Did they NERF the damage on controllers?
Maybe the fact you haven't played him in years is hampering your ability and your memory.
I haven't played my 43 Fire/Kin in years (after ED and slotted with standard IO's) and thought I would use him to farm some. I remember being able to blow through big groups very fast. Now it's hard to stay awake waiting. What happened?
|
if you still have it 6 slotted for damage, that might be an issue.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1292;574;1148;HEX;| |78DA9D925B6F125110C7CF7271BB5CBA508AA5B4944BA11789447DD0561F4CAC6DB| |C8021B6F1C94BB670289BAC4076B789BEF9A246D3AFE09B5FC2F8E1D69933032CD1| |2737E1FFDB33F33F7386D9D3F9F03825C4A78742CB1C3996E7BD3B1A8F7C77EC38D| |2D55F58FEA56B39E9B3A174DF5B4EE574680F7C5D08519E9BA6FED689EDCAE9A210| |CA3FBA1C0C5ACFED91F4ED9E977D3A825A72E4B7A62FA9EE586DF647D2F3126A713| |A91B29FA4B8635F0C7D53BDB7A5D597AE37B427D9E389DDA3033B96E74BF763019A| |DA87DF674DF013C44411705B441A615C6B86713CB7C7C55D5894C4EA3D85E281C2D| |6A142954A55EB0A5F20A6F12E8D3231C68EC212830EC9104E604B54ED0B2251B26F| |35C3F80AB93895D5E264B8419938CC5C57270642BFA942350819648E18E44A2CE01| |BF893DC6492AAA518B71496190B4D3E815D696A329A267B8141863A4187E34DEEC8| |A4A97C876596479F3DD730B432205C285CEF13A8C21254C8518548AEA242AB843AE| |11924F3FC0FF314AA107609065458E379AD6D5386B0029975CEAC5755A848C84166| |8332D10D0A6D32EED027262475FCECF4FF4A54F40AFA29F3D632CDA4520A6397D00| |65F8DE75023DF7665010B93EC80BDC1136F907D87D10CE36754883DFE9E7B64D82F| |FD037C6518C1E2B3199BDD77A172A2FD57A41B9BDD6EA1A94869EE098CCC2CFBBFC| |FAFD4B49CF132017A86D2457985F21AE50DCA5B140BE51CA58712FC9EED360FB0AF| |4394FB280F50F2D09FB842A78EB73F89924249A32CA3982819941C4A11E5074AF00| |7EA9FE89A| |-------------------------------------------------------------------|
I haven't played my 43 Fire/Kin in years (after ED and slotted with standard IO's) and thought I would use him to farm some. I remember being able to blow through big groups very fast. Now it's hard to stay awake waiting. What happened?
|
Second, there hasn't been any major changes to either Fire Control or Kinetics since you last played Firewasp. Your character should be as powerful as he was then. If you are finding a difference in your peformance it must be due to other factors. Maybe you are fighting some new villain groups or perhaps you just haven't quite settled back into the character yet.
I'm sure some fire/kin experts will take a look at how to spruce up your build, which will definitly make your character more powerful.
Yea, but what gets me is that if my level 30 demon/therm mm out damages groups, why do players use a controller to farm?
Well don't forget MM's are only recent addition to blueside. Plus I guess that Controllers ability to lockdown makes things safer, and they can take out harder spawns because of it.
Hotfeet isn't too bad at AoE damage either, certainly gets more powerful the more enemies you fight.
Fire/Kins are finding it slower to demolish maps now because of the "newish" mob-wander phenomenon. When the spawns spread out we get lower FS and our AoEs have a harder time hitting everyone. Additionally, Imps seem to love the outlying Lts a bit overmuch making them vulnerable on the periphery. The new difficulty system is now also adding bosses that we used to be able to avoid by padding to 6 on Invincible. Bosses=Slower. Mapping the instance is also rendered all but useless by the aforementioned spawn-spread. As soon as you come near enough to a spawn point the mob spawns (purpose of mapping) but now as soon as they're spawned they start spreading out, making it a real pain.
Fire/Kins are finding it slower to demolish maps now because of the "newish" mob-wander phenomenon. When the spawns spread out we get lower FS and our AoEs have a harder time hitting everyone. Additionally, Imps seem to love the outlying Lts a bit overmuch making them vulnerable on the periphery. The new difficulty system is now also adding bosses that we used to be able to avoid by padding to 6 on Invincible. Bosses=Slower. Mapping the instance is also rendered all but useless by the aforementioned spawn-spread. As soon as you come near enough to a spawn point the mob spawns (purpose of mapping) but now as soon as they're spawned they start spreading out, making it a real pain.
|
Yes. But as soon as I invite someone else to the team, any subsequent spawns can contain bosses again. Which is why I WOULD pre-map, except for the spreading issue. :/
|
If I invite a friend, I got to go from +1/8 to 0/4 to keep the boss problem under control for my fire/storm. That doesn't even take into account the less inspirations drops I need to keep my endurance problems to a manageable level.
So anymore, I farm solo.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
I'm glad I'm not the only one who plays without bosses. Though if you have an extra person on the team surely bosses are easy anyway? My Mind/Storm handles +1 x8 easily, but I find bosses inefficient because they take too long to whittle down. My speciality is definitly at mass AoE.
To the OP: did you use fireball? Its damage was reduced a bit ago to compensate for containment.
speed boost no longer effects the recharge of pets, so the imps don't attack as fast as they once did for a fire/kin that boosted their pets. They still get the movement and end recovery just not the recharge boost anymore.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Now, I could be wrong but has it not been the assessment of most F/K farmers that imps only accounted for a small percentage of overall damage? In which case I believe that most farmers found boosting their imps to be a bit of a waste of time. (one could already be in the next spawn killing before the imps were even buffed)
@Persona Non Grata
Fallout Girl (Def) 50 Rad/Rad || Persona Non Grata (Corr) 50 Fire/Dark
& others.... http://cit.cohtitan.com/profile/18064
I would imagine the likely culprit is the damage nerf on fireball where it used to do blaster level damage that could be effectively doubled at the damage cap with containment.
A minor change was controller kinetics getting its AT modifiers applied meaning that one FS isn't likely to cap the damage of a power that isn't slotted for damage. I.E. Fire Cages with an Immob set. Its a small change given how easy you can double stack FS, but a change none the less.
My money is on the APP AoE blast nerf though.
speed boost no longer effects the recharge of pets, so the imps don't attack as fast as they once did for a fire/kin that boosted their pets. They still get the movement and end recovery just not the recharge boost anymore.
|
If I remember correctly, it was done because pets like Jack Frost were not cycling through ALL of their powers when speed boosted. The fix was too complicated so now the +rech from SB is only good on players.
The other part was that the speed of a pet's attacks was actually affected by your global recharge bonus and whatever you had slotted into the power. Back in the day Lightning Storm (a power you can't Speed Boost) used to be amazing. Now it's kind of meh, because it fires bolts about 1/2 to 1/3rd as often as it used to.
I haven't played my 43 Fire/Kin in years (after ED and slotted with standard IO's) and thought I would use him to farm some. I remember being able to blow through big groups very fast. Now it's hard to stay awake waiting. What happened?