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Quote:well the entire build was centered around being perma hasten/DP at max level and retaining as much of it as possible when ex'd (which is why nova is over slotted since i figure is what i'll be running most in low level tfs). cj and stealth are both set mules." this is better?"
No.....
*Slot Nova at least with two... I have a Fly stealth proc in mine.
*Move Stamina back to level 28 and above, because you won't need it till you're in human form alot.
*Quantum Shield, I would likely pick something else. Its not that its a bad power, but if you get into a situation when you need a high defense, just go dwarf.
*Combat Jumping, unless its a mule for LoTG 7% recharge proc alone... I would drop it, again you got dwarf form.
*Stealth, same as Combat Jump but this time having Nova/Fly stealth proc.
*White Dwarf, you want it at 20th lvl.
As for your Nova powers... I would say over-slotted in my opinion. Max I would go is four, with a Achilles-ResDed% in anything that can take it. And your IOs sets are pretty expensive, I would go more with a mid range price set.
White Dwarf... you need some slots in them, say a total of 5 between the first 3 powers. And put some Res in White Dwarf power itself... its nice to be able to have it as a panic button or back-up team tank.
all of the IOs used i've already got, not like its hard to make money in this game.
all I had planned to use dwarf for was mez prot and another heal the damage for the powers are meh and i planned to run nova from, say, 30 below and human from 30 above. unless im missing something with dwarf, why would i slot it? -
maybe this is better?
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- HO:Nucle(A), HO:Nucle(37), Achilles-ResDeb%(48)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Gleaming Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(15)
Level 4: Shining Shield -- ResDam-I(A), ResDam-I(5)
Level 6: Hurdle -- Jump-I(A)
Level 8: Bright Nova -- EndMod-I(A)
Level 10: Essence Boost -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(11), Mrcl-Heal/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Incandescent Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(23)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 24: Quantum Shield -- ResDam-I(A), ResDam-I(25)
Level 26: Reform Essence -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(34)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), SW-EndRdx/Rchg(31), SW-Def/EndRdx/Rchg(46), SW-Def/Rchg(48)
Level 30: Stealth -- LkGmblr-Rchg+(A), SW-Def/Rchg(34), SW-EndRdx/Rchg(34), SW-Def/EndRdx/Rchg(36)
Level 32: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Pulsar -- Amaze-Stun/Rchg(A), Amaze-ToHitDeb%(36), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(50)
Level 41: Solar Flare -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 44: Luminous Detonation -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg(46), Achilles-ResDeb%(46)
Level 47: White Dwarf -- ResDam-I(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 4: Ninja Run -- Empty(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
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Level 8: Bright Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(17), Achilles-ResDeb%(42)
Level 8: Bright Nova Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33)
Level 8: Bright Nova Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 8: Bright Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(43)
Level 47: White Dwarf Strike -- Empty(A)
Level 47: White Dwarf Smite -- Empty(A)
Level 47: White Dwarf Flare -- Empty(A)
Level 47: White Dwarf Sublimation -- Heal-I(A)
Level 47: White Dwarf Antagonize -- Empty(A)
Level 47: White Dwarf Step -- Empty(A) -
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this is what i've come up with so far, its kinda expensive, but im still not sure if i'd be better off to roll like an FA/shield and invest the money there.
but my goal is to get a toon that is really good at ex'ing.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), Achilles-ResDeb%(48)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Gleaming Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(36)
Level 4: Shining Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(5), ImpSkn-EndRdx/Rchg(5), ImpSkn-ResDam/EndRdx/Rchg(7), ImpSkn-Status(7)
Level 6: Hurdle -- Empty(A)
Level 8: Stealth -- LkGmblr-Rchg+(A), SW-Def/Rchg(31), SW-EndRdx/Rchg(39), SW-Def/EndRdx/Rchg(43)
Level 10: Thermal Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(11), ImpSkn-EndRdx/Rchg(11), ImpSkn-ResDam/EndRdx/Rchg(17), ImpSkn-Status(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Incandescent Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(27), Achilles-ResDeb%(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(23)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 24: Quantum Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(33)
Level 26: Reform Essence -- Panac-EndRdx/Rchg(A), Panac-Heal/EndRedux(33), Panac-Heal/Rchg(33), Numna-Heal/Rchg(34)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), SW-EndRdx/Rchg(31), SW-Def/EndRdx/Rchg(46), SW-Def/Rchg(48)
Level 30: Essence Boost -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 32: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Pulsar -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Solar Flare -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 44: Luminous Detonation -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg(46), Achilles-ResDeb%(46)
Level 47: White Dwarf -- ResDam-I(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
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Level 47: White Dwarf Strike -- Empty(A)
Level 47: White Dwarf Smite -- Empty(A)
Level 47: White Dwarf Flare -- Empty(A)
Level 47: White Dwarf Sublimation -- Heal-I(A), RechRdx-I(15)
Level 47: White Dwarf Antagonize -- Empty(A)
Level 47: White Dwarf Step -- Empty(A) -
so yea, looking for triform, dual form, human form pb build (don't really care) that ex's well.
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Quote:actually yes you can. no regen build focuses on defense, no regen build really focuses on rech. when i said every regen and every blaster builds were the same, i was being quite literal in that every build is the same. and if they aren't the same, the advice given in those threads will be to make those builds look like the cookie cutter builds that everyone uses because, like i said, trying to be a different snow flake would be gimping yourself. thanks i13.Perhaps I came in a little defensive.. for some reason my build doesn't seem as effective as soon as I click on the pvp subforum links...
Anyways... while I could, and did scroll through the first three pages of this forum, I did see 4 /regen and two katana/ threads. But that doesn't mean I can take the katan/ portion, and a /regen portion mush them together and get the end result I'm looking for with is a good build that works together. One of those might focus on defense, while the other focuses on +recharge, and then I end up with a lackluster build.
so, yes, you actually could take a /regen out of a regen build on here and the kat/ out, put them together and probably get a decent build. at the very least, you could do this, and be much better off than you are right now and give people giving you advice an easier job with a build already done.
Quote:Kat/regen is obvious... leadership I can understand the reasoning.. but why do I need both ss and sj? As soon as I enter melee combat TS kicks in, so I'd be just as motionless with one as opposed to both, right? Also, is there a point to getting phase beyond giving myself a few moments to not be attacked? I thought I heard that if two people are phased, then they can still attack eachother. Or was this never put in if I did actually hear about it? Sharks... well that'll have to wait until after GR drops, and if I want to take him redside at all.
you're going to want phase because its an exit power. yes, two phased people can attack each other, but very rarely (never) will you have someone phase just to kill you. you'll be phased for 30 seconds which is great for getting away and avoiding spikes since barely any blasters will have phase.
you want sharks. they do hax damage from range in one burst. especially when they crit. and you get hiber in the set as well. with hiber/phase/heals/mog, you literally will never die. its worth taking the toon redside for and back (which i think alltogether going full vill and back is no more than a week, probably less) -
Quote:shout hits hard, and the -res sets up damage for everyone attacking said target. and scream scourging is nice. even if you go fire, i wouldn't take the snipe(short of a set mule)Thanks Guys! Very Helpful! Didn't know so many people played Cor's PvP lol... I guess that's who does my blaster in most of the time.
I will go with /Therm... Now I'm just stuck on sonic/ or fire/... I hear all these good things about sonic, but it seems that file also does well. I guess its a battle between damage/snipe or -resist. Which one takes advantage of a cor's inherit in PvP more so then the other? -
blasters can spike from 150 range, scraps can't die and can spike a little bit with sharks. take your pick.
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Quote:glhfGona cost WAAAAY more than 1.5 bill, but here you go =) +rech is the way to go with a /Regen
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- HO:Nucle(A)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A)
Level 2: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(46), Panac-Heal/EndRedux/Rchg(46)
Level 4: Cremate -- HO:Nucle(A), HO:Nucle(5), HO:Nucle(5), Mako-Dam%(13), T'Death-Dam%(15), GS-%Dam(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(7)
Level 8: Build Up -- GSFC-Build%(A), AdjTgt-ToHit(9), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx(13)
Level 10: Dull Pain -- Panac-Heal/EndRedux/Rchg(A), Panac-EndRdx/Rchg(36), Panac-Heal/EndRedux(37), Panac-Heal/Rchg(39), Panac-Heal(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Panac-Heal(A), Panac-Heal/EndRedux(17), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(19), Panac-Heal/EndRedux/Rchg(19)
Level 18: Assault -- EndRdx-I(A)
Level 20: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), Rec'dRet-Pcptn(25)
Level 22: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 24: Super Jump -- SprngFt-EndRdx/Jump(A), SprngFt-Jump(50)
Level 26: Incinerate -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), Mako-Dam%(29), T'Death-Dam%(29), GS-%Dam(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Char -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Quote:if the game had a system which allowed for people to use anything other than fotm toons and still be fun and prosper because they have more skill than someone playing an OP regen or blaster, then ya that would have been the case.I hope not, heard Warcraft PvP sux
I got it though, ppl are pissed about the state of PvP and I can appreciate that. Since I just do casual PvP b/c I'm not around much, I was looking for something more along the lines of "I tried out Elec/Elec Doms and dug em" as opposed to "stick with Regens & Psi/EMs along with everyone else".
you can make a elec/elec dom, but you're gonna get wrekt walking into zone/arena where everyone else is using the fotm stuff which i don't think is what you're looking for. if it makes you feel better scraps get stalk broken patrons so the answer was technically correct? -
Quote:you should, with all the brilliant info he gives out about everything, he's the 1337 pvperWell as helpful as that was... I didn't ask je_saist for pvp advise. I came to a pvp board, where pvpers would be.
Quote:I've been told before that in order to get into pvp in this game, that you have to find someone who'll help teach you the ropes.
Quote:If you're not someone willing to do that, that's fine. Maybe you're still upset over the pvp changes, and that's your perogative to sit there and whallow, but just because pvp isn't something the devs seem to care about, doesn't mean it doesn't have the potential for me to have fun with it.
my disdain for the pvp changes is obvious (did i come on too strong?) but the build advice still stands. with the new APP/PPP cross overs, there is really no point in rolling anything other than a regen/blaster. and regen is stupid easy to play. assuming you have the right pools(taking anything else would be gimping yourself) the minor details of the build can be found agian by using search.
EDIT: looking down this first page and the last 2 pages, there were 6 regen advice/build threads that could be looked at. i put the emphasis on searching because since the changes, every build is the same, just change out the primary. -
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yes however,...
pvp is dead in this game get over it - je_saist
build = kat/regen/ss/sj/leadership/phase/sharks
glhf -
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Quote:Cancer knows more than I do about PvP builds, so take his advice (PC Guy). But yes, regen is pretty tough with DP up, so try to get perma DP. I chose Panacea because with Doctored wounds you wouldn't be perma hasten. And the Char, Im not too sure why I slotted with hold, it does good damage =)
you wouldn't be perma hasten anyway. DR would hit your recharge around 70ish. both perma hasten and perma DP are nonexistent in pvp. -
Quote:Kinda off-topic (Sorry about that) but related to Vigilance
Why can't we have a bar that fills up (ala Fury, Domination) that shows the amount of endurance reduction we are getting at the time?
because vigilance and any scaling end discount mechanic is completely pointless and not worth the time for a decent buff that requires thought. -
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Quote:i'd probably switch out the pana's for doc wounds and use the glad strike proc in gfs than a mako quad.Gona cost WAAAAY more than 1.5 bill, but here you go =) +rech is the way to go with a /Regen
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- HO:Nucle(A)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A)
Level 2: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(46), Panac-Heal/EndRedux/Rchg(46)
Level 4: Cremate -- HO:Nucle(A), HO:Nucle(5), HO:Nucle(5), Mako-Dam%(13), T'Death-Dam%(15), GS-%Dam(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(7)
Level 8: Build Up -- GSFC-Build%(A), AdjTgt-ToHit(9), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx(13)
Level 10: Dull Pain -- Panac-Heal/EndRedux/Rchg(A), Panac-EndRdx/Rchg(36), Panac-Heal/EndRedux(37), Panac-Heal/Rchg(39), Panac-Heal(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Panac-Heal(A), Panac-Heal/EndRedux(17), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(19), Panac-Heal/EndRedux/Rchg(19)
Level 18: Assault -- EndRdx-I(A)
Level 20: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), Rec'dRet-Pcptn(25)
Level 22: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25)
Level 24: Super Jump -- SprngFt-EndRdx/Jump(A), SprngFt-Jump(50)
Level 26: Incinerate -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), Mako-Dam%(29), T'Death-Dam%(29), GS-%Dam(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Char -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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and slot char for damage. or wait till gr and take levi which is what you should be doing anyway. -
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yea i've fully downloaded twice, i just /quit everytime since.
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