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Posts
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If you guys had thrown a chainsaw in there somewhere and some weapon customization and other costume pieces this would of been a pretty cool pack to buy. As always though, you guys have consumable prices backwards compared to other mmos.
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Quote:They could just as easily just give players the obliteration beam here and call it a day. Been wanting obliteration beam since I first ran a keyes. No knockback though.... We don't need more stinking knockback. Make it knockdown or knockup.
Satellite Cannon - Ground-targeted Energy damage, shoots a colorable beam from the sky; Core side does standard Judgement Critical, Radial does a DoT that has a chance to spread to other targets outside of the blast (like Disintegrate, but maybe doesn't cause the Disintegrate bonus to keep from pigeon-holing Beam Gun users), maybe Knockback as well.
Also lets not forget about this shall we?
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Plenty of nice praetorian models ingame to use for gundrones/forcefield generators. Really wondering why those haven't been added for player use yet. On another note am I the only one that wishes traps had gundrone instead of time bomb? Bout time they make time bomb more useful on both traps and devices or that simply remove it and replace it with something else. I think making it a remote bomb would be a good step but atleast replacing it on traps with gundrone would be simpler for traps anyway.
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Id like a player version of statesman lightning nuke. (ofcourse I don't expect it to be nearly as damaging.)
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I would also like bring it as well and getsome.
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Quote:They could solve this problem easily by letting players with crappy computers disable rendering of capes, wings, all particles, auras and all the other things that put alot of stress on 10 year old computers.The devs have said that it's a "double cape" rig, and would cause too much lag if it was given out to players.
Bottom line is that's not a good enough excuse anymore. -
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Alot of details need to be separated honestly. Id like to use my earmuffs and some goggles and maybe even a tiara as an example. Add more options to the costume creator.
Ear items
Forehead items
Eye wear
Horns
Id like to see them do another systems update issue like issue 16 when it added the still presently unfinished power/color customization. Because it's about time things like powerpool/patron/ancil/kheld/veat color/power customization to finally make it to the game. -
Id rather see a power armor powerset someday personally. You can already make armored looking characters. All we need now is shoulder, and chest cannons. We've already got the IDF and those giant shoulder missile launchers they use, chest beams from the clockwork and shoulder cannons from the clockwork.
They gave us beam rifle and that was a very much requested item for years so perhaps this is next. -
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I'd like to see ancil/patrons added for praetorias too. But in a different way since right now there is no way to declare yourself a loyalist or a resistance member as a primal.
When you defeat the praetorian AVS you could unlock the ability to use some of their powers. So if you defeat anti-matter for example, you might unlock some radiation attacks, temp invulnerability, a summon clockwork power and some utility power. Maybe even a player version of the obliteration beam? -
Would be cool to pair with assault rifle. I have so many assault rifle/traps and beam rifle/traps. Suppressive fire sounds cool but to me I think i'd want something like an air strike instead. They could use a longbow chaser for heroes or a black helicopter for villains to drop some sort of explosive.
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Spinning strike should of been a martial arts alternate animation. The more I look at it, the more it annoys me. On another note, I wish focus chi added a energy damage proc to your attacks. It seems to me all the new melee sets are so much more powerful than the older sets.
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When we were getting the special stances with going rogue complete collectors edition this is what I thought we would be getting. I thought hmm someone must of played champions and noticed that in the costume creator for that game. It would be great to get that at some point.
I also hope that when pool power customization comes out someday that we can use the flight emotes and a customization for flight instead of having to setup a bind or macro. -
Continuing now until further notice. MSRS every Friday/Sunday Raid starts no later than 9:30pm est. Raid forming early at 8:45pm.
I will post here if I can't make it for some reason or if I decide to host at different time. As always the raid will start early if the league fills up. So if you all show up at 8:55 then we'll start early! -
Cool. Now poke the powers that be for us and get a fix for the claim all button to ignore level 50 items on a non level 50 character would be nice. Really sucks not being able to use claim all on a non level 50 just because you have incarnate costume pieces. (it will give you an error when it trys to claim ascension pieces) Or you could remove that stupid level requirement from those costume pieces since it really is a bad idea having it to begin with. Either or would be great.
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From what I've seen ios in afterburner don't even work unless you put a flight speed io in flight. 78 mph at level 50 with no enhancements in flight and none in afterburner. Add 2 flight ios to afterburner, unchanged. slot a single flight io in flight with the 2 in afterburner and the speed increases to 86mph. Likely a bug because it should not require a flight IO in flight just for afterburners slots to function.
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No robe, no hat, no purchase. Redesigned a enemy group and you still taunt us with the pieces we wanted in the first place. What a sick joke and a rip off.
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Gonna call bs on that. Plenty of gaming communities use vbulletin and never have this problem. Its probably due to how they have all this extra stuff tied into the forums. A gameclient account, a server transfer account. All that extra stuff that was never designed to even be on the forum. I think they need to go back to separate forum accounts from the game account. You could still use the same password or account name but it wouldn't be linked to the game, forum and beta server transfer section.
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Windows 7 64bit
This is a non coh problem but I figured someone here might be able to help.
I was about to open up firefox yesterday and it would crash as soon as I clicked the icon. I tried IE and it would do the same. I could open xfire and mids but both would get kinda unstable. Teamspeak and ventrilo worked just fine however.
My first thought was oh man... my harddrive is going bad or I have some sort of virus. Did a virus scan with kaspersky, nothing bad found. So then I checked my active processes.
Sometime or other something has caused these 2 processes to appear. Before all I had was 'Rundll32.exe' or the other 'rundll32.exe *32'. I can't recall which but I didn't have both of them. Now when I startup my computer I have to end the process of one or the other just to use firefox or internet explorer. Both programs crash immediately upon execution. Once I close either or they both usually close and at that point I can launch and use firefox or IE without any problems.
Has anyone else run into this problem before? What might have caused it? The only recent recent software that I had installed was microsoft silverlight and I promptly uninstalled it figuring it was the issue. I don't leave my computer on usually and I have automatic windows updates disabled to keep crap like this was happening at a bad time. Since some windows updates in the past have broken things in the operating system, caused coh to crash or caused blue screening. -
Quote:I think its your card or settings mate. I certainly don't see any of that in first ward or any of the existing praetorian or old zones.... and awful _awful_ level of detail models and/or transitions. The zone looks lovely if you never move but the second you start flying over it:
- Trees Flicker and pop
- Buildings shuffle in height/depth
- Windows move
- Tendrils pop and jitter
- Colours change dramatically
It is _painful_ to fly over this zone, much like the rest of Praetoria and now Atlas park.
Just compare to the old Steel Canyon where detail just gently fades out the further you get away. -
I can't say exactly where I want firstward to continue but I can say that I loved twin shots arcs in Atlas park. And I'd love to see that storyline between them and the little supergroup you form with them continue on from that level range all the way to 50. Doing more missions with them and making them an important part of the journey to 50 and beyond. Kinda like how faultline and fusionette make little appearances in tfs and other story arcs later in the game. But for twinshot and crew, you should have atleast 1 story arc per level range for them.
Whomever designed the characters and wrote the story scripts for them did a good job. I found them more enjoyable than the signature story arcs. Very interesting, humorous and exciting missions. Not a dull point the entire time (unless you don't like reading the contact windows and caption)
It's missions like this though where I'd like to see voice overs and player character voices for picking options and not just because ToR is doing it. I think that one little detail could add alot of extra enjoyment to these.