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Posts
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I like the trainer in Hollows, he is pretty good looking. Can't remember his name though since we only met once..
I have to admit I don't really have a favourite because none of them really give me a huge reason to like or dislike them.
Having said that I feel its a big shame redside just get Arbiters. I like the fact Blueside have unique characters to train with. -
Put the fitness slots in Rest, seems to be a good work around for me. Just don't look at end recovery, because it is much lower then it usually is ;-)
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Quote:Try replying to my previous post, I thought it was quite reasonable and I even tried to be a tad constructive.If he is saying it took a week to go from level 1 to 20 in the brand spanking new zone when I got to level 20 within 7 hours of play using the original CoH content that is much more spread out, uh, no his opinion does not reflect the experience of a new player. I do not know how long he played for that week or what the hell he could possibly have been doing, but it doesn't seem to be right to me.
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You need to have a valid opinion yourself before you can discount Sam's valid opinion.
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Quote:Basic IO's and salvage are quite cheap. No where near "millions of inluence."You're not getting it, are you?
Does the boxed expansion change...
-low level salvage, recipes and enhancements being worth millions of influence on the AH?
There are a few very powerful IO's that are in high demand by even high level folk. Yes, these are worth millions. No they are not required to play. No you cannot compare a simple damage IO to a Miracle +Recovery.
For people who aren't great at making money, all these IO's (except epic) are available for purchase for merits.
Quote:-Enhancement system upgrade taking way too much downtime?
Every RPG game has a variation of "upgrade and enchant your equipment." CoH's enhancement system is simplistic and not time consuming. TO/DO/SO's are all quick and easy to buy from a store and slot up your character. IO's take a bit longer, but then they never degrade.
So really you have no argument here, especially compared to other games and the amount of time it takes to upgrade, enchant and gem every piece of your armour and weapon.
Quote:-Not enough inventory space.
Would I be against front-loading the inventory space so you earn 80% of it by level 20? No, but you aren't here making reasonable criticisms or suggestions.
Quote:-Repetitive and boring mission design for levels 1-50.
Now criticisms about repetitive mission maps is something you will get quite a bit of support for, but unfortunately you do not pick and choose your criticisms wisely. People will not respond kindly to just blanket whines about everything.
Quote:-Lack of pvp content.
Quote:-Lack of endgame content.
Its worth noting however that end game content is in the works. So we will see how that turns out.
Quote:-Boring boss design.
Quote:-Needing to take several optional powers just to unlock the ones you actually want to use?
Quote:Maybe if I said I was bored levels 1 to 20, or that I wished I could make my Scrapper a villain rather than just roll the nearly identical Stalker class, then Going Rogue would have impacted my review. But it didn't.
Nice try.
You've created a highly critical video of a game which has a very devoted fanbase, and then posted it on their general forum. What were you hoping to achieve? This is not a critical analysis of a game, it is a pure whinefest which is embarressing to watch. I feel really sorry for people who view this and then believe this is what the game is actually like. Then again, anyone with sense wouldn't take a word of seriously considering how unprofessional it is. :-)
If I didn't know better, I would say you are deliberately trying to cause a flamewar. I look forward to seeing responses to your future work; when you post such videos on the corrosponding general forum for the game you just shamelessly and cluelessly bad mouthed. -
Yep, there is a very wide variety of knowledge level when it comes to this game. The forumites tend to have very good knowledge, but there can be a whole host of misconceptions ingame. I guess its just what to expect with such a casual game as CoH. Very few take the mechanics of it that seriously. :-)
Still, I would echo the "read you powers" :P -
I think it brings out my competitive nature and suddenly I feel in competition. Of course it depends what set I'm playing. My FF/AR Defender used to give me a huge complex over this. My other characters not so much for some reason.
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Quote:Basically in i19 the Fitness pool will be inherent and available from level 2. So you will get 3 new power choices between 6 - 20 which is pretty amazing. But we wont be getting anymore slots so people who already have a tight build might struggle to find a useful addition. There are a lot of powers out there which are good with just the base slot though, just depends what direction you want to go. I feel like the game will give us many more options for us to individualize our characters, so really looking forward to it.Please fill me in on the new changes coming. Been away for 6 months, just came back last night.
One thing I haven't seen commented on so much is that with Stamina as inherent, you will be able to get some of the better powers sooner. I know I always put off things like steamy mist and ennervating field until after 20. -
Well don't forget MM's are only recent addition to blueside. Plus I guess that Controllers ability to lockdown makes things safer, and they can take out harder spawns because of it.
Hotfeet isn't too bad at AoE damage either, certainly gets more powerful the more enemies you fight. -
Quote:First, welcome back to the game :-)I haven't played my 43 Fire/Kin in years (after ED and slotted with standard IO's) and thought I would use him to farm some. I remember being able to blow through big groups very fast. Now it's hard to stay awake waiting. What happened?
Second, there hasn't been any major changes to either Fire Control or Kinetics since you last played Firewasp. Your character should be as powerful as he was then. If you are finding a difference in your peformance it must be due to other factors. Maybe you are fighting some new villain groups or perhaps you just haven't quite settled back into the character yet.
I'm sure some fire/kin experts will take a look at how to spruce up your build, which will definitly make your character more powerful. -
Remember your praetorian characters will have a different sense of morality. I don't think labelling them as evil or villains because they killed someone is right, given the circumstances. Think of them as soldiers in a war, you wouldn't label members of the armed forces in that way so why do it with praetorians?
Now I will admit, it would be nice if there were some more options. At the moment its A or B. Bad and Less Bad. However that is probably the idea. If you give people the opportunity to always choose the "pure angelic good" option, then they always will and without much thought. -
I don't generally use IO's before the lvl 25 ones, but DO's are definitly worth it. There is a noticable difference between no enhancements and dual origin enhancements.
Training enhancements don't really do much though.
One tip I would give to people is that while SO's cap out in effectiveness at roughly 3 slots, DO's do not. So sometimes its worth having 4-5 of the same type of enhancement. 1 Acc, 5 Damage. Takes us back to pre-ED times, but for DO's it does work, gets you closer to that 95% -
Quote:A very short sighted view Airhammer, many powers are fully functional with just 1 slot. I suppose it comes down to what your primary and secondary is. Powers that I expect to see more often:hardly if at all. Ill pick up recall friend on all controllers, Maybe leadership pool.. thats about it... and thats a BIG if...I dont give a crap if it is an inherent power now.. If I dont have SLOTS to make the other stuff I would take effective.. who gives a crap...
Ressurect, Mutation, Power of the Phoenix, Fallout, Group Invisibility, Inertial Reduction, Smoke, all the single target immobilizes, Some of the non Mind Control/Elec Control sleeps.
All those "nice to have but no room for" powers.
I wonder what hidden gems people are going to discover now that they have the space to try new powers. -
Well Peacemoon will be getting Telekinesis and Snow Storm. I was about to dump o2 Boost and Thunder Clap for them just to do some extensive testing anyway, but this news means i'll be able to have my cake and eat it too. :-) So really pleased.
I think it gives much more freedom in builds and should give people space to make some really interesting choices, which is great news for the game in my opinion. -
I hope so, can't stand doing the same one all the time. I admit we will be farming it whatever, but some variation would be welcome.
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Quote:You keep repeating the same line but aren't reading the counterpoints offered. I have stated twice already that one of the main reasons is obviously to help new players who don't realise they will most likely need stamina. I ain't going to rewrite my whole post for you though.I just don't thinking listening to people who don't know how to play the game, benefits anyone. I wish they'd listen to pvper's, I wish they'd listen to base builders.... or even badgers.
The forums create a new kind of stupid, that the devs actually follow. I'm sorry, but fitness as an inherent.... hate to say it... but lrn2play. -
Quote:Well the reason I think its necessary is:About the fitness pool being made inherent: I don't see how it's necessary honestly. We won't be getting any more slots for those power picks we're freeing up.
- New players don't know they will need to take stamina and don't have veteren respecs either.
- Fitness powers, especially swift and health are extremely boring and while Vets might be used to it, its not good for the game to have such choices. Every choice a player makes should be exciting.
Quote:Which means I'll be spending those three saved power picks on filler like Super Speed.
[quote]Second, I predict Stamina will inherently unlock at 20, which won't do anything to speed up gameplay in the early levels of the game. [quote]
This isn't known yet, if they are making it inherent they could easily add it at 10, or 15. If I was advising them, I would advise them to just that.
Quote:And if making the Fitness pool inherent means that it either can't be slotted (doubtful) or that the effectiveness of the powers is decreased, no thanks. You take your inherent Fitness and shove it you-know-where.
Don't panic! :-) -
Ok my take on the fitness thing. Let me preface it by saying I think its one of the best changes to come and all credit to Paragon Studios that 6yrs after release they still have the guys to make massive changes for the good of the game. It is the only way to keep games like this fresh.
I think Fitness being inherent is a great idea mainly because Power Pools were designed to be optional extras, ways in which to further customize and enhance your characters. Now since it was first discovered, Stamina has become widely mandetory on almost all characters because of the way it helps with endurance management. People saying that making fitness inherent will make the game too easy are completely missing the point, and its exactly for the reason EvilGeko has already stated. The (lack of) difficulty has NOTHING to do with endurance management, but instead to do with many other factors. Almost everyone already has stamina so there will be almost zero change in the difficulty of endurance management for the vast majority of players.
The people who are truly penalised by the current situation are true newbies, who through lack of knowledge about the game are probably suffering hugely by not taking up Stamina. Not to mention, stamina requires 2 pre-requisites. That is 3 powers between 1 and 20 that must be devoted to it. A further 2 for travel means a total of 5 powers. "The game begins at 20" is a well known phrase, and that is because the sub-20 game is full of almost mandetory powers which stop people from taking the fun choices. How is that good for this game, or any game for that matter?
This is a bold move by the devs of CoH, but one that is exactly what the game needs.
As for the difficulty of the game, my take is simple that the variety of skill in this game is massive. There is a huge range of players ranging from people who play casually, people who play regularly but don't have the knowledge of all the mechanics, and people who have played for a long time and know how to run circles around the ai and utilize every game mechanic advantage at their disposal. If you think running at +4/x8 is what most people play at when solo then I am sorry, but you are seriously deluded.
One of the great things about this game is the variety of difficulty. However I will say that the default, baseline difficulty these days for large teams is in my opinion, far too low and is one of the reasons there is such a widespread naivity about mechanics. 8 man teams should always by default fight at a minimum of +2. Every team I join these days fights at +0 because its easy and good for quickly running TF's for merits, as someone who could solo a x8 +0 spawn, I find this a little disturbing personally :-)
As for the rest, I am also extremely happy to see there will be at least some dev time devoted to sprucing up our much loved warehouses, sewers and offices. -
Thanks Tiger for setting this up, I'll definitly be interested in attending on my main character, a Mind/Storm Controller. Currently a villain, will look out for nights I can attend.
Also any chance of some different start times, perhaps over the weekend for the EU crowd? Cheers :-) -
Well Vets have been saying this for years. Unfortunately the devs just don't seem to see it as the same priority that the players do.
Even if it was just reskinning, a bit of variety would be great.
They could just open up the "Random Lab Maps" folder and rejiggle them a bit to give them better layouts and that would be great.
They could open up the "Random Warehouse Maps" folder and add some of the customized rooms.
I think my problem is that there seems to be no attempt to even address this flaw. If I worked at Paragon Studios, I would add many many more variations to the pool of maps used.
When you see some of the spectacular maps that are used for one off missions and then never used again, you really start to question why.
E.g: Circle of Thorns frost demons take over an office, why not use the Frostfire mission map? Why not make the Forstfire "frozen office" map an actual default template with about 20 iterations. Why not do the same for the offices on fire map, or the superdine office map, or the nightclub warehouse map, or make the freakshow warehouse map a whole template with 20 iterations of it. This is what I mean when I say it seems no attempt is made to rectify it. There is already a lot of resource there that is currently being underutilised. -
Quote:Only the ones who are purposely using this bug to claim badges they aren't entitled to. Do we have different definitions of the word? I'm not for one minute saying this is some kind of game breaking issue which must result in bannings, but people who are deliberately abusing this are exploiting it. Although according to your sig, exploits are the fault of the devs for being imperfect, and players must bear no responsibility for such things. That logic will get you far in life.You people really need to redefine the term exploit. You toss the term around way to loosely. Do you even care that you are basically just calling your own friends/teammates/fellow players a bunch of cheaters?
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Quote:I am reading what you are saying Local Man but I can't honestly say I can agree with you. My experiences just seem to differ dramatically. Mind's tri-combo properly slotted never really gets old, it only gets better. Once you get into your 30's you can easily have the recharge down enough so that you can constantly chain attacks without stopping. And they are all direct damage strikes, no DoTs, unlike a lot of the other sets who have single target immobilize's which damage is spread out over 9s. Terrify is another gem that doesn't get the credit it deserves, giving Mind Control a lot of front loaded AoE damage which is especially useful in fast moving teams. This is the kind of AoE damage most other control sets never get and it only gets better when you tag it with an APP.I've taken every controller primary into the mid 40's except electric, with only Mind and Grav not yet hitting 50. I have both a Mind/FF and a Mind/Storm. I soloed my Mind/FF most of the way, mostly because my usual gang of buddies kind of abandoned the server he is on.
I would say that my Earth/Storm and Earth/Rad can solo faster than my Mind/Storm, mostly because of the damage done by Rocky. I would say that my Grav/Storm is faster to solo, too. Certainly Illusion, Fire and Plant go faster.
I would agree that Ice is probably slower, although my Ice/Storm does fairly well -- but he is specifically built to solo with Air Sup, Chilblain and lots of damage in his APP powers.
The great attack chain that Mind gets so early is most of Mind's direct damage. Dom-Mez-Lev works great. Then you get a bit of AoE damage from Terrify in a cone, but after that, no more damage. Confuse and Mass Confusion adds the ability to defeat foes a bit faster if you let them beat up their buddies, but you risk missing out on XP that way. Don't misunderstand me -- I love confuse powers, too, but if you let them do a bunch of damage, you don't really level all that much faster.
Overall, I have just found that it seems to take longer to solo a Mind Controller than most others after the others get pets. I have discussed this at length with a buddy who took his Mind/Kin to 50 -- we both feel that Mind falls behind on the damage curve after level 33 or so, where other controllers get a big bump up. That's not necessarily a bad thing, since Mind trades off that extra damage with greater AoE control, including 3 kinds of control that don't draw aggro.
I just don't see any of the pets apart from Imps and Illusions really matching a Mind Controller who is going all out and focusing on attacks. My experience of pets has taught me they tend to be slow, unreliable and watching them doing the "dirty work" for you is painful in itself. Now I will admit that because Mind is petless, you have to be actively attacking to get its damage. On teams my damage can go down at the beginning of the fight if im focused more on control then killing things, but it really depends on the capabilities of the team which determines what I am spending my time on.
So my experiences with Mind for is just totally different. Maybe you could try giving it a second chance? ;-) -
Not a good idea, because you basically end up with a 20% chance for 10 endurance every 4 minutes. There are better things to use your slots on. :-)
Now if it attempted to it every 10s like Stamina, it would be good. But it is a buff, not a toggle or a passive, so there is 1 check at application and then thats it. -
Thanks a lot, and yes you are right, can't access the hero one if you are a villain so should work perfectly :-) Thank you.