Would like what I will call the Tankermage Build


Duskwalker

 

Posted

I know this is normally unheard of here, but I need help with a build that is strong using IO's. (Personally I try to avoid purples because i don't have the money.) Now, for play style, as I know that it will be asked, I normally pop into the group, pop eclipse, pop mire, go nova, blast things, coming out to upgrade eclipse, mire and hasten, or to get end back or make pets. I do have Crab form, but it is there mainly incase I get mezzed, or if there is a need to back up tank some on a mob(though now I can do that in nova form fairly well, minus the ability to taunt.) What I am looking for is a best you can get for your money build minus purples for damage and perma eclipse. Crab form can stay or go if nessassry, and honestly, I would like some KB protection in there somewhere. Thanks ahead of time. ((BTW, incase someone askes, I would do this myself, but I am REALLY bad at numbers, and somehow always make something that gets lolzed to hell if I try to post it, and then fixed as I have only been back In Game for about 8 months.))


 

Posted

So looking at that all the powers you really care about will be Eclipse, Sunless Mire, Hasten, Dark Extraction and the Nova attacks?

Meaning I can do whatever I want with the rest of the build to get the most out of those powers? Or are there particular powers you also want but won't use that often?

Normally I would have a list of powers that I call pretty much undroppable, but if you honestly only care about Nova blasting I might consider dropping them and going to damage bonus' on top of the recharge.


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Posted

How about this build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Purple Bomber: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Ebon Eye -- Dev'n-Hold%:50(A)
Level 1: Absorption -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(3), S'fstPrt-ResKB:30(3)
Level 2: Gravimetric Snare -- Dev'n-Hold%:50(A)
Level 4: Shadow Bolt -- Dev'n-Hold%:50(A)
Level 6: Dark Nova -- P'Shift-End%:50(A), Efficacy-EndMod:50(13), GSFC-Build%:50(13), Efficacy-EndMod/EndRdx:50(39), GSFC-ToHit/EndRdx:50(40), GSFC-ToHit:50(40)
Level 8: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 10: Hasten -- RechRdx-I:50(A)
Level 12: Sunless Mire -- P'ngTtl-Rng/Slow:50(A), P'ngTtl--Rchg%:50(37), P'ngTtl-Acc/EndRdx:50(37), P'ngTtl-Dmg/Slow:50(37), P'ngTtl-Acc/Slow:50(39), P'ngTtl-EndRdx/Rchg/Slow:50(39)
Level 14: Starless Step -- Zephyr-ResKB:50(A)
Level 16: Super Speed -- Winter-ResSlow:50(A)
Level 18: Shadow Cloak -- LkGmblr-Rchg+:50(A)
Level 20: Black Dwarf -- P'Shift-End%:50(A)
Level 22: Stygian Circle -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(31), P'Shift-End%:50(34), Efficacy-EndMod/EndRdx:50(36), Efficacy-EndMod/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(36)
Level 24: Gravity Well -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(50), C'ngImp-Dmg/EndRdx:50(50)
Level 26: Gravitic Emanation -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(45), RzDz-Acc/EndRdx:30(45), RzDz-Stun/Rng:30(45), RzDz-Acc/Stun/Rchg:30(46), RzDz-Immob%:30(46)
Level 28: Unchain Essence -- FrcFbk-Rechg%:50(A), FrcFbk-Dmg/EndRdx/KB:50(46), FrcFbk-Rchg/EndRdx:50(48), FrcFbk-Rchg/KB:50(48), FrcFbk-Acc/KB:50(48), FrcFbk-Dmg/KB:50(50)
Level 30: Essence Drain -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A)
Level 32: Dark Extraction -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg:50(34), ExRmnt-Acc/Rchg:50(34)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(43), Efficacy-EndMod/Rchg:50(43), ResDam-I:50(43)
Level 41: Invisibility -- LkGmblr-Rchg+:50(A)
Level 44: Swift -- Run-I:50(A)
Level 47: Health -- Mrcl-Rcvry+:40(A)
Level 49: Stamina -- P'Shift-End%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(5), Zephyr-ResKB:50(5)
Level 10: Shadow Recall -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(11), Zephyr-ResKB:50(11)
------------
Level 6: Dark Nova Bolt -- Entrpc-Heal%:35(A), Entrpc-Dmg/EndRdx/Rchg:35(27), Entrpc-Dmg/Rchg:35(29), Entrpc-Dmg/EndRdx:35(29), Entrpc-Acc/Dmg:35(31), Dev'n-Hold%:50(31)
Level 6: Dark Nova Blast -- Entrpc-Heal%:35(A), Entrpc-Dmg/EndRdx/Rchg:35(23), Entrpc-Dmg/Rchg:35(23), Entrpc-Dmg/EndRdx:35(25), Entrpc-Acc/Dmg:35(25), Dev'n-Hold%:50(27)
Level 6: Dark Nova Emanation -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dmg/EndRdx:50(19), Posi-Acc/Dmg:50(19), Posi-Dmg/Rchg:50(21), FrcFbk-Rechg%:50(21)
Level 6: Dark Nova Detonation -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(15), Posi-Acc/Dmg:50(15), FrcFbk-Rechg%:50(17)
Level 20: Black Dwarf Strike -- P'ngTtl--Rchg%:50(A)
Level 20: Black Dwarf Smite -- P'ngTtl--Rchg%:50(A)
Level 20: Black Dwarf Mire -- P'ngTtl--Rchg%:50(A)
Level 20: Black Dwarf Drain -- Nictus-Acc/Heal:50(A)
Level 20: Black Dwarf Step -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7)
Level 20: Black Dwarf Antagonize -- Zinger-Dam%:50(A)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 18.6% Defense(Ranged)
  • 18% Defense(AoE)
  • 4.5% Max End
  • 58.8% Enhancement(RechargeTime)
  • 34% Enhancement(Accuracy)
  • 2% Enhancement(Stun)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 10% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -20)
  • Knockup (Mag -20)
  • MezResist(Confused) 8%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 5.25%
  • 10% (0.17 End/sec) Recovery
  • 62% (2.77 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Absorption)
  • 1.5% (0.03 End/sec) Recovery
  • 16.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Efficacy Adaptor
(Dark Nova)
  • 12 HP (1.12%) HitPoints
Gaussian's Synchronized Fire-Control
(Dark Nova)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Pacing of the Turtle
(Sunless Mire)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Starless Step)
  • Knockback Protection (Mag -4)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler
(Shadow Cloak)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Stygian Circle)
  • 12% (0.54 HP/sec) Regeneration
Efficacy Adaptor
(Stygian Circle)
  • 12 HP (1.12%) HitPoints
Crushing Impact
(Gravity Well)
  • MezResist(Immobilize) 2.2%
  • 12 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Razzle Dazzle
(Gravitic Emanation)
  • 2% (0.03 End/sec) Recovery
  • 16.1 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Force Feedback
(Unchain Essence)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.45 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Expedient Reinforcement
(Dark Extraction)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.45 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Efficacy Adaptor
(Eclipse)
  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Shadow Step)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Shadow Recall)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Entropic Chaos
(Dark Nova Bolt)
  • 10% (0.45 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Entropic Chaos
(Dark Nova Blast)
  • 10% (0.45 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Dark Nova Emanation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Dark Nova Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Black Dwarf Step)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
It's focused on Nova and allows the Nova to use single-target blasts to stack Hold effects on a single mob and gives it a chance to heal itself, while the AoE/Cone blasts add a chance to double the recharge, which in turn will only reinforce the previously mentioned abilities.

The build includes 18% Ranged/AoE defense and Eclipse should help with damage resistance so that your Nova can blasts from up high and in relative safety.

I also included some powers I'd never make a Warshade without, but some of them have interesting twists put on them to support a solo-Nova with its blasting career.

Black Dwarf is in the build, but mostly as a panic button, and the idea is that as soon as you Dwarf-up, you can use Black Dwarf Mire to slow down your enemies — hopefully slowing down their recharge rate as well as their speed — and either teleport away and shift to Nova, or quickly down-shift to use Eclipse and Sunless Mire before going back to Nova and blasting away the opposition.

I should also caution you about the nature of the recharge of Dark Extraction. Since this build cannot rely on static global recharge, but rather uses — and hopefully abuses — Chance for +Recharge quite a bit, you should add your recharge rate to the attribute monitor window so you can see when your recharge rate is high enough to supply you with more than one fluffy!

A final word about the strategy... I would Dwarf-up, teleport into a group of enemies, then use Black Dwarf Mire, (drop to Human) Eclipse, Sunless Mire, Gravitic Emanation, (shift to Dark Nova) , Dark Nova Emanation, Dark Nova Detonation. If anything lives through that, but you were lucky with all the procs, then your enemies are now looking at a Nova with the following stats:
  1. 18% Ranged/AoE defense

  2. 85% Damage Resistance (to all types, assuming you hit 8 mobs)

  3. 120% ToHit (assuming you hit 8 mobs)

  4. Between 58% to 328% Recharge (depending on Hasten and Chance for +Recharge)

  5. All the other good stuff the build offers
I think it should be quite fun to blast stuff from that point onwards

Oh and as requested, no purples!

Enjoy.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

OMG, I love it! Not overly expensive, minus the Miracle and Numina's, which is nice. My one question is, does stamina and health procs still work in Nova/dwarf form (I know the power doesn't, but if the proc does, then that rocks!)


 

Posted

The procs will only work when the power is active, so you will need to go into human every 2 minutes (For up to 10 seconds) to refresh the procs.

I haven't looked at the build but if Eclipse is near-perma you should be doing that every 90s anyway and so they will probably automatically refresh and be pretty much perma.

Word of caution on the change for +recharge procs: If I remember correctly they are set so that after every chance to proc (Regardless if it procs or not) it will supress again for the next 10 seconds (Might be less than 10, possibly 5 seconds). So although they sound ABSOLUTELY AWESOME they don't work out quite as good as you might expect.

My personal experience when I had them in both Nova AoE's and tested with the combat attributes was they they didn't proc very often at all and I moved them out, but some people swear by them so I would test them out and decide for yourself.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
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Posted

I have those procs in my Single Target attacks on both Nova and Dwarf (both on my PB but also on the WS where available) and I've learned not to rely on them, however, when they do fire-up, you see a great increase in overall DPS because you can blast/punch faster.

Watch out for your Endurance bar though because despite Stygian Circle/Eclipse being so nice to you in returning endurance, you can sometimes get Shadelock which may leave you breathless


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

One Proc in an attack that is used no less than every 15 secs (Shadow Blast) could provide greater reliability than a Proc in a constantly used attack. As there maybe a chance to go off during a period when its only going to be suppressed anyway.

I have no idea if a Proc in one attack is suppressed by a Proc in another attack tho. 2 attacks both used consecutively at 15 second intervals might lead to one suppressing the other, I don't know. Shadow Blast and Gravitic Emanation would be my 2 choices of powers to put them in.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Shannon_EU View Post
...I have no idea if a Proc in one attack is suppressed by a Proc in another attack tho...
All I know is that sometimes, my Nova twin-cannon attacks (both slotted with Chance to Hold) create Tesla Cages around a Boss and are holding it by themselves, so I jump on it with an Incandescent Strike, jump back and fire off Glinting Eye and Gleaming Blast (both slotted with Chance to Hold as well) after which the Tesla Cages effect sometimes return and I then shift to Nova to continue the twin-cannon blasting, rinse-repeat to Boss-defeat.

This is when I solo and am looking for some sadis... — sorry, I meant lighthearted — fun with CoT Death Mages or Rikti Mesmerists or Fake Nemesis... on teams, stuff gets defeated too fast to even notice the Tesla Cages


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati