Nihilii

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  1. Nihilii

    The Defence Myth

    Burst damage isn't the same thing as consistent high damage. Burst damage means you will get hit by varying amounts of damage, not a consistent, steady stream of X DPS.

    My bad, I didn't understand the spreadsheet well. Let me rephrase my rhetorical question : on another note, you're making a thread to argue "initial defense doesn't matter" and your attempt at a proof is a spreadsheet where the initial defense is always either 0 or 40? Boy, that sure convinces me.
  2. Quote:
    Remember when it took awhile for strategies to take down Rom in the ITF to be discovered? These new TFs are going to be like that from now on, except even harder. I believe the days are gone now where a single scrapper/brute/dom is going to be able to stand toe to toe with an end level encounter on a high level raid.
    I don't see any reason to believe builds like ill/-regen couldn't solo the Apex and Tin Man TFs, and the right dominator/fortunata might be able to do it as well. I could see a well-built granite brute standing toe-to-toe with anything in Tin Man, although they wouldn't have the DPS to solo it.
  3. Nihilii

    The Defence Myth

    Any defense analysis that doesn't consider debuffs is flawed by design.

    Any regeneration analysis that doesn't consider burst damage and downtime is flawed by design.

    On another note, you're making a thread to argue "initial defense doesn't matter" and your attempt at a proof is a spreadsheet where the initial defense is always equal to 0?... Boy, that sure convinces me.
  4. Nihilii

    Too much Alpha?

    And again, IOs play a small if not insignificant part in speed. There's many more efficient ways to optimize/exploit (pick a word based on your perspective) the game mechanics, i.e. picking specific powersets, using better tactics, using inspirations/temps, upgrading hardware, the list goes on.

    If anything, the IOed AV soloers are *helping* you as they probably spend much more time in an arc than the usual average, that is if you believe that the devs blindly datamine, use the obtained data without taking in consideration outliers and make changes based on that and that alone (I somehow doubt that is how it really goes in their office).
  5. Nihilii

    Too much Alpha?

    Quote:
    Your missunderstanding what your quoting...
    I'd say you're misunderstanding the whole way the game works, among other things.

    IOs play a minimal part in optimized teams. Team composition and buffs/debuffs have more to do (a lot more) with optimal TF runs than anything else. Slotting an Very Rare Alpha Slot will not let you use a -500% perma regen debuff on a melee character. For that matter, I'd say buying a SSD (extremely fast loading times) would probably yield you better returns than buying a fully IOed out build with an Alpha slot, in terms of team/TF speed.

    Sub-10 minute Eden runs were already done for fun and giggles before IOs even existed. Again, any random dude soloing AVs in his own mission has no meaningful impact on the game as a whole.
  6. Quote:
    Originally Posted by Werner View Post
    I'm curious to see what her to hit actually is. If it's higher than normal, it makes me think I'm on the right track trying to get 75% melee/lethal defense on my Katana/Dark. Now I worry that instead of going too far, maybe I'm not going far enough. But if the main problem is all the auto hit, about all I can do is what else I've been doing, which is also trying to make sure I have very solid resists and heal.
    With 69% S/L res, she hits for about 300 damage with her crossbow. While it's a bit higher in melee, you're not actually going to stand in melee for long periods of time as the blue lighting of doom will force you to move away every few seconds ; so more often than not she switches to her crossbow, and as your build has (IIRC?) 60% S/L res on top of a fast recharging heal, I don't think you should run into any trouble from BM herself.
  7. You quote me while missing the important part. I hate people doing that. It's only one sentence, read the whole thing or don't quote it at all.

    Again, Elude. It's not about the softcap, it's about being way over the softcap. Yes, merely being at the softcap is so good that many (most) people made the choice to drop Elude, but nowadays with more and more tohit buffs thrown around and additional 3 power picks from inherent Stamina I question that conventional wisdom, esp. with my own experience showing that there is significant advantages to defense over 45% in current hard content.
  8. Having just done both TFs tonight...

    1) I had a blast.
    2) I have no clue what is the OP talking about. BM seemed to have normal tohit for a level 54 AV using a weapon, though I admit I didn't check closely as her damage was at most a nuisance compared to the death patches (which I like !).
  9. Nihilii

    Earth's Embrace

    The usual slotting with common IOs/SOs is 3 heals, 3 recharges. The healing(+maxHP) and recharge are the most interesting things to enhance, it's a power that's up every few minutes so slotting endurance reduction isn't necessary, and Granite already takes care of toxic resistance.
  10. If anything, SR is the powerset best suited to deal with defense-busting moves thanks to capped DDR and Elude.
  11. Is it just Longbow and Arachnos ? Some of these mobs have higher perception than usual. Bane Spiders all do, for example ; there's also many arachnos and longbow bosses with tactics (which I assume gives the mobs around +perception like the player version does).
  12. Except he already answered, second post on the topic. You then proceeded to put your efforts towards making yourself look like an ******, and you've done a fairly good job at that.
  13. Nihilii

    So sad...

    Heh, I just ran this mission yesterday and the waves came in so slow I actually thought it was bugged, didn't know what I was supposed to do and almost filed a bug report. From one extreme to another, it seems.
  14. I didn't check this thread for a few days and was wondering why it got to three pages even though the question was answered in the second post.

    Gotta agree with Obitus, BunnyAnomaly ; you really are doing the worst kind of theorycrafting here. Neglecting debuffs (particulary defense debuffs) is a fatal mistake when arguing the importance of adding defense relative to the amount of defense you already have, and pulling numbers out of thin air that don't have any application in actual gameplay doesn't do anything to strengthen your point (unless that point is "I want to win a forum argument about something completely unrelated to CoH).
  15. Quote:
    WITH the very rare alpha slot
    Won't the very rare alpha slot only be released in I20 or later?
  16. Nihilii

    Too much Alpha?

    Quote:
    It only takes a small proportion of min/maxed characters to distort a game out of shape though.
    Does anything anyone do in their mission affect the game at all ? Most of the important stuff takes part in instances, and out of the two occasions where it doesn't, the encounter (Hamidon) negates most of the strengthes you'll see in a typical super solo build.

    I agree with you in thinking Incarnate slots seem seriously overpowered, just the Alpha one alone with a mere common boost is... Wow.

    But I like it. The boost is more noticeable on a SO/common IO build than a fully decked out IO build, so it'll smooth the gap between the haves and the havenots.

    Just as well, it's a game about heroes - it's an *old* game about heroes. Giving us a gradual increase in power is a great way to keep some of us interested in playing the game.

    As for challenges, there really isn't much that is challenging in this game even if you don't min/max - use your inspirations as they drop, work as a team and you can pretty much succeed at anything.

    At the same time, there's plenty of ways for devs to make harder content, so I wouldn't worry about that.
  17. Adding Leadership on all my characters. I like it. Can't say I've noticed a huge difference, but knowing it's there is enough - and as most of my playtime is spent on teams these days, it helps the whole team, not just me.
  18. Quote:
    Originally Posted by Megajoule View Post
    When the playstyle in question is all about breaking the game (to (a) get at the sweet sweet candy immediately and, IMO, without real effort and (b) to show that you're better, more clever, etc than the people who made it), then yeah.

    I confess that some of my negative reaction is because I play this game to try to escape reality... but as soon as I log in, I'm surrounded by people, acting like people, with all that implies. Atlas Park broadcast on many servers is a fine proof of Humans Are (lazy, greedy, selfish) Bastards, as if we needed more.

    Throwing the detonator out the window is awesome in the movie, but let's face it: most people here would mash the button immediately if it meant saving their level 50s, and [bleep] everyone on the other ferry. Doubly so if you actually got xp for them. The Devs' biggest sin in creating AE was trusting and having faith that the players would be better than that. Well, you sure showed them, huh? That'll learn 'em to ever give you the benefit of the doubt!

    So yes, for me at least, it comes down to anger and disappointment at my fun being (partly) spoiled by my fellow humans' petty (not Epic) FAIL.
    How is your fun spoiled by other people, exactly? Because of broadcast? You can turn it off. Because people don't act like you want to, don't team with you to do the missions you want to? Because people that would carry your roleplaying unoptimized build through content aren't there anymore to do that?

    Lazy, greedy, selfish... Fine words indeed to define people who want other people to behave and play a specific way to accomodate their own playstyle.

    In City of Megajoule it might make sense, but here we're all equals and you're going to have to live with it, much like I have to live with arrogant self-righteous "holier than thou, but really no less of a crook than anyone else" (thankfully, they don't seem to actually be anywhere outside the forums).
  19. Nihilii

    Katana or DB?

    Katana has superior survival with DA and a better attack chain at low levels. Its high-end ST attack chain is also a bit better than the comparable high-end DB attack chain.

    DB has better tohit, includes a good AoE (cone) in its ST chain and is a bit stronger in AoE.

    Both are good for different purposes. Neither is really lacking in the things the other is better at, except maybe DB for survival (pretty much nothing in DB helps your survival save for the KD in Vengeful Slice, One Thousand Cuts and whatever combo gets Typhoon's Edge to KD).
  20. Using a DB/Invul build with common IOs only, Fighting + Leadership toggles, I'm going to go for the end one. I'm curious to see if it'll be enough by itself (on top of CP that I already picked) to solve the obvious endurance issues.
  21. Purple IOs have little to do with being able to solo an AV without insps/temps and can in fact be detrimental to certain builds (i.e. slotting purples instead of a normal set giving +def resulting in losing the softcap).

    The OP has explicitely stated that he used temp powers and insps and never made any mention of having a couple set IOs or something. A quick glance through the topic doesn't show anyone making that claim either.

    Sounds like an ignorant post with no base to me. And I'm not putting a facetious tongue smiley thingy in there, because I mean it. What is it, you're pissed off because your FOTM build that you thought was oh-so-cool got smashed by a NPC or two? Go cry in the general topic forum about the new arcs being too hard instead of polluting this topic, thank you very much.

    Damn. I know I'm not helping but seeing yet another jackass trying to ruin a positive topic where people just chat without pretention just pisses me off.
  22. I'm actually gonna throw a vote in for /stone.

    + excellent layered mitigation against all types of damage (remember to pick Minerals for psi AVs), easy to softcap against everything on top of capped S/L, good F/C/E/N/T res, good regen and great maxHP, decent DDR.
    + damage aura

    - slower movement => doesn't matter against most AVs as these fights will be done standing still, save for a few notable exceptions (Mirror Spirit...).
    - slower recharge => can break some primaries, but some other have good attack chains at low recharge requirements that are perfectly attainable with IOs even in Granite.
    - damage debuff => not that big of a deal on a Brute thanks to Fury.

    More on that maybe in the near future...
  23. Nihilii

    Question...

    That is sort of my point, although I might have phrased it in an ackward way. I'm wondering if Paladin could specify if he has Confront slotted for range or anything, because otherwise there's something strange happening.
  24. Quote:
    There is no way to scientifically prove that herding is or is not better than conventional mob-to-mob techniques.
    Sure there is, but I can see why you wouldn't want to say so as a pro-herding, as your post makes you seem smart enough to know the numbers would prove you wrong.

    Herding as a tactic is really only useful if your team isn't strong enough to steamroll. Same deal as people who won't roll if they haven't a tanker or a defender, or specifically an empath, or even a specific tanker AND an empath on team. All those strategies ultimately trade speed for safety, and good players don't need any of that.

    I'm not saying people who herd or absolutely want a tanker on team are bad players - some people just want to not have to worry, relax and have an easy cruise, and I can get that. It's definitely not an efficient way to play though, by any metrics that can define efficiency (defeats per hour, inf per hour, completion time for TFs, what ahve you).
  25. Ah, to be young and a king of fire and ice...