NordBlast

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  1. Quote:
    Originally Posted by Rikis View Post
    P.S. There's only one AT that can complain about the Nanite Halberds, and that is Stalkers who take Mace Mastery's snipe. It's the only power in the game that has an activation/rooting time as long as the warning fog of the nanite halberds.
    Well, it has 6 second interrupt time as well.
  2. I have 3 membranes in ML on my fort and widow
  3. Quote:
    Originally Posted by Silver Gale View Post

    Did we fail the STF because both Tanks were in melee with Ghost Widow, or was it because the Controller was using Blackwand, which heals her?
    Can I get credit toward heal badges by healing GW with Blackwand?
  4. I still think it was original intent (even having Castle claim otherwise) to disable their aura while leaving all other capabilities intact.

    They did all stuff they do now (healing, blasting, debuffing), but were much easier to kill (on the same scale as yellows and blues).
  5. Quote:
    Originally Posted by Master-Blade View Post
    I play on freedom and I've only head that rumor one time the other day. The team was told that leaving the Pylons up causes the Green Mitos to be Held easier. I used the Mk Power Analyser on the Green Mitos to see what was going on, and it seems they only had 7 points of protection instead of the usual 50. I haven't really taken a look at them since before the "fix" a while back anyway, so I don't know if 7 is the new norm or not, but that's the only info I have about it. I'll have to examine one again on the next run for comparison.

    That said, I run this regularlay without using any crazy tricks, so i don't see why people would get all crazy and boot people over it. If I were you, I'd simply put those people on /ignore and move on.
    Originally, the green mitos in LGTF didn't have any hold protection. At some point, Castle decided to "fix" them by granting them mag 50 hold protection. Later he lowered it to mag 7.
  6. Plus, their vengeance stacks. As Aett said, try to kill minions first, leaving any LTs to die last.
  7. I went through my log files, so anytime I was getting Already Dead badge, total time figting BM (including retreat) was in 6-12 minutes range.
  8. Quote:
    Originally Posted by Zombie Man View Post
    I don't know if the pylons have an effect on Hami. Content-wise... they do. They're responsible for Hami being weakened. Whether that translates into a mechanical advantage -- such as causing Hami not to agro on anyone unless attacked -- I don't know.

    I do know that the pylons are a convenient tool for targeted-foe powers such as Dark and Kin have. On my Dark, I can TP a fallen teammate to a Pylon and use it to rez them.

    As far as leading Rikti into the goo... that's always a Good Idea. Not only do they sometimes kill a mito, but they're absorbing all the mito attacks leaving the team to easily kill the mitos.

    On a related topic, the glowy power the team leader gets for killing Hami that's supposed to weaken The Honoree truly does nothing mechanically. Castle said so. People are free to delete the power from their Power List menu and save themselves from going into an epileptic fit from the strobing lights.
    It it possible to kill Hami while the pylons are up?
  9. Quote:
    Originally Posted by Master-Blade View Post
    It might be mixed. I know for sure there are Malta ambushes. It's been a common tactic of mine to keep one of the Engineer's AutoTurrets alive to prevent more ambushes from coming.
    Malta doesn't appear in warehouse until you clicked all glowies. If you let timer expire with some glowies still there, you are getting only 3 waves of clockwork ambushes.
  10. You cannot fight her anyway, only talk.
  11. Quote:
    Originally Posted by WoefulKnight View Post
    When the timer runs out the Malta ambushes occur without Director 11. The AV appears near the last glowie clicked and only after the last glowie not on a timer I do believe.
    These are clockwork ambushes, not Malta.
  12. Quote:
    Originally Posted by Madam_Enigma View Post
    Another example of what soft capped defense can do... Fighting the crystal titan without using ambrosia, and not getting insta-killed by it's special attack that requires ambrosia to survive. Really funny to see the entire team faceplanting but you, and them demanding to know why you didn't get killed. The one time I fought crystal titan in the trial, that happened. Everyone else was filling their entire tray with ambrosia, I was filling mine with respites, lucks, and catch breaths. Gave every ambrosia I got to the others. Didn't get hit once the entire crystal titan fight.

    On the other hand, elude crashed JUST as the sucker died.
    Eden was fixed few issues back. You cannot substitute ambrosia with lucks anymore.
  13. I've seen such behaviour in the past (we no longer pull AVs, but rush all 4 of them even on MO runs). Late coming is not necessarily happening all the times. But happens quite often. You may try to lose aggro, and try to pull again.
  14. Quote:
    Originally Posted by Lycanus View Post
    just done, trapdoor, one invuln/dark tank, one dark/regen scrapper, one rad/rad defender....I (scrapper) was on clone hunt...I found one clone looked around and arrived at trapdoor in time to get one shot in before he turned blue....

    whole fight...about 30-40 seconds

    first comment by anyone

    "heh, people have trouble with this guy"
    But you cheated... You were on team
  15. [blood coral empowerment] from last mission of Vincent Ross' arc looks yummy too
  16. Quote:
    Originally Posted by Reiska View Post
    ...
    Of course, villains have had to fight the PPD's glue patches for four years.
    ...
    This is what you are getting in Roy Cooling arc. You fighting against rogue PPD there
  17. Quote:
    Originally Posted by Amily View Post
    The same thing happened with the CoP. I am not surprised. Hopefully just putting good information out there and exposure will remedy some of the complaining. What I don't understand is that people seem to want to be able to accomplish things quickly and easily, but then complain they are bored.
    My biggest complaint regarding CoP and complaint of many people I'm playing with is only about organizational requirements. Not the raid difficulty itself.

    Take Hami and Rikti ship for example. Only requirement for you to participate in any of raids is to be in the zone. You don't even need the team for that, leave along requirement of having the team leaders from the same SG/VG.
  18. Awesome runs. Congratulations!
  19. I went with cardiac radial.

    I was running out of endurance during long fights, with cardiac it is much more manageble.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The thing is Inspirations in this game are actually pretty overpowered when it comes down to it, people put a lot of money into softcapping builds but a few inspirations will have the same effect for the duration of a boss fight.

    Assume a character with no defensive abilities at all. A level 50 character has 20 inspiration slots so lets say you carry 4 small reds, 12 small purples and 4 small greens. That gives you 3 minutes of combat with softcapped defenses and a 25% damage (50% for the first minute) plus you can heal 100% of your hitpoints in that period. Assuming you have a basic 3 damage, 1 accuracy slotting in your attacks that should be more than adequate to take him down. If that isn't sufficient you could even go to Tier 2 of 3 inspirations. Pack 8 Tier 2 purples, 8 tier 3 reds and 4 tier 3 greens. That gives you four minutes of combat with softcapped defense and +100% damage plus the ability to heal 200% of your base HP.
    But, but, tru warrirs don't use inspirations...
  21. 3) Add option to hide popup for vigilantes and rogues entering PD and exiting RWZ and PD
  22. I only have 8 fifties. All are slotted with uncommon boost now.