Nihilii

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  1. Don't get me wrong, I don't want to insinuate anyone is full of it. It's just that, when your thematic choices also happen to be very powerful numerically, it's easy to say "theme over numbers", because here you can have your cake and eat it too.

    ... I may not be entirely objective due to my own themes involving Vanguard and Seers.
  2. Quote:
    Time/Ice Defender: Cimeroians
    VEATS: Arachnos
    Capt. America/Ironman Hybrid Clone: Longbow
    Ill/Storm Controller: Phantoms


    Theme > #'s
    Considering your choices all rank in the top performers, I find that conclusion funny.
  3. Quote:
    For there to be engagement in new achievements, there needs to be new things to achieve.
    Quote:
    The systems are a solved problem so there's nothing really to discuss.
    Agreed. It's much more fun to try to figure out things than to redo what was already done over and over.

    ...Additionally and alternatively, it's also much more fun to hang out with people who try to figure out things than with people who just redo what was already done over and over.

    I would add to that with incarnate powers being so drastically powerful, the appeal of twisting and tweaking your build to eke out a few more DPS points or a slight survivability increase has somewhat lessened; and, although the following might be entirely personal, with the most efficient obtention of these incarnate powers being tied to large group content where your skill at playing the game is much less important than your skill at managing people not only makes creating new highend builds much more time-intensive but sends the message individual performance just isn't that meaningful.
  4. I had read that link, thanks nonetheless - and sorry if I sounded abrasive. I've had a frustrating weekend trying to get this new rig to work - and I know this is no excuse for flipping out on fellow players trying to help; again, sorry.

    Still, I assume there are more commands because I've seen devs mentioning different ones. Perhaps I should open a support ticket.
  5. As I said, due to the headache it represents with ATI I would rather avoid messing with drivers before exploring every other option, esp. as I play plenty of other games for which other drivers may or may not work. I'm using 12.4 anyway which is reported by most people trying it in this very topic as working so far.

    Please, I'm really not looking for information on how to fix my problem here. Just mentioned it in case people were curious as to why I wanted to try a different compatibility. My bad I guess. I'm just interested in what kind of parameters can I input in the command line box within the NC Launcher.
  6. That would just launch the launcher itself in a different compatibility rather than the game, wouldn't it?

    Google suggests Win7 64 bits coupled with ATI is likely to be the culprit in some form. Out of 18 problem reports I've checked so far, all of them had Win7 64 bits and an ATI card...
  7. I'd like to start CoH with Vista or XP compatibility (using Win7 64 bits) and I thought I could do that with the command line, but I can't even guess what to type and seemingly can't find that information anywhere.

    (As to why I want to do that, I'm getting an "LoadLibrary Error 998" error when I try to start the game and one of the solutions offered was the above. I know there's also "reinstall your drivers", but given the gigantic PITA it has been to find ATI drivers working for my other games, I'm trying to explore other options before going for that.)
  8. Going to second fire/SR or staff/SR. It doesn't get more scrappery than toggling up your defenses and just wading in until you kill or be killed.
  9. Taking on tough challenges or teaming.

    Done that for years, because 1) I don't care about badges 2) once you get into the market, your normal gameplay reward earning is so small comparatively speaking it can be ignored 3) I like playing my 50s. So it's not a "would" as much as a "did" answer, and to be honest I wouldn't do that anymore as I grew tired of it. Nothing wrong with that, nothing lasts forever and having a game deliver hundreds (*cough* thousands *cough*) of hours of entertainment is a fantastic bargain, and besides I can still have fun rolling and leveling alts.
  10. Being out of the loop on farming for a good year now, I wonder why do people run that. It would seem to me this would be fairly inefficient compared to an outdoor map due to the amount of deadends you'd have to turn back from. Spawn density is admittedly higher (if the Atta mission is to be used as a benchmark), which might be why? Or some AE trick I'm missing.
  11. Quote:
    Originally Posted by StratoNexus View Post
    Oh man
    All I'm reading in this post is him saying he has experience playing many characters. How is that bragging? I'm in the same boat, and I just don't see what's so impressive about it mentioning it becomes supposedly bragging. It just means I have spent a lot of time playing a video game.
  12. It's hard to average the damage of an AoE in any meaningful way unless all you plan to do is to run the same mission at the same reputation, as even given the same enemy group at the same level range, they will be positioned differently on different maps, as well as architecture hindering or helping your effort (think council cave map as opposed to outdoor portal corp map, for example). I'd say your best bet is to track what you yourself usually do and how many mobs do you hit on average with any particular AoE, and derive numbers that work for you from that; although that sounds like an awful lot of work. Knowing AoEs are generally efficient as soon as you hit 3 targets, I tend to just use mine when I know I'll hit at least that and not sweat the exact damage I'm doing.

    For static buffs all you need to do is multiply the duration by its uptime, and then deduce the animation time from your total damage. It won't be perfectly accurate as there's, on one hand, chances you might optimize the build up period better with high-damaging moves and travel time from mob to mob essentially cutting into recharge, and on the other hand, the possibility you might waste it due to other concerns such as survivability or the current enemy group being defeated while your buff is still in the middle of its run, but it's a good enough approximation IMHO.

    Destiny is trickier as the buff potency changes over time. Some people like to average it out. Some people like to take the lowest value. Some people like to treat it as an emergency click. Once again I would say the math you'd want to use would depend on your own playstyle.
  13. Considering the current management has been promoting more and more healing and healer based gameplay lately, it'd feel downright schizophrenic if they started shouting "look at us, we don't have healers either!"

    Healing as a proeminent role is actually an anomaly in many MMOs. It's mostly the popular ones (esp. in the western world) who have these. I find it strange you name Diablo 3, the original one didn't have healers and while my memory is more iffy on the second one since it was designed to be soloable for every class I'd wager even if there was such a character it wasn't that important.

    It's "groundbreaking" in the sense millions of people discovered MMOs with WoW and so believe it is the norm.
  14. OP is like a Silverado wannabe which was an Ultimus wannabe which was an "anyone who actually accomplished impressive things first" wannabe. Psst... When you're five years after everyone and had to be spoonfed your build choices, it's not impressive anymore.

    On the bright side, these posters never seem to last more than a couple of years. Puberty probably...
  15. I don't agree with the sentiment KM is better on stalkers. BU's activation time is consistently ignored - yet, 1.17s spent doing absolutely no damage nor applying any potential debuff effects for a 9 seconds +80% damage buff starts getting less and less significant as your build improves (as global damage, procs or interface get into play). It's still generally a buff, but not quite as large as looking at it in a vacuum might imply.

    Unless they changed something since one month ago when I last played stalkers, the hide proc goes off roughly half of the time too if you got any kind of decent recharge rather than all the time. AS base recharge is 15 seconds, yes, but you'd have fairly weak DPS if you only used it that often, it's the best attack stalkers have access to. One use every 6 or 7 seconds is more common in any respectable chain.

    That is all in the assumption we're talking about real world DPS, which is what the OP seems to imply as he mentions taking down hard targets rather than just pylons. I have no doubt KM stalkers can pull out bigger numbers again immobilized targets, but I'd question whether those higher numbers would stick, assuming the same player behind the wheel and good builds, fighting AVs that will start to move if you lack an aggro aura, not only forcing the player to chase but also turning an optimized attack chain with specific power use for specific results within a certain timeframe into something much harder to pull off consistently.
  16. Quote:
    And people wonder why I refuse to PUG any more.
    That's strange. It seems obvious your control issues, making you angry at the mere idea of someone else not playing exactly the same way as you think they should, are the likely culprit.
  17. I tend to need to believe this character is really The One, that will be able to do it all, do it well, and look good while doing so. If it fits, I'll get into it up until I'm 50 IOed and incarnated out for a while - I don't feel I *need* that mechanical character progression, but given the choice between playing a completed alt or playing an alt that can still improve, if both characters are equally as fun to play I might as well add the extra treat of progression.
  18. I like tankers as they are now, but even then I think the best change they could make is to remove the AT. It attracts too many entitled drama queens who believe they should be the star of the show and/or take themselves way too seriously - not just in this game either. I don't know what it is with certain people and tanks. Overcompensation maybe?
  19. Quote:
    I still like this game, but for me a game becomes less fun when there's no possibility of losing.
    I will never understand this argument, related to CoH specifically. How could you lose in the old game? Outside of Hamidon, the highest threat you ever faced was a lone archvillain at +3. At a time where AVs regenerated less and resisted debuffs and holds less. At a time where invul characters had 90% res to everything, regen had perma-IH, rads had much stronger debuffs, ET activated in roughly one second, Burn recharged in 5s (IIRC?) and did much better damage, Fire controllers would hang out with a dozen imps. The old TV respec trial was already a joke nobody save for people with broken builds and terrible playstyles could fail.

    Which is likely the crux of the issue. You long for a time when the game was harder, but in reality it's your knowledge of the game that improved significantly just as much as anything else. This game has never been hard or even about giving a challenge at all. That's never been the point - or if it was, it has been a spectacular failure right from the start, because for anyone who knew what they were doing, you could close your eyes and power through the entire content, save for Hamidon, on the maximum available difficulty, autorunning with a single power on auto.

    Compare that to right now. Try to sit AFK against one of the foes using patches of autohit unresistable damage, no matter how many IOs or incarnate powers you've got, you're going down eventually. For that matter, if your entire league went AFK on autofollow in a trial, you'd get a big, nice mission failure after half a hour and a boot back out. Again, compare that to those supposedly hard old TV trials where burn tankers just sat still and obliterated anything without pressing a key.

    This game is nowhere near hard, but it's definitely harder than it used to be. Claiming otherwise is misplaced nostalgia.
  20. Quote:
    The conversion (Knockback to Knockdown) happens 100% of the time; if the power you slot this in does not have Knockback in it then it adds a proc to do Knockdown.
    Beautiful.

    Both this IO, and the inevitable reaction from the haters and forum goers pretending to do whatever suboptimal strategy for the sake of looking different and "cool".

    Just beautiful.

  21. Hero_of_Steel - thank you very much!


    Texas Justice - It took me 20 seconds to scan what Hero_of_Steel posted for the information I find interesting. With that other interface, in 20 seconds I only managed to load it up and figure it out. Beyond that, I have to either guesswork what each feature is based on a minimized picture, zoom on it, which takes a good second on my computer), or go through the entire thing, which, again, is one second per change alone, plus the time it takes me to process the information each time.

    You can claim I just need to give the interface more time, but my own take on it is, why would I want to "learn" a new interface if I can get the information faster in a more traditional format? New isn't always better by virtue of being new, and if your only retort to my concerns based on hard data is to dismiss my experience as lies or some supposed physical handicap, you're going to have a hard time making me see the errors of my ways.

    ...And, yes, as you can guess, I tend to be on the other side at work; and, since we're exchanging pleasantries, from my perspective too many IT folks just seem to care too much about technical accomplishments and too little about actual efficiency.
  22. I grabbed Flamby a week ago on Freedom. I was amazed, although objectively, I doubt even one person reading this will get it.
  23. Quote:
    So you're saying adjust the minions not to run when they're being killed, like real people would? Errr....somehow that logic fails.
    There's logic errors in here alright. An AI adjustment in a video game setting isn't necessarily making it more life-like, as the primary goal of a game, which takes precedence over any sub-goals individual aspects of that game might originally have in a vacuum, is to entertain.
  24. This thing is clunky and hard to use. Anyone care to summarize the information in a text format?
  25. Quote:
    if a mind permadom perma confusing an AV isn't overpowered, then neither is keeping one distracted with perma PA
    Yes, it's not like one of these options require a significant time investment and constant attention while the other is just one click every minute...

    Illusion would be terribly overpowered on dominators if it was a direct port from controllers. I'm all for it! Power is fun.