A idea about powers for between power levels.


Extremus

 

Posted

I have came across a few players who say every other level does not achive much apart from slot position, I know this can be important though I also gather some players find these middle levels a bit of a drag. I have a couple of ideas to make these levels just a little bit less of a drag. Idea one: Have pool powers selectable between levels, I can see problems with this though so its very much a secondary idea as well, the major glaring problem is everyone would have every travel power probably, so would require a lot of work to give pool powers more options so you were still limited to only is it three or four pool powers? I forget right now.

Anyway on to my main idea, how about having, something like shunt or half powers. To better explain for example, say with Dark you have as I dont know level one dark blast, level 2 dark shove, or tenticle trip for the dark tenticle power, sort of complimenting powers for the main attack powers, and none slottable to avoid the slot problem you get one slot for these powers, as after all they are only to compliment your attack powers not to be a full on attack power, and your seconderies stay the same. Unless your an AT whos primary are holds and the like and secondarys are the attack powers. In that case the secondary gets the complimentary powers. I know this sounds a bit of a long winded idea but I thought it would make the between levels a little less of a drag.


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Posted

I used to dislike the slotting levels (my very first character, I deleted because I was so disappointed at level 34 to not get a new power).

Now, I love the levels from 31 onwards where we get extra slots. They make the characters more powerful.

And the anticpation of getting a new power is (for me, at least) more than enough to get me between levels too.


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Posted

I actually look forward to the bigger gaps in the 30s where we get more slots, it gives me the chance to get the powers I have working the way I want them. Even more so now with IO sets.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Yes, once you get into SO levels, the levels where you gain enhancement slots give a significant boost to power.


I think a good case could be made for making low level enhancements less feeble though.


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Posted

The main problems with your ideas here is that you're asking for an enormous amount of work to be done (adding new powers, which these half-powers are, is a lot of work) to every power set in the game, to compensate for a perceived problem which doesn't exist.

MMOs tend to have 'dead levels'. WoW gives 'spells' on even levels, LotRO does. Personally, I wish they spaced them out more, but at least with CoX you get something between the power levels, rather than 'a talent point' or 'nothing.'


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Posted

I agree with the others. I always seem to want that next power, but I have to go x levels to get it, so that pushes me to get to that level.

And even another slot or two or 3 can make a difference to a power. The slots are there for a reason.


 

Posted

to me, the lvls from 1 to 16 isn't much of a drag, but from 17 to 30 is like the top of the mountain, if you get my drift.
there is not really anything to go for, other then some skills.
what i like to see is that the powers work kinda like in fable 2.
instead of being limited in level, you can use all the powers when you have points in it, but you need a lot more power to feed the skills on it's maximum power.
this does mean that at one point, the power is strong enough to be just as currently, but you have achieved it instead of grinded it.
it works a bit like a milestone, every milestone has it's advantiges, but you only have a limited choice of where to spent it on.
ofcouse, there is a small limit on it to make sure low levels don't have the utter high level powers from level 2.
the stronger the power, the more points you need to spent.
so a tier 1 skill is very cheap, while tier 7 skills are so expencive that you really need to fight a lot more to get this power.
do know that, every level-up has it's limit to.
you can use only the points you got before you level-ed up, after that, it's for the next even level.

the bottom line is that, while having this system, there is a much bigger freedom, but you need to fight to get what you want.

<font class="small">Code:[/color]<hr /><pre>and now i wait for the "so called" bad idea comments </pre><hr />


 

Posted

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I used to dislike the slotting levels (my very first character, I deleted because I was so disappointed at level 34 to not get a new power).

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Ahahahahahahaha, Aardy, what the hell.

But yeah - no thanks. I love getting slots, it's a rarity I look at a character and go "Man you know what I need less of at this level? Slots.".


 

Posted

Oh it was never to get rid of the slots, they would stay, however, i conceed its too much work really for something thats not really broken just a normal MMO mechanic.


The end is just a new beginning, Goodbye all my coh friends and even the enemies, its been a blast I will miss you all. Thank you Paragon team, you gave me a home from home I will always appriciate it.

 

Posted

I hate games that start giving out powers 'between levels' or whatever. From 1 to 50 you get 30? powers, and that is more than enough without adding in any extra powers which are either going to be game breakingly powerful, or [censored] and nobody is going to want to use them.

Slots are so incredibly valuable in this game, especially if you are using IO's.

The only time I could see a use for another power is 1-10, and then I would rather they just dished out Sands of Mu to everyone because you get that eventually anyway.

/unsigned.


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Posted

Yes and No as others have said the space between 1 power and the next isn't massive even in the higher lvls the problem i have is often i get to the higher lvls and there's nothing left to take power wise that i wont/need and would much rather have more slots to make those powers i do have better. however on the other hand I've had alts that all i wanted was powers and i didn't particularly care for slots. but as things are there pretty well balanced.

If it was to be changed i would much prefer to see the ability to exchange powers for slots and vice verse so at 32 if you didn't want to take a power you could have 2/3 slots instead but at the same time you could take powers at 33 and 34 if you really wanted of course it would need some kind of limit on it maybe a maximum of 40 powers

also more powers would be needed the easiest way to gain more would be to add more pool powers and remove the 4 pool limit they could also remove the lvl 41 limit on epics all together or move it to earlier and increase the number of epics available.

but its a load of work for something that isn't really broken.


 

Posted

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If it was to be changed i would much prefer to see the ability to exchange powers for slots and vice verse so at 32 if you didn't want to take a power you could have 2/3 slots instead but at the same time you could take powers at 33 and 34 if you really wanted of course it would need some kind of limit on it maybe a maximum of 40 powers

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I have often thought about something like this but it would just make characters too powerful too fast I think. For example until 22 I don't bother slotting anything so I could do without slots until about level 15 then pick slots from then until 22, that would give me some quite good powers and a full attack chain much earlier than planned and would mean I had stamina whereas someone going the normal route wouldn't and thus I would be better than them until it evened out.


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Posted

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If it was to be changed i would much prefer to see the ability to exchange powers for slots and vice verse so at 32 if you didn't want to take a power you could have 2/3 slots instead but at the same time you could take powers at 33 and 34 if you really wanted of course it would need some kind of limit on it maybe a maximum of 40 powers

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I have often thought about something like this but it would just make characters too powerful too fast I think. For example until 22 I don't bother slotting anything so I could do without slots until about level 15 then pick slots from then until 22, that would give me some quite good powers and a full attack chain much earlier than planned and would mean I had stamina whereas someone going the normal route wouldn't and thus I would be better than them until it evened out.

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Yes and no you would still have the limit of when a power could be picked so stamina travel powers would still come at 14 and stamina at 20 if you were to go in that direction using the powers for slots method you could have both a travel power and stamina by 20 but that's no earlier than a some one using the current power slots power method alos i think your criminally under estimating the power of slots for any armour using toon slots are a necessity getting those precious slots into your armours as early as possible can make the difference between surviving a spawn and not

The same can be said for any of the AT slots will alter your survivability for the better. In Fact the potential in my suggested method for a over powered toon doesn't lie in the number of powers you could have but the number of slots you could allocate to early powers for example a fire blast / mental manipulation blaster could have flares, fire blast, fire ball and subdual all 6 slotted by lvl 10 giving him a lovely attack chain that he can pretty much fire of constantly from 80 foot away


 

Posted

Haha actually I think you are right! The reason I don't bother slotting below 22 at the moment is because even DO's aren't usually worth the effort (Tanks excluded) when limitting slotting to what you need later on, but 6 slotting 3 attacks is MUCH better than just having a lot of them.


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British by act of union, English by grace of God, Northern by pure good fortune!
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