Oneirohero

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  1. Quote:
    Originally Posted by Tempstra View Post
    Would also like it for the fact that others can hear the same song as well..

    like set it up for /teamlisten or /selflisten for us.
    That would sponge off a lot of bandwidth to stream music in the game, and while I would think there would be an option to not send music information to those who don't want it, I think it would just be more simple to keep it local, you can play your own music for your own amusement and not risk bothering other players with clashes of taste.
  2. Also /signed

    I'm not a highbie yet but I don't like the idea of going through extraneous and unreliable means of obtaining special accolades just because I outlevelled content.
  3. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I think BaBs should get a TF first .
    You have to remember that currently, an NPC can only fill in one kind of job interface at a time. Notice how none of the trainers have Taskforce counterparts? Even War Witch in two different zones are both trainers, though probably in her case, one could be tweaked to become a TF contact and lose their trainer function.

    Not to say that they couldn't make a new interface to make BaBs both a TF contact and Trainer, but it would sure fill up the amount of options available and make things a lot more confusing. The trainer menu is already huge enough when you're not due to level up.
  4. Aren't Open betas a lot like blacklisted access? Those not in good standing order are not allowed? It's only closed betas that are Whitelisted.
  5. Oneirohero

    We are one

    I will always be /signed to a server list merge, especially how unfair EU players have it compared to US players. I'm from the EU who only plays on the US side because basically it has more focus and attention put on it.

    Also the fact that merging into one source will half the workload of maintaining mirrors.
  6. Quote:
    Originally Posted by Shuriken_BladeX View Post
    I think some falling animations would be nice. Probably won't happen, but I mean if you jump off something and fall from a bit to high you land down on one knee with your hand on the ground to catch yourself.
    That might only work if you stopped dead still on the final landing, the character leaping cross-town spends only a fraction of a second on the ground, it would have to be a very brief.
  7. Oneirohero

    Speech bubbles.

    It would also be cool if there were formatting tag options, to make certain works appear in certain colour/font options. Like a staggered-drunk font, or shocking-electric font.

    Though I'm hoping if such things should come to pass, they'll cover the bases like with origins (Tech speech bubbles, Arcane speech bubbles).

    /signed all the same.
  8. It would be a nice graphical addition to give Super-Jump some force-impacts when you land. It was already a bit strange that you seem to just float up into the sky as you leap as naturally you would rocket upwards quickly at the start of a leap and slow back down as you lose upward force. Landing just seemed a little light after falling 200ft from the sky.

    Even something as small as adding ground cracking on every high landing will make it seem like you are either really heavy or strong enough to drop from a building and hurt the ground instead of yourself.
  9. Oneirohero

    /e juggle

    I do like the idea of being able to juggle weapons around.

    But I do enjoy the irony of 'ArmlessDan' suggesting juggle emotes :P
  10. I thought Adeon's suggestion had an interesting aspect to it. Where the number of team-mates affect the sliding scale of inherent effects on a Defender.

    Since Inherents are usually tied towards the primary powerset an AT, maybe it would be something that boosts the effects of their primary powers. And like I mentioned before, maybe whilst solo, the effects of primary and secondary effects are boosted at some critical point.

    I never said that Defenders can't solo, as I myself have managed to solo decently at times on my main hero defender. All I'm saying is, Defenders don't get any benefit from their inherent whilst solo while every other AT can, how is that fair? Defenders use their inherent to defend the team, why shouldn't Defenders use their inherent to defend themselves?
  11. Quote:
    Originally Posted by DLancer View Post
    I'd like to be able to tell a few things from the log in screen:

    1) Influence
    2) XP to next level
    3) Patrol XP gained
    4) Day Job being worked on and progress towards it.
    5) Items in Wentworths and whether they have been bought/sold
    6) Option to switch the character's costume on the log in screen
    7) Powerset Primary/Secondary
    8) SG they are in.

    I could probably think of more.
    Those are all great ideas! And depending on font-size and UI design, the login screen could be formatted with three columns, one for character names, one for the character's appearance and the last for the character's information.
  12. A lot of people say that Defenders are balanced, even 'perfectly so', and then they go to say that Defenders are great and balanced on teams.

    On teams.

    But what about solo? Their inherent ceases to function, their damage is moderate and their buffs can help them recover lost health, but it doesn't change that when they start going up against Elite bosses alone, they'll have some trouble beating them down in comparison to other ATs.

    Regardless of the suggestion in the thread, the simple fact is, Defender's inherent do not work solo, while every single other AT can, even the other 'team-oriented' ATs can still use their inherent solo like the Corruptor and Controller. The only other AT that can make their inherent useless is a Minion-less Mastermind, and even then it's a choice on the character's part.
  13. As I recall, Domination gives Dominators protection and breaks them out of mezzes when they trigger their inherent, I left that part out for the Defender's new inherent suggestion to avoid stating overpowered traits (which people can really dig into you for). But having the inherent break out of mezzes would be useful and fair. Dominators can control opponents just as well as Defenders buff.

    As for Power build up, I didn't mean to imply the +DMG +ToHit kind of build up, but the kind of inherent that boosts the buff/debuff/soft-control aspects of the Defender's powers.
  14. Quote:
    Originally Posted by Angelxman81 View Post
    I hope they can split at least couple of nodes more, for neck options and backparts at last.
    Alass, a node cannot be split. The reason tails are being seperated from belts is because it was using one of the two currently unused nodes available for characters. They could possibly separate Neck from Shoulder by using the last unused nodes. But the more complex suggestions might need more than one node.

    In an ideal world it would be great if all these character suggestions were implemented, but the drawback is feasibility.
  15. Sorry but I have to poke holes in a couple of things you said there.

    Quote:
    Originally Posted by Angelxman
    Just replace textures, like they did with Ultra mode.
    Ultra Mode didn't require making new textures, it's simply an all encompassing inclusion of detailed light, shadows and reflections on all city zones and characters. While I would enjoy a few textures having more higher resolutions made for them, Ultra mode as far as we know doesn't do anything to the models and textures themselves.

    Quote:
    Originally Posted by Angelxman
    And split the costume parts even more, so we can have neck, legs accesory, arm accesory and all those pieces with asymetric options.
    Quote:
    Originally Posted by Angelxman
    But im talking about going beyond that, they do not need to change the skeleton and resize the costume pieces.
    Yes they do, I don't think you're aware that come i17 when tails and belts have their own nodes, there will be only one more unused node left for costume pieces to be attached to. To have asymetic costume pieces and more details accessories WILL. WILL require whole new skeletons in order to allow more nodes for those costume pieces to be attached and scale properly to. Which in turn will require having animations redone to work with those new skeletons. If they had a load of nodes to work with then yes, it wouldn't need skeletons, but they don't, so they can't without spending a ton of time to revamp.
  16. Defenders are the classic supportive hero, their superior power to heal, buff and debuff combined with their decent ranged powers makes them a great force multiplier on teams. However when a Defender is all by themselves, they're stuck at a disadvantage.

    Their inherent, Vigilance, gives the Defender an increasing endurance discount to all their attacks as the team's average health declines. This is all good for a defender in a team because they can have tons of toggles and blasts and not have to worry too much about exhausting themselves too quick. But when the Defender's alone, their inherent doesn't have any team-mates to go by so the power itself is non-existent. Out of all the ATs available in the game, there is not a single AT that can't use their inherent when soloing, except the defender.

    ----

    At first I thought that maybe the Defender should take part in their own inherent, their health decreases to gain more endurance discount or some other beneficial effects. But then I am reminded of the Emo period of Blasters jumping off of buildings to gain the maximum amount of damage and ToHit buffs and I don't think having a Defender variation of the inherent would be any better.

    But what statistic, condition or value would actually help Defenders while they're soloing, and what effect would make them easier to solo with?

    The Inherent's description reads as "The Defender's primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion." So although the current inherent is talking about the team, what if the Defender could look into themselves and rise against the odds?

    Then I looked at other ATs Inherent powers for inspiration, I looked at the Dominator's with the description of "When your Domination bar is over 90% you can activate this power to unleash his true potential.". And then it hit me, maybe the Defender's soloing ability could be a triggerable burst of power to rise to the occasion?


    ----

    And so I come to my suggestion.

    Defender's should get a Domination-style bar that builds during a combat situation, and when the bar reaches +90%, the Defender can trigger their inherent power to give them a boost to their secondary effects and powers. Giving their blasts increases soft-control and debuff values (Knockback, ToHit-debuff...etc) and the oft-forgotten Healing Bonus. Maybe even providing a full endurance recovery (as no team-mates will give you no discount)

    Although this would be kind of porting another AT's inherent to another, it's definitely way better than porting an older style of another's AT that was changed because they were becoming suicidal to min-max. Because the fact this suggestion involves a building burst-buff, it would mean that the current critical health buff given by team-mates might need to be revised or even incorporated somehow into the idea.

    Maybe the condition to build the guage starts slow by yourself, and then is easier and quicker to charge as team-mates are in critical condition? That would be a good adaptation of the current inherent to the new?

    ----

    I'm keeping the suggestion a little vague to give room for other users input, like how would the Defender's gauge build, what effects would releasing the power be and how much and whether the current team-mate critical discount will have to be removed or tweaked.

    What do you people think?
  17. Oneirohero

    Fury for Tanks

    I heard one player describe Tankers as late-bloomers, mainly because they're harder to train up but after a certain point, become quite powerful. The damage potential of a Tanker may be down to slotting Accuracy to push their attacks up to the 95% cap before going onto damage. For every attack you miss is an attack with zero effect.
  18. There are ways of swapping out certain sound files for others, but I wouldn't know how to do that nor do I think that's within the EULA. Granted some sound effects could be improved, but when it comes to certain pieces of hardware like bows and guns, the ability to change the /sound/ it makes seems a bit odd.

    Do guns of the same type fire distinctively different from one piece to another? Shot variance aside, the same kind of gun will fires more or less the same as another gun of the same.

    But if we're talking about other kinds of powers like Energy blast and such, it might be interesting to hear different sounds coming from that, it's less based on real life so you could go wild with it.
  19. Oneirohero

    Fury for Tanks

    When it comes to ATs, they're designed for a specific job, other people have managed to break away from these roles but in the end, the AT they are decides their most potent stratagy.

    Tankers are meant to be the 'draw all the enemies because you can take all the damage'. They have relatively lower melee damage than say a Scrapper but not all that much. Tanks are able to solo well even if it takes a while longer to take down mobs.

    I may just be one person, but I feel Tanks are already quite solo-friendly if you slot their attacks with accuracy to get the most damage out of their attacks as possible.
  20. Nothing the developers do is /impossible/ so to speak, but the amount of work to make new skeletons, recreate all the costume pieces to work with the new nodes as well as all the UI changes and recreating all the animations. That would be well within the range of a years work. People get peeved over irregular updates no matter what great things come out of it and some people aren't interested in optimal character development.

    I myself would love to see some of the suggestions you mentioned be implement, the top ones on my list being things like seperating skin from costume as well as better faces and hands. However there are issue with things like flowing hair as it was said that things like Capes are very physics intensive and can lag other players out, multiple capes was something unlikely they'd ever do.

    Besides, I think you were slightly misinformed about Ultra mode, the graphical update isn't just for maps, it also includes CHARACTERS too. If you saw the Herocon presentation that was on youtube, things like metallic and glass costume pieces will have reflective surfaces. Not to mention that they're also affected by Ambient occolusion and shadows.
  21. Oneirohero

    open missions

    Considering the direction of CoH is going towards 'Content' after Going Rogue, it would be a great chance to implement this idea. I'd love to combine exploring with missions. I have been curious of some places that exist in the game, particularly the resturants and supermarkets, what lies within the donut shop in Faultline? Maybe this suggestion will tell us what.

    /signed
  22. I agree that a feature to flag team-leaders as being 'leaders of a team', it would solve the issue of people asking if they can join a team, only to get the wrong person.

    A number of flags whilst in a team could be as follows;

    Looking for members: The team version of looking for anything, useful for marking a player as the Leader of a team and to let others know that there is a team looking for people, so they'll think "Oh, instead of waiting around to be picked, I can ask this guy without worrying I'll be interrupting something"

    Looking for <task> members: The team version of patrol, TF/SF, Arena, Missions...etc, a more complex version which helps leaders show up as people who will accept members for a specific type. This will be especially useful for those trying to gather up TF/SF teams.

    Not Seeking: The same as before, but purposefully masks the leader's position as perhaps they're already full or they don't want any more team-members because they're just close friends wanting to play with each other only.

    By adding any of these flags to team-leaders will help out team-gathering very much. It'll relieve some of the stress from leaders sending tells (or blind-invites for those who are naughty) and let other people come to them instead!
  23. Quote:
    Originally Posted by Phantom Patriot View Post
    So lemme get this straight, a Full Team of Villains, shall we say, Rob a bank. They have to escape from Kings Row - Alert goes up: 8 mid level viallains looking for an **** kicking by the rest fo the server Blueside!

    Hmm... sounds great but not really that feasible for the Redside Team to get away if at all?!?
    I believe the OP was suggesting an all-critter mob of villains to spawn by robbing a bank and heroes have to stop them from escaping.

    I rather like this idea if only because it is THE classic superhero-fights-crime scenario, and works within the existing city maps because there actually are Banks marked accordingly, which would make sense as Mayhem mission banks are based in the zones they belong to.

    Plus if we think about the Going Rogue alignments addition, this zone could offer a chance to alter the morality a bit. It would be that if you succeeded in defeating the robbers and get the money, returning the money back to the bank will give you heroic credit, while keeping the money to increase something or gain benefit will give you villainous credit.
  24. I am also unsigned, I liked the somewhat free-nature of City of Heroes that made me and my characters feel like they have their own place. Adding other interlectual property will end up turning the game into THEIRS and reduce the amount of control they have on the game.
  25. Quote:
    Originally Posted by Cosmik_Debris View Post
    Well The idea about AE was only because I have been an avid AE hater since it came out!
    The mere fact you're suggesting a feature based on hatred only ensures that this suggestion will never,
    NEVER

    be implemented in City of Heroes ever.

    And to wrap it in a Taskforce that HEROES are supposed to organise themselves to undertake? That's rather unheroic don't you think?