-
Posts
3311 -
Joined
-
[ QUOTE ]
Hey all, we had a GM write an article for last week's City Scoop.
This GM has written three more articles as well to go out over the Scoop. He'd love some feedback from the community as I'm sure many of the folks within the Scoop staff would love to hear about their articles etc.
[/ QUOTE ]
I enjoyed reading GM Lloyd's article, and look forward to his future submissionsIt's interesting to get some insight on the GMs.
-
Wow, you can stack on that floor tile? <Cries over the amount of time wasted using only floor safes>
Well then, now I know, and I hear that's half the battle, or so they keep telling me
I'm 5-staring this thread and saving it as a favorite for reference in the near future. Thank you! -
Wow... you win!
Seriously, that thing is freakin' sweet!
-
The feature's turned on, so if you can't get in, I recommend using the link in Ex Libris' signature for some support!
-
<QR>
Very Tron:
- My user wants to go after the MCP
- So does mine!
Anyhow, more than what I was expecting form an official video actually, especially with the additional voice talent.
But yeah, the 4th wall... not much of an RPer these days, but all the User talk made me
But still, a nice video that casually or directly mentioned all the new features, so yay? Needed a better opening though, IMO. -
[ QUOTE ]
I'm trying to macro:
/macro t "targetcustomnext teammate$$powexec_name Speed Boost"
No dice, it only switches targets w/o applying the SB. Help?
[/ QUOTE ]
Try using the macro twice in a row. Otherwise, switch the order around. -
[ QUOTE ]
tried using /macro "powexec_name hasten$$powexec_name hasten" to get it to activate automatically with no luck.
this wouldn't be an issue if my statis protection wasn't also a clicky and more important. I would appreciate any help i could get with getting around this
[/ QUOTE ]
You can set a power to auto-activate by CTRL+Left-clicking on the tray icon.
But if you want a bind so you don't have to have an icon on your tray, you could use a bind instead.
However, you're using the wrong slash command (guide needs updating; I blame myself wasting time in my base). Your bind should look something like this:
/bind F "powexec_auto hasten"
This will toggle/ detoggle auto-activation on Hasten.
You could do the same thing with a macro:
/macro AutoH "powexec_auto hasten"
But you wouldn't be able to see if Hasten is in auto-activate mode in either case without a Hasten icon in your tray tab. Just depends on your preference.
Hope this helps. -
Rawr! Your PM box is full Shard
On topic, I need to do an ITF sometime with Turbo, but I need to get home early enough to do it, now that the semester is almost over -
Looks like the crashing has stopped thanks to the emergency patch last night. Working around thee wall bug in bases, but so far, my cavernous base is looking beautiful
... Crap, when will I have time to make a leveling pact or PvP? -
[ QUOTE ]
So have there been some SG badges removed? I noticed my SG no longer has the Improved Igniter badge, and some of the progress bars have disappeared altogether - like the Benedict Dr-3 Turret. Didn't see anything in the notes.
[/ QUOTE ]
Wouldn't hurt to bug it. AFAIK, there were no planned changes to SG badges/ blueprints. -
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Very disappointed that it seems that bases will be getting the "pointy end of the stick" for the foreseeable future.
[/ QUOTE ]
That's exactly what the scant amount of info in the article said.
...
Wait...
[/ QUOTE ]
Oh and look at the mess that the lack of information caused with Issue 13... They really hit the player satisfaction out of the ballpark with the Base and PVP changes...
[/ QUOTE ]
Don't put a strawman in front of me, tell me where the update for bases is in the article. I'm squinting my eyes really hard and I still don't see anything, and even unfocused my eyes like trying to look at one of those 3D pictures. Perhaps I don't have the EIC skills required to decipher it
Aside: I'm digging the base changes BTW. First thing I'm fiddling with tomorrow actually. Sorry you disagree. Perhaps you see something in the article because of a foregone conclusion? -
[ QUOTE ]
Very disappointed that it seems that bases will be getting the "pointy end of the stick" for the foreseeable future.
[/ QUOTE ]
That's exactly what the scant amount of info in the article said.
...
Wait... -
THIS JUST IN:
[ QUOTE ]
<ul type="square">[*]Refunds for Base Plots, Base Rooms, and Base items will be issued if the price has changed. [*] Any crafted items stored on a character in personal inventory will charge the new prices.
[*] Players must access the base editor before a refund is generated.
[/list]
[/ QUOTE ]
Want those discounts without replacing rooms and items? Just hit the base editor when I13 goes live. BAM! -
Like I told Synapse:
Welcome to the forums! I Hope you're a sadomasochist! -
Welcome to the forums! I Hope you're a sadomasochist!
-
Wow, not sure how I missed this. Thanks Plasma for pointing this out (so much stuff on the Community Digest lately).
Anyway, here goes:
[u]Base Repricing[u]
1) How will the repricing of bases affect you personally?
Significantly. I plan to re-plan the entire base, and give it more functionality and style
2) Will you dismantle your base to gain the additional prestige from the repricing?
Definitely. I'll save everything I can't delete (TP pads, containers, Empowerment stations, etc.) and be redoing everything from the ground up (once I have some new power & control devices crafted first).
3) How long would this process take you if you were to engage in this practice?
For me, one night to get everything to barebones functionality (power, control, TP pads working, etc.). After that, several more nights of styling each base room (maybe even doing some floating, etc.).
4) What are the positive and negative concerns regarding repricing?
I love getting more for my Prestige, but dislike having to rebuild everything. On the same token, though, I occasionally overhaul the base, and it's about time to do that anyhow (shrugs).
5) How will this feature affect you long term and short term?
In the short term, things will grow exponentially. I may even add rooms for key SG members to call their own (rooms/ studios, etc.). In the long term, we can accelerate base improvements thanks to lowered prices.
[u]Base Salvage Exchange to Invention Salvage[u]
1) What is the negative effect on your base for this feature implementation?
I think the biggest drawback is that Invention salvage is more appealing to the individual. Base salvage only had one specific purpose - bases. Invention salvage is used for so many more things, it may become highly desirable to take salvage from racks for personal gain (more on that below).
2) What is the positive effect on your base for this feature implementation?
Allowing us to store salvage in racks (albeit a smallish amount) is a large benefit. We can even drop off salvage for other members to use, and keep the "keeper" salvage in personal inventory until it's time to give them to the SG (for either individual or base crafting).
3) How long will it take you to adjust to learning this new system?
To me, it doesn't matter what I'm using to craft base items. The new Invention system will be easier in and of itself since less salvage is required for each item. So it won't take too long at all. However, converting Base Salvage to Invention Salvage through Brainstorms can be tedious, so I plan to do this on an on-demand basis.
4) What side effects to this system do you currently see from transitioning the old to new system?
The biggest side affect will be possible market inflation directly following Issue 13. AS SGs rebuild bases to take advantage of new pricing, prices for many kinds of salvage may take and adverse turn.
This is partially offset by Brain Storms, but this can cause another problem. Since bin permissions are per SG rank and not per bin, SG mates may take advantage of base salvage by converting it to Invention salvage for personal gains on the market. As an SG leader, there's now way for me to stop this without taking away privelages for all bins (including Inspiration and Enhancement tables), which is adverse to the SG as a whole.
5) What security concerns do you have regarding this change?
As I mentioned above, I wish I could lock down the bin(s) holding base salvage to be a higher permission value (either by SG rank or individual members) than the other bins. That way, banked base salvage would be safe until need for conversion, and other SG members could get into other Storage Racks, and the Enhancement and Inspiration tables.
[u]Additional Notes:[u]
I'm not adverse from going to Base Salvage to Invention Salvage as some, but I don't want my non-converted Bases Salvage to be pilfered away by those wishing to profit on the market or looking for an easy Rare Salvage piece for an IO - or just converted for badge purposes and sold off without benefit to the SG. I trust most of my members, but at the same time I want to ensure there is no temptation, or a reason for increased base thefts by new joins with ulterior motives. -
Ask Agent Ruby:
One of the things that many players will want to ask you about is the difficulties with in the past is using some of the higher-end effects, such as High water effects, FSAA Depth of Field, and other settings with ATI graphics cards in general. Do these settings still cause problems with City of Heroes/ Villains? If so, are they being addressed?
Thanks for stopping by our forums! -
<QR>
So, I just get back from a short business trip, do some socializing Saturday, and check my email, to be told about this development.
Lighthouse, your leaving this position is warranted. Not because you don't deserve the position, mind you, but because as the messenger, I've often seen how you have sometimes become the ire of the community when news doesn't match what some community members want to hear. In that aspect, I didn't envy you.
However, as quick as some community members are to "kill the messenger", there are those who at least appreciate the communication, whether it be for good or "ill," and I am honestly one of those people. Although I may not have always been happy with the news, I have been happy that we have had a Community Rep that has always maintained an open line of comunitcation.
At the end of the day, you were a community rep for a video game. That has its perks, like making a living working in what is essentially entertainment, but can also have a lot of nerdrage drama involved. For those community members who forget that it's all just a game, and loose all their drama into the game and the forums, I have sympathy for them, as they should be using all of that energy for more constructive in those venues in life that matter most. You, however, do see that there's always something else beyond what's happening at present, besides the game, these forums, and your office duties and current projects.
Just like CuppaJo before you, we're going to miss seeing you on the forums and in RL at all the cons and events. However, it's what you do with your life and career that matters the most. Do what you need to do. But try not to be a stranger around Paragon City or the Isles.
So again, good luck to you Alex. Many of us will miss you, but many of us also wish you the best of luck in your future endeavors. And I am among that group, Lighthouse.
See you around -
[ QUOTE ]
[ QUOTE ]
How do you get all this information all the time? Do you do some illegitimate things and should be banned? You are very suspicious and I have never trusted you. Clear your name, now, woman!
I fail to see why the devs would let you into the closed beta.....
[/ QUOTE ]
I'm sorry. I should be punished. Everyone, I have stolen from my developers. Please, purge me. I'm ashamed of myself. I should be arrested. I should be purged. I should be flogged. I shouldn't walk among good people. I'm a swine, a wretch; I don't deserve to live like others.
[/ QUOTE ]
No no no... I think you confused who the swine was
Clearly, it appears as someone quoted in this thread might be sexist... -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP Changes:
Weve also overhauled our PvP system in such a way that the changes do not affect PvE. Weve ignored PvP as good enough for long enough. The previous systems were ok and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvPers the advantage that comes with formulating tactics around the new systems were putting in place. PvP from now on will be on our priority list. If something isnt working out, well be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
[/ QUOTE ]
This is horrible. The new system is full of bugs, completely unbalanced and a majority of players (Current PvPers and PvEers) do NOT like this. In fact, the target audience of new PvPers are saying this changes helps even less! You took all diversity of At's out. Don't you think we know that a tank can take punches whereas a blaster can't? Now it is reversed! Blasters are supposed to be a high damage class, to make up for the low hp and def/resist. Now their damage is laughable. Blasters are the worst AT, along with Widows. Controllers and Defenders remain the "FotM" they were before with unresisted debuffs and high damaging holds. The game is turning into WoW 2.0. Please reconsider this "PvP overhaul," its worse then before!
[/ QUOTE ]
Ouch, if I were Castle or someone who worked extremely hard on trying to make all balanced and stuff and I read this, I'd wanna kill myself. Jeez.
Fro~
[/ QUOTE ]
I'm trying to figure out if more hyperbole could be crammed into that post, but I'm stumped. -
[ QUOTE ]
Tell us nao!
[/ QUOTE ]
I've got an inkling of what it might be, but nothing concrete... yet. -
[ QUOTE ]
Joule, if you check the preorder options in the link, all that is confirmed, including the one month. And it's the normal price for the game these days.
[/ QUOTE ]
Yep, sounds about right to me. -
[ QUOTE ]
[ QUOTE ]
No, you will be able to just download the client for Mac, with no cost involved (no "exclusive goodies" if you do though). If you have an active CoH subscription, you can play on Mac or PC.
[/ QUOTE ]
Yay! I'll buy the goodies anyway though.
If we already have an account and we purchase the Mac version can we apply the free month and goodies to an existing account? I'm all for supporting the cause.
[/ QUOTE ]
I suspect that, like any actual box purchase, a free month should be included with the purchase. So you can download for free without goodies, or you can buy the box and get the goodies plus a free month of play (like GvE for the PC).