bank robbery event


CapnGeist

 

Posted

something a bit more crime-ey for an event.

every so often, triggeed by something I haven't thought of yet, an alert would go out that a bank in x zone was being robbed, and the place would then be marked on maps of the zone. a few minutes later, the doors of whatever was being robbed gets blown open, and out come a horde of invasion spawned minions, along with an archvillain, who are trying to make it to a specific point, most likely a helicopter of some sor, which is UNmarked, and guarded by more of the minions. if the helicopter is destroyed, then the robbers can't escape, or they have to improvise by going for a different location (i.e. a sewer entrance, a river, mayhaps a helipad where a secnd helicopter arrives, I'm not sure.)

this basically gives a smaller scale event than an invasion, but it's still something to conider a threat. I'm pretty sure something like this could be done, but if I'm wrong, by all means, point out how.


 

Posted

If it could, that would be great!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

So lemme get this straight, a Full Team of Villains, shall we say, Rob a bank. They have to escape from Kings Row - Alert goes up: 8 mid level viallains looking for an **** kicking by the rest fo the server Blueside!

Hmm... sounds great but not really that feasible for the Redside Team to get away if at all?!?


 

Posted

I don't think this is a PVP event. It's a team of NPC villians I believe. I like the concept.

/signed.


 

Posted

Quote:
Originally Posted by Phantom Patriot View Post
So lemme get this straight, a Full Team of Villains, shall we say, Rob a bank. They have to escape from Kings Row - Alert goes up: 8 mid level viallains looking for an **** kicking by the rest fo the server Blueside!

Hmm... sounds great but not really that feasible for the Redside Team to get away if at all?!?
I believe the OP was suggesting an all-critter mob of villains to spawn by robbing a bank and heroes have to stop them from escaping.

I rather like this idea if only because it is THE classic superhero-fights-crime scenario, and works within the existing city maps because there actually are Banks marked accordingly, which would make sense as Mayhem mission banks are based in the zones they belong to.

Plus if we think about the Going Rogue alignments addition, this zone could offer a chance to alter the morality a bit. It would be that if you succeeded in defeating the robbers and get the money, returning the money back to the bank will give you heroic credit, while keeping the money to increase something or gain benefit will give you villainous credit.



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Characters on: Victory & Virtue
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@Oneirohero

 

Posted

Ahh.. *slaps self in forehead* I see! Well yeah that sounds quite good!


 

Posted

yeah, the idea was to have the enemies be NPCs. anothoer thing to consider would be spawning a perimeter of police with their cars as barricades that end upbeing tareted by the villains. think "doors get blown off their hinges, A villain steps through cackling maniacally, and then tosses a fireball that blows up a car or two. then come the minions. the police would arrive as soon as te alert goes out about the robbery.

oh, and the reason you can't go into the bank before they come out is because there ae like twenty or so people inside te bank with te bloodthirsty villains

also, what kind of minions would be spawning? deends on the main villain or is just Arachnos by default? or maybe based on level of the zone...

Faultline and indy spawn sky raiders... Atlas Spawns Hellions, Galaxy city and Kings row spawn skulls, Talos Island spawns Either warriors or tsoo, Steel canyon spawns outcasts, PI spawns carnies...

or erhaps the creation of new, generic flavor of bad guys? like the mastermind henchmen, only as powerful as actual minions. we'll have robots doing the bidding of a mad scientist, thugs doing the bidding of a mad scientist, soldiers doing the bidding of some bond type villain, demons for the magicians, ninjas for the cloak and dagger fellas.


 

Posted

I think the way to do this, in part, would be to make "Giant Monster" versions of each of the Rogue Isles Villains. I don't mean 20 feet tall and uber damaging, but rather the "purple to everyone, takes and deals damage based on the player's level." Each villain would be tied to an enemy group, and for some, more than one villain would spawn. For example, while Pyra would spawn with, say, The Hellions, Bad Penny's team of 8 villains would randomly spawn in groups of 2-8, depending on zone population at the time.

The problem with no making them con as Giant Monsters, of course, is that it'll be kinda dull if one level 35 guy runs around Kings Row and kills the AV the instant its up.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

right, I meant essentially the same thing. I wasn't sure how it was that GM's differ from AV's, but the idea is that it would use te invasion code to make every NPC spawn as if they were equal level to everyone. meaning the AV is an AV to all.


and does anyone have additional thoughts about preventing escape? is the helicopter thing ok?

also, something else I'de like with this is to have super villains that AREN'T connected to arachnos, or really any other group. when they need muscle, they hire it out, but they're more than capable of working on their own. something I'd like to see also is the spawning of GM supervillains that just apear causing mayhem, that heroes can take down. inject some humor by making them pitiful villains like the emu queen or the green beatnik (see the comic version of smoke and mirrors), or it can be a kick off for a storyline (superpowerful Lost emerges, foretelling future doom, a troll leader goes crazy in king's row while bursting at the seams with muscles, suggesting a new strain of supes)


 

Posted

Should this replace Safeguard missions or stand alongside them? Do villains get a parallel event, like a group of NPC heroes raiding villain bases in redside zones?

(Not trolling with rhetoricals, these are genuine questions.)


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

this would run paralell with safeguards, and villain side it would be much like a hero raid on te rogue isles, only in this they'e moving FROM their submarine to a location they intend to destroy (power station, lab, etc.) a which point they teleport out. included in the mix are longbow, perhaps wyvern, maybe they contract the local mercenaries...

the problem is that this sort of thing doesn't really happen in comics. Villains are usually singular threats that take the fight to the heroes, rather than eaming up with 30 or so other villains to defend.ah, well.

any other ideas for redside version of this?

oh! I got one

armored car procession is carrying a large amount of cash through X zone, accompanied by a heroic escort, possibly using a Hero Corp enemy group at last. among them is the hero leader, a GM or two. the convoy spawns at a place marked on the map, and heads to an unknown location. there are about five or six armored cars, eachwith EB health at least, and auto trrets on the sides. the goal is to defeat all of the armored cars before they reach the bank, causing the heroes to stop to fight you.


 

Posted

what kinds of villains should be used for these, by the way? standard Rogue isles fodder? I'd prefer guys who ae more of free agents, frankly. but the game tends to love it's armies of minions... most likely theyd have situational minions, guys they eiher hired off the street or mind controlled, maybe a crew of stolen council robots, whatever.


 

Posted

Like my own toughts. I like the idea. Stopping random bank robberys are superheroes everyday job.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by DoctorParadox View Post
what kinds of villains should be used for these, by the way? standard Rogue isles fodder? I'd prefer guys who ae more of free agents, frankly. but the game tends to love it's armies of minions... most likely theyd have situational minions, guys they eiher hired off the street or mind controlled, maybe a crew of stolen council robots, whatever.
Well, there's always the Rogue Isles Villains from Safeguards. Heck, there's a bunch of well-made/designed AE big boss types that could be pulled into the real world for this. Maybe make a contest, 4 or 5 winners, whose bosses could be made into in-game Safeguard/Mayhem/Live bank robbery type event fodder.

As for minions? Maybe beef up the MM minions a tad and team them up the Big Boss/Bosses with these guys. At this point, there's what? 6 types, soon to be 7?

Another thought: Instead of AVs, I think a standard EB would make more sense, that way a decent number of ATs would be able to handle it solo or duo'ed. Make it more accessible to run across and handle than if it were an AV, and a little more in-keeping with standard superhero tropes.

At the very least, scale it down to something a decent 3-5 person team can do easily


 

Posted

The problem with using EBs is the issue of a level 50 hero flying in and taking out the guy in one hit. It's just... not fun and it'd bug the people who want to fight it. You'd need to use GM coding.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

but can't it use the code to make the villain spawn as a same-level EB for everyone?


 

Posted

Quote:
Originally Posted by DoctorParadox View Post
but can't it use the code to make the villain spawn as a same-level EB for everyone?
Rikti Heavies would make me think it's doable.


 

Posted

thank you! I THOUGHT I had seen that someplace!

oh, and ARE EB's normally soloable? the only character high enough to fight them is my tanker, who does a fair amount of bamage for an EM tanker, and is REALLY good at soloing