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Posts
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Joined
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so, it's just old defiance again? But it kills you slowly while stacking with new defiance?
Sweet, especially if theres access to the self-fallout...I can see this set being crazy-fun -
I love the idea behind critical mass!
however, what will be the exchnage rate, so to speak?
For example, you get a constnat 25% damage buff, in exchange for losing 5hp/sec or such? -
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ok, edited OP to show the whole set...
I thought it'd be nice to save space from the big lump and keep it to a nice little link -
Well, with the advent of i17, my Regenerating wonder of an elec3 lost alot of his wonder...
his regen went from about 30hp/sec to around 23
and with that, i have some slots I need re-arranging, yet i have no idea what to do with them (they were originally heal IO's in health, to boost the procs).
I was wondering if someone could help me out in finding out what I can salvage from the regen build? Ideally I'd just like some more rech or damage...(with as little purple use as possible...they arent worth the cost of what I plan for him)
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Player99: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Charged Bolts- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Accuracy/Damage/Recharge
- (5) Entropic Chaos - Damage/Recharge
- (5) Entropic Chaos - Damage/Endurance/Recharge
- (13) Devastation - Damage/Recharge
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Recharge
- (7) Devastation - Accuracy/Damage/Endurance/Recharge
- (36) Devastation - Accuracy/Damage/Recharge
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (11) Entropic Chaos - Damage/Recharge
- (11) Entropic Chaos - Damage/Endurance/Recharge
- (13) Devastation - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (31) Recharge Reduction IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (19) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (A) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Damage/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Multi Strike - Damage/Recharge
- (A) Freebird - FlySpeed
- (19) Freebird - Endurance
- (A) Flight Speed IO
- (A) Adjusted Targeting - Recharge
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (A) Adjusted Targeting - Recharge
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal
- (33) Regenerative Tissue - +Regeneration
- (37) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
- (A) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Damage/Recharge
- (36) Soulbound Allegiance - Accuracy/Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Recharge
- (A) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Accuracy/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - Accuracy/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Endurance/Recharge
- (A) Volley Fire - Damage/Recharge
- (46) Volley Fire - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
- (48) Resist Damage IO
- (50) Resist Damage IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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Set Bonus Totals:- 25.5% DamageBuff(Smashing)
- 25.5% DamageBuff(Lethal)
- 25.5% DamageBuff(Fire)
- 25.5% DamageBuff(Cold)
- 25.5% DamageBuff(Energy)
- 25.5% DamageBuff(Negative)
- 25.5% DamageBuff(Toxic)
- 25.5% DamageBuff(Psionic)
- 32.5% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 5% FlySpeed
- 207.8 HP (17.2%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 134% (6.74 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 5% RunSpeed
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Neat, so its essentially a matter of flavor then?
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by synergy I should have said better DPE cus of the whole brute-invuln-energy crisis
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heyo Broots, Ive decided to make another forray into smashing things, yet Ive been rather stumped on which of these to pick:
The concept is a (weapon)/invuln Brute, and Ive narrowed down the weapon to the only two Ive never played...
What are the differences between the two, and how do they stack up with invulnerability? -
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double post and a threadcromance....so sue me.
Now that we are getting DP, think itd be worth it to add the numbers to this thread? -
if you're interested, i could probably find Umbral's DPS build for fire/elec which proved that the set is the most damaging thing you can have in this game.
but it is very heavily purpled and lacks defenses... -
@tripp: see the picture of samus for how the "building up of energy" would work XD
also, I know it would be easier to make just new sets for these options, but what would be the draw?
It would essentially be the same as it's base (energy blast) with a weapon, which raises two problems:
1) what if said new set played different than energy blast?
This would effect the more seasoned crowd a bit more, as they would look at old energy blast, and the new pew-pew gun version, and realize the pew-pew's animations give it better DPS or such...and then you start to see less old-school EB's running around
2) what if a player wanted to have some powers shot from their weapon, but others kept the same, or even to another weapon?
This is common for many famous characters, where some weak attacks they can do without their items, but rely on their mainstay for better attacks, and even a special item for the special attacks like Nova, etc. -
Kind of been tossed around the forums alot, but I have yet to see anything said about this in-depth:
What are the chances of weaponless sets having the ability to swap animations to other methods of using the powers?
the classic example is Energy blast going to a gun I believe for a Sci-fi shooter concept, or from a wand/sword for a more magical concept.
Is there anything specifically preventing this/any words from devs (babs?) about this? -
i find this little diddy is apropriate for the Dark/ /dark's out there, as well as just general action with them scrappers
http://www.youtube.com/watch?v=bZvJ-2pgC9s -
indeed, but hey, the OP asked for the best combo, and two of the most powerful builds the game has to offer cant be out-done...
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neat guide!
(too bad I didnt see this earlier while being crazy and figuring out for my self what would work on my blaster's regen build XD)
right now my elec3 is sitting at a total of 437% regen (thats +259%), max HP, 28.1% res to s/l/nrg...along with 3 holds and AoE end drain.
It's a blast!
(now, at 437%, i would be regenning at...a tic every 3-4 seconds?) -
if you dont mind going redside, 2 of the most powerful builds possible would easily make the most powerful duo (duh)
By this, i mean 2 robotics/traps/(insert choice here) MMs.
these bad-boys can do anything in the game solo with just SO's, get two of em and you'll cry tears of boredom as nothing challenges you anymore... -
my elec3 has....400% regen + max HP and works just fine...
but I cant help but wonder if itd be overkill to sacrifice some of it for some other Migitation, even with my 3 holds, end drain, etc... -
you know, its probably for the sole reason that Quills + AAO would be so friggen rediculous...
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Quote:you know what I meant (gotta bump my old DPS thread here XD)There's a huge difference between seamless chain and optimal chain.
Using brawl and flares heavily for exemple, you'll have a seamless attack chain pretty much no matter what other powers you use. But it will do a hell lot less damage then if you chain flares-blaze-fire blast-blaze. Even if the +dam from defiance would be the same or higher for the first one (wich i doubt anyway).
anywho, I think +dam is a more worthwhile endeavor for a blaster to go after than ludicrous recharge simply because of how defiance works.
On average a simple chain can net you a constant +40% ish dam buff. Add another +20% and you have 2 extra SO's of damage after a few hits. -
this thread is way to strong and pretty to be stuck in 2009...
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Quote:well that depends.+recharge is generally better than +damage from set bonuses though, that way you can use your best attacks more often.
if you have enough rech to make a rather seamless chain, maximizing on defiance mind you, +dam is better.
actually, +dam should be siught after with blasters *because8 of how defiance works now...your fire/ice with the +40% should constantly hover around 90% dam buff