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I agree with Gameboy1234, and on my Bots/FF I went the tankermind route and was able to cap myself to AoE and Ranged, then picked up Hover to keep me out of melee range and could solo AV's (Slowly lol but it does show you that bots don't lack for damage) by using Challenge/Provoke to keep the aggro off my pets.
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I think StrykerX is right that going for personal defence isn't the best choice. You are better off taking powers and IO's to increase your pets survivability, and stand back debuffing and healing while your pets take all the damage.
To that end I would aim for recharge, the leadership pool, and making sure you keep an eye on your endurance management. -
Bots/FF was my first villain to 50 and once you have your shields and your Protector Bots you basically never die again, so it is an awesome combo. But unlike /Dark you have nothing to increase your own kill speed, and overall potential for /FF is more limited.
My Bots/FF ended up as a Bots/Traps. -
Bots goes with pretty much everything, and it is a testament to how good they are/were that even with 2 accidental nerfs (AI bug and burn patch change) they are still considered the best primary by many.
Due to Protector Bots having defence based shields I think they have the best synergy with /FF and /Traps and both sets allow you to softcap your pets which makes for great survivability.
/FF is a wonderful set for keeping the team alive, but does nothing to increase your kill speed - though once you get your Assault Bot upgraded at 32 you kill fast enough anyway.
/Traps is imho THE best secondary for MM's and combines the +def goodness found in /FF with some wicked debuffs and controls. Bots/Traps have soloed pretty much everything out there and are some of the most powerful toons you will find.
/Dark is another set I really like the sound of (There is another thread near the top of this section about it too) and works really well because you have lots of debuff and control and a heal. The heal is especially good because your ranged pets should all be standing near you (The recent AI change prevents this somewhat however).
All the other secondaries can be powerful, but I feel the above 3 work best. -
The purple pet unique doesn't work like the other ones - that only effects the pet it is slotted in, so is wasted in powers like gang war. Save that one for your most damaging pets, or those with the most AoE.
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I think for a Bots/Dark the only really skippable powers are Black Hole and Petrifying Gaze from /Dark and as usual Pulse Rifle Blast/Burst from Bots.
Even Dark Pit which is normally skipped by /Dark's would be a good choice for you because it stacks well with Photon Grenade and the Seeker Drones from your Protector Bots.
Repair is usually down to personal preference, some prefer Aid Other because it is available more often (With Twilight Grasp that isn't an issue for you), but I like the ability to pull my Assault Bot back from the brink of death with 1 click - I never waste it on the other pets.
My general tactic would be to open with Fearsome Stare, have my Assault Bot put on 'attack my target' while the rest of the bots stay in bodyguard mode, then launch Tar Patch, Photon Grenade and Dark Pit. If the spawn looks like surviving past that put down Darkest Night and let some of your other bots out of bodyguard mode.
I would look at the Leadership pool, possibly the Presence pool if you want to tankermind, and definately Electifying Fences from the Mu Mastery pool because they are your only way of negating all your kb and keeping things on your Tar Patch. Charged Armor is also a good choice from that pool because it adds some nice solid resists to your already survivable toon (And because Static Discharge is weak - and you have to pick at least one to open up Electrifying Fences).
Also this post is now really making me want to roll a Bots/Dark! -
Quote:I just didn't think they fully thought it through about how putting +def, healing, -regen and incendiary missiles into one sets makes it stand out so much.For regular, general purpose slaughter, though, bots as always are king of MM primaries. Even with the current "close to melee" AI behavior. I think that they always intended from the get-go for bots to be the ultimate MM set, and everything else existing for flavor or for niche roles.
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The proc gives a 33% chance for a 5 second build up effect with every single enemy your pets hit with an attack.
So if your pets do an AoE it is pretty much guaranteed to go off, and when I put it in my Assbot I noticed the difference as if it was a T3 upgrade! -
Quote:If you are feeling wealthy 3 Nucleolus Exposure HO's will ED cap Acc/Dam nicelyYeah I'd ignore the pet purple set except for the proc. The proc is really good in Call Thugs since they empty clips and the arsonist has fire breath and molotov cocktails. Also there's 3 of them instead of two.
I like to slot my enforcers with 4x dam/acc IO's from mixed sets and 2 defbuffs because their leadership is pretty baller.Which saves an extra slot for a proc of some kind.
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Haven't played Demons, but last night on an MoSTF of all things my Bots decided they would pull that trick a few times so maybe it is a new bug?
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The proc is the only really good IO in that set, the rest are mainly there to provide you with set bonus' and the usefullness of those depends on your overall build goal. Sadly this is one of the weaker purple sets (But I think has the best proc).
I would slot the proc into damaging pets that have a high rate of AoE fire, such as the enforcers (I don't know Demons well enough). I wouldn't however slot enforcers with the whole set, since you need to get some defence slotting in there I think, and maybe an achilles heel proc too.
As for other sets for pets it really depends on your build goal, are you after recharge, defence, do you even care about set's etc? -
I found that on my cold defender it was much easier to aim for ranged and aoe defence, then an epic pool with a resistance shield to give you that bit extra survivability. Ranged/Aoe is also better than S/L because you can fight a wider variety of foes (You just need hover to stay out of melee range).
On top of that I think recharge is key, because you need that -regen up as often as possible.
I am not sure how well cold domination does for av/gm soloing however, due to the long recharge on benumb and heat loss.
I would think you might want to look into aid self as well, because there is no self heal in cold domination.
The build shouldn't be too tight though since you can skip at least the shields and frostwork, and only need 4 powers from sonic blast (Or is it just 3?). Snow storm is a good power, but need endurance, so endurance management is something else to consider unless you want to skip it (The -recharge is very useful I think, and the -fly). -
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Quote:I actually think this is a valid thing to do, the idea being that when their morale breaks they just head for the hills (And as they are only henchmen are too stupid to realise it is a bad plan). Shouldn't really happen to robots or zombies however.Not sure if anyone else has had this happen, but I've had the few occasions where my pets have been hit with a DoT and one of them (doesn't matter which tier) will suddenly run off like a madman with his hair on fire, usually into parts of the mission map that haven't been cleared of mobs, aggroing everything in its path, and no matter what command you spam it won't react
But if it is just any old dot then its a bit much. As all my MM's are defence based my pets tend to be either alive or dead with nothing in between so I hardly notice things like that. -
I pretty much agree with Kiwi.
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Something I haven't looked for yet so figured I would ask on here: Do the alpha slot bonus' work for any level 50 content? Or just incarnate stuff?
But I think I feel defence bonus' being awarded to most of my toons, depending what challenges await us. -
I learn the pylon route then try and make sure I am at every second pylon, since the pets won't be fast enough to get to them all.
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To expand on this:
Just because you can slot the proc in the Demon Prince doesn't mean that it will work on all his powers. It will actually only work on those of his powers that actually have a hold component - in this case just 1.
Same goes for all types of procs that you can put into pets, so depending on the actual powers the pet uses some procs are less useful than they sound. -
You don't need to be a min/maxer to realise that you don't really need 2 travel powers. One is usually plenty and I only take a second when I have no other powers to pick from, so taking 2 is definately an out of the ordinary build choice. It isn't a sin, but it is normally worth explaining why you took a second travel power instead of something else.
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I forgot about this little change since I took a break just a few weeks after it happened but I thought my Bots/Traps felt a little weak last night, seeing fields of single digit numbers is great fun, but I preferred the double digit ones!
As for the lack of fear in the burn patches I don't care, more damage > less damage!
Thankfully I can see this being one that does get fixed (The AI bug sounds quite hard to fix without creating seperate AI's for each pet group), it may not be a priority but all they need to do is create a new burn pet with the old stats and assign it to the Assault Bot, so I have high hopes for it. -
The bit that made me laugh last night was against Weakened Hamidon on the LGTF when my Assault Bot ran up to the Blue Mito, somehow stood in mid air and started punching it ...
Fortunately bugged AI really gets on Hamidon's nerves, so he blew the Assault Bot up before I had time to get too annoyed at his stupid behaviour. Thank you Hami! -
A little late to the party, but this thread has given me a few good changes for my own build, so thank you all
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Kaye Boom: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), ExStrk-Dam%:20(9), SvgnRt-PetResDam:50(9), EdctM'r-PetDef:40(11)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Caltrops -- Ragnrk-Knock%:50(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(21), Mrcl-Heal/Rchg:40(23), Mrcl-Heal/EndRdx/Rchg:40(23)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Acid Mortar -- Achilles-ResDeb%:20(A), AnWeak-DefDeb/EndRdx/Rchg:50(11), AnWeak-Acc/Rchg/EndRdx:50(19), AnWeak-Acc/DefDeb:50(34), LdyGrey-DefDeb/Rchg/EndRdx:50(36), UndDef-DefDeb/Rchg/EndRdx:50(36)
Level 12: Protector Bots -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13), HO:Nucle(15), HO:Nucle(15), HO:Nucle(17)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39), Zephyr-ResKB:50(39)
Level 16: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), HO:Enzym(19)
Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), HO:Enzym(34)
Level 20: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(25), Lock-Rchg/Hold:50(25), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-%Hold:50(31)
Level 22: Tactics -- GSFC-ToHit:50(A), GSFC-Build%:50(33), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(37)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), S'bndAl-Build%:50(29), ExStrk-Dam%:20(29)
Level 28: Seeker Drones -- Amaze-ToHitDeb%:50(A), Amaze-Stun/Rchg:50(33), Amaze-Acc/Stun/Rchg:50(33), Amaze-Acc/Rchg:50(43), Amaze-EndRdx/Stun:50(43)
Level 30: Repair -- RechRdx-I:50(A)
Level 32: Upgrade Robot -- EndRdx-I:50(A)
Level 35: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 38: Challenge -- Zinger-Taunt/Rchg:50(A), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Acc/Rchg:50(43), Zinger-Taunt/Rng:50(45)
Level 41: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(45), Mocking-Rchg:50(50)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(50)
Level 47: Electrifying Fences -- GravAnch-Immob/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(48), GravAnch-Acc/Rchg:50(48), GravAnch-Immob/EndRdx:50(48), GravAnch-Hold%:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(5)
Level 1: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(3), P'Shift-EndMod/Acc:50(3), P'Shift-End%:50(5)
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