OminousVoice

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  1. I just popped the Fury alignment power and out-DPSed his regen, regardless of bifurications. Oh how I do love Dark Melee...
  2. OminousVoice

    Fan Videos

    Just in case anyone missed them the first time;

    My reorchestrated City of Heroes theme Rise of the Heroes
    and my reorchestrated City of Villains theme The Recluse's Web
  3. Truth be told I am a bit of a spelling nazi. I successfully keep my neurosis in check most of the time. I can tolerate the odd typo or minor misspelling of a multisyllabic word. Text shorthand is fine places where it's appropriate, such as Twitter, IM's and of course text messages. I can even deal with leet speak in small doses.
    That being said however, my biggest pet peeve is when people spell the word 'than' with an 'e'. Seriously, it's four bloody letters! I even made a slightly tongue-in-cheek video rant about the subject on youtube.
    These forums, and indeed in-game, are far from immune. Don't even get me started on the abomination that is 'dieing'.
    My neuroses aside, the language is evolving at a blistering rate. Trying to keep up can be arduous.
  4. Asthetics aside, I'm hoping its a well written series. It's already got good ingredients, such as a stellar voice cast. I don't want to see it treat its audience like morons with halfassed stories and poor characterisation. Beast Wars, Beast Machines and Animated demonstrated that a good Transformers show is possible. Even the G1 movie had its moments. Here's hoping Prime continues that tradition.
  5. Commander Union: So you're the one responsible for killing my highschool sweetheart, causing the rift in my family and giving me this ridiculous outfit!
    Me: Wait, she's still ali...*punch*

    Anbarus: Look at my arm! Do you have any idea how long it took me to get used to using my other hand for ma... stuff!

    Radiant Decay: NOTHING WORKS BELOW MY WAIST! *shoots with Proton Volley*

    The Primogen: Why, why, WHY did you wake me up?

    Knight Phantom, Val Halen, Justice Grimm: MAKE YOUR OWN DAMN CHARACTERS!

    Captain Epic: Wait, what? You're a GUY!?

    Knightmare: .....
    Me: *voids bowels and is carted off to a mental institution.*
    Knightmare: *toddles off and conquers the universe unhindered*
  6. Simply putting spammers on /ignore dosen't bring them to the GM's attention, however petitioning them does. Stick around long enough and you see them get banhammered. Glorious!

    EDIT: What Forbin said
  7. Wrong forum, kiddo.

    EDIT: Right forum now.
  8. Quote:
    Originally Posted by Tangler View Post
    ...The sparkles come from Obsidian Shield, ...
    The sparkles actually come from Murky Cloud. However, I agree they do look a bit out of place. Personally I've never been that bothered by them, but I have been on the receiving end of the odd Twilight joke. Of course that soon stops when you're an 8 foot tall juggernaut of high octane nightmare fuel.

    EDIT:
    Quote:
    Originally Posted by EU_Damz View Post
    On a side note, Dark Armour rocks
    Yes it does.
  9. Quote:
    Originally Posted by Dr_Mechano View Post
    Yes I meant Richard O'Brien, my mistake on that.

    True they aren't obscure but generally meant just not megastars, to be fair I'd rather have Richard O'Brien, Tim Curry and Brian Blessed at a party than any of the big hollywood stars, I just reckon they'd have more interesting stories to tell.

    Though I have a feeling I would have to provide earplug for people after Brian gets done drinking, the man is LOUD but that is why we love him.
    I met Richard O'Brien, albeit very briefly. We exchanged little more than a 'hello' but it was enough.

    As for my guests, I'd probably pick Frank Welker, Julian Barratt, and Tommy Wiseau.
  10. That's not the only thing Ghost Widow has an unfair advantage over. Her version of Soul Storm is mag 100, requiring 5+ tier 3 Break Free's to get out of it. PitA. Her immunity to the Ghost Slaying Axe is much like Stateman's or Mako's crashless Tier 9's. It's cheating, specifically designed to make the encounter challenging, whether you agree with the principle or not.
  11. The other night I decided to polish off Ghost Widows arcs with my DM/DA brute. She'd been sitting in my contacts list for a year and a half and figured I'd pay her a visit.

    At this point I'm playing on -1/x0 as I want to enjoy the arc without the hassle of dying. So I breeze through the missions until I reach the point where I have to fight Ghost Widow herself. She spawned as an EB. Now I've soloed a few EBs in my time with my brute. Tough fights to be sure. I've even tanked an EB Baracuda plus ambush mobs (Lts and minions) simultaneously during the GW patron arc. My brute has had his moments of epic. That being said he's had his moments of utter fail too. However, the fight in question wasn't one of them, but almost was. I beat her...just, and thoroughly enjoyed it.

    To the best of my knowledge EBs were the absolute limit of what player characters were supposed to be capable of soloing. AVs and GMs, being the sacks of HP they are, were designed to require teaming. However, whatever the devs intentions, this isn't the case. I'm well aware that there are toons capable of soloing EBs with ease, there are some that can solo AVs, and even a rare few that solo GMs. Of course YMMV depending on the toon and the EB/AV/GM in question. Personally I like the idea that your toon can be that powerful, but I also know that it takes alot of work. The vast majority of players don't appear to bother, which is perfectly fine. I on the other hand want my toon to at least be able to solo EBs.

    The Incarnate system may change things. From info I've seen on it thus far it seems that should you slot all 10 I-slots with enhancements with a level shift component, Lvl 54 AVs would con white. The implication being that 10-slotted incarnates should be able to solo AVs comfortably. Of course this is conjecture and we won't know for certain till more info becomes available.

    So, my questions to you are;

    1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?

    2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward?

    3. Do you think the dynamic will change after the implementation of the Incarnate system?

    4. Whatever else you wish to add.
  12. OminousVoice

    Concept help

    I would have to concur with previous posts. DM/SR. I quite like the concept actually. Have you thought of a name? One Liner and Gag Reflex spring to mind.
  13. Alrighty... I would like to stick my oar in once again, so what did I miss?
  14. I was pondering the issue of multiple capes/coat tails. I know that this subject has been covered plenty of times before, but still, I want to try and approach it from a (possibly) new angle.

    The reason we can't have more than 1 physics enabled objects on our toons is largely a performance issue. BABs actually posted some compelling numbers supporting this.

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    I actually tested this before the break. Using similar NPC models with different number of cape FX systems. Here are the results:
    • 100 NPCs - 0 capes = 48% loss in frame rate
    • 100 NPCs - 1 cape = 75% loss in frame rate
    • 100 NPCs - 3 capes = 92% loss in frame rate
    So yes, there is a reason that we don't want players loading themselves down with multiple cape systems.
    It also appears to be why the canyon map in ITF chugs like a slideshow, as almost all of the mobs have capes.

    CoX employs a LoD system much like other games whereby objects that are further away are rendered with a simpler polygon model and lower res textures. I'm wondering whether this can be applied to capes/coat tails too; A low LoD cape with very simple animations. If this is already in place then is it possible to make it even less performance intensive? A slider in the graphics options would allow players to adjust the LoD on capes separately to suit their setup.

    I, and I suspect many others, would love to use coat tails with wings or capes with coat tails. Would an adjustment to the LoD settings help acheive this? At the very least it would help smooth out the canyon map on ITF.
  15. Quote:
    Originally Posted by StormSurvivor View Post
    See, that suprises me, as I know full well that was taken by an Inv/SS tanker not too long ago. Suprised to hear he's been deleted, poor thing.
    Well, he's now a KM/WP scrapper, currently at lvl 6.
    He's already earned his name. I was running Vazhilok missions and ran into a particularly large grouping of mobs. Being the unswerving hero, I dove in, fists flailing. My green bar quickly became very small and red. So I hit Self Destruct. Captain Epic exploded, killing everything around him, leveled up, rezzed, and completed the mission, all in one moment of undiluted epic.
  16. I can imagine allowing for whichever type of screen you want. "Ghetto", "Silhouette" or "Lobby". With the "Lobby" version I shouldn't think a full 3D background is even neccessary. A simple invisible 3D plane overlaid with a 2D image should suffice. My only concern is loading times. But if you have the option to switch to a less intensive interface, most issues become moot.
  17. I've come up with a few names I've wanted to use but could never find a concept/costume for. However I am a little proud of Radiant Decay (Rad/Rad Corr), Dread Spider (Crab), and Twilight Obscurity/Midnight Obscurity (Dark/Dark Corr//Demons/Dark MM).

    I had wanted a name for my main hero's Praetorian counterpart. The Blueside toon is called Commander Union, a silver age style Inv/SS Tank. Eventually I came up with decent name. However GR had yet to go live, so I sat on it for 2 months.
    Now Centurion Invictus (WP/SS Tank) is kickin' rump for the Emperor in Praetoria.
  18. Right now players are restricted to being a member of only one SG. It'd be nice to be part of several. There's precedent for this in comicbook lore, what with Wolverine being part of every supergroup and special team going. I understand that Coalitions allow for co-ordination between allied SGs, but you're only earning prestige for one.

    I propose that players be allowed to join multiple SGs (max 5) with any prestige earned being split between SGs, so the more SGs you are a part of, the less you earn for each. The SG chat channel could be modified to resemble the Coalition chat e.g
    Supergroup:[SG name]Playername: Chatty chatty chat.

    Another caveat is that you can only be Super Leader of one SG, to prevent any abuse. Thus far the only thing I haven't found a salient solution for is the SG name above the toons head. I was thinking perhaps some sort of option box or something.

    Feedback, suggestions, torrents of abuse* are welcome. Tis after all, merely a suggestion.


    *within forum rules.
  19. Hello once again my beauties. As a follow up to my earlier effort in amping up the epic of the CoH login theme, I've done the same for the CoV login theme.
    It retains some familliar elements from the original, however it's been retooled, restructured and the epicness cranked up to 11. I was trying to figure out a title for this one for the longest time, I finally settled on 'The Recluse's Web'

    Feel free to download it and 'Rise of the Heroes' via my Soundclick page (though you'll have to create an account).

    Enjoy.
  20. Every time Shadow Maul/Sands of Mu misses:

    "Oh you F****** B*****!!!"
  21. Me likey this!

    Elemental Melee sets:
    I'd be great to have a sword/no sword choice for ALL attacks.
    I personally would love to see Shadow Maul become a nightmarish Claymore made of liquid darkness weilded with a rapid flourish. Not only would it look all kinds of badass, your toon wouldn't look like a cabbage should they miss.

    Psi sets:
    It would be nice to see more subtle animations for these. For example, rather than a psi-sneeze, a flick of the fingers or a Jedi hand wave would suit better.

    Blast sets:
    I second the eyebeam/breath attack suggestions by others. I also second the gun/no gun choice for attacks. Fire blasts would look great from a flame thrower.

    Travel Powers:
    Super Speed needs customisable effects; fire, lightning, darkness, shadows no effects etc.
    Fly. As above plus poses. Jet packs and/or hover boards would be damn cool too.
    Super Jump might benefit from the same, plus perhaps some impact crater or cracks in the ground when landing.

    Combat-ready stance:
    Some alternates to the generic combat stance wouldn't go amiss. A martial arts stance, a feral tooth n' claw hunch, a more upright powers-at-the-ready pose.
  22. The Primogen remained silent for some moments. His eyes passed over each of the nine Council members, each one a progenitor of a bloodline. His gaze stopped upon the head of the table, where Akasha of Kemet sat. The ancient queens face was visibly agitated by the Primogen presence... and his silence. She rose from her seat. She glared at the Primogen, her eyes wearing a mixture of anger and shock.

    Finally the Primogen spoke.

    "Hello Akasha." A smirk crawled across his lips.

    "You!" growled Akasha. "I thought you were -"

    "Dead? Yes, well that's what happens when one cultivates ones own legend. 'The greatest trick the devil pulled' etcetera." replied the Primogen.

    Akasha turned to Elizabeth with a scowl.

    "Why have you brought him here?" she barked. Before the Countess could reply, the Primogen spoke once more.

    "You know why I am here. You all do. Frankly I'm dismayed at your lack of forethought. That fool Tai-Wei was moments away from bringing about the destruction of not only our kind, but every living thing on Earth."

    Akasha's scowl intensified, how dare this creature berate her, the Queen of the Damned.

    "Tai-Wei was watched. We were aware of his plans." she said.

    "And yet you did nothing. I know about your spy. She would have been powerless to stop him."

    "It no longer matters. Tai-Wei is dead along with any threat he posed." Akasha replied with nonchalant conceit.

    "Really?" The Primogens tone dripped with sarcasm. "You do know he transported the Blood Orb to Castle Bathory, don't you?"

    Akasha's lips pursed with anger.

    "Enough!" she snapped. The Primogen simply chuckled.

    "Six thousand years and you're still no wiser than the day I met you. No matter how many millenia you have behind you, you will always be a supersilious child." The Primogen uttered with disdain.

    Akasha was furious. She thrust her hand toward the Primogen, calling forth her power over the Blood. She wanted this creature to suffer for his insolence. The Primogen remained unmoved.

    "Oh sit down." The Primogen groaned, telekenetically shoving Akasha back into her seat with a flick of his finger. "You have no power over me. You never have and you never will." He turned to the other Council members "How you put up with her I'll never know."

    A chair slid from across the room, stopping behind the ancient Primogen. He sat down, facing directly opposite Akasha. Once more he eyed the Council members. Of all of them only Elizabeth did not wear a look of shock. She knew him. She knew his heritage. She knew his power. The ancient one spoke once more.

    "My name is Jarek'ankemma, the Primogen, Prophet of the Blood God. I was born more than twelve thousand two hundred years ago. My immortality was bestowed upon me by the Blood God of Lythanna. I have no sire, no predecessor.
    Unlike that one..." He said pointing at Akasha. "...I have lived my twelve millenia. I have travelled the Earth, watched empires rise and fall, witnessed the emergence of the gods and stared into the very Abyss itself.
    This Council is short one member. No longer. You need me."
  23. The pained Primogen followed the Countess into the hall, staggering haphazardly as the agony wrought his body.

    The orb was something he had not seen since his last mortal day. That crimson egg was one of the items used in the fateful ritual that gave him his immortality. He had almost forgotten about it. Now it would be forever burned into this memories.

    He found the Countess waiting on the throne platform. The orb in her hands had begun to glow brighter, the misty swirls of those devoured souls within it began to wail. The Primogen painfully gestured for the Countess to set the orb down. She did so, and the Primogen waved for her to move back out of the way. The Countess aquiesced and moved to a safe distance away from both the Primogen and the orb.

    The fracture in the egg split further. A voice could be heard. An unearthly chilling voice speaking in a tounge unspoken by man or monster for more than 12,000 years. The Primogen's blood red eyes were fixed open in terror. The voice completely supplanted the cacophany of billions in his mind. He understood the words. He knew that voice.

    You... I know your face.

    The Primogen said nothing and reached into his coat. He pulled out the small bronze dish, a relic of his lost home he had sundered the sea for. The pain tore at his muscles. Every action was a titanic effort. He fell to his knees and dropped the dish on the floor infront of him.

    My prophet... my gift to you remains strong.

    The ancient vampire bit into his wrist, letting his supremely potent blood flow into the dish.

    An offering? You please me, prophet

    The Primogen raised his eyes to the orb. The crack grew wider as the wails of the damned souls within grew ever louder. Tiny drops of blood began to seep from the fracture, falling then floating, surrounding the orb. A smile forced its way through the pain on the ancient vampires face and he began to mutter something in his native tounge.

    Your words displease me prophet. You will cease.

    The mist of blood drops from the orb began to form a vague shape, swirling and flowing around the crimson egg, lifting it from the ground. The Primogen's muttering grew ever louder until his words became a chant. The blood in the dish began to spark and ripple as his words grew louder.

    Your betrayal will not go unpunished!

    The blood in the dish ignited in a brilliant white flame. It's vibrance filled the hall with light, dispelling all shadow. The blood mist around the orb had taken on a humanoid shape with the crimson egg at it's heart. It began lashing toward the Primogen, the terrible voice had become a roar of divine fury. The white flames scorched the mistform causing it to recoil.

    YOU ARE UNWORTHY OF MY GIFT!

    The Primogen battled through the agony and focused his mind on the flaming blood. He wrapped his invisible psionic tendrils around the flame and lifted it from the dish. It hovered infront of the Primogen like a miniature star, its light forcing the mistform to retreat in to the orb. He thrust his hand forward, hurling the ball of flame at the orb.

    There was a thunderous boom and a blinding flash. Then silence.

    The orb lay dark and cold on the stone floor. The fracture had been sealed and the tear in the veil between worlds was mended.

    The Primogen let out a sigh of relief, and larthargically got to his feet. The veins beneath his skin had stopped convulsing and his eyes had returned to their usual empty white. The pain was gone.

    "It is done."
  24. Quote:
    Originally Posted by Liz Bathory View Post
    "What are you planning to do with it?"
    The Primogen was in no condition to answer. The orbs proximity to his scourged blood had set every nerve ending in his body alight with a pain no mortal could endure. It was only by the grace of his vampiric condition did he survive it.The pain prevented him from speaking. He spat several distorted mental images of his intentions toward the Countess.

    He unleashed another unearthly roar, one that could be heard even outside of the castle. The castle continued to quake. If the Primogen's psionic emmanations carried on he would eventually bring the whole building down. He still held his hand outstretched, almost pleading for the orb.

    He had to perform the ritual now.