

    [ QUOTE ]
    warshades are [censored] in human form till you reach lvl 30 and onwards

    [/ QUOTE ]
    Covered above - lies somewhere between subjective and total rubbish.

    [ QUOTE ]
    peacebringers are much more enjoyable because warshades get two forms while peacebringer gets 3
    the peacebringer gets another form which is light form where you are like a little wisp or star and you are super uber for a lil bit
    warshades have eclipse instead of a 3rd form

    [/ QUOTE ]
    Both only get 2 actual forms, light form is a god-mode not a form, if you are including light form you should include nebulous form rather than eclipse.

    [ QUOTE ]
    eclipse is a power where you drain all the foes end or hp or both around you and adds it to ur end and hp, if you get hasten and put 5 recharges on it then you have hasten nearly all the time and keep using that so you get eclipse back

    [/ QUOTE ]
    Eclipse is one of the best powers in the game that drain the end from nearby enemies and gives it back to you in the form of +Resist to ALL (Including Psi).
    ED means hasten should really never get more than three slots, your advise is just plain bad.

    [ QUOTE ]
    although eclipse sucks in a small team of 4 or 5 and under and is [censored] for soloing
    because with not many mobs eclipse doesnt have much to do and some of the other powers are made for aoe draining aswell for the ws

    [/ QUOTE ]
    Hitting two mobs with Eclipse will cap the resists for Dwarf form. Hitting 3 mobs will give you SO'd scrapper levels of resists to all. Even solo you get spawns of about 4 so heard two together for capped resists to all.
    Eclipse is not even needed solo due to the other great powers a Warshade has,

    [ QUOTE ]
    while the peacebringers light form is uber for helping the team and super sexy uber for soloing especially with hasten slotted

    [/ QUOTE ]
    Light-form is more about helping yourself than the team as it is used to keep you alive. Slotting hasten is good advise however.

    [ QUOTE ]
    if a pb and a ws had a duel then the pb would win 75% of the time

    [/ QUOTE ]
    A - lolpvp

    [ QUOTE ]
    okaii so the most important form is the dwarf form, because NEARLY ALL the teams will want you to be the dwarf form so your a tank especially if they dont have a tank or only have 1 which most teams do, and every taskforce the team would want you to be in a dwarf form, and you love that cimerora tf you always wanna do it lol and you would HAVE to be dwarf form for the whole enter taskforce otherwise you might lose, especially when you face rom you would have to be in dwarf form, any Elite boss or arch villain you would have to be in dwarf form to survive

    [/ QUOTE ]
    The least important form is Dwarf form because nearly all the team want you in NOVA blasting away.
    The ITF is the one task force where you never need Dwarf because not much does any kind of AoE mez. For fighting Rom I assume you want the blasters to just hide out of sight and not shoot in case they die? That must surely be your logic behind not wanting a Kheldian to attack from distance in Nova form?

    [ QUOTE ]
    the peacebringers have a better dwarf form, the attacks are pbaoe so you will kill mobs a lot quicker so therefore you tank better, it has a self heal which when slotted will recharge and heal super well and if your about to die tanking in dwarf form as a pb use the self heal then if ur gna die again go human form as a pb and use your self heals as a ws you coudnt do this or not aswell deffo

    [/ QUOTE ]
    Both dwarf forms get only one PBAoE, and dark dwarf mire is the best of the two for damage. PB's get knockdown which helps their survivability.
    Both forms get one type of self heal and providing you can hit the target the dark dwarf heal will heal the most in the long run.
    Currently most people I know think Dark Dwarf is the best Dwarf form because of the new mire being on a very fast recharge and being able to stack +to-hit and +damage on yourself.

    [ QUOTE ]
    so if all the tfs and nearly all the teams or prefer you to be in dwarf form woudnt you wanna be a better dwarf form, excactly a pb is , the warshade dwarf forms have less hp and will die easier as the pb has more hp built secondarys

    [/ QUOTE ]
    The PB gets a power to increase HP, it does not have more as standard. Staying alive by hiding in a box will not endear you to your team. Using a damage dealing form will be much more effective unless you have no tank, in which case both forms are quite capable of staying alive, especially with support from the team!.

    [ QUOTE ]
    the warshades have a slightly better nova squid form, but the squid form has no defence so you cant solo like that and you would need a large team to go squid form, and if the large team has no tank your the tank in dwarf form!

    [/ QUOTE ]
    Both Nova forms are essentilly the same out the box. Warshades get a side effect of -recharge, PB's get -DEF (I think).
    The difference is that Warshades can use a mire in human form to boost the Nova forms damage for 30 seconds.

    [ QUOTE ]
    warshades are still awesome when there past lvl 30 tho, if u slot them right of course and stuff, which i would help you with on any toon or build

    [/ QUOTE ]
    Warshades are awesome when you get past 6 imho, so are PB's that aren't damaged by people deliberately not picking Nova.
    Warshades over level 30 (Or 38 to be exact) are awesome for AoE damage and survivability, PB's can do more of less the same damage without the survivability in Nova but are also very good at high levels.
    Neither needs to be massively invested in to be good, you just need to plan your builds well.

    [ QUOTE ]
    if your gonna be a tri form build which is be in the forms more than human form then you need macros and binds
    i would help you with them also, some of the guides for kheldians might have some good binds tho for ya

    [/ QUOTE ]
    Good advice!

    [ QUOTE ]
    peacebringers have good defence de buffs and knockbacks so they can solo well and defence debuffs and knockbacks will help keep your team alive well if you aren't soloing

    [/ QUOTE ]
    Defense debuffs of ~7.5% are not really going to help any team except at low levels. Knockback will annoy your team more than help them live.
    Both PB's and Warshades are excellent soloers.

    [ QUOTE ]
    almost all the warshades attacks are ranged or holds but there range is either close or melee range and they havent been updated sicne issue 3 and they wont be anymore the new company are leaving them. and warshades hp will be lower than pbs hp later on anyway and if your attacks are melee range and u go dwarf quick ur dwarf will die easier and wont be as a good as a pb dwarf form

    [/ QUOTE ]
    I have no idea what this even means. Are you saying ranged damage is bad? Or are you trying to say that Warshades ranged attacks have very short range?, which is rediculous.

    [ QUOTE ]
    peacebringers can solo better and surive better and are better for taking on a eb or av

    [/ QUOTE ]
    I have never come across an EB I can't solo on my Warshade, and very few PB's can take on an AV once lightform drops without popping a load of inspirations/temp powers.

    [ QUOTE ]
    while warshades have a lot better damage per second with their ranged and holds attack like a troller, but in melee range so it makes them a tanktroller pretty much while the pbs are scrapper blappers

    [/ QUOTE ]
    Why would you be in melee with your Warshade? No wonder you die a lot.

    [ QUOTE ]
    if ur going for human form pick pb deffo, if your going for a tri-form build then decide if you want a better dwarf tank form to keep you surving and to tank to keep the rest of the team surving and to solo well or a better blaster nova squid form with the warshade to do some good damage and a few minor aoe attacks which would help but not as much as normal blasters have better attacks but the nova squid form has no defence so they always get hit everytime and their dam resistance is [censored] but I suppose in a large team you would get buffs

    [/ QUOTE ]
    You just called Nova form AoE attacks minor when in fact they are some of the best AoE attacks in the game, although I had very little respect for you I now have none at all.

    [ QUOTE ]
    later on though warshades are still awesome past lvl 34ish
    their eclipse is still good but slow recharge that is why you need to put 5 of your slots onto hasten, where you could normally put 5 of them slots on a self heal or some attacks for your dwarf form or anything else but eclipse is still cool but not that fun as i would prefer and enjoy a 3rd form more and you don't see many people with the light form

    [/ QUOTE ]
    Covered above, but to recap:
    Light form is not a form
    5 slotting hasten is a waste of two slots due to ED.
    Eclipse can be made perma so the slow recharge comment is pointless, all great powers like that have slow recharge.

    [ QUOTE ]
    thanks for reading hope it helps

    [/ QUOTE ]
    It didn't

    [ QUOTE ]
    i know it sounds like peacebringers are a lot better but they are pretty much
    warshades do have good potential and when you 5 or 6 slot hasten their eclipse is good for every mob so their potentional when slotted is awesome, but not as fun

    [/ QUOTE ]
    Again you should not 5 slot hasten!
    Yes Eclipse gives Warshades awesome potential, but that doesn't mean PB's don't have awesome potential.
    Not as fun is an opinion.

    [ QUOTE ]
    i would rather go for fun than potential that is why I would pick pb

    [/ QUOTE ]
    Good advice!

    [ QUOTE ]
    hope it helps

    [/ QUOTE ]
    Once again - It didn't
  9. I think a 2nd account is a bit far to beat a few EB's

    But if you find yourself on at strange times I am sure finding friends with similar playing hours would not only make EB's easier but it would improve the game in general surely?

    I know it is easier said than done finding good people to be friends with but they are out there, and even I have managed it and I am unsociable
  10. PrincessDarkstar

    new suggestion?

    It would probably be too coveted though, anyone with a big SG could get more votes than someone without an SG just by telling people to vote for them. Then you get the badgehunters who would be fighting and crying over a badge that cannot be earned through playing.
    The only way they could do this is have an event (Say whenever Paris fashion week is on) and the devs choose the winner.
  11. Gonna conced that one actually Carnifax, I think the over abundance of PSW is skewing my vision of doms.
  12. Haha actually I think you are right! The reason I don't bother slotting below 22 at the moment is because even DO's aren't usually worth the effort (Tanks excluded) when limitting slotting to what you need later on, but 6 slotting 3 attacks is MUCH better than just having a lot of them.
  13. I do understand why he doesn't just lower the diff, because that just means you easily kill everything to get to the one mob that is a challenge, when he would rather have a full map full of challenge without the obstacle at the end that he cannot get past.

    But I also agree that there are not 'that' many EB's. And hero side when soloing even people like Dr Vahz isn't an EB, hell he was a Lt for me once!

    The contacts always (I think) warn you to bring a team on the EB missions, so either bring a team, leave the mission and do one of the others you can get until you can get a team, or drop the mission and move onto the next one.

    As for not always being able to find someone online I see that written far too often, if you play at strange times then it makes sense to meet other who play at strange times and then it will become easier to find people in future.
  14. [ QUOTE ]
    I'd strongly disagree with "but at the moment dominators that have any amount spent on them can out control controllers"

    [/ QUOTE ]
    I think it can be done on about 100mil (For certain sets), and with merits is even easier than ever before.

    [ QUOTE ]
    Perma-Doms are not the base-line to determine the strenght of the AT

    [/ QUOTE ]
    No but they need to be taken into account on a more than 'lets not hurt their feelings' level. A perma-dom is almost an AT by itself and it is a broken one at that.

    [ QUOTE ]
    Controllers also get a full support set. Support sets buff you AND your entire team

    [/ QUOTE ]
    And dominators get a whole damage secondary that at perma-dom levels can do more than a blaster! Which is much more than was intended.

    I never said hit them with a massive nerf, and do agree that a standard dominator needs a buff. Hence I say transfer most of (Not all) the damage buff from domination to be an always on effect (Through increasing base damage probably) and make all holds mag 3 as standard (Not sure if this is the case or not currently). Then domination should give the mez protection and a chance for +1 mag. Being able to hold a whole mob full of bosses every time is crazy! And the only thing I actually care about.
  15. [ QUOTE ]
    Removes most of the overpoweredness of the AT

    [/ QUOTE ]
    Corrected for you

    I know what you are trying to say (And agree, containment isn't a good idea [2 x damage on a damage capped PSW! - no thanks]), but at the moment dominators that have any amount spent on them can out control controllers AND outdamage pretty much anything. The damage I am not so bothered about (Aside from PSW, which is another matter) but needs to be balanced between in and out of dom, but the control is the thing that really gets me, why even have a controller on a co-op team when a perma-dom can out-hold them, no matter how much the controller spends on his build.
  16. PrincessDarkstar

    new suggestion?

    Would end up a popularity contest rather than a costume competition and people would end up abusing it to get the badge like creating loads of alts and voting hundreds of times.

    Trusting people to do what they 'should' is rarely wise
  17. [ QUOTE ]
    If it was to be changed i would much prefer to see the ability to exchange powers for slots and vice verse so at 32 if you didn't want to take a power you could have 2/3 slots instead but at the same time you could take powers at 33 and 34 if you really wanted of course it would need some kind of limit on it maybe a maximum of 40 powers

    [/ QUOTE ]
    I have often thought about something like this but it would just make characters too powerful too fast I think. For example until 22 I don't bother slotting anything so I could do without slots until about level 15 then pick slots from then until 22, that would give me some quite good powers and a full attack chain much earlier than planned and would mean I had stamina whereas someone going the normal route wouldn't and thus I would be better than them until it evened out.
  18. I think the OP is talking about running on 4th, so that you get lots of yellow/orange mobs, which are challenging, but without the EB at the end which they find too hard/slow/whatever.

    But if you need help with an EB or whatever then ask people. The other day I joined a duo who were struggling with an EB, helped them with the EB, left them to it for the next mission and came back 10 mins later when they were at another EB. It is a good way to make new friends and allowed me to stay in WW while still helping people out.
  19. They need to remove the perma-mag 4 hold from domination and replace it with a 'chance for +1 mag' like controllers have (Dom's having more control than a controller is stupid) and take the damage out and make 75% of whatever bonus it is work even out of dom. I don't care about the mez prot, let them keep that.
  20. I kind of agree, on some of my lowbie villains I have struggled fighing an EB at pre-stamina levels. After that I have never had a problem with an EB on any character.

    I think hero side seems to scale between Lt, Boss, EB, AV better than villain side where some people are at least EB's (Even on heroic).
  21. I hate games that start giving out powers 'between levels' or whatever. From 1 to 50 you get 30? powers, and that is more than enough without adding in any extra powers which are either going to be game breakingly powerful, or [censored] and nobody is going to want to use them.

    Slots are so incredibly valuable in this game, especially if you are using IO's.

    The only time I could see a use for another power is 1-10, and then I would rather they just dished out Sands of Mu to everyone because you get that eventually anyway.

    /unsigned.
  22. I am tired of seeing people moaning about how hard things are to get hold of under the new merit system. They aren't!

    Before merits the game was balanced around SO's and you earned 1 random roll per taskforce and that was the only way to get these recipes aside from buying them. And most people didn't care then.

    With merits you earn on average 2 random rolls per TF (Yes villains have it harder, but the TF's are short) so you are already twice as well off. The game is still balanced around SO's and they gave you a choice of purchasing an elusive IO for merits instead of hoping the RNG gave you some love.

    People have suddenly seen that they can buy IO's with merits and decided that all they care about are getting hold of sets that they weren't that bothered about before. You are either bothered about IO's, in which case you should have to work for them as they are basically end-game content (And are not all that hard to get compared to end game content in other games!), or you aren't bothered about them in which case you should quit complaining!

    Also it doesn't take farming or merit [censored] to be able to save up and buy these things, just playing for any good length of time on a level 50 gets you a lot of influence and for me at least the only way I level a toon is on taskforces so I can get 250+ by the time I hit 35/40. Having something to aim for in the long term is good.

    Also if you make everything really easy to get what do you expect those who do put in the hours/work to aim for?

    /unsigned
  23. I am guessing the difference in damage can be made up with procs, because you can get I think 3 (Maybe 4) in a hold and only 1 in propel?
  24. [ QUOTE ]
    Honestly, why shoot down an idea that would not affect you -at all- if it was in the game, yet would make others happy?

    [/ QUOTE ]
    I can understand why people say it because there are limited resources to go around all the projects that they do so have to try and do things that please everyone rather than just the few.

    I have recently been argueing why co-op content is better and more likely than villain only content so I understand the mindset, but your post has actually just made me realise my selfishness.
  25. [ QUOTE ]
    this makes me head spin.. I think i better have a lie down..

    [/ QUOTE ]
    All the KB does that to you