Olantern

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  1. Quote:
    Originally Posted by Alpha Wolf View Post
    Actually, I am the one that is doing the Paragon Market publish every Tuesday. Half of the publish is automated while the other half has to be done manually.
    I can certainly understand why the update isn't happening in the middle of the night, then! I think it's pretty dedicated just to get into work early enough to churn it out by 6 a.m. Pacific. Ah, the glamorous duties of a producer ... When they sang about "I Wanna Be a Producer" in the musical version of The Producers, they obviously didn't mean a producer of a video game!
  2. Some additional things to keep in mind on the OP's point:

    First, the dev staff changes, old projects get shelved, and new ones take the forefront. Just because there was developer interest in a costume set some time back doesn't mean that interest carried through on the team as a whole for something based on it to make it into the game. On the other hand, as others have already pointed out, something that was first mentioned years ago may be on the cusp of appearing in-game now, given the long lead time in development.

    Second, the fora develop preoccupations that sometimes either aren't reflected on the dev team or aren't communicated to them. To choose a non-costume example, there is (or maybe was) a player belief that Longbow is an evil, pseudoheroic faction. Based on my own, unscientific survey of the fora, I'd even go so far as to say this is or was a majority opinion among forumites. Yet I've seen little indication that the devs were ever even aware that players thought this way, let alone that they shared this belief. Similarly, I read today something along the lines of, "Why do the devs want to make Radiation Melee when most players on the forums want Thrown Weapons instead?" Even assuming the poster I read was correct, personally, I'd never noticed an overwhelming interest in a Throwing Weapons set, and I imagine the devs and OCR folks could easily be in my position. Things that forumites take as obvious may not be so to developers.

    Third, as a corollary of all that, the devs are the developers. They are the ones making the content. They are entitled to play favorites and change their minds just as much as anyone else who produces creative works. If the developers have no interest in making a Golden Age costume set (anymore?) and are interested in making two gritty, futuristic sets, that's their perogative. (I say this as someone who has little interest, in the abstract, in Postapocalyptic and Cyberpunk outfits, though I may change my mind when I see the costume parts themselves.)

    With regard to pulp/Golden Age costumes specifically, there's an additional problem. I've seen them mentioned in several threads this weekend, and everyone seems to have a different idea of what "pulp/Golden Age" or related terms mean. (Are "tights" Golden Age? I'd say "no," but some might say "yes," and I can't argue they're totally wrong.) This accounts for the wildly disparate reports on whether we're getting them or not from players.
  3. Olantern

    Player's Summit

    Quote:
    Originally Posted by Nethergoat View Post
    The conspiracy theories being spun around booster packs sales are simultaneously funny and confounding- was there some massive forum asplosion when they introduced the market that birthed a group with an ideological bone to pick with the whole idea of booster packs?
    To put it briefly (and I hope no one is offended by my summary), there was indeed a major forum explosion when they introduced Super Packs (microtransactions containing a random selection of items, mostly costume pieces and consumables) that birthed, or at least brought to light, a group with an ideological bone to pick with the whole idea of Super Packs. I believe this happened during the period Nethergoat was absent from the fora.

    Super Packs are distinct from "booster packs," a pre-Freedom Model concept that included a specified set of costume and power items. So far as I know, booster packs no longer exist in their previous form, though the things that were sold in them are still around.

    For what it's worth, I generally agree with Nethergoat's assessment of the whole matter, and, indeed, the Plummit as a whole.
  4. Olantern

    Player's Summit

    Both this thread and the Plummet itself reinforced an idea that my brain just keeps stubbornly resisting: the players have some very, very eccentric fixations.

    Post-apocalyptic costume set? I'd never been given even the slightest impression that there was anyone interested in this sort of thing, but now we're getting it, according to this thread because it had the best and most popular presenter.

    Radiation armor? I might've argued for this, but I'd always had the impression that I was in a very small minority. I'm even more surprised at comments like, "Thrown Weapons allows for so much more." Ultimately, it makes little difference to me. I like new sets, regardless of what they are.

    As for zone revamp, while I've found lots of forumites' suggestions both interesting and of limited appeal to the game as a whole, Independence Port really has me scratching my head.

    I see the same sort of peculiar, eccentric preoccupations in-game. I have one channel-mate who will complain about the lack of banking animations for flying characters on any pretext and who never takes Fly as a result. I never would have even noticed this "issue," let alone thought of it as a problem.

    Those sorts of preoccupations develop naturally in a group this size, but I'm always surprised when one of them, whether it originates with a developer or a player, rises to the level of something that makes it into the game. It always feels as if someone happened to find the Golden Ticket in his Wonka Bar while the rest of us have merely the delicious chocolate. Not so much a complaint here as an observation.

    Perhaps I'm not the best choice to comment on this sort of thing. The feature I always wanted (make your own missions) was added to the game several years ago, and while it doesn't always work perfectly, it works well enough. But I remain perpetually surprised at some of the things that other people are looking for to complete their game experience.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    ... something pinging every 33 feet would be like walking into a library screaming and beating a bass drum and cymbals.
    I dunno; if I were a megalomaniacal archvillain, screaming and beating a bass drum and cymbals would be the way I'd want to start an invasion. Of course, since it's Nemesis, the "brass band" comment at the beginning of the post might be more apt.

    On that note, I enjoyed the little fiction-bit, though it needs more scenery-chewing and Nemesis referring to himself in the third person. "Lord Nemesis cannot be stopped. Lord Nemesis will come upon you like a brass band banging cymbals and crush you all beneath his brass-shod boots." And so on. We have far too many "believable" villains and not enough Silver Age-style would-be world conquerors, in my opinion.

    I've got to say I'm looking forward to this event, but then, Nemesis has always been my favorite high-level villain group. He may be evil, but he has style.
  6. How I'd like to see it:

    Initial Announcement: Nemesis Macro Assembler deployed in (zone)!

    Mechanics: Somewhere in the zone, a strange-looking, scaffold-like thing appears surrounding a building. Like the Paladin Construction, its health starts low and then rises, though more slowly than the Paladin Construction's does. As it does so, the building starts to look more cannibalized as the Macro Assembler converts its structure into various Nemesis machines. Meanwhile, groups of Jaegers and other Nemesis automata spawn to protect the Macro Assembler.

    If the zone's populace doesn't bring the Macro Assembler's health down to zero within some timeframe, we get ...

    Second Announcement: Nemesis Mega-automaton is ravaging (zone)!

    The Mega-automaton (even I could come up with a better name than that, but it's late) is a Giant Monster, like an even more impressive Warhulk, but many times the size. It moves around the zone until the event timer runs out. Periodically, it spawns some powerful or unusual minions, up to some maximum number (to avoid the Paladin zone entity cap issue). For extra added amazingness, make it a Nemesis Zeppelin that lifts off and patrols the zone, like the Arachnos Flier, but hopefully easier to engage and catch.

    Badges are awarded for defeating the Macro Assembler, defeating the Mega-automaton, and defeating the minions. After the anniversary event period ends, the zone event still has a chance to trigger based on player completion of some specified task. None of the existing task forces really focus on Nemesis (he's more a story arc character), so I'm not sure what would work well for this.

    So, essentially, the Paladin event with the trigger conditions of other zone invasion events.

    ***

    More likely, it'll be something like the zombies or Rikti invasions. While this is fine, and Nemesis remains one of my favorite factions, I have trouble seeing how it could work well unless the devs remove the stackable Vengeance from the Nemesis enemies.
  7. I would think an event this large and heralded in game lore would be spread over many, many issues, much as the Praetorian content has been. I'm not expecting an entire issue of "This is the Storm, and you've dealth with it."

    I also expect people to get as tired of the Battalion and related issues as they've gotten of Praetoria.
  8. Not-at-all-related:

    If you had to think up a food to represent each of the Seven Kingdoms, what would it be? I ask this because yes, I am considering doing a Game of Thrones diner party.
  9. Quote:
    Originally Posted by Mental_Giant View Post
    Poderick Payne as King, and Dolorous Edd will be his Hand!

    Brienne would be Captain of the Kingsguard, of course.
    I would watch that sitcom!

    Also, I get the same feelings about the Others and the Red Lord that MentalMaden has. The Red Lord, despite being purely a concept at this point, is one of the more frightening characters in the story, given that he cheerfully offed his wife (see my comments upthread about Ned for how I feel about these sorts of priorities) and that his priests seem either hapless (Thoros of Myr) or underhanded, if not downright wicked (Melisandre). The Others, on the other (heh heh) hand ... all we've really seen them do on their own is taunt a Night's Watchman as they fight him. We know next to nothing about them. They could easily end up being, if not sympathetic, at least not-evil. I just hope we start hearing about them soon; with only two books left, I'm hoping that most of the players for the endgame are in place or about to be.
  10. Quote:
    Originally Posted by Mental_Giant View Post
    This is an ALL BOOK SPOILERS thread, but if the most supported parentage turns out to be correct (Lyanna Stark + Rhaegar Targaryen) that would have a huge impact on the story. Jon Snow would have the best claim to the Iron Throne out of anyone! Plus, it makes him heir to Winterfell (although I think Robb already did this with a note he sent in Book 3, I think).
    Initially, upon reading the first book, I thought so, too, but I revised my opinion about whether who holds the Iron Throne is important after several books.

    Currently, my expectations have been set up to be the following:

    1) Jon Snow is killed off (or stays dead) doing something of some significance, though possibly ultimately fruitless. ("Martyred by Others" has been my favorite idea here, but we've seen so little of the Others themselves that I consider that a stretch.)

    2a) A book or several hundred pages later, one character makes an offhand remark to another, "Oh, yeah, that Jon Snow guy? He was actually the legitimate son of Rhaegar Targaryen/Paet the Pig Boy/Darth Vader/what-have-you. Too bad he's dead now."

    -or-

    2b) Just before he accomplishes his Dying Thing of Significance, Snow receives the revelation of his parentage, but is unable to do anything with it. Despite the fair amount of experience he's received, I can't see him (or anyone, really) actually achieving the Iron Throne.

    Of course, those expectations arose through several books of reinforcement. All of that could just be misdirection on an immense scale.

    This thread brought a related idea to mind. I had been assuming all along that all the prophecies relating to R'hlor the Red Lord (or however you spell his name), the Prince That Was Promised, and the like, referred to Danaerys, the character most associated with fire. This thread suggests to me that the feeling among fandom is that many refer to Jon Snow. Assume, for the sake of argument, that the supposition about Rhaegar is correct. Given the creepy Targaryen propensity for brother-sister marriages, while I would have discounted it until I saw you all suggest it, I suppose we could see some kind of relationship towards the end of things between Snow and Danaerys.

    This brings us to another thing that's bothered me for several books now- how is Danaerys going to get killed off? I've kind of been assuming she will meet an unpleasant fate before the series's end since about the second book. Despite having one of the best claims to the Iron Throne, as well as, unlike most of the claimants, a sincere desire to rule well and a plan to do so, I've always gotten more of a "saintly" than "kingly" vibe from her. She isn't so much a political organizer (look how the slaver cities turned out in Dance) as a focus for inspiration and loyalty, a hero. That kind of character in this kind of story tends not to survive, yet we have an elaborate prophecy about all her future deeds.

    However, if she ended up with Snow and he rather than she is playing the role of the Red Lord, he can slaughter her to reignite the flames of the universe, or ... well, I'm kind of hazy on Red Priest theology, but you get the idea. My main problem with this idea is that we haven't seen much of the threat of this scale, though we know it's out there. I'm not sure it's intended as anything more than window dressing for the more personal dramas of individual characters. We will have to wait and see.
  11. Quote:
    Originally Posted by Slaunyeh View Post
    There has been at least three instances of "confirmation" (that I remember): Ned telling (or suggesting) her identity to Robert. Lord Iforgethisname telling Arya when she's with the Brotherhood. And Davos being told while at the Three Sisters.

    Not all of these stories agree, however, so, take them with a wheelbarrow of salt. Especially if someone did work actively to make up a cover story.
    On reading the first book, I got the impression that Jon Snow's parentage would turn out to be a significant development. The multiple stories lead me to believe that none of them is likely to be right. However, they've also left me with the impression that we'll get some kind of big reveal of the "true truth" down the line, but it won't affect the course of events at all. This would seem to me to be in keeping with the "at random" feel of the story so far. (Note that I'm not saying the author has no plan; I'm saying he wants to create the appearance of the story being "realistically" unplanned, rather than the sense of inevitability that acts as a draw with much fiction.)
  12. Thank you to Dr. Aeon and anyone else involved for setting it up that way.
  13. I haven't replied to a PvP-related thread in years, so it might as well be this one. Here's the perspective of a confirmed non-PvPer.

    1) PvP relies on randomness. PvP is a situation where the protagonists of the game (my character and my team) get defeated, all other things being equal, about half the time, and nothing ever gets resolved. This is when PvP is working ideally. I don't like randomness. I already experience an environment where results are uncontrollable every day; it's called "real life." I prefer the predictability of the PvE game.

    2) PvP is said to require "skill." This is the flipside of the problem of randomness. I simply can't accept the idea that a video game requires skill. To hear PvPers discuss this sort of thing, one would think PvP was like playing sports or doing something artistic. I've never felt like I was defeated by superior skill in PvP. I've been defeated by people playing characters designed with PvP in mind, but that seems a bit different. If you're playing an archetype and sets that do well there and you have a modicum of experience, you win. Again, I don't see how this constitutes "skill," and it actually irritates me when people treat it as such.

    PvP is competitive. This is the big one for me, and, I suspect, for a lot of people who don't PvP. Enjoying PvP requires a different mindset from mine. To a PvPer, the game is a "game" in the sense that a football game is a "game." One side's trying to beat the other through a combination of ability and luck. To me, the game is a "game" in the sense of a "game" of let's-pretend or something along those lines. It is a recreational activity where the individual events may not be predictable, but the shape of the play is. It's an experience rather than a contest. This is true in the PvE game as well. I never feel like I'm trying to outbuild the game and rarely seek to exploit the rules to my advantage. On the other hand, for some players, doing just that is the main part of the fun involved. I am just a bad fit for PvP, period.

    I hope that helps the data-gathering.
  14. This gets suggested a lot, though this is the first time I remember it being suggested by someone the fora respect. Considering that we have a lot of people complaining that i23 is "too light," despite all the stuff it contains, I have to agree with Zwillinger that something like this wouldn't go over well, despite the fact that absolutely everyone, including me, ends up complaining about QoL things from time to time.

    Even beyond that, we have to deal with a problem Samuel Tow brought up: what is "quality of life," anyway? Pool power customization, more costume parts, and a change to the AE filter would all improve my enjoyment of gameplay, but I don't think that makes them "quality of life." I certainly don't think "rewrite the lore so it's consistent with the players' [which players, for one thing?] vision of it" is "quality of life," but someone certainly does. Everyone will draw that line somewhere different, and everyone will complain, "They ignored [X problem]! The devs are lazy!" (They do this now, but they'd feel even more justified in doing so.)

    Finally, this sort of idea presupposes that things like bugs and simple errors, whether mathematical or textual, are being intentionally ignored in order to create "new shiny." I just can't believe that's so. Development of Hat Melee being neglected in order to develop Carp Blast and Clown Manipulation? Sure. There's only one set of powerset designers, and they can only do so much at once. Grammatical errors persisting due to development of Clown Manipulation? Not so much.

    Most players tend to think of development as a methodical, step-by-step process where individual tasks are completed (or left incomplete) in a particular order, much the way an individual writes a novel or paints a picture. Years of developer and OCR posts have convinced me that isn't the case. While the devs are sitting in meetings with a whiteboard that reads "i26: 1) Battalion attacks 2) New debuff set? 3) Secondary level shift system 4) PvP revamp" or what-have-you, Protean is writing the text of a mission for i24, Positron is holding forth on how big the endgame raid currently in the conceptual stage should be, the Dink is creating the set the players pushed for at the Plummet for release as soon as it finishes, Synapse is creating the new autohit AoE debuff for the Geek Manipulation set scheduled for i25, and two overworked QA checkers are reviewing i23 code. Dozens of balls are in the air at once, and bugs and mistakes and design decisions players don't like can creep in anywhere. They are not leaving those things in to irritate us. They are doing it because they are lost in the shuffle, or fixing them would break something else, or they're not in the code branch that's being developed right now. There will never be a single track of development, and even if it were possible to agree on and then catch every error, without that, there can never be a "totally fixed" game.

    That leaves us with an issue totally devoted to "some" fixes. And, while players who haven't worked with large organizations may disagree with me here, I can't see how that would really differ from what we get now.
  15. That was one of the weirder fact patterns I've seen in an opinion out of a court of appeals, and I teach such weird fact patterns for a living. Wow.
  16. Quote:
    Originally Posted by MentalMaden View Post
    I'm more curious about your topic and Dorne. Would you mind expanding on exactly what you mean by the statement? Then I'll dive in.
    Sure. I suppose the bare statement might not make much sense if you don't know much about New Mexico. (A bit of background on Olantern: while I am not from there and haven't lived there for a while, I lived in Albuquerque for four years while attending college.)

    First, why am I discussing New Mexico in a thread ostensibly about the Seven Kingdoms of Westeros? For those who aren't aware, Martin has lived in New Mexico (Santa Fe area) for quite some time now. I think he has made use of some aspects of New Mexico culture in presenting Dorne. Obviously, it isn't and isn't intended to be a one to one correspondence, but I found some interesting similarities.

    While each of the Seven Kingdoms is somewhat distinctive, Dorne is arguably the most so. That certainly seems to be the attitude of the other kingdoms. We're frequently told how odd Dornish law, food, etc. are from everyone else's point of view. The kingdom is even of a slightly different ethnicity, Rhoynish rather than Andal/First Men, as the other kingdoms are.

    The details are similar between NM and Dorne: both have warm-to-hot, dry climates, both have cuisine characterized by hot peppers (some of the dishes themselves seem the same), and both are strongly influenced by different cultural or political systems (Rhoynish in the case of Dorne, Spanish-speaking New World in the case of New Mexico) that are part of larger political systems with a different background. We even see parallel differences in the law (community property structures in New Mexico, Dornish law of female inheritance).

    More important than those details, though, I think Martin succeeded in capturing the way New Mexico sees itself. I have lived in many different places across the U.S., and of all of them, New Mexico is by far the most independent and the most proud of how distinctive it is. We see a similar attitude in the Dornish motto of "Unbent, unbowed, unbroken." Again, this may not mean much to readers not familiar with the real place, but there seems to be a similarity in attitudes there to me.

    Now, if we were to read an exchange between a Dornishman and some character from, say, the Stormlands, who says, "Oh, I love Dorne! Sunspear is so artistic!" and is then surprised to learn that there are other cities in Dorne, that would clinich in for me. (Substitute "Santa Fe" for "Sunspear" in the above sentence to hear what most people say to me when I mention New Mexico.)

    I sometimes think the North is meant to suggest Alaska, too (it's certainly large enough), but the identification there seems kinda thin to me.
  17. Quote:
    Originally Posted by MentalMaden View Post
    He knows who is what. Who will die. Who will win and who will lose. Maybe some of the minor characters fates are fuzzy, but don't fool yourself into thinking he's writing all of this on the fly. I think a lot of people feel this way because 1. he's going against so many established cliches in fantasy that many fantasy readers see it as random 2. it's a good way to explain his slow writing production (Oh he's bogged down because he doesn't know what will happen). He knows fully well what's going to happen.
    Yep, he's obviously got an overarching plan, and he obviously can't plan small details in advance. (And "small" is a relative term with a work of this scope.) My point is that he doesn't have a theme, other than "life is meaningless." Looking random and erratic requires at least as much planning as looking as if events are thematically inevitable. This makes it somewhat harder to predict events than in most fiction, by the way. (By the way, since it's a concept so dear to geekdom, I recommend everyone who hasn't already look into the term "ontological riff" and the Turkey City Lexicon.)

    One thing I particularly appreciate about this work is that there are enough characters that the reader can dislike a character who's meant to be sympathetic or like an unsympathetic one without seeing the whole story upside-down as a result, which tends to happen in situations with fewer protagonists.

    ***

    Unrelated matter: Dorne is New Mexico as New Mexicans see it. Discuss.
  18. Thanks to Clockwork01 for posting here, thus bringing this thread to my attention.

    Quote:
    Originally Posted by Clockwork O1 View Post
    Well, Arya seems to be the one Stark willing to do/sacrifice whatever is necessary to achieve her goals, it bodes well for her in the long run. However, I believe she will get close to her goal, but because she's one of the faceless men (women?) she'll be tragically killed by someone who should be her ally, probably by a member of her own family who doesn't realize it's her at the time.
    At that point, I will cheer. I have a deep and abiding loathing for Arya for a lot of reasons. But personally, I'm expecting her to kill Tyrion or, less likely, Danaerys (due to believing he did something he didn't), then either die accidentally herself or wander off to do more spunky girl assassinating because it's "edgy" and "realistic." (See why I don't like this character?) Counterintuitively, Sansa is the Stark I like best, because I can practically feel her author's contempt for her. I always feel sorry for characters when they're being pushed around by their gods.

    Also regarding to Clockwork01's statement, the notion of sacrifcing whatever must be done to achieve one's goals, while it's apparently a near-proxy for the supposedly nonexistent "good" for Martin, is kind of a creepy thing in my view, especially in the characters intended to be sympathetic. (I can forgive the Ironborn or Lannisters for this sort of thing; different rules apply to antagonists.) It should be noted that unlike most people who talk to me about these books or the TV show, who are still mooning over the death of Ned Stark, I loathed and despised the guy for his obsessive devotion to his ideals at the expense of everything. It was only when he agreed to back off in order to save his family that I actually started to like him.

    Has anyone in this thread considered that Danaerys rather than Jon Snow might be the reincarnation of whathisname, as well as the Prince That Was Promised?

    Oh, speaking of Jon Snow, I assumed up until recently that we'd get some kind of interesting story about his origins. After all, it's radically out of character for Ned Stark to father an illegitimate child. I had always suspected that he was not Ned Stark's son, but his nephew, the son of Ned's dead sister and the prince of Targaryen. (For a particularly satisfying twist, what if the relationship wasn't a hostile abuction, but a secret marriage accepted by both the parties? Notice that this gives Jon one of the strongest legal claims to the Iron Throne.) However, since Martin's point with the story seems to be, "Things happen completely at random, there's no plan, ooh, ontological riff ontological riff ontological riff," encapsulated in the oft-repeated "This is not a story," I've come to believe this is highly unlikely.

    I also assume Jon will live on at least temporarily in Ghost's body, possibly to be popped into another one (maybe by Bran?) eventually.

    For an ultimate resolution to the series, I'd like to see Jon killed off heroically in some spectacular mess, probably at King's Landing, trying to fight the Others or the Grey Death or whatever. (The Arya-kills-someone-by-mistake is presumably going on in the background. Maybe she'll kill Jon by mistake.) After this, Danaerys steps ashore, somebody from one of the other factions swears loyalty to her and says something like, "We are finished. This winter will end the world." Dany says, "Today is the first day of spring," Drogon flies overhead, The End, Acknowledgements. I doubt this is "edgy" or "realistic" enough for our author, though.
  19. Quote:
    Originally Posted by Lycantropus View Post
    That was the first MA arc I created. Nobody seemed to get it at the time

    ***

    Plus if I did it I'd want to add, as a bonus epilogue to the book, the issue of Marvel Super Hero Team-Up that had Galactus team up with Aunt May. Now WHO remembers that one?!
    I remember both these things, because they are ridiculous and enjoyable.

    P.S. Make sure to check if your arc is still playable, and please fix it if it isn't, because I have several heroes who could use a pie interlude.

    P.P.S. Ghost Widow, after being thrown a delicious baked good, ought to say, "The dead do not change ... nor does the delicious taste of Hostess (R) Cupcakes."
  20. Quote:
    Originally Posted by Party_Kake View Post
    I predict that Genesis will be stolen, by some dude we assumed was gone for good.

    Also spaceworms. in our ears!
    I think it'll be the same as Hybrid. It's just a shame, that's all.

    More seriously, I wouldn't be surprised to see some kind of low-grade control power somewhere in the incarna-tree, but my grasp of the design theory behind the system is so vague that I hesitate even to guess at anything other than that.
  21. Quote:
    Originally Posted by Golden Girl View Post
    I've heard of power lists that suggest otherwise.
    Same. Of course, everything at this stage of development is subject to massive change, including being changed to "never being released."
  22. Quote:
    Originally Posted by Dr_MechanoEU View Post
    You know it didn't even occur to me that this could be a magicky version of the medicine pool.
    I doubt that it's simply "magic-themed medicine." My point was that if someone hears, second-hand, that "Players don't like the technology focus of the Medicine pool," a powerset designer might think, "To make those players happy, let's make our next power pool, of any kind, emphatically not-technology." This doesn't necessarily make Sorcery and Medicine interchangeable or even remotely similar.
  23. It occurred to me that if the OCR folks pass on all the comments from this thread to the development team, there may be a developer saying something like, "Why would this give them the idea there's going to be a pool power themed around every origin? You know how they'll complain when they don't get one. We spend all this time working on a set to counterbalance that tech-y Medicine pool you OCR people say the players are always complaining about, and then they want more?"

    In brief, or perhaps not so danged much brief, I think we may have our usual cycle of high player expectations based on how players would make the game, developer bewilderment, and forum teethgnashing that has been with us since the servers emerged from the primordial ooze.
  24. Quote:
    Originally Posted by Thirty-Seven View Post
    I desperately want the Drudge heads/faces and related details available to Player Characters!!

    With a cherry on top?

    No, not on the heads... on the request.
    I can take or leave the heads, but I'd really like those goofy bobby hats they wear. Those are bobby helmets, aren't they?

    ***

    Everything else I'd like has either been mentioned already or falls into the realm of customizing a power-called model (i.e., Mastermind-type pets and player-model replacements like Kheldian forms and Granite Armor).
  25. Dang. And here I was hoping for Fin Fang Foom.

    Edit: Though Kingsley certainly could bring a certain gravitas to classic Foomisms like "Fin Fang Foom will put you in his pants."