Oedipus_Tex

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  1. I did a BAF last night with 18 people instead of 24. The reduction in players more or less banished the lag and made the run a lot more enjoyable. I also occasionally was able to see what was going on.
  2. This is a sidebar, but to be honest I am beginning to believe that in lieu of giving Force Field defense debuff resistance, that the set should get a straight up Power Boost clone that is somehow unstackable with regular Power Boost. Make it an AoE that affects all party members even (Clarion set the precedent for that). This would stop the set from being forced to seek out PB in its epics and provide a ton of overlapping utility with holds/stuns/slows/heals etc.
  3. Quote:
    Originally Posted by MajorPrankster View Post
    While I understand your inference, the fact of the matter is, I genuinely would like to understand why people get so worked up over changes in the game.

    Really, I would love to get more of an understanding besides 'some people are just that way'.

    It just does not make any logical sense to me to get as worked up as some posters and players seem to over changes and what-not in the game.

    So while my method may well appear to be a 'passive aggressive troll', it is not, in fact, my intent.

    I am simply fascinated with what makes people tick and I prefer to discuss things bluntly.


    Again, without knowing who "some posters" are there isn't a whole lot that can be discussed. It seems apparant to me you are talking about someone specific, or a specific group of people, in a veiled way. I apologize if I am misreading your intentions. Given my own writing style I certainly cannot accuse anyone else of being blunt.
  4. Quote:
    Originally Posted by MajorPrankster View Post
    Thanks for all the responses.

    For now, I am going to go with "some people just like to complain and argue while others think they know better than the developers" and leave it at that.


    And some people just like to start threads to troll passive aggressively.
  5. Oedipus_Tex

    Why no /sonic?

    Quote:
    Originally Posted by JayboH View Post
    Even though I agree with everyone, I want to be fair when responding to your post. Cold also has no heals, and sonic probably has the most -resist than any other set in the game, plus acc is usually not an issue later on.

    Again I think the issue is going to be Psi damage...

    With Cold and Force Field you get only low Psi defense, but you can also deflect with Ranged or AoE protection. A few powers from the Mind and Illusion set will bypass this, but mainly these are risky for their mezzes more than their damage. (Force Fielders hate Mezmerize especially).

    With Resistance, 100% of the Psi damage rips through at full effect.

    It was very noticeable for me on my various Sonic characters. I think on Masterminds Thermal is just tooooo much more attractive for Sonic to compare to. And then Thermal gets -Regen and a fairly large -Damage power for the hard targets, and huge run speed and recharge debuff resistance. I also am curious how compliant Mastermind pets will be about using the Sonic debuff ring intelligently.

    I guess Sonic gets Liquefy, but I've never been impressed with it.
  6. Quote:
    Originally Posted by EmperorSteele View Post
    Also, you were able to one-shot the Boss with your hold because every mez has a chance for "over-power", which is a few extra seconds of an extra point of magnitude. This is part of the reason i "proc out" with the Chance for Hold IOs (One in decimation for ranged attacks, and one from Lockdown in my Holds). Just some advice to further empower your 'troller =)

    Yep.

    Mesmerize also does a number on bosses, always affecting them (unless they are in a rain patch).

    My favorite trick on a high end Mind troller though is Dominate >> Levitate >> Dominate. Gets them almost every time and looks kind of neat too.
  7. Quote:
    Originally Posted by SuperJe View Post
    snow storm is an exploit? Not sure what you mean by that...

    Draggynn is talking about using the Hami-O slotting for Endurance/Run Speed.


    Quote:
    Just looking at the build, it looks like your focused way to much on bonus numbers than the synergy of the sets.
    I think it depends entirely on the situation. I would never never pass Arctic Air on an Ice Controller, and Shiver is bottom of the barrel for me (only 1 of my 3 lvl 50s has it). Different people, different styles. I can, however, report that an Ice troller with mezz protection who is also capped to Ranged plays nothing like one without those advantages.


    I have a few video examples around. This one has annoying music but demos my Ice/Fire Dominator fighting Malta on +0x8. /Storm doesn't work exactly the same but has some comparable characteristics. The build is actually slightly below the Ranged soft cap. Note that I start without mezz protection and have to build up to pop Domination.

    http://www.youtube.com/watch?v=utkoUxOY-1U


    EDIT: I should add that, in my mind, Ice Control is one of the sets that has benefited greatly from incarnate abilities. Its reliance on a relatively long recharge AoE hold (Glacier) is softened quite a bit by the ability to blow away third spawn or so with Judgement. Glacier and maintaining mezz protection are the specific reasons Recharge is desireable to minimize the in-between.

    Much shorter video with lots of Glacier action:

    http://www.youtube.com/watch?v=NDRgwvxBRBI
  8. Quote:
    Originally Posted by MajorPrankster View Post
    I don't understand it.

    I have seen so many posts over the years from (often the same) bitter, unhappy, angst-ridden players.

    Why would you continue to play a game you hate so much and/or that is so full of things you hate?

    While many might think it's more a matter of the bitter posters actually loving the game and wanting it to improve, I cannot really believe that when some of them post that they want the game to fail.

    The only logical conclusions I have been able to make are either they are sock-puppets for other games, just enjoy being upset or have no other outlet in RL where they think they are heard.

    After some of the more recent tirades I have read, had I gotten that upset over a change in the game, I would have simply canceled and moved on to another game.

    With that thought, I have seen posters try to somehow justify continuing to play a game they don't like from the perspective that this game sucks the least and is therefore their only choice, to which I can only say, "Huh?"

    I don't see, logically, how playing a game you hate can be healthy for you either. One of the most well know exchanges of "Doctor, it hurts when I raise arm" "Then don't raise your arm" comes to mind.

    Thoughts?

    Without knowing who you are talking about specifically it is imposible to answer. I don't think anyone really "hates" the game, even among the most outspoken and generally negative people out there.

    People tend to write about what upsets them. Ironically, what seems to upset quite a number of players is the opinions of other players in themselves. A lot of the longer expositions are less about that one negative player's opinion as it is about the back and forth drama of the confrontation between them and other posters.

    In the case of incarnate specifically, part of the irony of all of that is some of the ringleaders telling the "main" player base to be quiet are known to be members of the closed beta, where they are asked specifically for their feedback and in some cases changes are made. The implications of that should be fairly obvious.
  9. The other difference is that the ITF doesn't ask you to choose either a massive mechanics reward or costume parts.

    The pixie dust aura looks fantastic--I will grant the art department massive props from making these things attractive. I still feel like I'm a dude on a diet eating a jelly donut and wondering "how many extra laps is this going to cost me?"
  10. The issue with Blasters and blast sets in general is the nukes. They need to remove the total crash and have it do just -Recovery (if even that). IMO that is the fix Blasters need to get back on top of where they should be. And then you might actually see a Defender with a full-nuke who isn't Ice Blast, because it would do some serious fixing for that AT as well and their low damage vs high level Controllers. Back in the day when Armor sets didn't get mini-nukes I can sort of see the argument for the penalties on blast nukes, but not now.
  11. Quote:
    Originally Posted by EvilGeko View Post
    You wanted some digital powers so badly that you're willing to do something you don't enjoy? And pay for the privilege?

    At least we agree what coin it is we're on opposite sides of.
  12. Quote:
    Originally Posted by Alef_infinity View Post
    Wait, seriously? I'll have to use that trick! Both Terrify and my epic AoE are ED capped for damage (I did some fancy HO slotting to make sure to get good Fear duration too), so this should up my damage in situations where I can't rely on any Containment outside Mass Hypnosis.

    Ok, it turns out I am partially wrong about this. I have been messing around with my Mind troller again recently and experimentation shows the way it works is actually kind of weird. I missed it before because this character has pretty much always cast Energy Torrent >> Terrify.

    It turns out only certain powers queued together in a certain order produce the double-Containment effect. Energy Torrent >> Terrify will produce the effect. Terrify >> Energy Torrent will not.

    I think this is because Energy Torrent has a very fast animation but takes a little bit for the projectile to travel. Containment for Terrify gets checked as the projectile is moving.

    What this means is that its possible that not all AoEs can benefit. The power I wonder about is Psychic Tornado, which is rather slow. Frost Breath may have issues too.
  13. Gravity Control!

    I'm kidding.

    (Sort of.)
  14. Quote:
    Originally Posted by Garielle View Post
    A lot of players, myself included, express that we find repetitive grinding of the same content to be boring and undesirable. However, let's take a look at few facts of how a large segment of the community have chosen to utilize the existing game content and other systems.

    First there were mission farms. We would find some mission that offered good XP or good salvage drops and put together teams to farm it repeatedly, never actually completing the mission objective, specifically so we could farm it again. For example, the Battle Maiden farm.

    Then we got Newspaper Missions on the Villains side, and subsequently Radio Missions on the Hero side. Many players then ignored any contact missions that didn't offer some specific reward they were seeking and instead went from level 5-10ish nearly all the way to 50 with just the Newspaper/Radio missions. Missions, which are essentially all the same.

    Then we got the ability to be as creative as we liked and create our own stories with the Mission Architect system. A large segment of the community used the system to create farming missions which didn't even try to pretend to actually have any story behind them.

    Now it is easy for any of us to come up with anecdotal evidence saying, "Hey! I never did any of that stuff!" I could even, honestly, make that statement myself. However, take a look around, we are in the minority on that. Even if 100 people reply to this and say I am wrong, it would still be a vocal minority and not representative of the community as a whole. The developers, however, have access to statistical data that we do not. They see exactly what the majority of the players to spend their time doing while playing the game.

    Yes, we can say that we hate grinding repetitive content until we are blue in the face, and it won't change one simple fact...actions speak louder than words. We, as a community, have acted, and the developers have heard us loud and clear.

    I'm not sure if you're saying we're being punished because some people farmed or we now are required to farm because they assumed we enjoyed it.

    In any case, at this point the BAF is unmistakeably an AV farm. It differs only from the old AE AV farms in that the rewards are actually worth it and the hospital is in zone. I guess BAF could stand for Blatantly Authorized Farm.
  15. Oedipus_Tex

    Poison

    It's hard to predict right now what Ill/Poison will look like compared to Cold or Rad. It depends on the changes made to the set. Cold is going to be difficult to unseat... although an unmodified Traps would have done it for sure. Poison appears to make up for some weaknesses of Illusion though, particularly AoE Containment, and may be popular for untraditional reasons.

    On the minus side, Poison appears to be the only set besides Trick Arrow to lack both a self heal and any kind of baseline defense or resistance powers to build self protection with. It may seem like Cold (and even Storm's) rather small personal +defense powers contribute very little, but when you start IOing that small extra lift can mean a lot, if nothing else an easy place to slot LotG without muling. This is probably less an issue for Illusion than other combos, but even Illusion has to deal with ambushes and so on.
  16. IMO Thermal is a much better set than Sonic, on a Mastermind in particular. I have no worries about /Sonic Masterminds except for how many are likely to reroll the first time they run into Psi enemies and realize they have zero resistance and no way to heal the damage back or take advantage of Body Guard mode with it.
  17. Nothing is also forcing us not to stand in Atlas Park bowling over level ones. Nothing except the entire reward structure of the game that is. This is why I called the defense of the incarnate system that relies on guilt ("if you don't like it, it's because you're playing it too much") a "peep show masquerading as a morality play" in a previous post.

    In short, if you don't want us to play it on repeat, don't base rewards on it that you've used to motivate us through every other task in the game, and then turn around ask us to feel guilty about doing what it was you intended.
  18. Looking good overall. I tweaked again, leaving your power picks alone this time and was able to get you just below the softcap with slightly revised slotting. To do it I dropped the Resistance slotting out of Steamy Mist and replaced it with defenses.

    Recharge is slightly lower than before but defense comes in at 43.9%. You can actually push it higher by spending a whole lot on a different HOs in Steamy Mists but I opted for the cheaper version. In any case there is a really big difference between being at 40% vs ~44% due to oddities of the defense calculations.

    I also changed the third slot in Stamina back to the proc. 3 slots of +Recovery are over the ED cap and don't really benefit you.

    I still very highly recommend Cardiac as your Alpha slot. It benefits your both your Resistances and your Endurance Recovery. IMO every Ice Control and /Storm Summoning should be looking at either that or Ageless to help manage endurance costs... even more so for the combo of the two together.



    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Northwinde: Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery
    Hero Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Gale -- Acc-I(A)
    Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
    Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(31)
    Level 6: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(31), Zephyr-Travel(31)
    Level 8: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
    Level 10: Steamy Mist -- HO:Cyto(A), HO:Cyto(13), LkGmblr-Rchg+(15), S'fstPrt-ResDam/Def+(33)
    Level 12: Ice Slick -- RechRdx-I(A)
    Level 14: Arctic Air -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(21)
    Level 18: Snow Storm -- HO:Micro(A)
    Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(46)
    Level 22: Recall Friend -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(36)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29), EoCur-Acc/Hold/Rchg(29)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(33)
    Level 30: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(34), GravAnch-Immob/EndRdx(34), GravAnch-Acc/Rchg(36), GravAnch-Hold%(37)
    Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(40)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-+Res(Pets)(37), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(46)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15), P'Shift-End%(45)

    Code:
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  19. I think that for Controllers specifically it makes much more sense for this power to be a personal PBAoE.

    For other ATs it would depend on the situation. I definitely don't want anything like Sonic's debuff ring. The only exception to this generalization would be if it ever becomes possible to place powers like Arctic Air and Hot Feet optionally on yourself or an ally. If it's locked to one or the other though I think most of the time it comes up better locked to self than to locked to ally.
  20. Quote:
    Originally Posted by Atomic_Toy_Guy View Post
    I saw someone compared blasters to doms as far as power combination choices. Technically blasters currently have less choice then doms. Doms currently have 63 combinations available, while blasters only have 60 combinations.

    When you look at it from that angle Masterminds should be b**ching the most because they currently only have 48 choices and after the proliferation they will have a whopping 54 combinations.

    Then there are those of us who think being upset about this is really, really weird, since everyone has to start from level one with a new character to take advantage of it anyway...

    It's not like your existing stable of toons gets more powerful because "Defenders got something new." It doesn't make sense to divide the playerbase into "Dominator players" and "non-Dominator players."
  21. I've mentioned this before, but I think the "flip target around in the air" animation from Soul Storm would be an amazing alternate graphic for Gravity Control's holds. It doesn't need any special auras or anything, just the flip animation. I'm picturing it used in an AoE and think it would look incredible.
  22. Oedipus_Tex

    Why no /sonic?

    Sonic has major problems against Psi damage. It offers zero defense or protection and can't heal the damage back. Force Field is vulnerable to a subset of Psi (derrived from Mind and Illusion Control mainly) but Sonic gets absolutely destroyed.

    I don't know. I'd never tell a person not to play a certain set, but Sonic to me is sub-par. Compared to Thermal you get a little extra resistance and personal mezz protection, but lose tons of HP (since healing your pets in BG mode extends your own life).It does have some -Resistance, but its associated with an annoying power with a very high endurance cost.
  23. IMO Mind Control is a much better set on Controllers than it is sometimes given credit for. It is also good on Dominators, but in a different way.

    Small tip for the near future that took me forever to figure out: Containment bonuses are applied when a power is queued, not when it actually hits. You can cast Mass Hypnosis to sleep a group, and if you then cast 2 powers back to back(like Terrify >> AoE Blast) both of them get bonus Containment damage even though the first blast "should" logically wake up the enemies.
  24. That's a pretty good build. I have only a few small recommendations. it's late so I won't go through them one by one. The main thing I'd consider though is a switch to the Psi APP for mezz protection, which IMO is vital for Ice Control and very helpful for Storm.

    I don't know if/what incarnate abilities you are slotting. I will say that with Arctic Air slotted this way, you will be hurting very badly for endurance. However, Cardiac Alphas or Ageless Destiny, possibly both, help a lot with this. It will be a struggle until you get those powers slotted however. Ageless also packs +Recharge, making it even more attractive. Cardiac boosts the somewhat underslotted resistance of the APP armor.

    Note I dropped Fly. You can Hover already; I recommend using a jetpack if for some reason you need to get around faster in the air. I left most other power picks intact to match as much of your original as possible.

    Neither Shiver nor especially Gale really needs anything but accuracy slotting so you should be fine there. Frostbite is a little underslotted but if you go Cardiac the endurance should be manageable. Use Chillblain as your main single target attack when you can; it animates faster than Block of Ice anyway. Damage in BoI is always useful but when slots are tight not the end of the world; IMO the defense is more important to Ice.





    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Northwinde: Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery
    Hero Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Gale -- Acc-I(A)
    Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
    Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(50)
    Level 6: Hover -- LkGmblr-Rchg+(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def(13), RedFtn-EndRdx(13), LkGmblr-Rchg+(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def/Rchg(37)
    Level 12: Ice Slick -- RechRdx-I(A)
    Level 14: Arctic Air -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(21)
    Level 18: Shiver -- Acc-I(A)
    Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(46)
    Level 22: Recall Friend -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(36)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), G'Wdw-Acc/Hold/Rchg(29)
    Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(33), Stpfy-KB%(34)
    Level 30: Frostbite -- HO:Endo(A)
    Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-+Res(Pets)(37), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(46)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(45)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(36), P'Shift-End%(40)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|