PC_guy

Legend
  • Posts

    1308
  • Joined

  1. Quote:
    Originally Posted by Donna_ View Post
    i13 PvP
    I really do long for a time when the simpsons was funny.
  2. Quote:
    Originally Posted by Solie View Post
    As a scrapper, my APP attacks have crits. Are you saying you don't get even random crits from yours? Can't really comment on no crit from hide, but that doesn't make sense.
    related topic:
    I sent castle a PM about this a week ago (to no response, guess I shouldn't have mentioned pvp in the PM) but my scrapper picked up levi master and those attacks are, atleast in the detailed info, only suppose to crit out of hide/placate and never random crit. i'd assume this is the same way for all other PPPs on scraps but i've only tested sharks.
  3. Quote:
    Originally Posted by DrGemini View Post
    I think that the more casual PvP population on the server might actually be encouraged to participate more IF the hardcore PvPers backed off a bit... and maybe that might entail having a character that isn't so uber that the casual guys don't have a prayer. I mean, not all of us have the time to go farm all those uber IOs that some people have. And, not demeaning the people who get the uber IOs.
    because it really isn't fair that a well IO'd toon can kill a mediocre slotted/SO slotted toon.
  4. PC_guy

    Glad Arm Proc

    kinda pointless to post this here
  5. Quote:
    Originally Posted by Chase_Arcanum View Post
    But would it matter?
    yes

    Quote:
    Look, the change was made because the numbers of PvP'ers were already reaching unsustainable numbers. They made a drastic change in the hopes to turn that around, because without a turnaround the PvP population wouldn't merit much dev time.
    because it merits so much dev time now?



    Quote:
    ...but the PvP population is even smaller now. Many have sworn that they'd never come back. How many people that DON'T use this system will return and stay if the system is reverted? We already know that the beloved pre-13 system was craptastic at attracting and retaining users, after all, so we gotta rely on getting back those that quit due to the change...

    I sure couldn't sell the idea of putting ANY dev time into it if the best results of a "revert to pre I13" effort is "the same people that play and complain now are playing and kindasortamaybe complaining less now, the ones that quit over it aren't coming back, the few that liked the change are clamoring that their fav characters are gimped, and the ones that ignored PvP continue to do so." Heck, I'd have a better time making the case to roll the dice on ANOTHER total PvP revamp that had the potential to attract a market that was untapped before.
    Its the lesser of two evils really. pre-13 pvp wasn't perfect but it was better than this crap. Yea, in a perfect world, another complete revamp that is put in with player feedback with PvPers in mind (not trying to attract pver's into it) would be the best situation for pvp. However, at this point, I'm not sure any dev that would want to either follow up i13 or implement a new system could get any support from other devs to do it atleast for a long time when everything else that was ahead of it on the priority list is in. the thing about a reversion is, while not being the best case senario for pvp, is the best "quick fix band aid" that the devs could give the green light to and would make the pvp community most happy, atleast until the devs can get to a place where another, better advised, revamp is the best option.
  6. Quote:
    Originally Posted by PrincessDarkstar View Post
    Oh you are entitled to disagree I am not trying to cause an arguement.

    But not once have I died as a direct result of a mez (in fact the only thing that annoys me is -jump which seems to last forever) and it certainly doesn't feel like anywhere near 8 seconds (I guess due to resistance). It is certainly better than having to carry breakfrees about all the time.
    8 seconds is about how long a hold is that is slotted for hold duration and is backed up by domination. its pretty lame to be immobile for that long which in RV and high end arena, is asking to get AS'd/spiked. also it isn't just about caring break free's, this also made mez protection, completely uselss. the old system might not have been perfect, but this is more broken then that was. at the very least, breakfree's should still work.


    Quote:
    And travel supression is meant to stop people just running away when they see you coming. I didn't feel the fast play of i13 so have nothing to compare it too aside from other games, but it doesn't really feel bad to me.
    Travel supression was meant to slow down the entire pvp experience for newbies coming into zone so that they weren't overwhelmed by the pace. some travel suppression, I can understand, travel suppression when i use an insp or get attacked is just plain stupid.

    Quote:
    Well PvE is a totally different game since that is more of a stand still and hit buttons thing, so the movement supression isn't even slightly needed, there is at least a reason for it in PvP (Though like I say even though I don't mind it, I am not sure how necessary it was). Same with the heal thing.
    The only thing that was different about the pve and pvp game pre changes, was that pvp was much harder in that your target was actively trying to *not* die and actively trying to kill you in the best/fastest way possible. the CoH pve AI is abnormally dumb. really dumb. really really stupid. that is the only difference between the two. There is no reason for it in pvp, and the only thing it would serve in pve, as well as all the other i13 changes, is piss people because it makes no sense and completely slows down the game, which i know is hard to imagine in pve but it would.
  7. Quote:
    Originally Posted by Infernus_Hades View Post
    We get page after page of 3 people splitting hairs and calling each other idiots in a way so as not to get banned.

    Can we stay on topic?

    PvP for the Future of the Product.

    Can you add suggestions, give us experiences or are we stuck listening to you argue semantics or what is, is?
    well to be honest that is the big discussion about pvp in the future because alot of pver's dont' think it should be fixed.

    and to be honest, the OP was one in a series of troll posts by O_I, there are already 3 threads in the pvp forums (which the devs don't pay attention to after being up for years) to accomplish what you want here.
  8. Quote:
    Originally Posted by PrincessDarkstar View Post
    Going only from limited experience (All post i13) and reading as much as I can:

    Mez, travel supression and heal decay I can get behind and understand (I don't have enough experience to know if they got the number right though).
    so you should be able to get mezzed for 4-8 seconds and be able to do nothing about it? your heals should be doing less and less each time you use it (note: not just self heals) and you (and be extension, the entire game of pvp) should get slowed down evertime your character does anything from using a power to getting hit by a power or popping an insp?


    I respectfully, disagree with you.
  9. Quote:
    Originally Posted by Radionuclide View Post
    It is unsurprising that you chose to remove the context of that qoute to attempt this snark. It allowed you to build such a wonderful strawman.

    --Rad
    what context? that entire paragraph was about how the time spent on pvp (which quite frankly was 2-3 issues, maybe) would have been better spent on something else. just because he said arena play would still be fine doesn't take away from that (because how often does the joker tell batman to head to the arena before they can duke it out.)

    Quote:
    It's just a better use of resources than throwing a ton of it into PvP and making it as unpalatable as it is now. You can selectively-quote for some sense of satisfaction, and in lieu of making any significant point - it won't change anything. PvP in this game sucks in it's current incarnation, and this game would have been better off putting it's resources elsewhere, than to have it in it's current state.


    Yes, you're right. the time spent on i13 would have been much better spent on something else than on pvp but this is entirely because the devs went about implementing and chagning it all wrong. They f**** it up, plain and simple, and simply washing their hands of it and, literally, stoping all communitcation, support, and ties to pvp in anyway shape or form isn't the way to go about it. Spending 1 issue on pvp and/or base raids(which also wouldn't be enough to make up an entire issue obviously) could have a very positive impact on the community. bring in old pvpers that left because of pvp changes, bring in new ways for current players to experience pvp, and make your current pvp community much much much happier.

    Quote:
    Now, would I approve of PvP in some form in this game, over no PvP at all? Yes. But it has to make sense. It doesn't now, and there's no reason to play it.
    whats the reason to RP? whats the reason behind badging? whats the reason behind pve in general? fun. plain and simple. pvp, generally speaking, was/is very fun for its participants. even in it's current very watered down state, its still more challenging and difficult than any pve content (exception being CoP but you wanna talk about having no reason to play something....)

    Also, just to point out, this is why the large majority of the pvp community wants a reversion to pre-13 because you're right, it makes no sense what-so-ever now. A reversion would be an immediate fix, or rather a do-over, make the community much happier, and be the least time consuming/resource consuming anwser.
  10. Quote:
    Originally Posted by Rooftop_Raider View Post

    I'd go as far as to suggest this game would have been better without PvP in the first place.
    I agree, a game revolving around super heroes/villains where they don't fight each other. It makes tons of sense.
  11. Quote:
    Originally Posted by zachary_EU View Post
    People who are not interested in pvp are not going to play pvp. No matter what changes happens. They are not even interested any changes in pvp and they skip all pvp info in patch notes (I do that). So... why bother to change pvp to please them (us/me) if they don't like pvp at all? There is good pve content in game and pve players like that content. They don't mystically start to like pvp. its matter of taste. Nothing else and nothing can affect that.

    I'm not so sure about this because I am a pretty good example of this. I couldn't care less about pvp until about i11ish then found it rather exciting but after playing for a while i found that this game (the good pve content you mentioned) got really repetitive, monotonous, and really really easy, and pvp was the only thing that offered a challenge.
  12. Quote:
    Originally Posted by macskull View Post
    Starting to wonder if it's unresisted damage, but base PvP numbers on a Scrapper are almost 450 so slotted up it shouldn't be doing much more than 550ish (assuming the target's a squishy with a res shield and there's no -res or +dam in the equation).
    im relatively sure it isn't unresisted. when i tested it out i used it on a regen and your standard blaster with ice shield and it did about 100 more damage to the regen.(slotted with 5 heca's and a mako proc) I also didn't factor in any PS's since its realistically hard to get more than one or two, especially since repulsing torrent doesn't count towards it.

    which still doesn't make any sense because detailed info has the power doing 850ish (without procs) and is doing much less than that. i mean if detailed info has it doing 850 then, unresisted and unbuffed, it should do that amirite?
  13. quoted from eps in i17 CB

    in a quick nutshell, this
    Quote:
    Operating System (Vista, XP, OS X version): n/a
    User Client (Mac, PC, Linux): n/a
    Server: All live servers & test servers
    Zone: Recluse's Victory / Siren's Call / Bloody Bay / Warburg / Arena Matches
    Character name: n/a
    Time: 24/7
    Location: Aforementioned Zones
    Archetype: Blaster(I think, didn't do blaster damage)
    Level: n/a
    Power: All Confuse Powers
    Badge: n/a
    Mission: n/a
    Mission Contact: n/a
    Mission ID #: n/a
    Bug Description:
    I go into rv, and all the sudden, for no exact reason, my defense that I IOd for, goes from 45 to 19.

    Flurry does more damage then almost all my primaries

    Hitting my slowing powers slows me more then the target

    this travel suppression thing is taking away from my regen rate

    hitting heals magically makes them less effective.

    I get held through acrobatics, it provides mag 2 hold res
    Link to Forum Discussions: n/a
  14. Quote:
    Originally Posted by Mercury_Down View Post
    I have personally been hit for for 900ish (that's with 28% res to both damage types) and seen chat logs showing upwards of 1100. With procs it's even ouchier.
    interesting, because for the 700 number i was factoring in both procs hitting (mako and heca)

    wonder what im doing differently D:
  15. Quote:
    Originally Posted by Mercury_Down View Post
    The only thing I am aware about it being off is Concentrated Strike having a base 441 damage for scrappers. Buffed up, it is hitting for 1000+ damage (that's resisted damage by the way.) So basically it's doing critical level damage 100% of the time. Compared to crit percentages of other tier 9s, that's off by at least 85%. If the devs are on their game then you will see CS getting a bit of a PVP nerf soon.

    KM for Brutes and Tanks look fine (don't know about stalkers.)
    ya know, my buddy rolled a km/FA and is only getting it to hit about 500-600 on average resisted damage and about 700 with FE. I really don't see how people are getting it to hit for 1k damage, unless thats counting stuff like pain/emp buffs, fully saturated PS, ect.
  16. Quote:
    Originally Posted by Aura_Familia View Post
    oh never said the devs weren't at fault for I13, but i think you're deluding yourself if the "future of the product" relies on pvp.

    it doesn't.

    I still state that if they got rid of pvp today, it wouldn't be drop in the bucket for the game.

    I12 pretty much did what you just stated.

    As I said before, I'd bet money that a majority of players care more about getting an actual endgame (that some would argue this game really doesn't have--though I don't agree with that) than pvp.
    here's the thing about the end game though. posi has said it would be doled out over multiple issues. and alot of speculation makes it sound like i19 will have *just* alpha (maybe the second level as well) and 1 tf (so in my mind, i15 2.0) which really makes me wonder, what else are they going to put out in these issues. certainly it wouldn't be *just* this stuff since that would be way to light (especially if they're more than 4 months apart).

    Personally I've been wanting endgame and pvp fixes/stuff for a long *long* time. if i19 would have been entirely dedicated to endgame/higher praetoria stuff and i20 would include(since everyone is assuming it'll be very large) some pvp fixes and maybe even, gasp!, base raids then that'd be a fine time table. the fact that it is going to be over multiple issues really makes me think that there is plenty of space/time to put it *some* pvp fixes or, hell, even bug fixes in with recent issues making the pvp community somewhat happier and not taking a large portion of stuff out of the issues for the pve people. of course reversion is the easiest, quickest and least time consuming answer to pvp and would probably go a long way.
  17. Quote:
    Originally Posted by Obsidius View Post
    MEh, there are certain PvP players that talk a bunch of garbage, spout off a bunch of crap online and on the forums, and then wonder why no one will PvP with them. It's not really too hard for me to figure out. Complaining about putting bullets in one's own feet is just silly.
    perhaps, but this doesn't happen on triumph. mostly because anyone who would do this is more srs bsnz about pvp and went to freedumb.

    But QQ happens very *very* little in triumph RV. yea i griefed the badgers, but i didn't rub it in their face and degrade them in BC
  18. Quote:
    Originally Posted by TamakiRevolution View Post
    Rv is almost as big of a myth as pvp on triumph D:
    not true, after griefing 3 badgers/pillbox farmers, there was active 3v1 in rv.
  19. Quote:
    Originally Posted by Snow Globe View Post
    Hmm... So you mean that you are making sure that badgers leave the zone by killing them?
    yes
  20. go to RV moar >:O

    its getting old when the lone badgers leave after getting killed once
  21. Quote:
    Originally Posted by NightSable View Post
    Challenging and tough mishes are sometimes really hard, and people do not know what to do. .

    this game has challenging and tough mishes?

    fail troll is fail
  22. Quote:
    Originally Posted by AresSupreme View Post
    Doesn't DR hurt recharge?
    DR doesn't hit recharge bad until about 70ish +
  23. elec or eng/wp stalker
    mind/fire dom
    sonic/therm corr
    bane
  24. PC_guy

    PVP raids

    Quote:
    Originally Posted by Bionic_Flea View Post
    Has anyone ever come out with a spreadsheet or other tool that shows what the different PvP DR/HD/TS numbers are for any given PvE number?

    I remember early on Arcanaville had come out with a formula that made my head spin. But the basics, as I understood them, were that each attribute had its own ED-like curve and the further to the right you moved down the curve, the more you took a hit. Some attributes had a softer, more forgiving curve but most of them had a fairly severe curve.

    I know that Mids tried to plug in those formulas but I hear from several pros that it isn't very reliable. Some numbers are right and others are wrong. Is there a reliable source for these numbers?
    not really. there have been several people to ask the devs for a DR chart and we've yet to see one.