Advice regarding a tri-form build needed


AlienOne

 

Posted

I have a level 30 (soon to be 31) warshade. On this character I have decided to utilize my two builds like this:

1. Build: Human Only
2. Build: Tri-Form.

Now, the Human build functions very well, so no problems there, but on the Tri-Form I was wondering how to build it for maximum effect.
The Dark Nova is obviously much better and combat than the human form, and the Black Dwarf is obviously much better at tanking then the human form.
So what to do with the human form? Then I thought, maybe build the tri-form for team support?
So, what am I missing in the build for it to be optimal for a team: Something team oriented.
Is this possible on the human form?
Could I make the tri-human so that:

  • Dark Nova: Blaster
  • Black Dwarf: Tanker
  • Human: Defender/Controller?
If this is viable, then what powers would be best to pick for the human? I know I am going to have to pick alot of powers that I don't need, simply because of availability and levels, but those apart, what powers would be best for a support role?
I haven't delved into the human (as part of a tri-form build) much, so I am not really familiar with all the powers. Now I do have some familiarity with the human powers from the human-only build, but that build is oriented towards combat, not support, so many of the powers on that build may not be right for a support role.

So, any good advice?

As I understand, it would be advisable to take as many of the control powers as possible: Gravimetric Snare, Gravity Well etc. but which ones?



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

I think I better add a few observations.

1. I don't want to bother with alot of IO sets. I do build IOs, but mostly the common ones, simply because I don't to have to switch the entire set every 5th level.

2. I see a lot of warshade builds that seem to neglect Dark Nova Bolt. Is people only using it as a filler in the Dark Nova attack chain, and then focusing damage on the other three powers available?

3. If I intend my human form for a support role, would it be advisable to take some of the support pools, like Medicine, Leadership and Concealment?



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

My advice for the tri-form build is to use Nova for the mass AoE damage (Some people do underslot the bolt and as you guessed just use it as a filler between AoE's), use Dwarf for when you want to fight in melee and use the human form as a self buffing form rather than trying to make it so you can fight in all three forms.

What I mean by that is the only human form powers I would slot are the self buffs like Sunless Mire, Eclipse, Stygian Circle etc, and the utility powers like Gravatic Emination, Gravity Well and Dark Extraction. Ignore the human attack powers so that you can keep the slots for the forms.

For the human form build it depend on what you mean by support, taking the medicine pool will never make you a healer and is best used out of combat rather than in combat (Though the rez always makes people useful!), the leadership pool might be a good idea, but the stealth pool I find is very rarely much use.

The best kind of support a human only build can give it to make the most of Gravatic Emination and Inky Aspect and try and keep as many mobs stunned as you can while using Mire and the attacks to kill stuff.

I know that was very general but hopefully its along the lines of what you are looking for?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Posted

Well, mostly

As I said in my first post, one build is human-only and (so far) functioning very well. I might have to respec it into a travel power like Super Jump. I am NOT, and probably never will be, on friendly terms with Shadow Step...

Regarding the Tri-form, however, I am somewhat at a loss for what would be the best power select for the human part. I mean, as you say, Nova is obviously the AoE blaster, and the Dwarf is obviously the melee tanker. But how to utilize the human form best.
As you suggest, I have given up hope of using the human form anything remotely offensive. With the two other forms to slot, there simply isn't enough slots to go around, and that is the reason I was thinking of a support role.
Mind you, when I use my tri-form solo, I mainly use the Nova for damage, occasionally switching to the Dwarf, when there are lots of opponents. I rarely use the human, except for movement when I have a hard time flying around the map.

So, I thought, I might as well try to get something worthwhile out of the human form, and might as well think in terms of teaming. This way, I have a single character able to fill three different functions on a team, albeit not as effectively as a equivalent archetype.
So, as you suggest, I find that I should be able to fill in place of a controller. The human warshade has several holds etc. so I should be able to utilize this. I have made a possible build here. Mind you, it only goes to level 30, as that is my current level.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 30 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A), ResDam-I(23), ResDam-I(23)
Level 2: Gravimetric Snare -- Acc-I(A), Immob-I(25)
Level 4: Gravity Shield -- ResDam-I(A), ResDam-I(27)
Level 6: Dark Nova -- Flight-I(A), Flight-I(25), Flight-I(27)
Level 8: Super Jump -- Jump-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Starless Step -- Acc-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Sunless Mire -- Acc-I(A)
Level 18: Gravity Well -- Acc-I(A), Hold-I(29)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(29)
Level 22: Stamina -- EndMod-I(A)
Level 24: Shadow Cloak -- DefBuff-I(A)
Level 26: Gravitic Emanation -- Acc-I(A)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Unchain Essence -- Acc-I(A)

------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Acc-I(A)
Level 6: Dark Nova Blast -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5)
Level 6: Dark Nova Emanation -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7)
Level 6: Dark Nova Detonation -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(11), Dmg-I(13), Dmg-I(13)
Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(17)
Level 20: Black Dwarf Mire -- Acc-I(A)
Level 20: Black Dwarf Drain -- Acc-I(A), Heal-I(17), Heal-I(19), Heal-I(19), RechRdx-I(21), RechRdx-I(21)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)


Edit: I do not, and have no plans to, PvP, so the build does not have to take that into account.



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

That build looks like it would work, personally I would lose a slot from Gravimetric Snare and Gravity Field, and I think 3 fly speeds in Nova puts you over the cap, so I would leave it with just one.

And I know what you mean about starless step, TP foe powers are pretty useless imho, though they could add a stun a-la Wormhole, which would be nice.

Those saved slots could go onto Gravatic Emination, or Stygian Circle, which you should take at 22! I would actually ditch the fitness pool since those powers only work in human form, and you wont be in human form a great deal. It is much better to just kill something and hit Stygian Circle (Which is truly one of the games great powers!).

I have re-read the last post and I am not sure if I make much sense or not, I think I must be hungry so I will grab some food at some point then come back here with a rough build to show you which powers I would pick.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
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PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I have re-read the last post and I am not sure if I make much sense or not, I think I must be hungry so I will grab some food at some point then come back here with a rough build to show you which powers I would pick.
Cool.. Truth to be told, you were a bit hard to follow...

Edit: You're right about the flight cap. I never knew. Well, that is two more slots freed



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

A quick visit to Mids and this is the next iteration of the build, still not quite where I want it, but going there fast.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 30 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Shadow Bolt -- Empty(A)
Level 1: Absorption -- ResDam-I(A), ResDam-I(23)
Level 2: Gravimetric Snare -- Acc-I(A)
Level 4: Gravity Shield -- ResDam-I(A), ResDam-I(25)
Level 6: Dark Nova -- Flight-I(A)
Level 8: Super Jump -- Jump-I(A)
Level 10: Starless Step -- Acc-I(A)
Level 12: Sunless Mire -- Acc-I(A)
Level 14: Shadow Cloak -- DefBuff-I(A)
Level 16: Assault -- EndRdx-I(A)
Level 18: Gravity Well -- Acc-I(A)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(25)
Level 22: Stygian Circle -- RechRdx-I(A), EndMod-I(23), Heal-I(27)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Gravitic Emanation -- Acc-I(A), Dsrnt-I(27), Dsrnt-I(29)
Level 28: Unchain Essence -- Acc-I(A), Dsrnt-I(29)
Level 30: Inky Aspect -- Acc-I(A)

------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Acc-I(A)
Level 6: Dark Nova Blast -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5)
Level 6: Dark Nova Emanation -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7)
Level 6: Dark Nova Detonation -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(11), Dmg-I(13), Dmg-I(13)
Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(17)
Level 20: Black Dwarf Mire -- Acc-I(A)
Level 20: Black Dwarf Drain -- Acc-I(A), Heal-I(17), Heal-I(19), Heal-I(19), RechRdx-I(21), RechRdx-I(21)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

I find the biggest mistake made by people new to tri-forming is they try to make all 3 forms combat viable and equal.

IMHO on a tri-form, human form is your pit crew, they buff up and heal for the other two combat forms. The human form has a few useful attacks like gravitic emmination, and gravity well but otherwise it is your buff the combat forms form.

This is just my observation and opinion. All things do not need to be equal on a tri-form.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Well I'm definitely not an expert, but here's a couple things I would change. First of all, slot dwarf mire waaaaay more, it's your aoe in dwarf and it's really nice as it's also a dmg/to-hit buff. Others might not agree, but imho, assault and tactics are near useless on a triform build. More likely than not, you will be in a form most of the time where toggles don't work, then every time you switch back to human will it be worth the time/trouble to toggle them back on? I would recommend replacing one of them w/ hasten.

Here's a quick build I made up to 30. Couple things about it. I took orbiting death because it looks awesome to me and I use it as much as I would either of the other options (not often). I have nebulous form, which you may or may not like. I mostly use it to get some vertical movement w/ ss, but sometimes it's nice to "take the alpha" w/ it and pop mire/eclipse (make sure to turn nebulous off first). Sadly I hardly ever use it as a panic button. Later on I have a few of the human powers slotted more, but imo forms take priority. Feels like you need another 15 or so slots by that level though.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 29 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed

Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravimetric Snare -- Acc-I(A)
Level 4: Orbiting Death -- Acc-I(A)
Level 6: Dark Nova -- EndMod-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Starless Step -- Acc-I(A)
Level 12: Sunless Mire -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Shadow Cloak -- EndRdx-I(A)
Level 16: Super Speed -- Run-I(A)
Level 18: Gravity Well -- Acc-I(A)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Stygian Circle -- EndRdx-I(A)
Level 24: Nebulous Form -- EndRdx-I(A)
Level 26: Unchain Essence -- EndRdx-I(A)
Level 28: Gravitic Emanation -- Acc-I(A)
Level 30: Inky Aspect -- Acc-I(A)

------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- EndRdx-I(A)
------------
Level 6: Dark Nova Bolt -- Acc-I(A), Dmg-I(9), Dmg-I(9)
Level 6: Dark Nova Blast -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5)
Level 6: Dark Nova Emanation -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7), RechRdx-I(29)
Level 6: Dark Nova Detonation -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(13), EndRdx-I(27)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(21), Dmg-I(21)
Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(17), Dmg-I(19), Dmg-I(19), EndRdx-I(29)
Level 20: Black Dwarf Mire -- Acc-I(A), Dmg-I(13), RechRdx-I(15), RechRdx-I(15), EndRdx-I(17)
Level 20: Black Dwarf Drain -- Acc-I(A), Heal-I(23), EndRdx-I(23), RechRdx-I(25)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)


 

Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
I find the biggest mistake made by people new to tri-forming is they try to make all 3 forms combat viable and equal.

IMHO on a tri-form, human form is your pit crew, they buff up and heal for the other two combat forms. The human form has a few useful attacks like gravitic emmination, and gravity well but otherwise it is your buff the combat forms form.

This is just my observation and opinion. All things do not need to be equal on a tri-form.
I still haven't had chance to make a build since I am now too close to anyone to dare open mids at work, but this is exactly the type of thing I wasn't saying very well


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
...This is just my observation and opinion. All things do cannot be equal on a tri-form.
There... fixed! and I definitely agree, of course.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

So, basically, what you all are saying, as I am reading it, is that in a tri-form build, the human form is next to useless. There are a few powers that might be worth taking (like Sunless Mire), but compared to the two other forms, there isn't much worth taking?

Why Hasten, btw? Does the effect carry over to the forms?

I forgot to mention though, that I intend to slot the nova and dwarf attacks for slow later on.



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

Quote:
Originally Posted by Flame_Blade View Post
So, basically, what you all are saying, as I am reading it, is that in a tri-form build, the human form is next to useless. There are a few powers that might be worth taking (like Sunless Mire), but compared to the two other forms, there isn't much worth taking?
That's most definitely not what I'd say. For a TriFormShade™ the synergy of all three forms is paramount to character's success in battle. The idea is indeed that Human-form is the self-buffing, self-healing form, however, if you were to neglect some Human-form powers like Gravity Well, Gravitic Emanations, Unchain Essence, Sunless Mire, Eclipse and Dark Extraction, you would be gimping yourself severly!

The idea is to utilize all 3 forms in defeating the enemy, blasting from high above with Dark Nova blasts until the enemy is knockedback, then swooping down to hit the enemy with Gravity Well, jumping back and hitting them with Gravitic Emanation and Snare, then going Black Dwarf to collect some more enemies and buff yourself with Black Dwarf Mire so that a second later you can execute Eclipse and cap your damage-resist and use Sunless Mire without being damaged and then switch back to Dark Nova to finish off whatever's left.

I even left out Unchain Essence and Dark Extraction here, but as you can see, the Human-form does play an aggressive role here as well, it just doesn't play the main role in your DPS attack-chain.

Quote:
Originally Posted by Flame_Blade View Post
Why Hasten, btw? Does the effect carry over to the forms?
Indeed, that it does, so it's worth your while to just leave Hasten on auto and let it execute whenever you shift back to Human for whatever reason.

Quote:
Originally Posted by Flame_Blade View Post
I forgot to mention though, that I intend to slot the nova and dwarf attacks for slow later on.
Good idea, and good luck with everything!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by Flame_Blade View Post
So, basically, what you all are saying, as I am reading it, is that in a tri-form build, the human form is next to useless. There are a few powers that might be worth taking (like Sunless Mire), but compared to the two other forms, there isn't much worth taking?
Pretty much, that's my opinion. For blasting needs, I'm going to be in nova, for tanking I'm going to be in dwarf. Once I get my buffs/heal/end/pet/nuke/blow up a body (which is only a few seconds at a time), I'm going back to a form.

Quote:
Why Hasten, btw? Does the effect carry over to the forms?
Yes, hasten will remain going in forms. You have to go to human to use it, but after that, you can switch to nova/dwarf. I want to say there was a time it didn't, but I'm not sure if that's true or not.


 

Posted

Mainly I was speaking of the human blasts.

The Nukes, Mire, Eclipse, Stygian, Gravity Well, and Gravitic Emmination should get their fair share of slots but slotting human blasts is not just redundant your actually wasting slots on attacks that do less damage and recharge slower than your squid attacks.

Hasten carries over as well as certain procs such as numinas and miracle and regenerative tissue, they simply have to be activated every 2 minutes from human form

While after looking at the slow debuff I cannot say dont slot them, I would say make this a last resort for slots, as 35% of 20% isn't a vastly bigger number and adding more recharge means you can stack the slows up and might yeild bigger total debuff numbers. I would make sure your capped on damage and have at least 40%-50% acc/recharge/end red before you go for the slows.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Ms Terry: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness

Hero Profile:
Level 1: Shadow Bolt -- Decim-Acc/Dmg:27(A), Decim-Dmg/EndRdx:27(46), Decim-Dmg/Rchg:27(48), Decim-Acc/EndRdx/Rchg:27(48), Decim-Acc/Dmg/Rchg:27(50), P'ngTtl--Rchg%:20(50)
Level 1: Absorption -- S'fstPrt-ResKB:10(A)
Level 2: Gravimetric Snare -- HO:Endo(A)
Level 4: Orbiting Death -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(43), Oblit-Dmg/Rchg:31(45), Oblit-Acc/Dmg/Rchg:31(45), Oblit-Acc/Dmg/EndRdx/Rchg:31(46), Oblit-%Dam:30(46)
Level 6: Dark Nova -- Flight-I:50(A)
Level 8: Starless Step -- Acc-I:50(A)
Level 10: Swift -- Run-I:50(A)
Level 12: Sunless Mire -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:25(A)
Level 16: Health -- Numna-Regen/Rcvry+:30(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold:27(A), BasGaze-Rchg/Hold:27(29), BasGaze-EndRdx/Rchg/Hold:27(29), BasGaze-Acc/EndRdx/Rchg/Hold:27(31), Lock-Acc/EndRdx/Rchg/Hold:31(31), Lock-%Hold:30(31)
Level 20: Black Dwarf -- ResDam-I:50(A), ResDam-I:50(21)
Level 22: Stygian Circle -- Efficacy-EndMod:25(A), Efficacy-EndMod/Rchg:25(23), Efficacy-EndMod/Acc/Rchg:25(23), Efficacy-Acc/Rchg:25(25), Efficacy-EndMod/Acc:25(25), Efficacy-EndMod/EndRdx:25(27)
Level 24: Stamina -- EndMod-I:50(A)
Level 26: Nebulous Form -- HO:Micro(A)
Level 28: Inky Aspect -- Acc-I:50(A)
Level 30: Gravitic Emanation -- HO:Endo(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:35(A), ExRmnt-Acc/Dmg:35(33), ExRmnt-Acc/Dmg/Rchg:35(33), ExRmnt-EndRdx/Dmg/Rchg:35(33), S'bndAl-Acc/Dmg/Rchg:50(34)
Level 35: Stygian Return -- Heal-I:50(A)
Level 38: Eclipse -- Acc-I:50(A), RctvArm-ResDam/Rchg:40(39), ImpArm-ResDam/Rchg:40(39), TtmC'tng-ResDam/Rchg:50(39), Aegis-ResDam/Rchg:50(40)
Level 41: Quasar -- HO:Nucle(A)
Level 44: Gravity Shield -- ResDam-I:50(A), ResDam-I:50(45)
Level 47: Penumbral Shield -- ResDam-I:50(A), ResDam-I:50(48)
Level 49: Twilight Shield -- ResDam-I:50(A), ResDam-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng:50(A)
Level 10: Shadow Recall -- EndRdx-I:50(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg:27(A), Decim-Dmg/EndRdx:27(3), Decim-Dmg/Rchg:27(3), Decim-Acc/EndRdx/Rchg:27(5), Decim-Acc/Dmg/Rchg:27(5), P'ngTtl--Rchg%:20(7)
Level 6: Dark Nova Blast -- Acc-I:50(A)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:27(A), Posi-Dmg/EndRdx:27(7), Posi-Dmg/Rchg:27(9), Posi-Dmg/Rng:27(9), Posi-Acc/Dmg/EndRdx:27(11), P'ngTtl--Rchg%:20(11)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:27(A), Posi-Dmg/EndRdx:27(13), Posi-Dmg/Rchg:27(15), Posi-Dmg/Rng:27(15), Posi-Acc/Dmg/EndRdx:27(17), P'ngTtl--Rchg%:20(17)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(34), C'ngImp-Acc/Dmg/Rchg:31(34), C'ngImp-Acc/Dmg/EndRdx:31(36), C'ngImp-Dmg/EndRdx/Rchg:31(36), P'ngTtl--Rchg%:20(36)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(37), C'ngImp-Acc/Dmg/Rchg:31(37), C'ngImp-Acc/Dmg/EndRdx:31(37), C'ngImp-Dmg/EndRdx/Rchg:31(40), P'ngTtl--Rchg%:20(40)
Level 20: Black Dwarf Mire -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(42), Oblit-Dmg/Rchg:31(42), Oblit-Acc/Dmg/Rchg:31(42), Oblit-Acc/Dmg/EndRdx/Rchg:31(43), P'ngTtl--Rchg%:20(43)
Level 20: Black Dwarf Drain -- Nictus-Heal:31(A), Nictus-Heal/HP/Regen/Rchg:31(19), Nictus-Acc/Heal:31(19), Nictus-Acc/EndRdx/Heal/HP/Regen:31(21), Nictus-Acc/EndRdx/Rchg:31(27)
Level 20: Black Dwarf Step -- EndRdx-I:50(A)
Level 20: Black Dwarf Antagonize -- Taunt-I:50(A)
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.75% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 6.75% Max End
  • 59% Enhancement(Accuracy)
  • 71.3% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 80.3 HP (7.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 12.4%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 8.5% (0.14 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)



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==========

This is my Warshade's current Tri-form build. The primary slotting goes into the forms, with whatever's left over being soaked up by the human form. My only major regret with this build is not having enough slots to crank up either Unchain Essence (not taken) or Quasar (taken) to meaningful levels of "Thoroughly Satisfying Kaboom!(tm)" through slotting.

The build does play however exactly how you'd envision it to ... as a controller/blaster/tanker combo, depending on form being used. It's also a heavily Slow oriented build, leveraging the Pacing of the Turtle procs for maximum advantage in slowing things down. The "lightweight" nova and human bolt powers both function remarkably well as "proc channelers" with their fast animation and even faster recharge times (2/3rds of a second!). With this much recharge from set bonuses, they're practically rapid fire and I can basically spam them without remorse. This allows me to be lighter on my feet/tentacles and react/move faster than if I were using the heavier attacks (eye/blast) and not have to give a second thought to recharge times, since they recharge "almost instantly" when used.

The human form is oriented very strongly around mez attacks (stun/hold/immobilize) primarily, backed up with Orbiting Death and Inky Aspect. Only when absolutely *buried* in opposition do I have to worry about the incoming damage from Inky Aspect. The rest of the time, the human form toggles work for me as a steady state wearing down combo that gives good returns. I use Orbiting Death to take down Paragon Protectors for instance when they pop their tier 9 protections, so long as someone else can hold the aggro away from me.

So far, the build has performed remarkably solid for me ... so there's probably some ideas in here you can "borrow" for your own Tri-form.


It's the end. But the moment has been prepared for ...

 

Posted

Right, I have received a lot of information from this thread. Thank you all for sharing.

@Redlynne, Thanks for sharing your build. It looks very interesting, and although I have a fair way to go yet before reaching lvl 50, it is still very interesting.

Here is my build based on all of your suggestions.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!


Level 30 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Bolt -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravimetric Snare -- Acc-I(A)
Level 4: Orbiting Death -- Acc-I(A)
Level 6: Dark Nova -- Flight-I(A)
Level 8: Starless Step -- Acc-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Sunless Mire -- Acc-I(A), RechRdx-I(19), RechRdx-I(25), RechRdx-I(27)
Level 14: Shadow Cloak -- DefBuff-I(A)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Gravity Well -- Acc-I(A), Hold-I(21)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(27)
Level 22: Stygian Circle -- RechRdx-I(A), RechRdx-I(29), Heal-I(29)
Level 24: Super Jump -- Jump-I(A)
Level 26: Nebulous Form -- Jump-I(A)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Gravitic Emanation -- Acc-I(A)

------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Acc-I(A)
Level 6: Dark Nova Blast -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5)
Level 6: Dark Nova Emanation -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7)
Level 6: Dark Nova Detonation -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(11), Dmg-I(13), Dmg-I(13)
Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(17)
Level 20: Black Dwarf Mire -- Acc-I(A), Dmg-I(17), Dmg-I(19), Dmg-I(21)
Level 20: Black Dwarf Drain -- Acc-I(A), Heal-I(23), Heal-I(23), RechRdx-I(25)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

That new build looks about right to me (Quick glance).

The only things I would say are watch how often you use Sunless Mire. I used to have mine heavily slotted and then realised that I didn't do the whole Mire>Nova thing very often so that let me more a recharge slot out of it.

Also check to see if you need endurance or heal mostly out of Stygian Circle. Both of these are play style choices and only through playing can you really make that call.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Flame_Blade View Post
@Redlynne, Thanks for sharing your build. It looks very interesting, and although I have a fair way to go yet before reaching lvl 50, it is still very interesting.

Level 24: Super Jump -- Jump-I(A)
Why do you have the Leaping pool on a build with both Nova and Dwarf forms? It is quite literally a wasted power slot ... especially since you're getting Nebulous Form at 26 anyway (which is Phased almost-but-not-quite-that-superLeaping). Furthermore, you don't have either pre-req of Combat Jumping or Jump Kick in order to get Super Jump anyway, so you're even more literally throwing away a power pick with that one.

And after looking over my build even more, I'm thinking that I'm probably going to want to drop Quasar after all and switch it out with Unchain Essence ... which I'd slot with an Acc/Mez HO so that I can use it for its stun property more than its damage property (cue Inky Aspect).


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
My only major regret with this build is not having enough slots to crank up either Unchain Essence (not taken) or Quasar (taken) to meaningful levels of "Thoroughly Satisfying Kaboom!(tm)" through slotting.
Taking into account what you've just said and my lack of knowledge with Orbiting Death..

I did a quick change to the build:

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That looks slightly better to me but then I have no idea why Orbiting Death gets so much love.

I remember thinking "Damage Aura" then watching it in action and then thinking >>.

Dam per End = Poor
Tick Rate = Poor

Did they change it since 2005?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Redlynne View Post
Why do you have the Leaping pool on a build with both Nova and Dwarf forms? It is quite literally a wasted power slot ... especially since you're getting Nebulous Form at 26 anyway (which is Phased almost-but-not-quite-that-superLeaping). Furthermore, you don't have either pre-req of Combat Jumping or Jump Kick in order to get Super Jump anyway, so you're even more literally throwing away a power pick with that one.

And after looking over my build even more, I'm thinking that I'm probably going to want to drop Quasar after all and switch it out with Unchain Essence ... which I'd slot with an Acc/Mez HO so that I can use it for its stun property more than its damage property (cue Inky Aspect).
Well, I was thinking human travel when I added Super Jump, but that's for my human-only build, silly me. Thanks for point it out. The reason I have added SJ to my human-only build is that I CANNOT get to grips with Shadow Step, so instead of wrestling with a travel power, I don't like, I decided to ignore it completely and add something I DO like.
But, when Nova is available it is utter waste. Thanks for noticing

Btw, I am a 60 months vet, so I get to skip the pre-reqs *grin*

Edit: Added a quick data chunk:

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|-------------------------------------------------------------------|



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

In defense of Superjump:

I have it in my build (And Superspeed!), with Warshades I find taking powers such as Superjump (That don't need any slots whatsoever) are actually useful because they help you out of the slot crunch.

In this build Nebulous Form it does make it redundant, but it isn't always a bad choice. And due to a lack of good early powers I actually have 3 power pool picks by 24, all one slotted to save slots for the important powers.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
In defense of Superjump:

I have it in my build (And Superspeed!), with Warshades I find taking powers such as Superjump (That don't need any slots whatsoever) are actually useful because they help you out of the slot crunch.

In this build Nebulous Form it does make it redundant, but it isn't always a bad choice. And due to a lack of good early powers I actually have 3 power pool picks by 24, all one slotted to save slots for the important powers.
Yep, that is what I do sometimes also. Or if I think I can postpone an (important) power two levels, I sometimes push a pool power in, simply to get a few more slots in.



Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH

 

Posted

Your slotting in that last build has one too many +6.25% Recharge set bonuses in it, so you're losing one to the cap on that. Other than that, interesting modification.

As for Orbiting Death ... the beauty of it is what happens when you've got it slotted up AND you've got a tanker grabbing aggro (away from you) and you (human) Sunless Mire. With a full 10 foes in the Mire, you're getting +112.5% damage ... which then boosts Orbiting Death to 25.3 Negative Damage every 2 seconds to everything in a 20 ft radius around you for 0.68 END per second (when using the Obliteration slotting I have, which is pretty "low end" as far as these things go). That's basically Sunless Mire damage, in a larger radius, every 4 seconds ... not including the chance to proc the Smashing Damage.

It makes for an absolutely awesome "rip, tear, shred" power when used on teams (especially with a tanker grabbing all the aggro). Combined with Sunless Mire and Inky Aspect, you just scythe your way through minions at a phenomenal rate. Add your shields and Eclipse for even more (unmezzed) radius-o-destruction opportunity.

I've been on teams where Fulcrum Shift is getting kicked off ... and hot damn fresh from the oven! does Orbiting Death just crank out the damage like nobody's business! Watching damage ticks just EAT their way through everything around me ... it's like I'm smoking their lives away. And with Minions being stunned by Inky Aspect, and damaged by Orbiting Death, that leaves me free to concentrate my firepower on Bosses and LTs, who draw the Gravity Well/Gravitic Emanation combo to hold and stun them. Meanwhile, Orbiting Death is just devouring the souls of everything around me.

In a lot of cases, what I'll do if I've got Orbiting Death running is I'll blast a target (right next to me) until it's almost, but not quite dead ... and just let Orbiting Death finish them off for me. Saves me a ton of endurance that would otherwise get wasted on "overkilling" things.

And as you might imagine, Orbiting Death synergizes wonderfully with Tanker aggro auras on teams. Gets even better if you've got an Ice/* Tanker with Icicles running, so that the pair of you can get real close together and just strip the flesh from every (hostile) bone around you.

I've even used Orbiting Death to "pierce" the tier 9 powers of Paragon Protectors, when almost nothing can hurt them. Owing to the fact that it ticks so often, it has a "decent" chance of doing damage even through softcapped defenses on these NPC foes.

So Orbiting Death is not a "flashy" power ... like Quasar or Unchain Essence ... but it's a good, solid, steady damage dealer PBAoE. If you run Herostats or something similar to count up what your damage sources are, you might surprise yourself at seeing just how much throughput you get with Orbiting Death. In fact, I wouldn't be surprised to see that you can easily deal more damage with Orbiting Death ... over time when running missions ... than you will with either Quasar or Unchain Essence.



On the subject of Nebulous Form ... I find that its leaping property is almost totally useless. The Phase property however, is almost totally invaluable ... especially when combined with Shadow Cloak. There have been multiple times when the only person on the TF who can get into/past an excessively well defended position in a mission was my warshade ... because of Shadow Cloak+Nebulous Form. So when you need to "ninja" a mission to get to an objective (and do Shadow Recall 7 times), Nebulous Form comes in VERY handy.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
In defense of Superjump:

I have it in my build (And Superspeed!), with Warshades I find taking powers such as Superjump (That don't need any slots whatsoever) are actually useful because they help you out of the slot crunch.

In this build Nebulous Form it does make it redundant, but it isn't always a bad choice. And due to a lack of good early powers I actually have 3 power pool picks by 24, all one slotted to save slots for the important powers.
And that's not counting that for only 1 added slot, you can get a nice ranged/energy/negative defense bonus. I have sj, ss, and nebulous form all on my ws.