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Scrappers do better damage with Shields. They get more damage from Shield Charge (something to do with it being a pseudo-pet), and get a bigger bonus from Against All Odds.
BS/Shield is good. I have an angel named Divine Wrath who is Fire/Shield; she looks appropriately wrathy with her white Fire Sword. -
Quote:Here's some Titan weapon information:Titan Weapons. This will be a large-weapon-based power set. Think buster swords, street lights, rail road crossing signs, etc. The set will introduce a new mechanic, known so far as "momentum." The attack animations start out slow, and increase speed with each following attack made. Many are speculating that this will work like a Brute's "fury bar" where you will build a certain amount of momentum that will decrease over time when you are not attacking.
Quote:Here's 6 out of the 9 Titan attacks. I don't bother taking a screenshot of Taunt or Build Up. The last Titan power is possibly [Titan Weapons.Whirling Slice], even though in game this link doesn't provide any information.
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To quote someone who knows me in-game: "I detect skulls. Blade is here."
I use the chains a lot too. Arm chains, leg chains, chest chains, neck chains... -
Quote:I took the address for the second Carnival pic, changed 2 to 3 and got this:Third image still isn't loading; the URL for the image is malformed, and so is the link:
http://www.cityofheroes.com.httpd.webdev03.austin.ncwest. ncsoft.corp/en/global/includes/images/Issues/issue-21/Screenshots/carnival_of_light3.jpg
Cool looking. -
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Quote:Actually BaB, who would have known, said that it would take either a really huge effort or for someone to find some clever workaround like they did for custom weapons. No one ever found that clever workaround, so BaB and his people put in the required huge effort and here we are with mostly customizable powers.1) Power Customization, people said it was impossible back in 2005. Now for some powers you can change the animation and all powers the colors.
Quote:2) Inherent Fitness Pool: Did they nerf this at all by making it inherent?
Quote:4) Brute damage cap nerf -- Ah, I predicted this way back in COV beta.
Well, I'm not really that but I'll mention that Dominators got a detailed rebalancing. The damage bonus was removed from Domination and made inherent, and various powers had their damage changed. Power Push and TK Thrust are now heavy hitters, Psychic Shockwave was "nerfed" and the rest of the Psychic Assault set buffed (no more waiting till 38 to have a serous attack), etc. All in all they play a lot better now. -
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Earth, ice, lightning, fire, darkness, light, steampunk hoverplatform, crystal, giant bird, some Rularuu-ish monstrosity*; there's all sorts of potential flying platforms that could be made now that the basic animations exist.
* I picture something you stand on shaped like a stingray with a great big eye in front. A good themed transport for sorcerers & Lovecraftian horrors. -
Quote:Or to go over the top in the other direction.There should be some kind of summer time Founders Day event for Paragon City.
With all the trappings of the 4th of July, but none of the national specificity.
And of course, villains would be on hand to put a damper on festivities.
"Those fools said I was mad! They limit themselves to what can be achieved with fireworks using mere chemical explosives, and mocked my brilliant achievement of Nuclear Pyrotechnics! Ah, the glow of the radioactive cobalt was so beautiful..." -
Quote:Vigilante: Insert a bomb into the ball powerful enough to kill everyone there to ensure that you get the villains even if the Phalanx dies too. Sacrifices Had to Be Made.Well, it could be heroic. Have the bomb set up the detonate on impact and make sure statesman serves. He'll shrug off the explosion which will rocket the ball towards the Arachnos side faster than they can react, winning the Freedom Phalanx the first point!
Rogue: You are hired by Arachnos to insert a bomb targeted to blow up the Phalanx, but switch it to blow up the Arachnos team instead when Manticore pays you off. -
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Arachnos in bikinis!
Fortunata: "Hey jerk! My face is up here!"
Ogler: "Uhhh...no it isn't."
Fortunata: "...stupid 'must wear helmet at all times' regulation..."
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Quote:As opposed to a broadsword?My guess is because when one imagines a sneaky, shadowy assassin type character like a Stalker, one does not imagine a gigantic Battle Axe or War Mace as their weapon of choice. When I think of an assassin, I imagine their weapons as light-weight and easy to carry, neither of which fit War Mace and Battle Axe.
Quote:Because it would require a new assassin strike for each powerset - it's the same reason they didn't get Ice Melee - the art team was swamped enough.
Quote:Ice Armor for Stalkers
We chose Ice Armor this time around as it was a fun and thematically interesting power set and it was the only option that didn’t require substantial art time. Since our talented artists are working their rear ends off making content in Issue 21 shine, this round of Power Set Proliferation required that there would be no art time used. -
Quote:"Traditional DPS role". Hero archetypes hew closer to the old Tank/Healer/DPS "Holy Trinity". If you assume that you're always going to have a tank and a healer/buffer along then a glass cannon makes more sense.I hate calling it a mechanic. That lends it too much legitimacy. Is there a commonly recognized word that properly encompasses "Lazily thrown together" "Badly designed" and "Fails horrifically without a MASSIVE money investment" that I can use for this AT? Suggestions please.
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A photon drive would. That requires somewhat more power than you'd see in a hand weapon though...
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Quote:Soooo...it was a deflector dish?Like we used to say back in the comm server business, it's only software. (It was our new-feature mantra. Sort of an inverse Standard Code Rant. We built our hardware for maximum flexibility, which meant it could do almost nothing natively but almost anything if our software guys had enough time.
)
Just reroute the plasma feed and invert the subspace flux...
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The new version doesn't change your shape. There's complaints in the Kheldian forum in fact that there's no more reason to take Nova form, even though new Lightform carries over to Dwarf and Nova.
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Fallout and Black Hole both come at 35, I'd certainly prefer an Ancillary Pool power over either of those. And Traps has Detonator/Time Bomb at 38.
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I'm considering re-rolling Clockstopper my Clockwork Mace/Shield brute as a scrapper; I'm not sure if the improved damage from scrapper Shield Charge will be worth it though.
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Quote:I took both on my Elec/Psi. I also took the single target immobilize, both to deal with runners and because it has -kb, which means I don't knock my target out of Static Field with TK Thrust unless I want to. The AoE immobilize doesn't have -kb, by the way.Mind Probe and TK Thrust - Both are good attacks. If you primarily PvE go with Mind Probe. TK Thrust does better damage in PvP if you're interested in that. It still does good in PvE and gives you some smashing damage to use against robots and it's fun to just put your hand in someone's face to blow them 50ft away from you lol. Very Jedi
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Quote:Wrong.Honestly, I have no doubt that Khelds were never even thought of when these new powers were designed, and that they'll simply never get access to the new flight/TP powers.
Sucks to be them.
Quote:Peacebringers- Combat Flight now correctly provides defense to all types of attacks.
- Luminous Blast
- Build Up has been renamed "Inner Light". It now grants a large damage and ToHit bonus for 10 seconds, and then a moderate damage and ToHit bonus for 20 seconds thereafter, for a total of 30 seconds of boosted damage.
- Photon Seekers cooldown has been reduced from 300 seconds to 180 seconds.
- Luminous Aura : Quantum Acceleration
- Added a new power available at level 24: Quantum Acceleration.
- Quantum Acceleration is similar to Afterburner.
- This allows Peacebringers to select this power if they wish.
- This power now provides a moderate amount of defense, improved flight control, and -fly protection, but has a 30 second cooldown once toggled off. This power can now accept Defense enhancements, IOs and Defense set IOs.
- This power will no longer allow the user to fly unless the user has a flight power active.
- This power's long help now clarifies that this power's flight protection is only granted while Combat Flight, Energy Flight, Quantum Flight or Group Energy Flight is active.
- Light Form has been redesigned. Its cooldown has been lowered from 1000 seconds to 300 seconds, but its duration has been reduced to 90 seconds to match that of Eclipse. The recovery bonus from the power and the status protection from the power have been moderately reduced to compensate for the drastic increase in uptime now possible. Additionally, Light Form now persists when activating White Dwarf or Bright Nova.
- White Dwarf now protects you from status effects as soon as its animation begins, preventing the power from being interrupted.
- Solar Flare and White Dwarf Flare are now generated by the Peacebringer's hands instead of their feet, and can now be used while in midair.
Warshades- Umbral Aura : Shadow Slip
- Added a new power available at level 24: Shadow Slip
- Shadow Slip is similar to Long Range Teleportation.
- This allows Warshades to select this power if they wish.
- Decreased this power's interrupt time from 13 seconds to 10 seconds and decreased its recharge from 450 seconds to 300 seconds.
- Black Dwarf now protects you from status effects as soon as its animation begins, preventing the power from being interrupted.
- Shadow Cloak - This power has been updated to reflect changes to power pool Stealth that have occurred since it was made. It now provides defense to all types of damage, rather than just positional defense, and half of the defense bonus now suppresses while in combat.