Character models & costume options update


Ad Astra

 

Posted

I cant find any thread asking for this, so i do.
I know that could be a lot of work, but im not asking for something impossible.
With I17 and GR we will have an important graphical update for maps, including shiny metal effects, reflective water, shadows...
Why not having the same for characters? I think there is more need to update the characters look than the maps.

Some options:

Asymetric option for left/right costume pieces: boots, gloves, shoulder...
Textures for the skin of the body
Textures like cloth/leather/metal for most of the costume pieces, capes, tights and tight skin. The current tight skin is body painting and looks old...
Some movement at face and fingers, maybe for blink and talk...
Moving hair as we getting animated tails...
Backparts for weapons, or rockets, bags, etc...
Neck separate option from shoulder, and some necklace, jewelry and stuff.
No ears options for full mask would be damn easy.

And some other cool things. I dont think im asking for nothing impossible.
This would really boost intereset in veteran players, as most thinks the models looking very plain and old, but its like nobody asking the devs.


 

Posted

Nothing the developers do is /impossible/ so to speak, but the amount of work to make new skeletons, recreate all the costume pieces to work with the new nodes as well as all the UI changes and recreating all the animations. That would be well within the range of a years work. People get peeved over irregular updates no matter what great things come out of it and some people aren't interested in optimal character development.

I myself would love to see some of the suggestions you mentioned be implement, the top ones on my list being things like seperating skin from costume as well as better faces and hands. However there are issue with things like flowing hair as it was said that things like Capes are very physics intensive and can lag other players out, multiple capes was something unlikely they'd ever do.

Besides, I think you were slightly misinformed about Ultra mode, the graphical update isn't just for maps, it also includes CHARACTERS too. If you saw the Herocon presentation that was on youtube, things like metallic and glass costume pieces will have reflective surfaces. Not to mention that they're also affected by Ambient occolusion and shadows.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

I already saw that HeroCon video ( lots of times i must say, lol) and yes, i noticed the googles got the shiny mirror effect, and i love it.
But im talking about going beyond that, they do not need to change the skeleton and resize the costume pieces.
Just replace textures, like they did with Ultra mode.
And split the costume parts even more, so we can have neck, legs accesory, arm accesory and all those pieces with asymetric options.
The amount of combinations would be insane and that would not be so crazy to work on it.
I hope they on it for next I18 and we have an announcement soon...
Not for 1st April, please.


 

Posted

Why replace we need dull and shiny textures.


 

Posted

Sorry but I have to poke holes in a couple of things you said there.

Quote:
Originally Posted by Angelxman
Just replace textures, like they did with Ultra mode.
Ultra Mode didn't require making new textures, it's simply an all encompassing inclusion of detailed light, shadows and reflections on all city zones and characters. While I would enjoy a few textures having more higher resolutions made for them, Ultra mode as far as we know doesn't do anything to the models and textures themselves.

Quote:
Originally Posted by Angelxman
And split the costume parts even more, so we can have neck, legs accesory, arm accesory and all those pieces with asymetric options.
Quote:
Originally Posted by Angelxman
But im talking about going beyond that, they do not need to change the skeleton and resize the costume pieces.
Yes they do, I don't think you're aware that come i17 when tails and belts have their own nodes, there will be only one more unused node left for costume pieces to be attached to. To have asymetic costume pieces and more details accessories WILL. WILL require whole new skeletons in order to allow more nodes for those costume pieces to be attached and scale properly to. Which in turn will require having animations redone to work with those new skeletons. If they had a load of nodes to work with then yes, it wouldn't need skeletons, but they don't, so they can't without spending a ton of time to revamp.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

I am awere of animated tails coming in I17 since in my first post I said:
"Moving hair as we getting animated tails..."

I am not an expert when it comes to nodes attached to the character skeleton. To know that sucks... I was keeping some hope.
Its cool that we can have animated tails with belts soon.
I hope they can split at least couple of nodes more, for neck options and backparts at last.

Thank you, Oneirohero, i was missing some information.
English is not my first language, so sometimes i miss few things.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
I hope they can split at least couple of nodes more, for neck options and backparts at last.
Alass, a node cannot be split. The reason tails are being seperated from belts is because it was using one of the two currently unused nodes available for characters. They could possibly separate Neck from Shoulder by using the last unused nodes. But the more complex suggestions might need more than one node.

In an ideal world it would be great if all these character suggestions were implemented, but the drawback is feasibility.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

Just so you know for the future, there is an existing thread for costume suggestions, up in the Developer's Corner, titled "SexyJ's Costume Request Thread".

http://boards.cityofheroes.com/showthread.php?t=115275

He does read it, so posting your ideas there will reach the Devs' ears.


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