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I solo AVs.
Well... okay, not that often. But most of what I play are scrappers and brutes, so bosses are those things that take more than two hits to kill. That's all. -
Several years ago I was in the market when someone blind invited me several times in a row. I finally accepted.
Several minutes later, one of the team members asked if I was planning to join the mission soon. I replied, "Nope. I only joined because that was the only way to keep your team leader from blind inviting me a seventh time in a row." Then I quit.
I didn't get invited again. -
I think it would be awesome to have the Abandoned Sewer Trail as a WST. Nobody ever runs that and it's really kinda fun... takes some coordination, but not as hard as it once was. More fun than yet another Eden Trial anyway.
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If you do need to restart your SG, you might want to post something in the Market forum about it, and about how much prestige you previously had. There are people there who are literally looking for any excuse to convert influence to prestige, and could probably help you recapture some of your prestige or work out some sort of deal.
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I've never been on hide even once. I don't get a lot of requests or blind invites on Virtue anyway, but if I do a simple, "No thanks" works most of the time. No need to try and justify it beyond that.
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Quote:Maybe I just imagined Independence Port (20-29), Striga Isle (20-29) and Croatoa (25-31)?Pre-I21, the blue side options for 20-30 and solo/small team Incarnates were these:
Talos Island 20-27- content, Dark Astoria 21-29 - no content - no Incarnate zone.
...
We're going from one zone for 20-30...
In any case, the point that Dark Astoria is more or less replaced by First Ward is more or less valid... it's not like there's a lack of blueside zones in the 20-30 range. I still encounter people who don't know where DA is, and when's the last time anyone in this thread visited it for any other reason than to collect explore badges or because a mission was located there? (Or to check for/fight the big zombie I suppose). -
Hmmm.
There's a command line to reset your ui... but I think you'd have to have it saved first. Which I did when there was that bug a month ago that routinely messed everything up... but I'm not remembering the reset command now.
I do know what you're talking about though, it's annoying. Can't think of what else I might have done that fixed it though. -
Has happened to me, logging out and back in fixed it.
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...and here I was accusing some of the other suggestions of requiring a lot of development time.
What you're talking about sounds cool... but it sounds like a revamp as huge as the rollout of Praetoria itself. -
The Coming Storm is really nothing more than a DJ more powerful than DJ Zero.
That's right. He has TWO songs! -
Quote:Add a new shard villainous strike force that heroes can join if they want.A good compromise I'd sees to make the zone nominally co op, but with separate contact lines and separate culminating tfs that are heroic for one quest line and malevolent for the other. Its unlikely we will get a full zone for only one side, and based on populations at any given time, villains would not win out if such a decision were made. so I think the shared but with separate contacts would be a way to go.
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Quote:All of these things. I spend 99% of my gaming time A) Making money on the market so that I can B) Create top-end IO builds (top-end enough to please me at least) so that i can C) Run TFs and missions of all levels with my friends.Supersidekicking - I play this game primarily with a couple of friends who have fairly severe altitis, and it was always a pain to try to come up with three characters on the same server having at least 2 of about the same level so somebody could sidekick the third. Now any two of us can join the third doing anything and still all get XPs and not have to worry about it. Or, when our other friends join, or we join a PUG, or form a PUG, no level Tetris required.
Invention Enhancements - the "original" end game, with those the average online population of level 50s went from about 2% to more like 15-20% at times, since people now had things they could do to improve them. In my opinion that, combined with much wider availability of respecs, gave this game a lot of staying power, since you could now try your favorite blaster with THIS combination of powers/slotting, or THAT combination of powers/slotting, and so on, with the required accumulation of stuff to do that. There were some puzzling design decisions in this, like half a dozen snipe sets but only three regular AoE sets, but overall the debates over various build slotting on the forums show that there are different ways to legitimately do things.
The Market - tied to the above, not only does this provide a mini game within the game, and allow easy funding of characters when it was once a struggle to afford SOs on any new server until you had a high level character, but I also think they made some great decisions when they set it up, whether on purpose or by accident. Subtle things like common IO recipes selling for a lot, to provide a funding source, but set IO recipes selling for comparatively little to encourage people to put them on the market. After using a market system on a different MMO, where each *individual item* has a separate sale listing but they are all in a random order with no search function, and you can't put anything for sale or put in a bid lasting longer then 3 days, I appreciate how much better this one is.
Without super sidekicking, IOs and the market, I would be doing none of those things and would likely not be playing the game anymore.
However, D) Continually expanding costume options helps a lot too. ^_^ -
Quote:1. Moving the TFs to a different zone is more work than not moving them. (Which was all I was really trying to say.)I never said get rid of the content. You can easily just move existing TFs to the one hero Shard zone, which would make them more easily accessible anyway. Maybe they could even update the TFs themselves while they're at it so they aren't 12 missions that are all the exact same as the last. That'll definitely interest more players into wanting to actually consider running them.
And how would it be any easier that way? They would still have to do the same work to set up entrances and exits, and the current content is geared towards heroes, so they'd have to rework the missions and TFs so that you aren't treated as a hero regardless of your status, both in mission text and alignment. I mean, I guess they could just open the doors and say "Here's your shard, but it's only hero content." but that'd be horribly sloppy and half-*****, considering villains and rogues wouldn't be able to actually play anything, just fight the random spawns.
Best option I can see is move all existing content to one zone, make that the hero base. Have Arachnos occupy another zone, make that the villain HQ. Story could be they're tapping into Rularuu's power. The other two zones could be, like someone mentioned, Incarnate PvP and Co-op where heroes and villains fight back Rularuu himself. Much like it'll be in the new Dark Astoria, there will be choices you can make along the way if you're heroic or villainous so that you aren't railroaded into being the good guy.
2. Reworking the TFs in the way you're talking about is more work than not reworking them. (Again, all I was really trying to say.)
3. If they did do what you're talking about... I think they'd have to do something about the explore badges. Because badgers would complain otherwise. So maybe you'd have "shadow of Storm Palace" or something? Meh. But probable if they were to really overhaul the zones like you'd like.
4. Imagining one of those massive shard zones as a PvP zone makes my head asplode... although I suppose it'd make afk farming safer.
5. "12 missions that are all the exact same as the last"? If only! Dr. Q is 22 missions, Sara Moore is 15, Faathim is... like, 19, counting all the monument clicks. (My friend, who is very clearly in a minority here, likes these TFs precisely because he can run a single TF instead of 2 or 3 regular ones in a row, and he doesn't have to form new teams every hour or so. But yeah. 22 missions that are all the same....The same friend is still kind of sad that they reworked the Positron Task Force, even though he likes the new versions too.... )
Ideally, the stuff you're talking about would be pretty nifty. The shadow shards are kind of cool but also kind of big and empty... giving all of them a total revamp and working in villains in a way that makes sense would rock, of course. And since they've finally said that they're reworking Dark Astoria into a co-op zone... something I've thought they should do for 2-3 years but figured they'd never be able to do... well, who knows?
But even if *all* they did was let villains enter the shards... well, that's better than nothing. So few people enter the shards anyway. Or even if they did something simply like clone the shadow shards for V-side only (in the way they did for the monster islands) and did minimal reworking of the TFs to give them a more villainous flavor... if that's even possible... well even that would be better than nothing.
In this day and age when you can travel redside to blueside and back, or start any AT on any side you want, are there that many people who worry about which side has more content or more zones? At least aside from them adding a Strike Force for every Task Force, an evil SSA for every good, that sort of thing? I mean, I know redside could benefit from a couple more strike forces at certain levels... but I don't see any indication that that's ever going to happen. (Adding a new redside SF with no corresponding new blueside SF I mean).
Let me explain... (pause) No, there is too much. Let me sum up:
1. The cooler a rework is, the more work it's going to take.
2. When you take something away, people will be mad. Even if you replace it with something most people think is cooler.
3. PvP in a zone the size of the shard... *head asplode*
4. The Justin Augustine TF is the stupidest, most insipid TF in the game. I know that has no relation to anything I said above, but any time we bring up the shadow shard I feel compelled to point this out.
In fact now that I think of it, villains can have the JA TF. I'm happy to give it up! -
Now form a hydra team!
My second day in CoH, I joined a hydra team with my friends. Woo! The XP!
...the XP wasn't even good back then, but nobody seemed to realize it. -
You probably think comic sans and papyrus are perfectly fine fonts too!
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Quote:I can refute that quite easily -- I know several people who run the Shadow Shard TFs on a regular basis, and would not be happy if some of the shards were taken away.I'm pretty sure no bluesiders would lose sleep losing one or two of the zones if it meant getting actual, legit, fun content there.
Setting aside what everyone would want or like, the easiest thing for the Devs to do is to rework the zones so that villains have access to co-op zones, and leave it at that. Anything else might be more cool and more desirable but at that point you're talking about using a lot of developer time on it. -
SuperOz, that is pure awesome!
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I have at least one of everything, but I have about a dozen level 50 scrappers and half a dozen level 50 brutes now.
Things I do not have a 50 as of yet: MM (44), Dom (30, I think), Stalker (35), PB (42), Crab or Bane (32).
I only have one 50 of: WS, Widow, Corr, Troller. Think that's it. -
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It's a bit odd that StJ has an AoE with a very limited range, but with that sound I feel like I'm crushing enemies left and right, while TW has AoEs where I really am crushing enemies left and right, but it doesn't sound like it.
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It sounds like half of your problems are with the momentum mechanics of the set (not gonna change) or clipping issues (inevitable with such big and varied weapons). And complaining about clipping with the wall you're standing next to? Really?
Aside from all of that, your only other complaint is the sound effects being off, which I think I'd agree with. But the rest of your complaints are non-issues for me, just a part of what the set is. I think the animations are awesome myself, I love the set, and nobody's complaining about the damage of course. (Well... nobody that's actually paying attention.)