Apex Task Force: Tips? Guides?


Adeon Hawkwood

 

Posted

I'll be running my first Apex Task Force this weekend, but this will also be the first time I've actually done it.

I've read all of the Paragon Wiki page but there is a lot of +++ Missing Information +++

I've looked through the Player Guides here but didn't find anything yet.

I've seen a few threads with some good advice, but I thought I would post a thread to ask specifically:

What advice or tips do you have for a first time leader/team on this TF?

And if there is a good guide somewhere that I've missed, let me know.

Thanks!


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

I've lead many Apex TFs with a 100% success rate. Every single time, it's been with a PuG. I do not seek out specific ATs or powerset, when I advertise, I do first come, first serve. My fastest time was 37 minutes with 3 buffers/debuffers, my slowest was 1 hour and 13 minutes when we had absolutely no debuffs, only a bubbler and an empath. My team compositions have run the gamut, from 3 Tankers to no Tankers to 3 Masterminds. From 6 melees, to a single debuffer.

Before I start the TF, I tell my teams to stock their inspiration tray with nothing but oranges. The reason for this is because I bumrush the pylons. With this strategy, anyone who refuses to get oranges will die in the sewers. Anyways, before opening the third door leading to the first room, I tell my teams to eat 7-8 oranges (depending on their AT) and to ignore everything, focus down the first Pylon, ignore the Rikti that stay alive and destroy the second Pylon. At this point, I tell them we'll be clearing the first two groups of Hydras, ignoring the third in order to focus down the last Pylon.

For the War Walker part, it depends on whether I have someone who wants the badges or not. They must tell me at the beginning, otherwise I tell my team to click on the boxes and we'll be activating the drones. If we activate them, everyone stays above the stairs on the penny. If we go after the badges, I tell everyone to stay below the stairs and I'll guide the War Walkers down (stupid AI can't handle stairs).

For the Battle Maiden fight, I explain it before accepting the mission so people don't rush in. If I have people who have never done it before, which still happens with some regularity, this is the explanation I use (which I really should macro/bind):

Battle Maiden has 3 Phases. All phases have one thing in common, Nanite Halberds, ie, blue patches of doom. When she targets you with a Nanite Halberd, a blue fog will appear under your feet (not on the ground if you're flying!), at which point you have 8 seconds to move out of the way. After 8 seconds, it turns into a bright blue light and that it means it is activated, you'll start taking an impressive amount of damage. Flyers, I prefer that you fly low; just high enough to ignore the Animated Swords' melee attacks but low enough that those of us stuck on the ground can see the Nanite Halberds that have targeted you.

Phase 1 is straightforward, bring Battle Maiden to 50% health and she retreats. During Phase 1, she spawns a single Nanite Halberd at the person with the highest aggro on her, usually a meleer. This patch does 100 autohit, unresistable damage a second. If you have high HPs, have a self heal, and are NOT being harassed by adds, you can stand in it.

During Phase 2, she spawns waves of enemies, but only the human champions count towards advancing the fight. She also starts using 3 Nanite Halberds, randomly targeting people in the team. No one can afford to stand in them anymore as they'll be doing 200 damage a second. Once we finish off three waves of human champions, Battle Maiden returns to the fight, still at 50%.

During Phase 3, we have waves of enemies, Battle Maiden herself, and *4* nanite halberds now dealing 400 damage a second. Focus down Battle Maiden and stay alive. The key to this fight is not movement nor speed. It's awareness. It doesn't matter how far you jump, if you land in someone else's blue area of doom. It doesn't matter how fast you run away, if you trip over 3 areas of doom. You don't need to continuously move, you only need to move to avoid a nanite halberd. You do not get targeted for not moving, you get targeted because the RNG chose you.


 

Posted

Great sumup, Rikis. This is one of the most fun TFs in the game imo, and I recommend it highly. Once I get all my guys the Alpha slot enhancer, it's probably going to be my go-to TF.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

That's exactly the kind of tips I was looking for, thanks!


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Rikis covered it pretty well. The only thing I'd add is to make sure everyone has thier alpha boost slotted, you will get people who ignore that requirement. Easiest way to check is to expand the buff bar, if they have a boost slotted it will appear there.


 

Posted

Another important thing to keep in mind; DON'T GIVE UP! Did Battle Maiden regen back to 100% during phase 3? So what?! I've had teams defeat her anyways, it may be demoralizing but it's not a sign that you won't beat her. You have to give people time to get used to the mechanics (and they have to give themselves time too!). Are you down one man? It's STILL doable! Both of those occasions have occurred to me but I didn't let it stop me or my team, we kept going and still got her.

P.S. There's only one AT that can complain about the Nanite Halberds, and that is Stalkers who take Mace Mastery's snipe. It's the only power in the game that has an activation/rooting time as long as the warning fog of the nanite halberds.


 

Posted

Quote:
Originally Posted by Rikis View Post
Another important thing to keep in mind; DON'T GIVE UP! Did Battle Maiden regen back to 100% during phase 3? So what?! I've had teams defeat her anyways, it may be demoralizing but it's not a sign that you won't beat her. You have to give people time to get used to the mechanics (and they have to give themselves time too!). Are you down one man? It's STILL doable! Both of those occasions have occurred to me but I didn't let it stop me or my team, we kept going and still got her.

P.S. There's only one AT that can complain about the Nanite Halberds, and that is Stalkers who take Mace Mastery's snipe. It's the only power in the game that has an activation/rooting time as long as the warning fog of the nanite halberds.
Thanks again - I have a question about the halberds, though. Once they are activated, how long before she can activate another one? In other words, how often are people going to have to change position because of new halberds?


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Quasadu View Post
Thanks again - I have a question about the halberds, though. Once they are activated, how long before she can activate another one? In other words, how often are people going to have to change position because of new halberds?

There will always be halberds activating starting in phase 2 and 3. That is to say, 8 seconds after the first three halberds of phase 2, another round of halberds will spawn immediately. Sometimes you're lucky, and won't be chosen for a halberd area in 3-4 rounds. Other times, you're not so lucky and will be chosen 3-4 consecutive times. I may be a bit off for phase 2, but that is how it works during phase 3. I seem to notice that the more animated swords, the more breathing room you'll have with nanite halberds. The less animated swords there are, the faster the nanite halberd rounds occur. But it's conjecture, I've no proof one way or another. Then again, I'm a little busy during the fight to notice little details


 

Posted

Quote:
Originally Posted by Rikis View Post
P.S. There's only one AT that can complain about the Nanite Halberds, and that is Stalkers who take Mace Mastery's snipe. It's the only power in the game that has an activation/rooting time as long as the warning fog of the nanite halberds.
Well, it has 6 second interrupt time as well.


 

Posted

I recently failed the Apex TF the other night, and there was never any indication that the blue fields were coming. After the near instantaneous death (they appear to have -travel debuffs), I could see them--but there was no way to anticipate them. "Nothing, nothing, nothing, nothing, DEATH, oh...a blue thing."

Bugged? A bad graphics issue?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I recently failed the Apex TF the other night, and there was never any indication that the blue fields were coming. After the near instantaneous death (they appear to have -travel debuffs), I could see them--but there was no way to anticipate them. "Nothing, nothing, nothing, nothing, DEATH, oh...a blue thing."

Bugged? A bad graphics issue?
I would say either a bug or one of your pwoers was obscuring the animation. What powerset were you playing? The "warning" graphic is a bit of blue swirling around your feet so I could imagine certain powers (such as Steamy Mist) making it hard to see.


 

Posted

Empathy.

I'll wager my mother there was no eight second countdown till the blue popped, not for me.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I'll wager my mother there was no eight second countdown till the blue popped, not for me.
Hmmm... then yeah it sounds like a bug. Unless you had Healing Aura on auto-fire you should have been able to see the swirling graphic.

Were you on the ground or hovering?


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
After the near instantaneous death (they appear to have -travel debuffs)
If the patches have travel debuffs, it's not affecting me. One of the things I like about Kinetics is that Siphon Speed leaves you moving so fast you can zip through a blue patch and only take one tick of damage.


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I recently failed the Apex TF the other night, and there was never any indication that the blue fields were coming.
I've come across this before, but not through the entire encounter. It's happen about 3-4 times in the dozen or so times I've run it. Considering each encounter has about 30+ halberds spawning, that's not a bad count. It's still a bug and still annoying for sure, but I wouldn't be able to tell you why it happens or what triggers it. Another annoying bug is that the halberd areas appear to be a single "line" that can be deceptive as to how big the area actually is.


 

Posted

Quote:
Originally Posted by Rikis View Post
Another important thing to keep in mind; DON'T GIVE UP! Did Battle Maiden regen back to 100% during phase 3? So what?! I've had teams defeat her anyways, it may be demoralizing but it's not a sign that you won't beat her. You have to give people time to get used to the mechanics (and they have to give themselves time too!). Are you down one man? It's STILL doable! Both of those occasions have occurred to me but I didn't let it stop me or my team, we kept going and still got her.
I think that’s the single most important tip there is. I have done quite a few Apex's and only once did we fail and that was because we gave up. I knew we could beat BM but we had a total *** on the team who kept ******** about how unfair the patches are and how BM had crazy regen or some such bull **** >.<

Either way good luck on your Apex.
I know 1st one I ran (no one on the team had done it) the moment we got BM down to 50% and some 6 patches came crashing down on us and the ensuing battle was the single most exciting thing i have EVER done in this game, even better than the moment i got my 1st 50.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
I think that’s the single most important tip there is. I have done quite a few Apex's and only once did we fail and that was because we gave up. I knew we could beat BM but we had a total *** on the team who kept ******** about how unfair the patches are and how BM had crazy regen or some such bull **** >.<

Either way good luck on your Apex.
I know 1st one I ran (no one on the team had done it) the moment we got BM down to 50% and some 6 patches came crashing down on us and the ensuing battle was the single most exciting thing i have EVER done in this game, even better than the moment i got my 1st 50.

The very first time I did this, someone else was leading, and no one knew what to do. We failed it, quite badly. I died so many times I probably hit the debt cap by the time Battle Maiden had come back. But I loved it, I loved that I actually had a reasonable chance of failing something. Which is why I took to leading these; to show people that hey, yes, it can be done, with any AT/Powerset combo, there is no magic team make up. One of the most important factors is that most of your team survive the death patches to continue beating on Battle Maiden, once 3 or more people start dying to the patches, you know it's going to be an uphill battle; but hey, the hospital is less than 100 feet away from the entrance and you can keep going.


 

Posted

Quote:
Originally Posted by Rikis View Post
I've come across this before, but not through the entire encounter. It's happen about 3-4 times in the dozen or so times I've run it. Considering each encounter has about 30+ halberds spawning, that's not a bad count. It's still a bug and still annoying for sure, but I wouldn't be able to tell you why it happens or what triggers it. Another annoying bug is that the halberd areas appear to be a single "line" that can be deceptive as to how big the area actually is.
Good to know that I'm not crazy, thank you. Most everyone else on the team was seeing the same thing I was, even though we had different computers (obviously). Thanks.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Just to follow up we had a successful run in about 1:54 with... 159 defeats. But we had a blast. most of the deaths were on the second and final stage of the BM fight.

Thanks for all the advice!


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Quasadu View Post
Just to follow up we had a successful run in about 1:54 with... 159 defeats. But we had a blast. most of the deaths were on the second and final stage of the BM fight.

Thanks for all the advice!

Gratz! Glad you enjoyed it! My one and only failure, the very first time I did it, it took my team about two hours before they gave up. It becomes a lot easier the second time you run it . I'm in the process of typing up a much more detailed, more verbose guide to the Apex unless someone else beats me to it.


 

Posted

I was on my first ATF last night, our group failed but I am excited to try it again now that I know what is going on. These tips are huge as our group had no clue what to do in phase 2.
Thx
Iggy


"if I am guilty for what goes on in my mind, than give me the electric chair for all my future crimes"

 

Posted

Quote:
Originally Posted by Rikis View Post
Gratz! Glad you enjoyed it! My one and only failure, the very first time I did it, it took my team about two hours before they gave up. It becomes a lot easier the second time you run it . I'm in the process of typing up a much more detailed, more verbose guide to the Apex unless someone else beats me to it.
If you do write the guide make sure to add in a temp powers section. By this i mean describe the major temps that are helpful and list thier usefulness from a basis of 1-5.
I.E. Hvas- Extremly useful on Apex since it DOES NOT take dmg from the blue flame of doom. Makeing Immobin BM worth it since Hvas can stand and dish out dmg without worry.