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Posts
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Joined
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Quote:Not just hats, but a hat-related powerset!
C'mon, think of it: a ranged set with an assortment of hats you throw, Oddjob-style, at enemies. Bladed bowler hat for AoE damage, exploding top hat for more extreme damage, propeller beanies acting like shurikins or caltrops, large sombrero with an AoE confuse (induces enemy mobs to stop attacking and dance around it), pointed party hats thrown dart-like for single target damage . . . ooh, and beer hats that induce stun!
The Hat Defense powerset. ^_^ -
Quote:There'll be a rotating schedule of replacements: one month it's Statesbot, the next it's Statespooch, then Statesboy, then Statesgirl, then Alien States, Mystic States, etc.It's a Statesman robot. Just like Superman used to use robots to sub in for him when he would be gone for a while.
The big problem is that when Statespooch is the contact all he says to you is Bark! Bark bark bark! And you have to try and figure out what you're supposed to do from there. -
Quote:It costs more than 10B to really IO a shield scrapper or widow... and I've done 4 of those in the last year, and I'm working on another widow.I can't deal with anything more than about 10B or so. It's just so monumentally unwieldy--and when you already own everything you want or could need...what do you do with it?
I have a lot of alts. ^_^ I work on builds for the newer ones, mostly. That keeps me spending my money. -
Quote:Well that's true. And you can use low level IOs or the KD IO, so it's much cheaper. But I still don't like to do it.I like being able to slot boxing and brawl. As other than Kin Combats (or sometimes Mako's Bite if you're stacking the +3% dmg, or absolute amazements in Boxing) the base slot in those powers would be wasted. It's basically a free slot that you would otherwise not be using.
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I have at least one WP brute and two WP scrappers with smash/lethal softcapped (and high or softcapped energy/neg energy. Very tough. (War Maid is one of them, we took down Adamastor together the other day).
I have a brute, scrapper, and tank who are invulnerabilty based with softcapped smashing/lethal and high or softcapped energy/neg energy. VERY tough. I love playing them.
I have a dark melee/dark armor brute that I did the same sort of thing on, don't think I quite managed to softcap the energy/neg energy on. In theory this would be one of my toughest, sturdiest brutes. In practice, I don't really like playing the character because they're just a ball of ugly black dust.
I have a 50 electric armor brute and a 50 fire armor tank, haven't tried to IO either of them out for softcapped defenses. In general I never liked playing the fire armor tank for the same reason I don't like my dark armor brute... they were always a small ball of bright fire, couldn't see the character. I know that has nothing to do with your original question, but it kind of does, because however tough I make a character, how they look is a part of what makes me want to play them or not. I have a 33 stone tank and a 36 stone brute, and I've never got either to 50 for precisely the same reason... the look of granite armor does nothing for me.
What set you pair with will make a big difference. One of my scrappers is spines/WP, and that was VERY difficult to cap smashing lethal on because ideally you want 5 powers that you can 4-slot kin combat in. I think I had to mule both boxing and brawl which really annoyed me, I hate having to mule sets. -
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I believe they will have a costume bundle pack this month similar to the Holiday pack and the Roman pack, should have the sandals in it.
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I've never had 100 billion influence on hand, probably the most I've had is maybe 20 billion or so, but if you count what's in my base and what's slotted on my characters, I'm easily a 100-billionaire I think.
Also I'm an example of a marketeer that rarely stores influence in bids that I don't intend to fill, but instead markets with 25-35 different characters. -
I have a trivia question!
(I asked this in a channel in-game last night).
In Terra Volta there's an explore badge called Power Walker. Aside from the story associated with the badge, can anyone give the other reason why this badge was likely placed where it was placed? -
Quote:Well we know he did an ITF and didn't like it, if I remember the thread correctly.I assume you've already experienced Cimerora and the RWZ before.
There's the Admiral Sutter TF, that's 35+ right? I like it anyway.
A lot of the stuff that I can think of is more for 40+, but if you've never done the Tina McIntyre and... I forget the other Praetorian arc contact's name... those were updated for the new Praetorian content, and they're generally fun. Mostly in a group because you can fight a lot of AVs, but still. -
And the Imperial Defense stuff is what I'd call "really cool free" costume parts. Sometimes we've gotten free costumes that frankly, were about worth what you paid for them.
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Quote:I could definitely get behind a Rularuu weapon pack. (And I'll just toss in the standard 'want a rularuu titan weapon' and for that matter, 'want a rularuu staff'.The weapons pack I'd like to see first is Rularuu weapons. Piece of cake blueside if you've got a high level character to sidekick to but Redside you're arc-holder/level gated. I was rather miffed when my friends who tagged along on the final mission of the arc that gives the weapons did not get the weapons because only the mission holder(s) get the weapons.
).
As I've said before, I kind of like having some things gated, especially when they're just costume perks with no real effect on the game. MMOs are goal oriented and it's nice to have a few goals of that sort to work towards. But the rularuu weapons gate doesn't work for villains and doesn't even work that well for heroes -- how often do people run the shard TFs? I've run all of them several times each, but it's been several months since the last time, and a large part of the population has probably never run them or might not even know where the shard zones are. And you can always just go kill a bunch of Overseer bosses, but that's a pain even under optimal conditions. (Optimal being my regen scrapper at 50 + 1 with fly. ^_^ ) -
No. But a global channel solves that (for chat anyway).
Hero Force has multiple divisions in coalition, and two "Villain Force" division that can't be in coalition with the rest of HF. -
I agree with this. I don't want to compromise just for the sake of functionality and re-usability -- I want something that looks cool, that looks like it's supposed to look!
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Yeah, I run that one a lot because it's fast... they even put the encounter at the beginning as if they're admitting it's only there to run fast, because the story makes no sense. I let an assassin kill a criminal in front of me, and let the murderer escape, and I'm a hero for doing that? Why am I not hauling BOTH of them off to jail?
The One Good Spider, on the other hand, is about as epically heroic as blowing up Croatoa is epically evil. But I don't run that one very often because I'm in a hurry. Kill my double already! I'll look the other way! Gimme my merit! -
Quote:Technically you don't kill him for the blog post... you kill him because he's too stupid to see how you've helped him. By, you know, kidnapping his relatives and stuff, just to show what could happen if he doesn't learn to be smart. And he doesn't learn.I like to imagine that Arachnos noticed and tried to recruit me earlier, like when I hunted down and killed a hero for making a stupid blog post. However, it isn't until the morality mission that I abandon all pretense of wanting what's "right" and am willing to accept their offer.
Which is the fatal flaw with heroes... they don't weed out the stupid ones. Here you've raised the average IQ of heroes as a whole, and they want to arrest you for it! Stupid heroes! -
I think the asking price in The Masque's thread and from Mousedroid in that thread was 2B. (I actually paid less than that, was quite happy about that.)
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Yeah, I've done the Croatoa one a few times and THAT one is pretty epic. Blow up a town? Sure!
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...apparently by confronting my future self who is a god, who came back into the past because they were evil but then became good again and wanted to prevent me from making the same mistake. Whatever that was.
And then I beat them up. Which, you know, sort of invalidates the whole "I'm not just a god, I'm the god" part.
But aside from me believing that the person I just beat up rather handily is my uber-powerful god-self from the future... I'm kind of unclear on how this earns me enough street cred in the Rogue Isles to immediately get assigned a patron.
I guess I just say, "Of course I'm evil! Didn't you hear? I beat up my evil god self from the future! Because, you know, they were good by then! See? And now I know I'm destined to one day become an all-powerful god who cannot be defeated... except by present-day me of course! Ha ha! Evil, see?"
I think they might just be humoring me. You know, say "Oh yes, you're obviously evil now," and mark me down as a harmless crazy and pass me on to the next person in line. -
Quote:It's been a year and a half since I did that, but my general conclusion was random rolls + crafting and careful selling was about equal to buying a bunch of LotG +7.5% recharge recipes and crafting/selling them, or nearly as good as buying and crafting a Glad Armor proc 3% def recipe and crafting/selling off market. I think I wound up somewhere over 2 billion for 30 random amerit rolls, in other words, and I was paying 20 million a day to convert. (I can't remember if I converted on every hero merit -- I seem to recall that I did, but I should have had 1 every 2 days from tip mission too?)Organica did a test by converting r merits to hero merits and then a random roll. if I remember correctly, her average profit for random roll is 77 mil. 77-20 = 57 or 1 mil / r merit. can you average 1 mil profit with random rolls at the merit vendor? from my test, rolls at the merit vendor yield 250-500k / r merit. I would convert r merits to alignment merits.
Hard to say what that might work out to a year and a half later, but probably still close enough to be a viable route. And really, since there are more ways to earn amerits directly, that saves you a little money.
Although to be honest, I haven't done a lot of random rolls since -- but I've earned quite a few Glad Armor procs. ^_^ I like doing that better, I guess, and I use them in my own builds a lot. I have two in my base right now, and four characters working their way towards 30 amerits.
I really wouldn't consider doing random rolls with regular merits. -
You haven't established that this is bad marketing. In fact, as Cathulhu explained, "for a limited time" is very good marketing for Disney, for example, and may prove to be very good marketing for CoH.
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Quote:I feel the same.Or more accurately it's the very definition of the word 'compromise'.
Everyone both wins a little AND loses a little, depending on your point of view.
For the record it actually doesn't bother me that they finally made some of it for sale, but likewise it doesn't bother me that you still have to play the game to earn some of it too. I suppose that means I don't fit into one of your "realistic" camps. *shrugs*
Generally I've liked the unlocks. It's nice that I can make a brand new character with a halo, whatever aura I want, whatever cape I want, etc. But it's never bothered me that some things require you to earn them. That's kind of the very definition of most MMO's, and I don't think it hurts CoH to have a little of that in the game, especially for things like costumes that don't actually affect game play.
It's nice when you can mostly have both, and it' nice that there's still a few things you still need to earn. -
I don't see how a PBaoE damage IO can replace a +defense Hami-O. I mean, if you slot 6 of them you get some nice smash/lethal defense, but I was either doing that already or more interested in 4-slotting Kin Combats and using my PBaoE attacks to slot for energy defense. ^_^ (I hate the enhancement numbers of Obliteration anyway).
For a direct replacement of Enzymes I'd just use Cytos or a +5'd def/end IO (Luck of the Gambler for example). The Cyto works slightly better. And in some cases you might need an extra slot... I have a couple of builds that 1-slotted manuevers with an enzyme, that's not going to work so well with just one cyto.
As for other niches like this... there are quite a few of them, trust me. ^_^ -
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Super Groups existed from the start of the game, but the only thing being in one granted you was SG chat, coalition chat, and the ability to change your costume to the SG colors and symbol. Which, by the way, could never be changed to anything else. I was in a SG from the beginning that the leader thought it was funny to pick black and hot pink as the SG colors... later he wished he hadn't, but it was too late. ^_^