PrincessDarkstar

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  1. Quote:
    Originally Posted by AlienOne View Post
    I have to completely disagree with this, and add that it's very bad analogy. We ARE taking damage powers in human form, and we ARE taking SHIELDS in human form, and thus are actually trying to protect ourselves while preferring not to go through a shape-change shift every 5 seconds. Completely different.
    My analogy was fine because just like you if I didnt take the attacks and demanded something to replace them I would be wrong - you spotted that correctly, but failed to see how similar it is somehow.

    In my example I refused to take the attacks, in yours you refuse to take the mez protection. That is exactly the same principle.

    Quote:
    Originally Posted by AlienOne View Post
    I don't hear anyone complaining about the mag 4 KB protection from certain enhancements.... In fact, I'd say it's one of the more popular enhancements to get in the game... Why? Because there are toons out there who don't like the idea of being "required" to *waste* 2 power choices on having to get Acrobatics on EVERY. SINGLE. TOON. they make. So, why not have some toons with Acrobatics, some toons (like scrappers and tanks and yes, dwarf form) that have "natural" protection, and some toons who prefer to buy the enhancement protection? That's the way the Devs set it up, and that's the way I think it should be done. More choices/ways to do things can only improve and expand the capabilities of the game.
    Your arguement about acrobatics isn't valid because that isn't a core power in any AT, the only AT's that took it are those that had a KB hole. Kheldians (Of either kind) DO NOT have a mez protection hole, they just have a mez protection toggle that you dislike.

    Quote:
    Originally Posted by AlienOne View Post
    I'd go for that... If you don't opt for dwarf form (and you shouldn't HAVE to), then invest the money/merits in getting an enhancement that has, say, 4 mag protection against stuns.... Completely legitimate request. That way, if you don't want mez protection in human form because you're a "purist" or whatever, that's cool. But, if I want it, and want to "waste* the enhancement slot (in your opinion) by slotting a mez protection enhancement, then that's MY choice. We all play the game differently, and shouldn't be penalized for that. I believe the Devs would agree.
    I don't think the devs would agree because that would negate half of blasters inherant Defiance. They want certain AT's to get mezzed more than others. They give the option of KB protection in the power pools and IO's because that is the most dangerous form since a sleep wont send you flying into another group.

    I am not a 'purist', but you HAVE mez protection and trying to suggest you need more is just wrong.

    Also there are actually mez resistance IO's out there.
  2. Quote:
    Originally Posted by Cy_Jade View Post
    Ok thanks for the info guys, i think on my PB ima stick to triform, an go more human oriented wit my WS. its seems WS has more to offer in human. So i guess my PB can be a shape changeing maniac! an my WS can use them jus situationaly. thank u
    Thats the opposite way most people go actually, because the Warshades coolest powers are clickies so will carry over into the forms and improve them, but the PB's coolest powers don't carry over.

    Still I hope you enjoy both toons! If you have any questions about powers etc there are plenty of answers to be found here too
  3. PrincessDarkstar

    Kheld Videos

    That looks quite a complicated program.

    But I am so jealous of the 3 screens
  4. Quote:
    Originally Posted by Lacrymosa View Post
    Wasn't my point, let me clarify you silly goose.

    More damage compared to squid form = Yes, very much so.

    More moves as a human than in squid form = yes obviously.

    More defense on Eclipse via Io's....why do I even need to explain this?, are you looking for an argument?. Sorry kiddo I wouldnt bother.
    I went back to look at your last comment because this still doesn't make a great deal of sense to me, are you saying human form will outdamage nova form?

    I don't get your comment on Eclipse either, your first comment said that human form gets better defence out of Eclipse, and Obsidian was asking you how, then this comment makes it look like you are thinking Obsidian is saying Eclipse gives more defence in human, which he isn't.

    Either way you are wrong about human causing more damage.

    Out of the box the human form attacks cause about half the damage as nova, then you add in nova damage bonus on top of that.

    You might be thinking about using Sunless Mire to boost human form damage, but that also boosts Nova damage by the same %, and with higher base damage that % counts for more.

    Aside from Quasar, which is situational so can't be counted, and Gravity Well which is on a long recharge time so only adds the occasional spike of damage; human form cannot compare to Nova form in terms of damage output.
  5. The procs will only work when the power is active, so you will need to go into human every 2 minutes (For up to 10 seconds) to refresh the procs.

    I haven't looked at the build but if Eclipse is near-perma you should be doing that every 90s anyway and so they will probably automatically refresh and be pretty much perma.

    Word of caution on the change for +recharge procs: If I remember correctly they are set so that after every chance to proc (Regardless if it procs or not) it will supress again for the next 10 seconds (Might be less than 10, possibly 5 seconds). So although they sound ABSOLUTELY AWESOME they don't work out quite as good as you might expect.

    My personal experience when I had them in both Nova AoE's and tested with the combat attributes was they they didn't proc very often at all and I moved them out, but some people swear by them so I would test them out and decide for yourself.
  6. PrincessDarkstar

    Orbiting Death.

    Just like you I can't see a very good use for it.

    The only possible thing I can see it used for is those people who use human form only (Or mostly) and run in trying to stun things with inky aspect, doing that you would get 'some' damage out of it.

    At a quick play it can give 12.5dps roughly (Assuming slotted for damage and using Sunless Mire) so would help if going toe to toe with a single tough target and a load of minions, but thats not a Warshade strength.

    Also as far as I am aware the fluffies in the amination don't do anything for the damage, it should just tick every 2 seconds for anyone in the radius.
  7. You are at PI level now, I would personally go smack some Praetorians about
  8. Quote:
    Originally Posted by Cynical_Gamer
    Not the same thing at all. Perhaps if using your Inv shields caused all but 2 or 3 attack powers to not work, then yes it would be the same. Frankly, the only way I'd make a tri-form is if the human-form ranged attacks worked in Nova and the melee attacks worked in Dwarf. It's a poorly thought out idea, but it highlights my beef with Kheldians.
    The whole point of the AT is that you get different powers in each form, not liking that idea just means you don't like the AT, not that the AT should change to accomodate you.

    So coming from that viewpoint (Which is the correct one) there really isn't any reason to complain about not having certain things like mez protection. The function is there it is just a personal issue that you don't like it. So the analogy with invincibility is perfectly acceptable, the reason for disliking it may seem to be more trivial but it isn't.

    (Note: When I say 'you' it refers to everyone rather than an individual)

    No other AT looks at its powers like we do, people seem to see part of the AT they like and claim "I really like Khelds!" but then complain about the rest of the AT, which means that they don't actually like Khelds, they just like a few powers.
  9. Is 0 defeats showing because you didn't set a counter or did you really not die aside from that self destruct? Big Gratz if it is!

    Quote:
    Originally Posted by Fireheart
    Not sure what you mean by 'purples'...
    He was just replying to me when I went slightly off-topic about a possible server/market merge (With purples referring to the super-rare recipes in case you didn't know that part ).
  10. Although the last few posts are confusing me a little I think we are still on the issue of Dwarf form not always working when getting mezzed.

    The issue isn't that it won't work when mezzed, which is what we hve been promised. That would be a bug in the true sense.

    The issue is that Dwarf has a ~2 second activation time, during which it is interruptable. And since the mez protection doesn't activate until the end of that time an incoming mez will interrupt your casting of the form. That is just the way the system works. It may be unintended, but it isn't actually a bug - it may even be intended.

    The real thing you need to be asking for is for Dwarf to be marked as uninteruptble, then it would always activate - but it isn't the same thing as saying it is currently bugged.

    The devs don't do everything the playerbase ask of them, but they are more likely to help us if we correctly identify the issue instead of just shouting and screaming.

    Also regardless of the bug/no bug thing there has been a 'workaround' posted above with binds/macros and it is well worth using in the meantime, which is the advice I would hope any new people get rather than just telling them the power is broken.
  11. So looking at that all the powers you really care about will be Eclipse, Sunless Mire, Hasten, Dark Extraction and the Nova attacks?

    Meaning I can do whatever I want with the rest of the build to get the most out of those powers? Or are there particular powers you also want but won't use that often?

    Normally I would have a list of powers that I call pretty much undroppable, but if you honestly only care about Nova blasting I might consider dropping them and going to damage bonus' on top of the recharge.
  12. In defense of Superjump:

    I have it in my build (And Superspeed!), with Warshades I find taking powers such as Superjump (That don't need any slots whatsoever) are actually useful because they help you out of the slot crunch.

    In this build Nebulous Form it does make it redundant, but it isn't always a bad choice. And due to a lack of good early powers I actually have 3 power pool picks by 24, all one slotted to save slots for the important powers.
  13. Quote:
    Originally Posted by Obsidian_Force2
    The only true dissagreement I have with your assessment is the slotting of gravity well as I use this to drop a single mob after mire and use that poor ******* for Unchain essence. The damage is enough to one shot a Lt. and the recharge on the set is enough to allow me to stack holds to stop bosses cold.
    Yeah that is definately a playstyle choice thing.

    On my build I don't have Unchain Essence (Though I am wondering how much I would use it if I fitted it in and considering yet another respec now I know it does a mag 3 stun - How did I miss that?!?!??!!) so therefore don't need the quick kill ability and would get more use out of it in Dwarf, but if you use Unchain Essence then having it in Gravity Well is a good use

    Although having said that you might consider moving the Hecatomb proc into Dwarf, and using the last one in the set into Gravity Well. That way (Assuming you spend enough time in Dwarf) the proc would get more chances to fire, but Gravity Well would still cause massive damage.

    But again it is how much you use each power.
  14. Lol, what level are you?

    Thats always a good start
  15. Haha its getting a bit late now and Family Guy is about to start but I will do tomorrow
  16. Quote:
    Originally Posted by Ice_Storm
    I know I personally love gravity well. It's pretty much the only real good single target damage I have on my guy. This may turn into a problem if I ever start trying to solo EBs but for the time being I like it.
    Actually if you end up with a high recharge build you can stack Gravity Well and that will perma-hold an EB, they only have mag 6 protection.

    Quote:
    Originally Posted by Ice_Storm
    As for sunless mire - My reasoning behind it is that with 2 recharge enhancements plus Hasten, it's up so often that it doesn't really need to be saved. I can't say that I use it for only one guy like Lord, but if there's a least 3 guys then I'll use it since it'll be up in around 45 seconds again anyways. Also, it gives time to make sure Inky Aspect has sunk in properly so I don't run a risk of Getting caught in Nova form with my pants down.
    It was never about saving it for a better time, it was just about making the most of your time, which is a bit anal but it's the kind of thing that is important to me.

    Working from my own build and assuming level 50 enemies (And counting a minion with 430hp and a LT with 855hp as taken from ParagonWiki):

    Open with Gravatic Emination, 95% chance to hit so lets assume all 5 mobs are stunned against a wall.

    If I then go straight to Nova I have spent 3.03 seconds (Ignoring moving time and Arcanatime for now) before I can hit my first attack. Assuming no misses I would need to chain Emination>Detonation>Blast (On the LT)>Emination>Blast (LT again) and all 5 will be dead in a total of 8.5 seconds (plus the 3.03 at the start). That is the whole group in 11.53 seconds.

    If instead I ran in and used Sunless Mire (And didn't account for misses like previously, or movement - thus favouring this tactic slightly) I would spend an extra 2.37 seconds before I go into Nova form. The damage bonus from Sunless Mire would be 56.3%, meaning my attack chain in Nova form would be one attack less (No final Blast due to the damage from Sunless Mire and the damage bonus on the Nova attacks) and total 7 seconds. That would add up to 12.4 seconds.

    Hence using Sunless Mire in this instance doesn't work out the best. In fact my tactic is 8% more efficient in this situation, which is a lot.

    Quote:
    Originally Posted by Ice_Storm
    So far my biggest weakness tends to be that while positioning myself for Nova's cone I tend to back into another mob. This only happens maybe once a day but it's not pleasant.
    I think that is one of those things that you get used to, and then you get Eclipse you might stop caring if you do aggro the other mob
  17. PrincessDarkstar

    Macros

    Human.txt
    Quote:
    y "team $Target spotted!"

    t "target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"

    p "bind_load_file E:\Binds\Human.txt"

    g "team Congratulations!"

    x "powexec_toggleon White Dwarf$$bind SHIFT+LBUTTON powexec_name White Dwarf Step$$goto_tray 3$$bind_load_file_silent e:\binds\dwarf.txt"

    c "powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file_silent e:\binds\nova.txt"

    alt "powexec_name fly"

    <key> "powexec_toggleon White Dwarf$$powexec_name White Dwarf Sublimation"
    Nova.txt
    Quote:
    y "team $Target spotted!"

    t "target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"

    p "bind_load_file E:\Binds\Nova.txt"

    g "team Congratulations!"

    z "powexec_toggleoff Bright Nova$$goto_tray 1$$bind_load_file_silent e:\binds\human.txt"

    x "powexec_toggleoff Bright Nova$$powexec_toggleon White Dwarf$$bind SHIFT+LBUTTON powexec_name White Dwarf Step$$goto_tray 3$$bind_load_file_silent e:\binds\dwarf.txt"

    alt "powexec_toggleoff Bright Nova$$powexec_name fly"

    <key> "powexec_toggleoff Bright Nova$$powexec_toggleon White Dwarf$$powexec_name White Dwarf Sublimation"
    Dwarf.txt
    Quote:
    y "team $Target spotted!"

    t "target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"

    p "bind_load_file E:\Binds\Dwarf.txt"

    g "team Congratulations!"

    z "powexec_toggleoff White Dwarf$$goto_tray 1$$bind_load_file e:\binds\human.txt"

    x "powexec_toggleoff White Dwarf$$powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file e:\binds\nova.txt"

    alt "powexec_toggleoff White Dwarf$$powexec_name fly"

    <key> "powexec_name White Dwarf Sublimation"
    The only thing that would need changing is the p key, you would have to change that path to point to wherever you saved the bind files. Then you would use the /bindloadfile <path> command to load the human file while you were still in human form.

    You might also want to swap the tray numbers because mine ended up being a bit randomly selected.

    Note: Whichever key you pick to use the White Dwarf heal can be the same on all files, it will just use a different command to do the same function depending which form you are in. I even kept the key working in Dwarf form just because it might end up coming naturally to press that key and there you might as well have it work all the time.

    Disclaimer: These were Warshade binds so I might still have a Warshade power name in there somewhere, though I did try to swap them all.

    I hope if you do that it helps, and it should get around the annoying space bug that may be making your binds fail.
  18. PrincessDarkstar

    Macros

    Right then I have had a look at my binds and realised I missed the closing " from those binds - not sure if you would have picked that up or not, so it would be:

    /bind <KEY> "powexec_toggle_off bright nova$$powexec_toggle_on white dwarf$$powexec_name <whatever the heal is called>"

    However the way I have mine is that I have 3 text files saved in the location E:\binds\ they are called human.txt, dwarf.txt and nova.txt - the names give you a clue what they are used for

    The first thing I would do is put this line in each file:

    p "bind_load_file E:\Binds\<filename>.txt"

    That means that when pressing the <p> key it would reload the bind file (You can use any key, not necessarily p), and let me do fast modifications and reload the files without messing about too much.

    Then I would get into human form and type:

    /bindloadfile e:\binds\human.txt

    Then I could edit the human binds all I want and just press <p> to refresh.

    In my case all my files have the same start, they have a bind to find Quantums etc:

    t "target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"

    A bind to inform the team:

    y "team $Target spotted!"

    And a bind to give gratz on a level:

    g "team Congratulations!"

    This is where each file then starts to differ.

    In human form I have a line to switch me to dwarf, and a line for nova:

    x "powexec_toggleon Black Dwarf$$bind SHIFT+LBUTTON powexec_name Black Dwarf Step$$goto_tray 3$$bind_load_file_silent e:\binds\dwarf.txt"

    c "powexec_toggleon Dark Nova$$goto_tray 4$$bind_load_file_silent e:\binds\nova.txt"

    The <x> key toggles on Black Dwarf, binds teleport to shift + left click, and swaps my main tray to show tray 3 meaning I can use the number keys for my dwarf powers. It also loads my Dwarf bind file.

    The <c> key toggles me into Nova, and sets my Nova tray to be the primary tray, and loads my Nova binds.

    In your case you could add the following line:

    <key> "powexec_toggleon white dwarf$$powexec_name <whatever the heal is called>"

    You wouldn't need to bother with the part about Nova because if you we in Nova form you would be using the Nova specific binds, which would be different.

    I hope that makes sense to you, and I will make my next post show just what is in each file, with modifications for what you want.
  19. To add to the number crunching I was just looking at Gravity Well and realised it can be made into a ~6s recharge 350 damage attack which is actually very good, it has made me wonder just how far behind in single target damage a human only build would be.

    But that is backing up my point about the numbers I guess, all three forms look like they may be able to get pretty equal damage (Single target at least), but which would be best? And by how much?

    A spreadsheet beckons this weekend I feel.
  20. Quote:
    Originally Posted by LordXenite
    On my single-blasts both in Human-form and Nova, I have at least one Chance to Hold in each attack. You may be surprised, but those blasts actually stack with each-other so that I can use the twin-blasts to whittle down a Boss and also from time to time, hold him altogether with my Nova single-target blasts alone. It's definitely a playstyle choice of course, but then again, my playstyle is not focused on "kill it before it kills you" but rather on "disable it before it kills you and then take it apart.. painfully and disdainfully as possible". In other words, I like playing with my food.
    I like that kind of thinking, it is what I want to get too eventually, like I say the most important thing to me is how fast I would get through a spawn and that thinking is the crowd I want to aim my posts towards, but it is always good to see the 'other' ways of doing things when they aren't passed off as 'equal' (Not that I can remember if you personally ever tried passing a lesser build off as equal - so that was a general comment not personal).

    Quote:
    Originally Posted by LordXenite
    Both builds are fun, both are useful, both require different playstyles to be efficient and each build leads to different time-to-defeat results. However, if you're going to tell me that to be the most efficient I have to scrap my fun build and simply stick with whatever build is causing the most damage in the least amount of time, I'm going to tell you to go play your character while I go play mine.
    No I would never do that

    I am happy to see the fun builds people make on here, I just like to balance that with disclaimers about what would be 'better', you seem to know that well enough. I just want to make sure everyone knows that kind of thing.

    Quote:
    Originally Posted by LordXenite
    There's no question in my mind that you can build a Kheldian for strictly damage, and it may even be quite possible to build them to solo A/V's and G/M's with the right IO's and all that, but the knowledge that such a build exists does not encourage me to try and find it because quite frankly, if I were interested in DPS, I wouldn't make a Kheldian in the first place.
    Agreed on the first point, I have seen a build that could theoretically take on AV's and with unlimited inf would probably make it to give it a go, but would never suggest playing it.

    DPS though does interest me, no matter what I play I try and make sure that while doing whatever it is that character should do I add in as much damage as possible.
  21. Quote:
    Originally Posted by LordXenite View Post

    Hopefully, one day we shall all join tentacles when Servers unite — hopefully because of a US/EU server-merge, and not because of cutbacks — but until then, why not lead the EU side of things and organize the same event on the EU front? Clearly, Cimerora deserves to be liberated overseas as well, yes?
    I don't think I have seen enough Kheldians outside of the MA buildings to even form the team unfortunately.

    But if it turns out that there are a few EU'ers in this section then I will happily do the organising.

    I don't know about the server merge though, I imagine the prices US side are even worse than EU side! (Its about 200mil for a single good purple recipe at the moment - which I know doesn't bother you but it is very important to me). If that wasn't an issue I would love to join servers!
  22. Quote:
    Originally Posted by Ice_Storm View Post
    If you think sunless mire is wasted on a small spawn on 5 guys then what exactly do you think of as not a waste? Unless you're hearding two spawns together you're not gonna get a bigger spawn then that since this is solo. Also, the Mire often carries over for the first bit of the next spawn.

    I'm only level 37 right now. When I'm 38+ I plan to probably spend more time in nova when I have eclipse up since Nova has such better damage and Eclipse should give it more than enough survivability.
    I did actually make a point that I might be wrong on this, but I wouldn't use Sunless Mire on any spawn that wasn't going to last at least ~12 seconds, because I don't think the damage bonus is enough to account for the fact that you could be blasting instead, on a longer lasting spawn then it is definately worth it and becomes more valuable the bigger/more survivable the spawn is.

    It was a call from gut feeling at the moment, I have played my Warshade for a very long time and just feel that on a spawn that will die in seconds the time spent using Sunless Mire could be used to add raw damage instead.

    As I said that is one of the things I would be very interested to find out for certain about after some number crunching.
  23. I have been home 4 hours now and still haven't logged into the game because of this forum!

    Quote:
    Originally Posted by AlienOne
    Truthfully? They really don't. The whole reason I made 2 lvl 50 Warshades was to test this out. Both warshades have the same exact build setup, except for the *minor* detail that one uses 4 purple sets, while the other doesn't use a single purple. The performances of both Warshades are so frightningly similar that it made me a little sick to my stomache that I paid as much as I did to purple out both builds on VestigeOne. Seriously, it made me sick.
    I don't know about that, 4 purple sets is 40% extra recharge, going to normal sets you would get about 20% assuming the average 5% bonus most sets give.

    Using purple sets to get to your intended recharge faster than normal means you have more space to squeeze extra performance in elsewhere.

    I use the phrase 'purple set' loosely and am actually referring to expensive IO's in general.

    As you said your build without purples wasn't much different to when you had them, but I bet your build was quite good to start from (Or alternatively awful and purples couldn't save it - but I think more of you than that ).

    Quote:
    Originally Posted by AlienOne
    lol, ok, I might go ahead and post something like that to see what sort of responses I really get over there.
    Well for something as crazy as a pure ranged attack scrapper the laughs might last a long time, but that was about the most exagerated example possible. The example I gave was a fire melee scrapper with only the sword attacks, thats the same idea as a Warshade only taking human form, and there is a thread in the scrapper section where the guy gets good advice, coupled with being told what he is missing out on.

    Quote:
    Originally Posted by AlienOne
    Because one person's "best possible build" is entirely subjective, that's why. I seem to remember this exact sort of discussion I had with someone a while back in the Kheldian forums with someone who "couldn't imagine" why someone wouldn't choose Gravitic Emination in their WS build. I explained exactly why I chose not to, and why it benefitted my strategy and gameplay to make that decision. Someone who thought that taking that power is totally necessary for the "ultimate" build would be completely and absolutely wrong in my opinion.
    That is exactly what I am arguing against, best possible build isn't subjective, there is only one best way to do anything.

    The example of not picking up Gravatic Emination would be 'the best build without Gravatic Emination' and there would be a build doing so, but we could still explain the merits of both builds.

    Actually I have 5 purples in my Gravatic Emination but hardly ever use it unless solo (Which is rare) and I make no claims to knowing for sure if it would be part of an ultimate build or not, that is one of the powers that would be subjective to playstyle I think. For a human only build it would be a must, for a tri-former less so.

    Quote:
    Originally Posted by AlienOne
    From what I can tell, that happens already... There are several threads out there where people have asked for help, everyone responded with "what's your playstyle?" and when the person answered, several people posted great builds and reasons why those builds would benefit that person. Not all of them may have posted "numbers" (I don't see how being a math whiz should be a requirement for everyone wanting to participate in making a good build), but all of them posted great builds.
    I know you are right, thats what I like about these forums, there are always plenty of people trying to help. But when a newbie looks at all those great builds they can't possibly know which is actually the best, until someone pulls out some raw data and proves which is best.

    Quote:
    Originally Posted by AlienOne
    I guess there we'll have to agree to disagree. You may say there's only "one way of doing something" with, say, a Claws/Regen scrapper, but I can't fathom how you'd even attempt making a comment like that in the Kheld forums. Because there ISN'T only one way of doing anything with a Kheld. The versatility of Khelds completely defies that statement. But, to each his own, I suppose. To me, saying "tri-form is better than human-only" (or vice versa) is like saying "choosing the Fortunata path is way better than choosing the Widow path." It's entirely subjective.
    I have never really talked about 'one build to end them all' like you suggest. I know there are many things a Kheldian can do but what I am saying is that for each of those things there is a seperate 'best build', plus a best 'overall' build making the most of everything as best as possible.

    That overall build won't last as long in Dwarf as the Dwarf build, or blast as hard as the Nova build.


    Quote:
    Originally Posted by AlienOne
    And, I'm sure there are dozens of people (maybe more) in this Kheld section who can already show how powerful a Kheld can be. I'm guessing LordXenite and Memphis_Bill might be included in that number.
    But again that power is still relative because when people see average builds still claiming 'loads of damage' or 'nearly as much damage' then those good builds get lost unless you are already a Kheldian player. With numbers you could prove that those good builds were good without question.

    Quote:
    Originally Posted by AlienOne
    Of course there are great builds out there! I've seen plenty posted here by people... They're definitely builds that I wouldn't implement on MY Khelds, mind you, but I can certainly admit to a good build when I see one...
    I will be honest I can't remember much of who wrote what pre-merger so I don't know about what you admitted to or didn't. But in other sections when someone finds a good build they try and direct as many people that way as they can so everyone has a good build. We encourage mediocracy.

    Quote:
    Originally Posted by AlienOne
    I wouldn't hold anything against you, but I'm also the sort of person who has spent hours and hours and hours and hours (totally uncountable) in Mid's already analyzing every set and looking at the totals and trying to build the most effective build for my personal playstyle choice. So, if someone suggested a different power for "more effectiveness," I would just laugh, because I already know that power doesn't fit into my playstyle.
    I know about the uncountable hours with your head in mids thing, I have lost several days in a row doing just that!

    What I am getting at though is that if your playstyle is similar to that of most people then we could well be using your build as a guide to show new people that this is what a good Kheldian can be.

    I am doing my best to ignore playstyle considerations here, because they are defined by what people enjoy, and effectiveness isn't. As I wrote in another post not long ago if using Sunless Mire > Nova kills a spawn faster than just opening up in Nova then that is the most effective thing, if your playstyle doesn't like Sunless Mire it doesn't alter how effective the Sunless Mire build is.

    The best we can do is arm people with the most effective tactics and the builds that make those tactics work, if peoples playstyles differ then we shouldn't deride them (And we don't), but equally we should let those people know that there are better ways to do things - you never know some people might think their playstyle actually is the most effective, and be wrong about it.

    Quote:
    Originally Posted by AlienOne
    What if someone prefers to solo as human-only, and doesn't like the shape-shifting powers? Are you going to tell him that he can't make one of the "best ws builds ever" because of this? I cerainly won't. Why? Because they're both just as effective.
    If someone wants a human only build then I would make a 'best' human only build and work out the optimum attack chain etc. But I would let them know that their build would chew through a spawn 20% (A made up number in this case) slower than if they took Nova.

    But equally if I ran the numbers and the human only build outdamaged a Nova build then I would be encouraging people not to take Nova if they wanted effectiveness.

    And before you say it I am not on about pure DPS, I would take Sunless Mire and probably Gravatic Emination into account in those calculations and make some kind of analysis on how safe each way is.

    Quote:
    Originally Posted by AlienOne
    I guarantee my build and that aforementioned person's build are quite different. But, I bet you that person wouldn't enjoy my playstyle as much as he/she does his own, as I already know I wouldn't enjoy that playstyle as much as I love my own. The point being, there isn't JUST ONE "best" build for a PB/WS. There's probably about 10 or more.
    Actually thats exactly what I am saying, there are probably about 10 different styles of play with a Kheldian, and each will have its own optimal build. I don't want to exclude any playstyles, I just want to get each play style to the point where we know exactly how good they are and can tell people which is the overall best at certain things.

    It is all well and good to ask for a human only build or whatever, but the thing that really got me was the human v nova thread, and nobody was shouting how much more damaging Nova form is. That kind of thing is what will come from the numbers.
  24. Quote:
    Originally Posted by LordXenite
    For some bizarre reason I want to do a little victory dance just now.
    Lol I can now imagine you doing a victory dance like Chandler used to do in Friends if you know the one I am on about

    Quote:
    Originally Posted by LordXenite
    By the way, one thing Human-form single-target blasts should be awesome for is to stack Chance to Hold on a Boss softening it up for an intended hit with Gravity Well. This of course also works very well in the two Nova single-target blasts and allows Warshades to sometime "arrest" the enemy before it gets too close for comfort, so don't ever belittle those little Tesla Cages!
    Haha I was just making a post about how I agree this could be a useful tactic, then I started thinking more about it and decided to disagree (From an effectiveness point of view - from a logic point of view it should work as stated).

    The only place I could see it working is on a human only build, because a tri-former doesn't have enough slots to spend on non-damage IO's imho, and Nova form doesn't have anything to stack them with anyway.

    Then I thought how I would slot human blasts and I would pretty much always 5 slot them with Decimation (All but the build up proc), then if I had a 6th slot I would use a damage proc because they go off more and always have an effect on whatever they hit when they do go off.